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Félix Gauthier-Mamaril|Argent

@silverbeak.bsky.social
24 followers 45 following 87 posts

He/Him Likes games, and the writing, testing, and playing of games.

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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 22/07/2026
Lines have been crossed, and posts have been planted. Alea Jacta Est . woothemoon.bearblog.dev/crossing-the...
woothemoon.bearblog.dev
Crossing the Rubicon
Crossing the Rubicon It goes without saying not everyone is going to agree with what I have to say here. When I showed the outline of this script to my ed...
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Magnolia Keep @magnoliakeep.itch.io · 15/07/2026
From the brilliant mind of Magnolia Keep comes a high-octane look at some kinda gross stuff! Deathbringer is ENWorld's most-anticipated RPG of 2026, it's currently raising hundreds of thousands of dollars, and also the marketing is kinda full of misogyny. magnoliakeep.blogspot.com/2026/07/the-...
magnoliakeep.blogspot.com
The Thoughtlessness of Deathbringer's Marketing
As I write this, Deathbringer , the self-proclaimed most anticipated RPG of 2026, is entering day two of its  Backerkit campaign  and h...
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 15/07/2026
Selling your game by bragging how transgressive and edgy it is only to tack on your homebrew rules to someone else's system so you can give yourself permission to have women in thongs and bikins in your game it tells me you have no opinions worth sharing and you should be embarrassed.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 10/07/2026
I made another post, this time about combat objectives and how to think about them. woothemoon.bearblog.dev/how-is-comba...
woothemoon.bearblog.dev
How is Combat Objective?
The Straight Dope In Monster-fighting games like D&D there exists a “problem” around a core part of the game, namely combat. More often than not, people p...
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 03/07/2026
Last Tuesday I watched The Death of Robin Hood. At the time I thought it was a solid 6/10. A clear vision with a muddled execution. Upon reflection and especially after seeing people online with their wrong opinions (shocking, I know), I have somewhat softened on the film.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 02/07/2026
Curse of Strahd is a better ttrpg than 5e.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 24/06/2026
I'm preparing for Violence in July, a game jam created by Luke Gearing for Violence. itch.io/jam/violence... Being one of those nerds with a blog. I decided to chronicle this process in said blog. woothemoon.bearblog.dev/preparing-fo...
woothemoon.bearblog.dev
Preparing for Violence
Luke Gearing is one of my many creative nemeses. I will not explain myself at this time. Luke Gearing has made a set of rules for violence named Violence)...
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 21/06/2026
Good art in a ttrpg product is like a good soundtrack in a movie. It definitely puts your game over the top in the consumers' mind, but what really matters is the game underneath. Like a killer soundtrack won't save a bad movie, aestgetic doesn't make a game fun.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 16/06/2026
The idea of the capital A Artist with a singular vision is an old idea in modern society, just as their opposition with the commercial artist. They have taken many forms and stood for many causes, both conservative and progressive, but at their core the Artist is tied with the idea of authenticity.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 13/06/2026
"Boring combat" is one of those topics of ttrpg discourse that makes the rounds every now and again, to the point where I get bored thinking about people being bored. Getting the obvious out of the way: A boring combat is either one where you don't care about what's happening at the table.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 10/06/2026
There's a blog post making the rounds about literacy in the hobby (See here: rolltodoubt.wordpress.com/2026/06/08/a...). I have my own rambling thoughts here: woothemoon.bearblog.dev/explain-more...
woothemoon.bearblog.dev
Explain More to Understand Better
There's been a blog post that came across my desk, about how this is a literary hobby with illiterate hobbyists [^1]. Some people take issue with the tone, b...
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 10/06/2026
Did I mention Rice Krispies were my favorite cereal? woothemoon.bearblog.dev/crunch-crunc...
woothemoon.bearblog.dev
Crunch Crunch: Tactical Grid Games
The Straight Dope This post comes to you because I was at a convention running Draw Steel and found myself in an alll to familiar position. The players im...
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 08/06/2026
For those people who think that crunchy, tactical, grid-based games like Lancer and DS are doomed to the set-piece battle and can't be easily improvised I have this to say: Don't give in to despair!
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 06/06/2026
This may be heretical, coming from someone who likes Draw Steel and thinks that its combat engine is pretty good, but I don't believe system is what delivers good tactical gameplay in rpgs. If it were, I would like Lancer more than I do.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 31/05/2026
Favorite non-DC/Marvel comic book film? I'm gonna cop out here and say Hellboy 1. Here's a sad gif to express my shame. It is very good and also my favourite depiction of Lovecraftian nonsense.
media.tenor.com
a man with a red face says i wish i could do something about this ..
ALT: a man with a red face says i wish i could do something about this ..
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Spencer Hibnick | Pesto Publications @pestoenthusiast.bsky.social · 24/05/2026
Do you love goblins, and want them to remain a threat as your heroes level up? Do you want to throw (literally, in one case) a bunch of weird little dudes at your heroes? Well then boy do I have the product for you! Reinforcements: Goblins is out now! pestopublications.itch.io/reinforcemen...
Goblin belcher stat block. It's a level 3 horde hexer with an area fire breath attack, a concussive burp that knocks both the target and the goblin back, and a death explosion.Goblin swarmer and goblin nosebreaker stat blocks. The swarmer is a level 3 minion ambusher with an attack that allows other swarmers to surround the hero. The nosebreaker is a level 4 minion brute that inflicts bleeding if the target is winded either before or from their attack.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 24/05/2026
Cults are perhaps a favorite faction type of mine in ttrpgs. Less because I like people in robes (though I do like a good robe) and more because it is a good way to show my players what anxieties plague the people in my world. Anyway, here's some lore for an upcoming project.
The Cults of the Howling Dark

At the end of all things there is a long scream of horror, echoing the cries of those whose existence was pain. It promises vengeance for it cannot promise peace, nor healing. Those who, shackled by hate and chained by cruelty, raise their voices to the Howling Dark may yet hear its answer, compelling them to obey. Their instructions are simple: *Prepare the Way.*
Among those who hear the call of the Dark, few measure up to the task set before them. Knives in the dark, rituals to summon their master, sacrifices of blood and breath spilt over stone altars, one and all ending at the end of some hero's blade
Those who seek to understand this command gain prominence among the followers of the Dark at the cost of their own selves, given over to their lord as obsession consumed them.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 23/05/2026
No blog post in the works, but I've been having fun writing lore for a band of monsters for Draw Steel. Cursed to an eternity spent chasing a vow long forgotten: The Company of Autumn
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 03/05/2026
I don't often like explicit "social mechanics" but it is important for me that there are rules to frame social encounters in RPGs. To wit, my as-yet-unknown dungeoncrawler has Notoriety, which measures how well you are known in a given community. woothemoon.bearblog.dev/pcs/
woothemoon.bearblog.dev
The As Yet Unknown Dungeoncrawler (Making PCs)
Upbringing, Profession, Specialties, Notoriety After rolling for stats, roll 2d6.  One result determines the kind of upbringing you were raised to and yo...
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 25/04/2026
Another week, another blog post. This time about my dungeoncrawler that will definitely be a real game one day... Sure... woothemoon.bearblog.dev/the-as-yet-u...
woothemoon.bearblog.dev
The As Yet Unknown Dungeoncrawler (Stats)
The Spiel This is my dungeoncrawler. There are many like it, but this one is mine. I come from the vaunted tradition of self-taught design, which mostly con...
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 22/04/2026
I've been thinking as to what a Dungeon is, and how to talk about it to people who feel very neutral about dungeons without coming across as a weird cultist. So far I have: 1. They are the Dungeon made Flesh 2. Let the Dungeon breathe 3. The Dungeon knows best hmm... I feel like it's not working...
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 17/04/2026
This keeps happening... woothemoon.bearblog.dev/running-a-ga...
woothemoon.bearblog.dev
Running a Game can be Hard and that’s not Bad.
The Straight Dope I love TTRPGs and I love running them. If you ask me if I need a break to be a player, I will almost always say no. I can’t imagine not wa...
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 13/04/2026
Damn, if I keep this up everyone will know my goofy-ass opinions on ttrpgs... Oh nooooooo. woothemoon.bearblog.dev/a-scene-an-e...
woothemoon.bearblog.dev
A Scene, an Encounter, and a Situation walk into a bar...
<nav class="webring webring--rail-default" aria-label="Webring"> <span class="webring-label"><a href="https://rootr.ing/">rootring</a></span> <div clas...
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 07/04/2026
Thinking about the various terms we use in the hobby to describe the same basic gameplay loop: 1. Describe 2. React 3. Resolve 4. Repeat What is exactly captured by this loop varies wildly from tradition to tradition, showing just how flexible our hobby can be.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 04/04/2026
The Threshhold is crossed. I'm one of those people now. People with a ttrpg blog. I had some thoughts about how we can think about a "GM" style and wrote them down for strangers to read. woothemoon.bearblog.dev/a-style-for-...
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 09/12/2025
If what we're calling a board game is just intentional game design I don't wanna play anymore. Any kind of rule is a restriction on what can and can't be done, and people have different limits to that kind of thing, but we all do it.
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Sam McGurran @sammcgurran.bsky.social · 08/12/2025
The Naia - Draw Steel Ancestry Preview “We’ll do what we always do. Adapt.” Long before they settled in the psionic city, the naia had mastery over their form. They came from the depths of Quintessence, where the extreme environment forged them into consummate survivors. #trrpg #dnd #merfolk
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Roman Penna (Fae'ael) @romanpenna.bsky.social · 08/12/2025
Just sent my and @silverbeak.bsky.social's pitch for Under Dark Eaves to @evilhat.bsky.social. Very excited!!!
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 27/11/2025
Thinking about crafting in TTRPGs. Depending on the type of game you're building, crafting is more or less to the fore of your mind. I have come to the conclusion some time ago that if your game does not have crafting as part of the core game loop, there should be no crafting rules in your RPG.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 01/10/2025
Draw Steel Scum and Villainy The Fakest Engine (1-page RPG of my devising) 7th Sea
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 15/09/2025
Day 8 of the Jam The Task: publish the set onto itch.io The Challenge: Avoiding all the second thoughts my brain is having. Note to self: It's pretty good. I hope people like it. Link to the page: itch.io/jam/jott01-t...
itch.io
The Three Eyes of the Raven by Mr_Argent for JotT #1: Treasure Sets of the Timescape
A magic item set for Draw Steel
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 14/09/2025
Days 5-7 of the Jam The Task: Figure out layout (the part I have most room to improve) The Challenge: Making sure it's readable but also interesting. Note to Self: Accessibility over Aesthetic every time.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 11/09/2025
Day 4 of the Jam The Task: Finish writing up the items and send to your friends for feedback. The Challenge: Revising before they can give said feedback. Note to Self: The first draft of everything you create will not always be bad, but will always be the worst version of it.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 10/09/2025
3rd Day of the Jam The Task: Finding a set bonus Current Ideas: 1) Summon spirit army (First thing that came to mind) 2) Time Travel to Change History (Ambitious option) 3) Give a small boost to each item ("safe" option) Note to Self: Ideas are cheap, the skill to choose a good one is priceless.
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Sam McGurran @sammcgurran.bsky.social · 08/09/2025
I’m also taking a shot at the first “Jams of the Timescape”! Following Félix’s lead: Starting Pitch: A set of relics from the fall of Kalas Valiar. Working Title: The Arms of the Last Warrior #drawsteel #mcdm #runningthegame #ttrpg #ttrpgdesign #gamejam #jamsofthetimescape #dnd
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 08/09/2025
Day 1 of the first Jams of the Timescape. The Task: Making a set of 3 leveled Magic Items for Draw Steel Starting Pitch: Fragments of a Battle Standard become relics to the Fallen. Working Title: The Three Eyes of the Raven. itch.io/jam/jott01-t...
itch.io
JotT #1: Treasure Sets of the Timescape
A game jam from 2025-09-08 to 2025-10-09 hosted by The Dice Society & Jon de Nor. There are many treasures in the Timescape, and some have been created with the intention of being worn together. Donni...
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Reposted by Félix Gauthier-Mamaril|Argent
Goatnokama(Inge) @goatnokama.bsky.social · 13/08/2025
Hello Everyone! A while ago I worked on a very cool project with many talented and jind people. That project was a zine for Draw Steel, called "The Ratcatcher Magazine", and it's finally out!!! share.google/uRgmg17ZA28i...
share.google
Ratcatcher Magazine Issue 01 - For Draw Steel - Tidal Wave Games | DriveThruRPG
While some heroes are chasing glory, fighting tyrants and accomplishing epic deeds, others prefer to stay down to earth, in the muck, helping those in need. The common people have a name for these her...
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 13/08/2025
Working on the first issue of Ratcatchers was a blast! A lot of the collected knowledge of MCDM's testing community is in these pages.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 22/07/2025
There is no such thing as a non-linear dungeon. You go through rooms one at a time. Give me the Data Cloud Dungeon!
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Spencer Hibnick | Pesto Publications @pestoenthusiast.bsky.social · 06/07/2025
I've got exciting news! The Kobold Ancestry is fully written, and I'm taking it to BackerKit on July 17th! Tap into your draconic blood to fuel powerful abilities. Earn boons from elder wyrms that grant new draconic features. Transform into a literal dragon! www.backerkit.com/call_to_acti...
backerkit.com
Get Ready for The Kobold Ancestry
From Pesto Publications - Get Ready for The Kobold Ancestry
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Goatnokama(Inge) @goatnokama.bsky.social · 21/06/2025
We have funded! If you are interested and you want to back, it will mean a lot for us creators! Can't wait for everyone to get the zine! It's awesome www.backerkit.com/c/projects/t...
backerkit.com
Ratcatcher Magazine for DRAW STEEL - Issue 01
A community zine of new content for MCDM's Draw Steel: Mimics, dryads, living traps, map advice, and more!
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Hit Point Press @hitpointpress.bsky.social · 18/06/2025
This Saturday is #FreeRPGDay! Visit your participating LGS to pick up the basic rules booklet for SHIFT, our RPG system! 🎉 The booklet includes the full set of basic rules & a pre-made SHIFT World Spark! Check participating stores here: freerpgday.com/gamers 🧵 1/3
SHIFT Roleplaying Game Basic Rules, at participating stores June 21, 2025!
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Tidal Wave Games | TURTLE TIME 10/23 @tidalwavegames.com · 17/06/2025
We are LIVE NOW with RATCATCHER MAGAZINE: ISSUE 01 for @hellomcdm.bsky.social's DRAW STEEL. Mimics, dryads, living traps, map advice, and more! www.backerkit.com/c/projects/t...
backerkit.com
Ratcatcher Magazine for DRAW STEEL - Issue 01
A community zine of new content for MCDM's Draw Steel: Mimics, dryads, living traps, map advice, and more!
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Reposted by Félix Gauthier-Mamaril|Argent
James Introcaso @jamesintrocaso.bsky.social · 16/06/2025
This was a really great interview with Thomas. He had truly done his research and asked some truly insightful questions.
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Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 13/06/2025
*Blows dust off* I should probably start using this thing.
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