Sign in

Sim Kaart

@simkaart.co
1.1K followers 122 following 529 posts

Graphic designer working on games. Now making Castle Away! store.steampowered.com/app/4362480/…

PostsRepliesMedia
Sim Kaart @simkaart.co · 30/09/2026
Our one-eyed, flying fish now offers french fries when you begin a new run. #roguelike #handdrawn #godotengine
1110
Sim Kaart @simkaart.co · 23/09/2026
Holy fuck
010
Sim Kaart @simkaart.co · 21/09/2026
I too have experienced Valve taking the max days they needed lately instead of reviewing quicker like in the before times
110
Sim Kaart @simkaart.co · 17/09/2026
🥹
000
Sim Kaart @simkaart.co · 17/09/2026
We’re in Japan to meet new people and showcase the game! Come by if you’re visiting Tokyo Game Show! We’re in the indie hall. Off course. #gamedev #godotengine #indiegame
0131
Sim Kaart @simkaart.co · 15/09/2026
We’re also attending! I want to come by and say hi this time! Dang, it’s travel season for you, isn’t it.
110
Sim Kaart @simkaart.co · 14/09/2026
Easy wishlist.
151
Sim Kaart @simkaart.co · 14/09/2026
That’s not how I hold a map
130
Reposted by Sim Kaart
aran @aran.sokpop.co · 10/09/2026
RAT GAME has a release date! 🐀 1 Chef vs 2 to 8 rats - who would win?? A comedy horror co-op game where a team of rats secretly tries to ruin a restaurant while another player tries to stop them… coming 30th October, new trailer here!!
513553
Sim Kaart @simkaart.co · 01/09/2026
Clever seat 🐴
110
Sim Kaart @simkaart.co · 31/08/2026
Heeeeyyyyy 💎
010
Sim Kaart @simkaart.co · 28/08/2026
And if you want to come and discuss the game we've got some channels up for Castle Away on our discord! discord.com/invite/7QZE5...
discord.com
Word lid van de Discord-server Renegade Games!
This is the official server for the Castle Away, Gladiator Manager and Imperium games! | 9966 leden
000
Sim Kaart @simkaart.co · 28/08/2026
So many people are playing our demo! 😍 didn't expect it! It's up on Steam. Try it if you haven't already :D #gamedev #godot #indiegame store.steampowered.com/app/4362480/...
store.steampowered.com
Castle Away on Steam
Build and command your own flying fortress. Battle your way through a hand-drawn realm and craft the strongest keep imaginable. Will your castle hold up against the Archdemon?
3289
Sim Kaart @simkaart.co · 26/08/2026
Thanks Alan! Glad you like it so far 🤓
010
Sim Kaart @simkaart.co · 25/08/2026
Idk! 😁 @renegade-games.bsky.social ?
100
Sim Kaart @simkaart.co · 24/08/2026
And by @renegade-games.bsky.social and Matthijs Koster 🙏🏼
010
Sim Kaart @simkaart.co · 24/08/2026
If you're a creator and want to play a preview of the full game: dm me and I'll give you a key. We've got some more content lined up!
000
Sim Kaart @simkaart.co · 24/08/2026
Play the CASTLE AWAY demo on Steam! store.steampowered.com/app/4362480/... 🌐 available in English, French, Italian, German, Spanish, Simplified Chinese, Traditional Chinese, Brazilian Portuguese, Korean, Japanese. 🎮 Windows, Mac, Linux and SteamOS
store.steampowered.com
Castle Away on Steam
Build and command your own flying fortress. Battle your way through a hand-drawn realm and craft the strongest keep imaginable. Will your castle hold up against the Archdemon?
162
Sim Kaart @simkaart.co · 24/08/2026
Demo out for CASTLE AWAY! In which you build and command your own flying fortress to battle monsters and slay demons. 🏰 Castle Builder ⛳️ Run-based, quick to pick up! 🧠 Strategic Auto-battler 🖐️ Hand-drawn, hand-made in Godot #roguelite #autobattler #godotengine #gamedev
5529
Sim Kaart @simkaart.co · 21/08/2026
first test with variations for the player portrait are making it painfully obvious that she also needs a few sets of clothing to really drive the point home #gamedev #godot #indiegame
0145
Sim Kaart @simkaart.co · 20/08/2026
i don't much care for cosmetics in games, but since we're working on async multiplayer, it'd be good to have some different portraits flying around, to invoke battling (a ghost of) someone else. so...i'm sketching out a 'styling' feature :P #gamedev #indiegame
1123
Sim Kaart @simkaart.co · 19/08/2026
And now we have to wait 1,5 years to know what it is.
010
Sim Kaart @simkaart.co · 18/08/2026
Let’s goooooo. Castle Away was also participating. Were you therein person or folks from the publisher? And will you be at gamescom in the flesh?
120
Sim Kaart @simkaart.co · 18/08/2026
Heeeeyy! Thanks 🙏🏼
010
Sim Kaart @simkaart.co · 18/08/2026
we've got a demo out next week. wishlist to get a ping when it drops! 😇 #indiegame #roguelite #autobattler #castlebuilder #godot store.steampowered.com/news/app/436...
store.steampowered.com
Castle Away - Demo out on August 24 - Steam News
Get ready to build your own floating keep!
2103
Sim Kaart @simkaart.co · 17/08/2026
making a temp wordmark for chinese localisation while i'm waiting on a friend to design the real deal. this somehow makes it look so legit lol. #graphicdesign #logotype #gamedev
060
Sim Kaart @simkaart.co · 15/08/2026
But what I’m guessing you’re looking for here is relieve for the person who is responsible for making the ‘hard’ decisions. I haven’t figured that out yet. It seems that when a deadline is nearing, you become more and more of a bottle neck.
010
Sim Kaart @simkaart.co · 15/08/2026
The reason I think mobile is crunch free, is because we have less (no?) control over (launch) visibility.
110
Sim Kaart @simkaart.co · 15/08/2026
A note here is that everyone I work with is a parent. So we know that there’s a limit to someone’s time and energy. There is no asking for more.
120
Sim Kaart @simkaart.co · 15/08/2026
Talking about indie teams of 3-5 people. Can’t really talk about ‘pipelines’ since we don’t think about it in those terms. One thing I can say is that if someone says they’re stressing out, we either push the date or change the scope.
110
Sim Kaart @simkaart.co · 15/08/2026
Mobile releases have tended to be crunch free for us, since the moment/day/week itself doesn’t feel that heavy. Steam has been kinda crunchy. For me, that’s because switching context so often (people, business, marketing, game) is just inherently stressful.
120
Sim Kaart @simkaart.co · 14/08/2026
Been using this as my go-to for agreements. Sometimes slightly tweaking it. Often updating rev share percentages 🤑
020
Sim Kaart @simkaart.co · 11/08/2026
Yeah this game was begging for mobile. Let those numbers roll
010
Sim Kaart @simkaart.co · 04/08/2026
Big Walk has been on my wishlist for quite some time now. Fell in love with the art direction (love the stark contrast of natural and graphic). Curious what kind of experience it delivers. Time to gift it to some friends 🙃
071
Sim Kaart @simkaart.co · 28/07/2026
Someone else made that comparison too! couch co-opped that game a lot 🤠
020
Sim Kaart @simkaart.co · 27/07/2026
Wishlisting helps! And I think, when you do, it’s a new Steam thing that you’ll get a message when the demo’s out: store.steampowered.com/app/4362480/...
store.steampowered.com
Castle Away on Steam
Build and command your own flying fortress. Auto-battle your way through a hand-crafted realm and design the strongest keep imaginable! Will your castle hold up against the Archdemon?
030
Sim Kaart @simkaart.co · 27/07/2026
Screenies of some new stuff I’ve been working on for Castle Away! We’re prepping the demo build right now. It’ll be live next month. #gamedev #indiegame #godotengine
2264
Sim Kaart @simkaart.co · 27/07/2026
Just upped your age rating by introducing that bus 😄
110
Sim Kaart @simkaart.co · 27/07/2026
Oh dang. Oh dang..
110
Sim Kaart @simkaart.co · 26/07/2026
Hahaha. I’m very good at having my payment in 6 hours before the deadline. BTW aangifte gaat in de hoek ‘noodzakelijk, lage prioriteit’
120
Sim Kaart @simkaart.co · 26/07/2026
It will start flowing again! Trust the process trust the process
120
Sim Kaart @simkaart.co · 25/07/2026
Whaa you even got a shoutout at the start of the vid! 😎
020
Sim Kaart @simkaart.co · 25/07/2026
People are trying out our game at an indie booth in China! :D
0130
Sim Kaart @simkaart.co · 20/07/2026
Let’s go 😎
000
Sim Kaart @simkaart.co · 18/07/2026
From a distance / when scrolling by, purple says ‘experimental’ to me, which i think matches the game idea?
010
Sim Kaart @simkaart.co · 17/07/2026
And by ‘something that feels off’ I mean: a bug or interaction that is just objectively wrong or out of place. So something someone would write in their feedback or negative review.
030
Sim Kaart @simkaart.co · 17/07/2026
My thinking in doing quality assurance: if I find something that feels off, surely someone in a group of 1000 players will also find it. So better just fix everything you find yourself. Am I wrong in assuming that? #gamedev #indiegame
292
Sim Kaart @simkaart.co · 16/07/2026
So.. you really just put an unedited 6min+ gameplay video there? 😄 bold move let’s go
100
Sim Kaart @simkaart.co · 16/07/2026
when making an isometric game in 2d, i'm noticing you need shapes on the 'floor' that emphasise the perspective, to ground the assets onto the world. #indiedev #godotengine #handdrawn
0203
Sim Kaart @simkaart.co · 10/07/2026
Hehe 🎉
000