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SiliconNoodle

@siliconnoodle.bsky.social
39 followers 54 following 74 posts

I do contracts. Indie dev with a couple in the pipeline: a game about butts and racing (short-term), and a game about building machines to solve puzzles with friends (long-term). ko-fi.com/noodleballgames

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SiliconNoodle @siliconnoodle.bsky.social · 14/08/2026
Bingbong is enjoying the nature around Wisconsin. Today we hiked around the Madison Lakeshore Nature Preserve @aggrocrabgames.bsky.social
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SiliconNoodle @siliconnoodle.bsky.social · 26/07/2026
Your friends now join you on the menu as they are added to the game lobby. Appearances sync. The local player always stays in the lead for UX purposes. Icons received a second pass. Background was made with #geometrynodes and @kenney.nl assets. #gamedev #indiedev #UE5 #blender
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SiliconNoodle @siliconnoodle.bsky.social · 24/07/2026
Booty thiccness slider rerolls its flavor text every time you click the tab. #gamedev #indiedev #UE5
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SiliconNoodle @siliconnoodle.bsky.social · 24/07/2026
I love that #UE5 uses the #Factorio copy-paste shortcut. I am curious which came first.
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SiliconNoodle @siliconnoodle.bsky.social · 17/07/2026
Happy Friday! Here are some big booty racers! Using the spline to generate the track makes the AI trivial to set up. Leveraging game state and player state for basic race logic. #gamedev #indiedev #UE5
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Reposted by SiliconNoodle
Rodrigo Alem FernánDeath 🎃 @rodf.bsky.social · 09/07/2026
Exhibit N°128482016492 that UBI works and _makes money back_ For those in the back: UNIVERSAL BASIC INCOME HAS ORDERS OF MAGNITUDE BETTER RETURN ON INVESTMENT THAN ARTIFICIAL INTELIGENCE
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SiliconNoodle @siliconnoodle.bsky.social · 09/07/2026
Oh no! It keeps happening. Practicing the Blender to Unreal animation pipeline. The morphs put a weird triangle on the back for some reason. Other than that, all good! Gotta be glute-dominant to be a racer! #indiedev #gamedev #UE5 #Blender
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SiliconNoodle @siliconnoodle.bsky.social · 06/07/2026
So uh... This is what I did today. Practiced my rigging, animation, and topology of high deformation zones. Beep! Beep! Coming through! #indiedev #blender
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SiliconNoodle @siliconnoodle.bsky.social · 30/06/2026
Starting my journey as an Shorts-making dev. Share any tips you have for setting up Unreal projects so that the player's pc doesn't take off as soon as they launch it. #gamedev #indiedev #UE5
youtube.com
Slash performance gobblers in your Unreal Game
YouTube video by Noodle Ball Game Dev
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SiliconNoodle @siliconnoodle.bsky.social · 29/06/2026
Oh god, I'm gonna be sick. I switched my Steam install from snap to deb so that the Steam Deck DevKit Client would work. I have Blender through Steam so I don't have to check for updates. Blender defaulted to saving everything in the snap directory, which is now gone.
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SiliconNoodle @siliconnoodle.bsky.social · 25/06/2026
Having my pc power going through a KILL-A-WATT has been informative. It really helps tune my graphics settings. It's an earlier sign of performance leeches than fans spinning up or frame rate issues. The difference in power draw between Windows and Ubuntu was fun to look at.
A power meter in-line between two power cables reads 284 watts
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Rami Ismail (رامي) @ramiismail.com · 17/06/2026
"Game dev is one of those jobs you only do when you really want to. It's not going to make your parents proud, you're unlikely to get rich in an industry that lays off people for making superhits, and its a demanding & confrontative job. Why would you let a machine do the thing you're here to do?"
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Jan van den Hemel @blendersecrets.bsky.social · 09/06/2026
Curves are very useful modeling tools! There's a few ways you can create them in Blender. #Blender #B3D #Blender3D
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SiliconNoodle @siliconnoodle.bsky.social · 19/05/2026
I was digging through old discords while working on my CV when I found the behind the scenes clips I wanted to use for a previous Throwback Thursday. #gamedev #indiedev #Unity #RogueAscent Here's a very early look of the gunship's loop before more abilities were added. Move, attack, duck.
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SiliconNoodle @siliconnoodle.bsky.social · 04/05/2026
I am making a big structural change to the core of my game's build system to fix a replication bug. Lots of slow boring work with nothing to show off. So here are some teasers of some logic components from my old Blender scratch file. #gamedev #indiedev
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SiliconNoodle @siliconnoodle.bsky.social · 15/04/2026
Some desync issues gave me a peek at how the server communicates client positions back to them. Based on this teleportation trick, it would seem the server is like, "You are standing at this point on this thing." But the client was confused about where the thing was. #gamedev #indiedev #ue5
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SiliconNoodle @siliconnoodle.bsky.social · 14/04/2026
I saw a Dr. K post on burnout monitoring that said to list out the things that drain your energy. I must be doing better these days because all I have is: pasta lunch.
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SiliconNoodle @siliconnoodle.bsky.social · 12/04/2026
The lasers are now configurable and can be driven by wire signals. Here is one set up with the extent of pistons driving the R,G,B, and intensity channels. Color is normalized and the intensity multiplied by the largest of the channels or average to avoid "dark light." #gamedev #indiedev #ue5
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SiliconNoodle @siliconnoodle.bsky.social · 12/04/2026
We got freaking buildable lasers! Next up is hooking up RGB parameters with the wiring system. #gamedev #indiedev #ue5
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SiliconNoodle @siliconnoodle.bsky.social · 07/04/2026
Dismantling is functional! I'll change the colors and UI so it is not so blatantly ripping off Satisfactory. It took a little bit to resolve how I have the physics set up. My strategy has been to solve the big problems first. Another one down! #gamedev #indiedev #ue5
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SiliconNoodle @siliconnoodle.bsky.social · 02/04/2026
Stencil buffer highlighting! Just using grab as a trigger to test it for now. In the near future it will be used for highlighting multi-selected parts for disassembly (ripping off Satisfactory), and in the far future for blueprinting. #gamedev #indiedev
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SiliconNoodle @siliconnoodle.bsky.social · 02/04/2026
Throwback Thursday: It has been 2 years since I started prototyping my game between contracts. This video explains a major motivator for switching to UE5 last year, though I definitely have more. #gamedev #indiedev
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SiliconNoodle @siliconnoodle.bsky.social · 30/03/2026
Worried about gravity messing with your build process? Suspend your contraptions and your disbelief with the new Newtonian Nullification Field! When activated, classical mechanics will no longer inhibit your workflow. #gamedev #indiedev
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SiliconNoodle @siliconnoodle.bsky.social · 29/03/2026
The logic system is shaping up. Here I show how parameters from one part can drive another and I/O can be assigned by channel, even creating cascades through the system. #gamedev #indiedev
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SiliconNoodle @siliconnoodle.bsky.social · 26/03/2026
Thowback Thursday: My final Rogue Ascent post for a while. The gunship boss was inspire by the Metal Gear Hind D fight. The game's goal was to feel like a badass. No better way than taking out a war machine on foot. #gamedev #indiedev
youtu.be
Rogue Ascent - Developer Test - Full Gunship Fight
YouTube video by Noodle Optimistically
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SiliconNoodle @siliconnoodle.bsky.social · 24/03/2026
I'm working on a game about building wacky contraptions. Today I prototyped a wiring system for transferring state between parts. This little demo shows the motor speed being driven by the extension of the piston. This is the start of big things. #gamedev #indiedev
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SiliconNoodle @siliconnoodle.bsky.social · 19/03/2026
Throwback Thursday: Here's from my work on the Holomage from Rogue Ascent, a Mysterio inspired character who rules the holodeck. Use your scanner to disrupt her abilities: cloning, grenade volleys, black hole/white hole deflector, and more. #gamedev #indiedev
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SiliconNoodle @siliconnoodle.bsky.social · 12/03/2026
Throwback Thursday: I am a professional tentacle programmer. Here's some dev demos of the functionality behind the scrapper kraken boss from my work on Rogue Ascent. Layered wiggling, driving a pose, lerping between poses, and lerping along a curve defined by a pose. #gamedev #indiedev
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SiliconNoodle @siliconnoodle.bsky.social · 15/01/2026
"And he remembers also that every rational animal is his kinsman, and that to care for all men is according to man's nature." -M. A. Meditations Cooperation is humanity's survival super power. Go further than "love thy neighbor." The neighborhood is a rather small circle. It's just not good enough.
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SiliconNoodle @siliconnoodle.bsky.social · 14/01/2026
As game developers, entertainers, or artists we have the awesome power and responsibility of shaping the zeitgeist and thus history. Jeff Foxworthy convinced his audience that surgeons and nuclear physicists were not smarter than 5th graders. Ron Swanson made Libertarianism quirky and cool.
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SiliconNoodle @siliconnoodle.bsky.social · 26/12/2025
I believe the ratio of trained problem solvers and problem finders is off. We start problem solving in primary school but training in problem finding is only found in college. Problem triage is nowhere to be found. This is how you get tech bubbles, immense yet aimless talent solving non-problems.
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Jan van den Hemel @blendersecrets.bsky.social · 01/11/2025
How to Straighten UV's so you can put textures on curved objects (Mio3 UV, UVTools, TexTools) #b3D #Blender #Blender3D
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Reposted by SiliconNoodle
Scott Petrovic @scottpetrovic.bsky.social · 15/08/2025
Update 4 is live! 🎉 ✨ Animation video previews ✨ Dark & light theme toggle ✨ Better navigation ✨ Animation player Full release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love your feedback — what should I improve or add next?
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SiliconNoodle @siliconnoodle.bsky.social · 13/08/2025
@jembawls.com Do you know if anyone at Coffee Stain has a clean photo of this doodle?
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SiliconNoodle @siliconnoodle.bsky.social · 15/01/2025
Geeking out about the soroban and 5*2 base counting. With this, you can do operations up to values of 100 on your fingers, using the fingers as the 1s, thumbs as the 5s, and second hand as the 10s column. Counting systems like this make it a lot more obvious how we arrived at the electronic computer
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SiliconNoodle @siliconnoodle.bsky.social · 09/01/2025
The research says social media is bad for our brains. I left, but now begrudgingly I am back. Shortform media is now the locus of attention and power. To stay out is to neglect the moral imperative to spread good. So take a break if needed. But don't give up on sharing your good with the world.
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