Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 29/08/2026I just use the opportunity to reveal to my players they're actually in Tron and the enemies have just downloaded onto the map 010
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 01/08/2026meanwhile, 1994 is thriving with words such as: - Bootylicious - Bottom Surgery - Seaborgium (a short-lived manufactured radioactive element). 000
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 22/07/2026Lines have been crossed, and posts have been planted. Alea Jacta Est . woothemoon.bearblog.dev/crossing-the...woothemoon.bearblog.devCrossing the RubiconCrossing the Rubicon It goes without saying not everyone is going to agree with what I have to say here. When I showed the outline of this script to my ed... 120
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 18/07/2026I think the best description I've heard of Crows is that it's an Extraction shooter RPG. The point of crawling the dungeon is to get as far in as possible before booking it out of there with all the loot you can carry. Thinking of it like that instead of comparing to the OSR might be useful. 120
Reposted by Félix Gauthier-Mamaril|ArgentMagnolia Keep @magnoliakeep.itch.io · 15/07/2026From the brilliant mind of Magnolia Keep comes a high-octane look at some kinda gross stuff! Deathbringer is ENWorld's most-anticipated RPG of 2026, it's currently raising hundreds of thousands of dollars, and also the marketing is kinda full of misogyny. magnoliakeep.blogspot.com/2026/07/the-...magnoliakeep.blogspot.comThe Thoughtlessness of Deathbringer's MarketingAs I write this, Deathbringer , the self-proclaimed most anticipated RPG of 2026, is entering day two of its Backerkit campaign and h... 3925483
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 15/07/2026Having PCs covered in gore and blood while whining about how you shouldn't have to feel bad about killing orcs isn't metal. It's poser shit. It's fake and it's hollow. 020
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 15/07/2026Cause I like gore and violence in my games. I like Power Metal songs about shirtless men wading through a field of blood and bone. But being metal is more than an aesthetic. Being grimdark is more than wallowing in a pit of blood and mud. 120
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 15/07/2026Selling your game by bragging how transgressive and edgy it is only to tack on your homebrew rules to someone else's system so you can give yourself permission to have women in thongs and bikins in your game it tells me you have no opinions worth sharing and you should be embarrassed. 130
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 10/07/2026Kill all enemies is an easy objective to give and a hard one to shake. Which is why maps are very important. They are a solid limit on the obvious solution. 010
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 10/07/2026I made another post, this time about combat objectives and how to think about them. woothemoon.bearblog.dev/how-is-comba...woothemoon.bearblog.devHow is Combat Objective?The Straight Dope In Monster-fighting games like D&D there exists a “problem” around a core part of the game, namely combat. More often than not, people p... 110
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 03/07/2026For people looking for clarification. woothemoon.bearblog.dev/a-better-game/woothemoon.bearblog.devA Better GameCurse of Strahd is a better ttrpg than 5e. <nav class="webring webring--rail-default" aria-label="Webring"> <span class="webring-label"><a href="https:... 020
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 03/07/2026I don't think it will go down the canon of cinema. I don't even know if it measures up to Robin and Marian, but I like the ending of this one better. 000
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 03/07/2026The end, if a bit trite, is a good conclusion for Robin's journey in this movie from a man wanting to die but refusing to be killed to one wanting to live but ready to die. It's not a swashbuckling movie, and it's not an action movie. It is, as the title announces, a movie about death, and stories. 100
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 03/07/2026The soundtrack is killer, though the mixing is terrible (especially for the dialog), and if you can stomach the bleak and bloody first quarter, then the slow, contemplative pace of the rest of the movie becomes, if not exactly justified, somewhat understandable. 100
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 03/07/2026Don't get me wrong. It's no great masterpiece, and it is clumsy at times in its storytelling, but it is no great deconstruction of the Robin Hood Myth. The movie should have been called "The Birth of Robin Hood" if we wanted to spell it out for folks. But we don't and I love that. 100
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 03/07/2026Last Tuesday I watched The Death of Robin Hood. At the time I thought it was a solid 6/10. A clear vision with a muddled execution. Upon reflection and especially after seeing people online with their wrong opinions (shocking, I know), I have somewhat softened on the film. 100
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 02/07/2026Curse of Strahd is a better ttrpg than 5e. 172
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 24/06/2026I'm preparing for Violence in July, a game jam created by Luke Gearing for Violence. itch.io/jam/violence... Being one of those nerds with a blog. I decided to chronicle this process in said blog. woothemoon.bearblog.dev/preparing-fo...woothemoon.bearblog.devPreparing for ViolenceLuke Gearing is one of my many creative nemeses. I will not explain myself at this time. Luke Gearing has made a set of rules for violence named Violence)... 010
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 21/06/2026But thay doesn't mean Ill never run a white wolf game. 000
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 21/06/2026The same goes for setting lore. I will probably never run a white wolf game as-is because I'm not interested in their AU earth setting and those games really want you to care about those things. 110
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 21/06/2026In other words, dismissing a game just because you don't vibe with its art direction is a shallow and unserious position. Liking the art may put you over the top, but expression is not identity. When you confuse the two, that's how you get stereotypes. 110
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 21/06/2026Good art in a ttrpg product is like a good soundtrack in a movie. It definitely puts your game over the top in the consumers' mind, but what really matters is the game underneath. Like a killer soundtrack won't save a bad movie, aestgetic doesn't make a game fun. 120
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 16/06/2026When society is not predisposed to be kind to you, but you want to do art, the idea of the Lone Genius moving against the current is very appealing. I don't think it's automatically an anti-social attitude regarding your art, though it is certainly counter-majoritarian. 020
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 16/06/2026This is where the liberal values of self-expression and authenticity come into the mix. Capital A Artists pop up in vaguely left-ward circles not because of a political desire to be self-sufficient, but out of a desire for self-expression free from societal constraints qua gender, sexuality, etc. 110
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 16/06/2026The figure of the lone Genius against the world is very libertarian, which is something which appeals to various ideologies, both on the left and the right. It is by its nature asocial, but for a lot of people marginalized by society, broad appeal is not really a primary concern. 110
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 16/06/2026Walter Benjamin saw these movements as taking the long road to Communism, because they were still fundamentally populated by rich kids sticking it to their parents who, briefly, had an opportunity to see what was common experience among the working classes: The crushing weight of capitalism. 110
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 16/06/2026These movements, largely led by bourgeois and aristocratic dandies, fundamentally change our concept of the artist as anti-modern, anti-commercial. This is also where the notion of the "starving" or "tortured" artist as an ideal holds its roots. Being an artist for art's sake becomes the culture. 110
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 16/06/2026In response to this commercial success, various Romantic movements try to hew closer to a concept of art as a way to transcend the mundane. Not mere entertainment, but Art for Art's sake. This is where the contempt for broad appeal comes into play. 110
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 16/06/2026In the late 18th, early 19th century, the Virtuoso moves from being a hot-shot musician who thinks he's too cool for the orchestra to the centerpiece of entire compositions (The concerto). Artists are now no longer just hired entertainment, but celebrities in their own right. 110
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 16/06/2026This is not to say that you can't be a commercial artist and a singular talent. Bach, Haydn, Beethoven are all examples of this. Note that we remember the composers and not the orchestra here. The orchestra has no face. Any member can be replaced by a sufficiently skilled musician. 110
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 16/06/2026The capital A artist goes back to at least Shaftesbury's thoughts on taste, where God was seen as the supreme Artist. A singular perspective on a singular masterwork: Creation. As Liberal self-expression became a value in our societies, so to did the idea of authenticity. Being true to oneself. 110
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 16/06/2026The idea of the capital A Artist with a singular vision is an old idea in modern society, just as their opposition with the commercial artist. They have taken many forms and stood for many causes, both conservative and progressive, but at their core the Artist is tied with the idea of authenticity. 152
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 13/06/2026This entails that the solution to "boring combat" lies in the cause. If your combat is boring because your players care more for combat than you do, then the solution is in expectations. If it's boring because you have trouble understanding the system, then the solution is in system mastery. 030
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 13/06/2026This can be for many reasons, but the issue is largely that there is a disconnect between your subjective experience as a player and the common activity that is the game at the table (as opposed to the game in your head). 150
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 13/06/2026"Boring combat" is one of those topics of ttrpg discourse that makes the rounds every now and again, to the point where I get bored thinking about people being bored. Getting the obvious out of the way: A boring combat is either one where you don't care about what's happening at the table. 130
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 13/06/2026If you're not going to please everyone, then you should at least have an opinion you can stand behind. That way you're at least alone with your thoughts and not the Void. 010
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 10/06/2026There's a blog post making the rounds about literacy in the hobby (See here: rolltodoubt.wordpress.com/2026/06/08/a...). I have my own rambling thoughts here: woothemoon.bearblog.dev/explain-more...woothemoon.bearblog.devExplain More to Understand BetterThere's been a blog post that came across my desk, about how this is a literary hobby with illiterate hobbyists [^1]. Some people take issue with the tone, b... 010
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 10/06/2026Did I mention Rice Krispies were my favorite cereal? woothemoon.bearblog.dev/crunch-crunc...woothemoon.bearblog.devCrunch Crunch: Tactical Grid GamesThe Straight Dope This post comes to you because I was at a convention running Draw Steel and found myself in an alll to familiar position. The players im... 010
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 08/06/2026You just need the following: 1) A situation with a clear objective 2) A battleground with Obstacles and Opportunities for Action 3) A working knowledge of monster statblocks 4) An encounter design that is open to immediate feedback Hmmmm. This may need a blog post... 020
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 08/06/2026While it will never be as light on prep as an OSR game running on random tables and single-sentence statblocks, improvising a combat in a crunchy grid game is not only possible, but easier than trying to design a set-piece encounter. 120
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 08/06/2026For those people who think that crunchy, tactical, grid-based games like Lancer and DS are doomed to the set-piece battle and can't be easily improvised I have this to say: Don't give in to despair! 120
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 07/06/2026A great blog post about what I'm talking about can be found here. catchingsnakes.neocities.org/POSTS/tacticscatchingsnakes.neocities.orgYou Jabronies Don't Even Know What Tactical Combat Means 010
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 07/06/2026Simply put, what makes a combat encounter A) Tactical and B) Interesting has little to do with the actual combat systems involved and more to do with establishing objectives, obstacles, and options for action. System can help, but you can have a tactical encounter in an OSR game as well as DS. 220
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 06/06/2026This may be heretical, coming from someone who likes Draw Steel and thinks that its combat engine is pretty good, but I don't believe system is what delivers good tactical gameplay in rpgs. If it were, I would like Lancer more than I do. 140
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 31/05/2026Favorite non-DC/Marvel comic book film? I'm gonna cop out here and say Hellboy 1. Here's a sad gif to express my shame. It is very good and also my favourite depiction of Lovecraftian nonsense.media.tenor.coma man with a red face says i wish i could do something about this ..ALT: a man with a red face says i wish i could do something about this .. 010
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 24/05/2026Thing about modern cults and their agents. They are good at staying under the radar. They hide behind friendly faces and chipper attitudes when recruiting while they keep their offices and compounds away from prying eyes. It takes guts to be a fantasy cultist and commit to the Aesthetic. 010
Reposted by Félix Gauthier-Mamaril|ArgentSpencer Hibnick | Pesto Publications @pestoenthusiast.bsky.social · 24/05/2026Do you love goblins, and want them to remain a threat as your heroes level up? Do you want to throw (literally, in one case) a bunch of weird little dudes at your heroes? Well then boy do I have the product for you! Reinforcements: Goblins is out now! pestopublications.itch.io/reinforcemen... 34623
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 24/05/2026Cults are perhaps a favorite faction type of mine in ttrpgs. Less because I like people in robes (though I do like a good robe) and more because it is a good way to show my players what anxieties plague the people in my world. Anyway, here's some lore for an upcoming project. 120
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 24/05/2026I liked the idea of a knightly order that also included the lowly infantry that followed them around. The name I shamelessly ripped off from somewhere. 010
Félix Gauthier-Mamaril|Argent @silverbeak.bsky.social · 23/05/2026No blog post in the works, but I've been having fun writing lore for a band of monsters for Draw Steel. Cursed to an eternity spent chasing a vow long forgotten: The Company of Autumn 192