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shidonski

@shidonski.bsky.social
263 followers 234 following 133 posts

Game Developer. Solo dev working on Oloo. Sometimes I like to draw. Open to work. Link: store.steampowered.com/app/4278310/…

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Reposted by shidonski
Yuri @yurisizov.bsky.social · 06/10/2026
Hello! Do you like building stuff from plastic bricks? Well, maybe you'll also like to know that... 🧩 FOLLOW THESE STEPS demo is now available! 🧩 It's a chill, relaxing puzzle game with no stakes, just putting things together. Available on Windows, Linux, macOS. #indiegame #gamedev #puzzle
A screenshot from FOLLOW THESE STEPS, an upcoming puzzle video game by Yuri Sizov. It showcases the playable area with a bunch of objects on a dark background. On the left there foil packages with colorful pictures. In the middle there is a blue tray with buttons and a pink box in the middle, full of colorful pieces. On the right there is a teal area with various pieces stuck together, and one of the resulting stacks being grabbed by the hand-shaped cursor.
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shidonski @shidonski.bsky.social · 05/10/2026
Had this one too. Good to know I need to wait for follow up :D
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shidonski @shidonski.bsky.social · 23/09/2026
I like it more! As a dev I like to see a lot of objects but as a player it more clear to navigate my eyes :D
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shidonski @shidonski.bsky.social · 25/06/2026
Ah ok, it’s keyboard one, looked at other replies
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shidonski @shidonski.bsky.social · 25/06/2026
You could also try to get vertical mice that reduce tension, unless it’s related to keyboard.
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shidonski @shidonski.bsky.social · 28/05/2026
Had to turn off mine or ask people to do that when I had poor connection. It is pretty common when connection goes bad. You would think it should be automatically done by the app if connection is poor but nope.
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Reposted by shidonski
Blue Ocean Games @blueoceangames.bsky.social · 04/05/2026
🌊The final round of voting is open for the Top 10 of Rising Tide 3! 🌊 Midgardr · Conductor Cat · The Mage Slayer · Croak · IRON NEST · Smash 'N Grab · Twins of Olus · Oloo · Pizzapocalypse 2 · Lost & Found Browse the trailers, pick your top 3. Voting closes May 8 at noon PT. blueoceangames.com
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shidonski @shidonski.bsky.social · 09/04/2026
Participating in the Rising Tide Challenge again! Feel free to check it out and vote if you interested! blueoceangames.com/challenge/vo...
blueoceangames.com
Blue Ocean Games
A new way to validate your game, get feedback, and secure funding.
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shidonski @shidonski.bsky.social · 07/04/2026
Finally figure out how I want to notify player about double jump and dash. When you have no double jump, tail shrink and ears with dash. #oloo #indiedev #gamedev
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shidonski @shidonski.bsky.social · 30/03/2026
New trailer is out! I will use this one in my pitch. Don't have high hopes, but in this state of industry and job market, doesn't hurt to try fund my game👀 www.youtube.com/watch?v=F3DK... #oloo #indiedev #gamedev
youtube.com
Oloo - Teaser Trailer
YouTube video by shidonski
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shidonski @shidonski.bsky.social · 29/03/2026
Thank you! I forgot to disable language select, translations are not ready yet 😅 I have friends who will help me out with a few languages including Polish. Just need to allocate some time to make it when texts are final.
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shidonski @shidonski.bsky.social · 14/03/2026
Published new demo update: shidonski.itch.io/oloo/devlog/... Still not ready for the steam demo, sounds need work and localization too. But it's getting closer! #indiedev #gamedev #oloo
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Reposted by shidonski
Fabraz - Demon Tides & Bubsy 4D @fabraz.bsky.social · 19/02/2026
We've done it. We've just hit the release button on our biggest game yet... DEMON TIDES IS OUT NOW ON STEAM! AHHHHH! An open world platforming adventure full of mysteries, challenges and a ton of customization! Express yourself through the movement and explore the oceans!
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shidonski @shidonski.bsky.social · 10/02/2026
Finally have intro transition :D #oloo #indiedev #gamedev
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shidonski @shidonski.bsky.social · 04/02/2026
Didn't post for a while, have a lot to do. Was adding localization support, but localization still will be a problem for the future. Updated how I work with dialogs. And working slowly on assets for the forest area. Sneak peek of transition part. #oloo #indiedev #gamedev
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shidonski @shidonski.bsky.social · 04/02/2026
Thanks aha, appreciate it from you c:
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Reposted by shidonski
Nozomu @nozomugames.com · 29/01/2026
We open public playtest for Burn With Me! 🔥 Demonic deckbuilder about an obsessed Teacher. Animal occult university, cozy dread and eerie mysteries! Also, you need to burn your cards. A lot. store.steampowered.com/app/2954010 I live and breathe this game for a year already — please give it a go!
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shidonski @shidonski.bsky.social · 27/01/2026
Decided to make a little series of videos introducing some of the "friends". Will have more later! #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 27/01/2026
Because I'm bad at marketing :D Thank you!
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shidonski @shidonski.bsky.social · 27/01/2026
Adding the hub room. Characters will appear here depends on conditions to chat. And orb collector always will be here to get your collectibles and reveal some information. Will probably work on visuals a of the room a bit more later. #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 24/01/2026
Thanks!
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shidonski @shidonski.bsky.social · 24/01/2026
Yeah, creating new content currently to have more things to throw around during marketing. Last trailer already a bit stale.
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shidonski @shidonski.bsky.social · 24/01/2026
New friend 👀 #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 22/01/2026
Same here, Fable is one of my favorite series and huge part of it was art direction, everything felt like it's is a fable, sometimes grim but not trying to be serious. What I see right now worries me, but we will see.
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shidonski @shidonski.bsky.social · 22/01/2026
Put some work into visuals, now environment is a bit more interesting, I hope 😅 #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 20/01/2026
Steam recommendations. I'm cooked compare to this giants, but I will do my best! 😅 #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 20/01/2026
Have finally update how I blur background. Now my life much easier :D #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 18/01/2026
Thank you!
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shidonski @shidonski.bsky.social · 18/01/2026
Thanks!
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shidonski @shidonski.bsky.social · 18/01/2026
Made another optional platformer sequence since I have this hook mechanic. Can be easily missed or ignored, but it is fun :D #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 16/01/2026
Today worked on technical debt I had for some time. Before light was just 2 sprites on the character plus radial shadow sprite it was good enough for prototyping the look. Now I can have as many lights as I want. #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 15/01/2026
Trip is over, can go back to work. Added hiding bushes. Removed invincibility from dash because it was making everything too simple and easy to avoid most of the danger. #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 11/01/2026
Thanks, not much of it survived to this day, but idea was good, if I had more resources I wanted it to be more visually appealing like Ori.
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shidonski @shidonski.bsky.social · 11/01/2026
Some of the first concepts way before I knew what I want from this game or the scope of it. #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 10/01/2026
Away from my PC for some times, so nothing new to show. But have some footage from the grayscale past. #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 07/01/2026
Got to 300+ may be it’s a small number overall, but to me it’s still a lot. I don’t have much of an audience to market the game, so to see 300+ gamers interested in the game I don’t even know how they found out about is wild. Thanks everyone! #indiedev #oloo
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shidonski @shidonski.bsky.social · 06/01/2026
Made birds head bigger so you can use it as a platform too, might rethink the design later. #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 06/01/2026
It’s always takes me forever to figure out how to design levels. At this point I go with the same route I do during drawing, I know what I want but not how until I start sketching something and get more ideas and improvements, may be not the ideal, optimal way, but that what works for me yet.
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shidonski @shidonski.bsky.social · 04/01/2026
Working on the hook mechanic for the wheel, not sure how often it will be used, but could be fun when polished. #indiedev #gamedev #oloo
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shidonski @shidonski.bsky.social · 03/01/2026
Thanks for the support!
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shidonski @shidonski.bsky.social · 02/01/2026
Steam page is up! store.steampowered.com/app/4278310/... #indiedev #gamedev #oloo
store.steampowered.com
Oloo on Steam
Oloo is a 2D physics-based platformer where you play as a little creature that is too squishy to be dangerous and too cute to be scary. Find out why you are in this falling-apart world and where you a...
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shidonski @shidonski.bsky.social · 28/12/2025
Adding vines, could be a bridge, blockage or a trap in the future. Work in progress. #oloo #indiedev #gamedev
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shidonski @shidonski.bsky.social · 23/12/2025
Today I've prepared capsule for the game, pretty happy with the result, now waiting for the review 🤞 #oloo #indiedev #gamedev
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shidonski @shidonski.bsky.social · 22/12/2025
Waiting for the steam approval, continuing work on the next area 😤 #oloo #gamedev #indiedev #indiegame
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shidonski @shidonski.bsky.social · 11/12/2025
May just go with shidonski also since it’s my tag everywhere, but it’s not so easy to remember :/
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shidonski @shidonski.bsky.social · 11/12/2025
Found a good name for DBA there is no dev on steam with it according to Steam DB and no entity in my state. But there is a itch profile with this name already 🥲
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shidonski @shidonski.bsky.social · 10/12/2025
Made a little update for the demo that includes playtest feedback and some fixes: shidonski.itch.io/oloo/devlog/... #oloo #indiedev #gamedev
shidonski.itch.io
Update .19
Hi! After some playtests and general QA, I've made a few improvements and bugfixes for the demo: Fixed character rendering Fixed jump pad and canon controls When you eject from the wheel, character wi...
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shidonski @shidonski.bsky.social · 08/12/2025
Working on the next area, tweaking this little guy and adjusting colors for the area palette. #oloo #gamedev #indiedev #indiegame
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shidonski @shidonski.bsky.social · 25/11/2025
You can chat with me during the event 👀, or you can play at home, demo is available here: shidonski.itch.io/oloo
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Reposted by shidonski
Playcrafting @playcrafting.bsky.social · 25/11/2025
🩵Play 'Oloo' by @shidonski.bsky.social at NYC Indie Dev Night at OS-NYC on 12/4! You are a little creature, too squishy to be dangerous and too cute to be scary. Find your way in a hostile world. shidonski.itch.io/oloo
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