Sim Kaart @simkaart.co · 30/09/2026Our one-eyed, flying fish now offers french fries when you begin a new run. #roguelike #handdrawn #godotengine 1110
Sim Kaart @simkaart.co · 17/09/2026We’re in Japan to meet new people and showcase the game! Come by if you’re visiting Tokyo Game Show! We’re in the indie hall. Off course. #gamedev #godotengine #indiegame 0131
Sim Kaart @simkaart.co · 24/08/2026Demo out for CASTLE AWAY! In which you build and command your own flying fortress to battle monsters and slay demons. 🏰 Castle Builder ⛳️ Run-based, quick to pick up! 🧠 Strategic Auto-battler 🖐️ Hand-drawn, hand-made in Godot #roguelite #autobattler #godotengine #gamedev 5529
Sim Kaart @simkaart.co · 21/08/2026first test with variations for the player portrait are making it painfully obvious that she also needs a few sets of clothing to really drive the point home #gamedev #godot #indiegame 0145
Sim Kaart @simkaart.co · 20/08/2026i don't much care for cosmetics in games, but since we're working on async multiplayer, it'd be good to have some different portraits flying around, to invoke battling (a ghost of) someone else. so...i'm sketching out a 'styling' feature :P #gamedev #indiegame 1123
Sim Kaart @simkaart.co · 17/08/2026making a temp wordmark for chinese localisation while i'm waiting on a friend to design the real deal. this somehow makes it look so legit lol. #graphicdesign #logotype #gamedev 060
Sim Kaart @simkaart.co · 27/07/2026Screenies of some new stuff I’ve been working on for Castle Away! We’re prepping the demo build right now. It’ll be live next month. #gamedev #indiegame #godotengine 2264
Sim Kaart @simkaart.co · 25/07/2026People are trying out our game at an indie booth in China! :D 0130
Sim Kaart @simkaart.co · 16/07/2026when making an isometric game in 2d, i'm noticing you need shapes on the 'floor' that emphasise the perspective, to ground the assets onto the world. #indiedev #godotengine #handdrawn 0203
Sim Kaart @simkaart.co · 06/07/2026I keep messing up size and scale if I don’t reference similar assets. So I often end up throwing them all into a scene, and then start drawing on top of a screenshot 🤷🏼 #gamedev #godotengine 2412
Sim Kaart @simkaart.co · 06/07/2026Me to my daughter on the weekend: I swear I’m also drawing cats. Can you pass me the pink? 280
Sim Kaart @simkaart.co · 29/06/2026drawing assets for a new region. just added these geyser-likes #gamedev #godotengine #handdrawn 0111
Sim Kaart @simkaart.co · 25/06/2026sketching out a new world. neck-deep in the mess of creation! #gamedev #indiegame #godotengine 0202
Sim Kaart @simkaart.co · 18/06/2026making tiny isles of assets again ^_^ #gamedev #godot #indiegame 1193
Sim Kaart @simkaart.co · 16/06/2026making content = venturing into the unknown, again. i just started sketching a new castle type. a lot of general game design and art style questions are getting answered along the way. #gamedev 3183
Sim Kaart @simkaart.co · 10/06/20262. a shader on a subviewportcontainer, with a subviewport that renders the game (great performance, because the shader only does its work on the 'image' in the subviewport). problem: fonts also render here, diminishing their scalable quality, which was a no-go for me. 110
Sim Kaart @simkaart.co · 10/06/2026I had tried two shortcuts (which I desperately hoped would work): 1. a shader on a colorrect in a canvaslayer on top of the game (perfomance drain, because there are so many objects in the game) 110
Sim Kaart @simkaart.co · 10/06/2026I recolored 2000+ sprites because I wanted to get rid of an optical, grey-ish layer on top the game that had been there since the beginning of development. #gamedev #indiegame #godotengine 2193
Sim Kaart @simkaart.co · 27/05/2026We finally pulled the trigger and made our tooltips smarter. I couldn't stand watching players hover upgrades on and off to spot the differences any longer. #gamedev #godotengine #ui 3404
Sim Kaart @simkaart.co · 19/05/2026giving our shaman interface some love. players can now choose a spell to enchant their buildings, but it is tied to a random curse that influences all combat. #indiegame #godot 2294
Sim Kaart @simkaart.co · 06/05/2026making zelda-style area title animations. not mega intuitive using control nodes with anchoring and responsive sizing, but certainly doable! #godotengine #gamedev 1252
Sim Kaart @simkaart.co · 01/04/2026working on our workshop interface. adding images to the list for easier exploration. and a lot of small animations to give feedback on whats happening. #godotengine #gamedev #crafting 0203
Sim Kaart @simkaart.co · 27/03/2026love making little islands of assets #godot #gamedev #indiegame 1909
Sim Kaart @simkaart.co · 24/03/2026beat the final boss! i wrote a todo that it was too hard cause it took me 3 times. but now i kinda like that it was hard hahah #indiedev #godotengine #handdrawn #roguelite #autobattler 0141
Sim Kaart @simkaart.co · 24/03/2026working on some laser eyes. also put the impact zone on the head of the snake, which seems fun, but also makes the snake attack less readable :/ #gamedev #godot #indiegame 1425
Sim Kaart @simkaart.co · 20/03/2026designing more demon bosses for castle away! #gamedev #indiegame #godot 2284
Sim Kaart @simkaart.co · 17/03/2026first version of our underworld, where the archdemon resides #gamedev #indiegame #godot 0225
Sim Kaart @simkaart.co · 16/03/2026working on making the urgency of 'encounter picking' more obvious. changed a 'meter' with increments to 'charges', which makes it easier to communicatie that an action costs a charge. #gamedev #godot #indiegame 1283
Sim Kaart @simkaart.co · 13/03/2026Boss kill rewards castle extension. Seeing this now, the icon should actually reflect the castle type (more woody). Work work work. #indiedev #godot #handdrawn 0140
Sim Kaart @simkaart.co · 13/03/2026love how the mascotte also knows this and hides behind a piece of paper. "hihi, sorry!" 040
Sim Kaart @simkaart.co · 12/03/2026Announcing CASTLE AWAY! In which you build and command a flying fortress to slay the demons invading your world! A quick-to-pick-up, run-based strategy game focused on crafting combat synergies on your little castle grid. Let me know what you think! #indiegame #gamedev #roguelite 711424
Sim Kaart @simkaart.co · 12/03/2026I’m announcing a new project later today. And as this early playtester so eloquently put it on reddit: it’s aight so far 😅 #indiegame #gamedev #godot 1142
Sim Kaart @simkaart.co · 11/03/2026working on interactions for upgrading structures on your castle grid. added feedback for: these are all valid tiles, this tile is valid, this tile is invalid, you cancelled placement, you successfully placed. #gamedev #godot #indiegame 0382
Sim Kaart @simkaart.co · 06/03/2026added the victory screen after seven months of development :P there were so many things players would bump into, that this hadn't been a priority. but now that players are actually finishing the game with the best possible ending, we needed a way to tell them :) #gamedev #godot #roguelite 0192
Sim Kaart @simkaart.co · 05/03/2026lol @ all the size flags to get this to work. but it works! i don't think godot let's me fill out grid columns horizontally though, since this is a set number in the inspector? #godotengine #indiegame #gamedev 3222
Sim Kaart @simkaart.co · 24/02/2026Working on something and it involves making fortresses like this one #gamedev #indiegame #godot 2405
Sim Kaart @simkaart.co · 15/10/2025Rift Riff now has a bunch of new levels to play! After releasing the game in May, we still had so many ideas floating around. I’m really glad we took the last four months to bring those to life. It now really feels like a complete Rift Riff. Please enjoy! #gamdev #godot #pixelart 3161
Sim Kaart @simkaart.co · 15/10/2025We just released Rift Riff on Google Play and App Store, and I'm mega proud of the work the team did to get this running smoothly in #godot. The way the game has quick rounds, and how its interaction style is built, may (dare I say) even make it a better fit for phones than for desktop #mobilegaming 2565
Sim Kaart @simkaart.co · 15/10/2025New things for Rift Riff! TODAY :D #indiegame #godot #pixelart 1364
Sim Kaart @simkaart.co · 10/10/2025Shooting vertical footage because we’re releasing on vertical next week 🤓 #godot #pixelart #gamedev 1644
Sim Kaart @simkaart.co · 15/09/2025I want to then reference the shape in the building scenario, and show the headset in the combat scenario. I want the two to feel as one, making the player feel more for the ship/buildings, as it relates to the protagonist inside/controlling it. Does that make any sense? Or is it farfetched? 010
Sim Kaart @simkaart.co · 15/09/2025Then after putting it on, they become the mech/gain control over a ship... 100
Sim Kaart @simkaart.co · 15/09/2025I was thinking the protagonist could run into this towering statue, and find a mask/crown/headset... 100