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Simon

@simoncarroll.bsky.social
234 followers 72 following 253 posts

Mostly an aspiring game developer? I draw sometimes but also makes 3D stuff. AND Here's a comic I made with my barb and my goblin a while back: www.webtoons.com/en/canvas/barbs-bo…

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Simon @simoncarroll.bsky.social · 01/10/2026
Starting to put together the hunt completion screen, where it tally's up all the varmints you get, and i think will give you a bonus based on like time and varmints that got away #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 20/09/2026
I can't believe I forgot to post the animation in my previous post talking about the animation #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 07/08/2026
I don't post much 2d art, especially unfinished ones, but i don't know if I'll ever color this.. so here's what I drew today! A barb on a rock #art #digitalart
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Simon @simoncarroll.bsky.social · 30/05/2026
I'm pleased with how the leechy mouth bits move He's an enemy I'm working on for @skelemental.bsky.social #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 29/03/2026
Here's an enemy that I worked on for @skelemental.bsky.social ! I did the model and animations, The concept was made by www.instagram.com/illustrated.... and also thanks a ton to @koastalkryptide.bsky.social for basically holding my hand every step of the texture! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 23/01/2026
I've been busy lately on a TEAM of people making something, which is why my personal silly stuff has kinda unfortunate taken a back seat. Managing time is hard! I look forward to showing off more of what ive been doing, and i'll be able to soon! Until then here's a non-NDA anim #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 11/01/2026
I've been doing a bunch of boring blocking for a level, and I don't know if anyone wants to see that, so here's a nun with a messed up stagger animation #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 27/12/2025
I got inspired to do some 2d animation stuff and I'd like this to be the starting point. It's probably gonna be too much for me to do a lot with but I wanna see what happens
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Simon @simoncarroll.bsky.social · 20/12/2025
So the momentum mechanic, even on a stationary target was kinda tricky to get the timing for, cause when you swing depends on your speed. Which is EVEN TRICKIER if the enemy was actually moving around. So idk how useful this will be but it feels good to have! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 13/12/2025
Working on conceptualizing some early combat. I want it to be premeditated and cumbersome. Like the key to combat is in the angle and distance to enemy when you pull out your weapon, cause when your weapon's out obviously you cant re-angle your chair #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 06/12/2025
I don't know where I'm going with this, but hot wheels are pretty cool #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 22/11/2025
Triceratops are well known to be weak to certain wrestling moves. I'm not actually fully happy with how this looks, but its a good starting place! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 15/11/2025
New enemy on the way #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 31/10/2025
Been working on directional responses to attacks, like this is Terry getting hit by a sweep from different angles. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 22/10/2025
Making progress on the Lawn Mower Centaur, and he's kinda coming together? We'll see. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 12/10/2025
Belly jiggle is paramount to good character design. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 07/10/2025
Though it doesn't look that impressive, it was a significant challenge for me to figure out how to make him run away after you get too close. But now he's pretty close to a complete enemy! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 29/09/2025
Working on the suburb zone with landscaping enemies such as the leaf blower man. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 23/09/2025
Working on getting a bigger enemy cause my first attempt didn't feel as good as I wanted it. But it's getting closer to what I want! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 18/09/2025
Trying to increase combat depth by adding things that can't be parried, like grabs. But I don't want to slow down combat too much with animations, but I like the suplexing. Looking to find a good balance and I would appreciate any thoughts! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 05/09/2025
Trying to find a combat rhythm that feels good, and this is a step in the right direction I think! I know you can only glean so much from a clip but any ideas on how to improve combat are welcome and appreciated! #gamedev #indiedev #soulslike
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Simon @simoncarroll.bsky.social · 03/09/2025
Knock out animation for Terry up and running #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 30/08/2025
Knock Out animation for when you deplete his stamina before his health bar #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 28/08/2025
I've been having trouble with the Car Man fight, it just feels un-fun so far. But this Tire Shoes guy is starting to come together! #gamedev #indiegame #soulslike
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Simon @simoncarroll.bsky.social · 24/08/2025
Car Man's car crush attack, with spooky skeleton for reference. #gamedev #blender #animation
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Simon @simoncarroll.bsky.social · 17/08/2025
I know it's pretty played out at this point, but I gave Terry the ability to suplex cars. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 14/08/2025
Here's another Diesel Demon. Unholy oil runs through his pipes. #gamedev #indiegame #blender
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Simon @simoncarroll.bsky.social · 11/08/2025
Working on enemies, and this guy is tentatively named "Car Chest Man." I don't know if I want to make his legs more really fast when he drives or like put training wheels on his knees. #gamedev #indiegame #blender
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Simon @simoncarroll.bsky.social · 10/08/2025
After going back to the basics and practicing game mechanics, I think I'm ready to continue with more complex stuff. So here is Terry, practicing his parries! #gamedev #indiegame #blender
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Simon @simoncarroll.bsky.social · 03/08/2025
Was fun working with my brother and a friend on the #GMTK2025 gamejam! It was a good few days spent and I learned a LOT. Is the game fair? No. Is it fun? Maybe. Does loop girl count your laps for you? Yes. You can try it if you want, here's the link: jamin-games-studio.itch.io/loop-coaster...
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Simon @simoncarroll.bsky.social · 18/07/2025
Running is a integral part of every barbarian's routine. #art #fantasyart #clipstudio #barbarian
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Simon @simoncarroll.bsky.social · 01/07/2025
Varmints in the grass #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 14/06/2025
Here I hunt a deer with a weapon that's a little less medieval. And you can see what could be the beginnings of a tracking system with sweet blood trails. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 06/06/2025
Characters in this game will come jam packed with at least one unique talking animation! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 03/06/2025
Even the most humble Mountain Lion is a dangerous threat when alone in the woods. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 23/05/2025
Here's some early man on moose combat. #gamedev #indiegame #soulslike
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Simon @simoncarroll.bsky.social · 20/05/2025
You don't understand how big a moose really is until he stands up on two legs. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 14/05/2025
Been working on some environmental stuff and cleaning up mechanics. The forest is starting to look ready for the hunt to begin. #gamedev #indiegame #soulslike
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Simon @simoncarroll.bsky.social · 06/05/2025
Some attacks are more dangerous and can break the normal rules of combat, and they come with a signal to make sure you know! In this case his attack cannot be blocked, only parried. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 04/05/2025
Back to the basics. The barb combat felt, kinda sloppy. So I spent the last few days trying to make something that felt clean and simple. And this is the result. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 28/04/2025
Behold, a fully armored skeleton! Well fitted and crafted specifically for him! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 26/04/2025
Cleaning up combat to make it feel more consistent. Like ducking and jumping over high and low attacks actually works 100% of the time when its supposed to. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 24/04/2025
Now the barb can heal, and he has his first piece of gear on his belt. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 20/04/2025
First look at the Demon portal master Siranna. The silly cardboard portals look better than I expected! And the demon arm that punches through is a placeholder. Also its hard to tell but her nips are covered by respectable metal modesty skulls. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 17/04/2025
Working on Boss stuff, but took a break to get a little closer to finishing the player barb's mobility set. These slides are executed by crouching mid dash. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 13/04/2025
A full, work in progress fight with Balaad, in his arena! Complete with animation bugs and a lot of failed reads. Which is embarrassing because I was the person who animated them. #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 09/04/2025
The original for reference.
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Simon @simoncarroll.bsky.social · 09/04/2025
So the first clip is a new punch animation to try and make it look more impactful. The second one below is the original. I think I might have gone a little to far with the exaggerated movement in the new one, but I don't know. What do you think? #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 07/04/2025
Working on Balaad's attacks. Here's one where I mostly successfully dodge his attacks correctly. It's hard to show in a short little clip but the directionality of your dodges matters, because there are no i-frames. So dodge carefully! #gamedev #indiegame
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Simon @simoncarroll.bsky.social · 04/04/2025
Working on another boss, and this is the first one with a name! Balaad, the Undead Champion. A fellow barbarian before his death, and a solemn reminder of what could happen if you fall in the necromancer's tower. #gamedev #indiegame
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