SiliconNoodle @siliconnoodle.bsky.social · 05/10/2026It has always been in the back of my mind that your work gives, "far-future Cave Story bad ending" vibes. 020 0
SiliconNoodle @siliconnoodle.bsky.social · 03/10/2026There is some overlap on the teams that made First Contact and Pacific Drive if you are looking for more of that aesthetic. It has some of the best car gamefeel I have ever experienced. Not VR though. 000 0
SiliconNoodle @siliconnoodle.bsky.social · 23/09/2026Working through delgoodie's youtube series on Unreal's Character Movement Component and applying my learning to my big booty racers. 000 0
SiliconNoodle @siliconnoodle.bsky.social · 04/09/2026Indie game dev here. I don't know if we face the same problems, but I can assume it's at least partially a sedentary lifestyle coupled with stress about where the money comes from. Don't neglect yourself for the love of the work. We love your work, but we love you too! 🖤 050 0
SiliconNoodle @siliconnoodle.bsky.social · 23/08/2026Yes and I would like to see all that power infrastructure going to something useful. In order to reach net zero emissions carbon capture would require terawatts of power. 030 0
SiliconNoodle @siliconnoodle.bsky.social · 23/08/2026I feel like Weinersmith had a hard time deciding between using an additive or a subtractive color model for the last panel. Gonna get called out either way. 000 0
SiliconNoodle @siliconnoodle.bsky.social · 22/08/2026After a quick google and examination of the software's toolbar, it looks like Pepakura Designer. 120 0
SiliconNoodle @siliconnoodle.bsky.social · 20/08/2026That's okay. I've seen what she does to men. 🥛 000 0
SiliconNoodle @siliconnoodle.bsky.social · 14/08/2026Bingbong is enjoying the nature around Wisconsin. Today we hiked around the Madison Lakeshore Nature Preserve @aggrocrabgames.bsky.social 010 0
SiliconNoodle @siliconnoodle.bsky.social · 26/07/2026Your friends now join you on the menu as they are added to the game lobby. Appearances sync. The local player always stays in the lead for UX purposes. Icons received a second pass. Background was made with #geometrynodes and @kenney.nl assets. #gamedev #indiedev #UE5 #blender 0103 0
SiliconNoodle @siliconnoodle.bsky.social · 24/07/2026Booty thiccness slider rerolls its flavor text every time you click the tab. #gamedev #indiedev #UE5 0112 0
SiliconNoodle @siliconnoodle.bsky.social · 24/07/2026I love that #UE5 uses the #Factorio copy-paste shortcut. I am curious which came first. 000 0
SiliconNoodle @siliconnoodle.bsky.social · 18/07/2026static.klipy.comPikachu Shocked FaceALT: Pikachu Shocked Face 000 0
SiliconNoodle @siliconnoodle.bsky.social · 18/07/2026static.klipy.comBobs BurgersALT: Bobs Burgers 010 0
SiliconNoodle @siliconnoodle.bsky.social · 17/07/2026Happy Friday! Here are some big booty racers! Using the spline to generate the track makes the AI trivial to set up. Leveraging game state and player state for basic race logic. #gamedev #indiedev #UE5 0103 0
SiliconNoodle @siliconnoodle.bsky.social · 13/07/2026Yeah, the fear has always been there. Though before AI it was a bit irrational because the value was in implementation. Now vibe coders can catch up easy. Unfortunately it's a damned if you do damned if you don't situation. 000 0
Reposted by SiliconNoodleRodrigo Alem FernánDeath 🎃 @rodf.bsky.social · 09/07/2026Exhibit N°128482016492 that UBI works and _makes money back_ For those in the back: UNIVERSAL BASIC INCOME HAS ORDERS OF MAGNITUDE BETTER RETURN ON INVESTMENT THAN ARTIFICIAL INTELIGENCE 111844829 0
SiliconNoodle @siliconnoodle.bsky.social · 09/07/2026Oh no! It keeps happening. Practicing the Blender to Unreal animation pipeline. The morphs put a weird triangle on the back for some reason. Other than that, all good! Gotta be glute-dominant to be a racer! #indiedev #gamedev #UE5 #Blender 0161 0
SiliconNoodle @siliconnoodle.bsky.social · 06/07/2026So uh... This is what I did today. Practiced my rigging, animation, and topology of high deformation zones. Beep! Beep! Coming through! #indiedev #blender 1100 0
SiliconNoodle @siliconnoodle.bsky.social · 30/06/2026Starting my journey as an Shorts-making dev. Share any tips you have for setting up Unreal projects so that the player's pc doesn't take off as soon as they launch it. #gamedev #indiedev #UE5youtube.comSlash performance gobblers in your Unreal GameYouTube video by Noodle Ball Game Dev 081 0
SiliconNoodle @siliconnoodle.bsky.social · 29/06/2026Ok, I can recover most of the models I was worried about from my archived Unity version of the project. I lost my video templates and hobby projects, but that's not too bad. 000 0
SiliconNoodle @siliconnoodle.bsky.social · 29/06/2026Oh god, I'm gonna be sick. I switched my Steam install from snap to deb so that the Steam Deck DevKit Client would work. I have Blender through Steam so I don't have to check for updates. Blender defaulted to saving everything in the snap directory, which is now gone. 100 0
SiliconNoodle @siliconnoodle.bsky.social · 25/06/2026Using this I knocked 200 watts off my power draw playing Satisfactory. Recently I played an indie Unreal game that was way overdrawing. 500 watt range for a cozy game. That's what Satisfactory was drawing on high settings. :| 010 0
SiliconNoodle @siliconnoodle.bsky.social · 25/06/2026Having my pc power going through a KILL-A-WATT has been informative. It really helps tune my graphics settings. It's an earlier sign of performance leeches than fans spinning up or frame rate issues. The difference in power draw between Windows and Ubuntu was fun to look at. 110 0
Reposted by SiliconNoodleRami Ismail (رامي) @ramiismail.com · 17/06/2026"Game dev is one of those jobs you only do when you really want to. It's not going to make your parents proud, you're unlikely to get rich in an industry that lays off people for making superhits, and its a demanding & confrontative job. Why would you let a machine do the thing you're here to do?" 1942411535 0
SiliconNoodle @siliconnoodle.bsky.social · 18/06/2026UE6 not being an incremental continuation of UE5 is hilarious word choice. Sounds like they're having a go at the Metaverse. Barf. 000 0
Reposted by SiliconNoodleJan van den Hemel @blendersecrets.bsky.social · 09/06/2026Curves are very useful modeling tools! There's a few ways you can create them in Blender. #Blender #B3D #Blender3D 0287 0
SiliconNoodle @siliconnoodle.bsky.social · 19/05/2026The rockets are just a few simple systems stacked together. A gameobject containing two missile meshes and their trail renderers follows a bezier curve from origin to target, rotating about its current forward vector. Because the missiles are offset, they do that cool spiral around one another. 010 0
SiliconNoodle @siliconnoodle.bsky.social · 19/05/2026I was digging through old discords while working on my CV when I found the behind the scenes clips I wanted to use for a previous Throwback Thursday. #gamedev #indiedev #Unity #RogueAscent Here's a very early look of the gunship's loop before more abilities were added. Move, attack, duck. 182 0
SiliconNoodle @siliconnoodle.bsky.social · 07/05/2026You have bills AND a job? I just have bills. :( 000 0
SiliconNoodle @siliconnoodle.bsky.social · 04/05/2026I am making a big structural change to the core of my game's build system to fix a replication bug. Lots of slow boring work with nothing to show off. So here are some teasers of some logic components from my old Blender scratch file. #gamedev #indiedev 0104 0
SiliconNoodle @siliconnoodle.bsky.social · 15/04/2026A quote that stuck with me, from the loading screen of Space Engineers: “When you want to know how things really work, study them when they're coming apart.” ― William Gibson 000 0
SiliconNoodle @siliconnoodle.bsky.social · 15/04/2026Some desync issues gave me a peek at how the server communicates client positions back to them. Based on this teleportation trick, it would seem the server is like, "You are standing at this point on this thing." But the client was confused about where the thing was. #gamedev #indiedev #ue5 2133 0
SiliconNoodle @siliconnoodle.bsky.social · 14/04/2026I saw a Dr. K post on burnout monitoring that said to list out the things that drain your energy. I must be doing better these days because all I have is: pasta lunch. 000 0
SiliconNoodle @siliconnoodle.bsky.social · 12/04/2026The lasers are now configurable and can be driven by wire signals. Here is one set up with the extent of pistons driving the R,G,B, and intensity channels. Color is normalized and the intensity multiplied by the largest of the channels or average to avoid "dark light." #gamedev #indiedev #ue5 0123 0
SiliconNoodle @siliconnoodle.bsky.social · 12/04/2026We got freaking buildable lasers! Next up is hooking up RGB parameters with the wiring system. #gamedev #indiedev #ue5 0135 0
SiliconNoodle @siliconnoodle.bsky.social · 07/04/2026Dismantling is functional! I'll change the colors and UI so it is not so blatantly ripping off Satisfactory. It took a little bit to resolve how I have the physics set up. My strategy has been to solve the big problems first. Another one down! #gamedev #indiedev #ue5 053 0
SiliconNoodle @siliconnoodle.bsky.social · 03/04/2026medium.com/unreal-engin... This is a must-read on the topic too. 000 0
SiliconNoodle @siliconnoodle.bsky.social · 02/04/2026At one point Coffee Stain put out a behind-the-scenes talking about rendering techniques used in Satisfactory. I am indeed used the technique as they did. Thanks Snutt! I smooshed together info from these two sources. Thanks guys! www.youtube.com/watch?v=UWWe... www.youtube.com/watch?v=BUXI... 100 0
SiliconNoodle @siliconnoodle.bsky.social · 02/04/2026Stencil buffer highlighting! Just using grab as a trigger to test it for now. In the near future it will be used for highlighting multi-selected parts for disassembly (ripping off Satisfactory), and in the far future for blueprinting. #gamedev #indiedev 153 0
SiliconNoodle @siliconnoodle.bsky.social · 02/04/2026Throwback Thursday: It has been 2 years since I started prototyping my game between contracts. This video explains a major motivator for switching to UE5 last year, though I definitely have more. #gamedev #indiedev 073 0
SiliconNoodle @siliconnoodle.bsky.social · 30/03/2026Partially embedding a contraption allows for a mix of stability and operability. 010 0
SiliconNoodle @siliconnoodle.bsky.social · 30/03/2026Worried about gravity messing with your build process? Suspend your contraptions and your disbelief with the new Newtonian Nullification Field! When activated, classical mechanics will no longer inhibit your workflow. #gamedev #indiedev 1114 0
SiliconNoodle @siliconnoodle.bsky.social · 29/03/2026Agreed. Also, there is something really cool about bullet time with gyro-aided aim controls. The implementation in Breath of the Wild really did it for me. 000 0
SiliconNoodle @siliconnoodle.bsky.social · 29/03/2026The logic system is shaping up. Here I show how parameters from one part can drive another and I/O can be assigned by channel, even creating cascades through the system. #gamedev #indiedev 0215 0
SiliconNoodle @siliconnoodle.bsky.social · 26/03/2026Sequencing was done by organizing moves into coroutines; tracking which are active, when they are complete, and when do disrupt them. The main drawback was making sure the system could recover from exceptions stopping any coroutine. But we never have any of those happen. Right? Right? 000 0
SiliconNoodle @siliconnoodle.bsky.social · 26/03/2026Unfortunately, being the first boss I made for the game, this one has the least surviving behind-the-scenes footage. The process did shape how I designed and programmed the others. All the fights are divided into thirds, ramping up aggression to easy the player in to the final epic struggle. 100 0
SiliconNoodle @siliconnoodle.bsky.social · 26/03/2026Thowback Thursday: My final Rogue Ascent post for a while. The gunship boss was inspire by the Metal Gear Hind D fight. The game's goal was to feel like a badass. No better way than taking out a war machine on foot. #gamedev #indiedevyoutu.beRogue Ascent - Developer Test - Full Gunship FightYouTube video by Noodle Optimistically 181 0
SiliconNoodle @siliconnoodle.bsky.social · 24/03/2026I'm working on a game about building wacky contraptions. Today I prototyped a wiring system for transferring state between parts. This little demo shows the motor speed being driven by the extension of the piston. This is the start of big things. #gamedev #indiedev 084 0