Sim Kaart @simkaart.co · 30/09/2026Our one-eyed, flying fish now offers french fries when you begin a new run. #roguelike #handdrawn #godotengine 1110
Sim Kaart @simkaart.co · 21/09/2026I too have experienced Valve taking the max days they needed lately instead of reviewing quicker like in the before times 110
Sim Kaart @simkaart.co · 17/09/2026We’re in Japan to meet new people and showcase the game! Come by if you’re visiting Tokyo Game Show! We’re in the indie hall. Off course. #gamedev #godotengine #indiegame 0131
Sim Kaart @simkaart.co · 15/09/2026We’re also attending! I want to come by and say hi this time! Dang, it’s travel season for you, isn’t it. 110
Reposted by Sim Kaartaran @aran.sokpop.co · 10/09/2026RAT GAME has a release date! 🐀 1 Chef vs 2 to 8 rats - who would win?? A comedy horror co-op game where a team of rats secretly tries to ruin a restaurant while another player tries to stop them… coming 30th October, new trailer here!! 513553
Sim Kaart @simkaart.co · 28/08/2026And if you want to come and discuss the game we've got some channels up for Castle Away on our discord! discord.com/invite/7QZE5...discord.comWord lid van de Discord-server Renegade Games!This is the official server for the Castle Away, Gladiator Manager and Imperium games! | 9966 leden 000
Sim Kaart @simkaart.co · 28/08/2026So many people are playing our demo! 😍 didn't expect it! It's up on Steam. Try it if you haven't already :D #gamedev #godot #indiegame store.steampowered.com/app/4362480/...store.steampowered.comCastle Away on SteamBuild and command your own flying fortress. Battle your way through a hand-drawn realm and craft the strongest keep imaginable. Will your castle hold up against the Archdemon? 3289
Sim Kaart @simkaart.co · 24/08/2026If you're a creator and want to play a preview of the full game: dm me and I'll give you a key. We've got some more content lined up! 000
Sim Kaart @simkaart.co · 24/08/2026Play the CASTLE AWAY demo on Steam! store.steampowered.com/app/4362480/... 🌐 available in English, French, Italian, German, Spanish, Simplified Chinese, Traditional Chinese, Brazilian Portuguese, Korean, Japanese. 🎮 Windows, Mac, Linux and SteamOSstore.steampowered.comCastle Away on SteamBuild and command your own flying fortress. Battle your way through a hand-drawn realm and craft the strongest keep imaginable. Will your castle hold up against the Archdemon? 162
Sim Kaart @simkaart.co · 24/08/2026Demo out for CASTLE AWAY! In which you build and command your own flying fortress to battle monsters and slay demons. 🏰 Castle Builder ⛳️ Run-based, quick to pick up! 🧠 Strategic Auto-battler 🖐️ Hand-drawn, hand-made in Godot #roguelite #autobattler #godotengine #gamedev 5529
Sim Kaart @simkaart.co · 21/08/2026first test with variations for the player portrait are making it painfully obvious that she also needs a few sets of clothing to really drive the point home #gamedev #godot #indiegame 0145
Sim Kaart @simkaart.co · 20/08/2026i don't much care for cosmetics in games, but since we're working on async multiplayer, it'd be good to have some different portraits flying around, to invoke battling (a ghost of) someone else. so...i'm sketching out a 'styling' feature :P #gamedev #indiegame 1123
Sim Kaart @simkaart.co · 18/08/2026Let’s goooooo. Castle Away was also participating. Were you therein person or folks from the publisher? And will you be at gamescom in the flesh? 120
Sim Kaart @simkaart.co · 18/08/2026we've got a demo out next week. wishlist to get a ping when it drops! 😇 #indiegame #roguelite #autobattler #castlebuilder #godot store.steampowered.com/news/app/436...store.steampowered.comCastle Away - Demo out on August 24 - Steam NewsGet ready to build your own floating keep! 2103
Sim Kaart @simkaart.co · 17/08/2026making a temp wordmark for chinese localisation while i'm waiting on a friend to design the real deal. this somehow makes it look so legit lol. #graphicdesign #logotype #gamedev 060
Sim Kaart @simkaart.co · 15/08/2026But what I’m guessing you’re looking for here is relieve for the person who is responsible for making the ‘hard’ decisions. I haven’t figured that out yet. It seems that when a deadline is nearing, you become more and more of a bottle neck. 010
Sim Kaart @simkaart.co · 15/08/2026The reason I think mobile is crunch free, is because we have less (no?) control over (launch) visibility. 110
Sim Kaart @simkaart.co · 15/08/2026A note here is that everyone I work with is a parent. So we know that there’s a limit to someone’s time and energy. There is no asking for more. 120
Sim Kaart @simkaart.co · 15/08/2026Talking about indie teams of 3-5 people. Can’t really talk about ‘pipelines’ since we don’t think about it in those terms. One thing I can say is that if someone says they’re stressing out, we either push the date or change the scope. 110
Sim Kaart @simkaart.co · 15/08/2026Mobile releases have tended to be crunch free for us, since the moment/day/week itself doesn’t feel that heavy. Steam has been kinda crunchy. For me, that’s because switching context so often (people, business, marketing, game) is just inherently stressful. 120
Sim Kaart @simkaart.co · 14/08/2026Been using this as my go-to for agreements. Sometimes slightly tweaking it. Often updating rev share percentages 🤑 020
Sim Kaart @simkaart.co · 04/08/2026Big Walk has been on my wishlist for quite some time now. Fell in love with the art direction (love the stark contrast of natural and graphic). Curious what kind of experience it delivers. Time to gift it to some friends 🙃 071
Sim Kaart @simkaart.co · 28/07/2026Someone else made that comparison too! couch co-opped that game a lot 🤠 020
Sim Kaart @simkaart.co · 27/07/2026Wishlisting helps! And I think, when you do, it’s a new Steam thing that you’ll get a message when the demo’s out: store.steampowered.com/app/4362480/...store.steampowered.comCastle Away on SteamBuild and command your own flying fortress. Auto-battle your way through a hand-crafted realm and design the strongest keep imaginable! Will your castle hold up against the Archdemon? 030
Sim Kaart @simkaart.co · 27/07/2026Screenies of some new stuff I’ve been working on for Castle Away! We’re prepping the demo build right now. It’ll be live next month. #gamedev #indiegame #godotengine 2264
Sim Kaart @simkaart.co · 26/07/2026Hahaha. I’m very good at having my payment in 6 hours before the deadline. BTW aangifte gaat in de hoek ‘noodzakelijk, lage prioriteit’ 120
Sim Kaart @simkaart.co · 26/07/2026It will start flowing again! Trust the process trust the process 120
Sim Kaart @simkaart.co · 25/07/2026People are trying out our game at an indie booth in China! :D 0130
Sim Kaart @simkaart.co · 18/07/2026From a distance / when scrolling by, purple says ‘experimental’ to me, which i think matches the game idea? 010
Sim Kaart @simkaart.co · 17/07/2026And by ‘something that feels off’ I mean: a bug or interaction that is just objectively wrong or out of place. So something someone would write in their feedback or negative review. 030
Sim Kaart @simkaart.co · 17/07/2026My thinking in doing quality assurance: if I find something that feels off, surely someone in a group of 1000 players will also find it. So better just fix everything you find yourself. Am I wrong in assuming that? #gamedev #indiegame 292
Sim Kaart @simkaart.co · 16/07/2026So.. you really just put an unedited 6min+ gameplay video there? 😄 bold move let’s go 100
Sim Kaart @simkaart.co · 16/07/2026when making an isometric game in 2d, i'm noticing you need shapes on the 'floor' that emphasise the perspective, to ground the assets onto the world. #indiedev #godotengine #handdrawn 0203