Reposted by M - making gamesMalindy @yourkyotowife.bsky.social · 21hGenuinely: who do I have to talk to if I want to be an IGF judge? I want to so bad, I'm sure I know someone who can tell me more, or know someone who knows someone? Reposts appreciated, my DMs are open (I think). 159
Reposted by M - making gamesUnited Wizards of the Coast - CWA @uwotc-official.bsky.social · 06/10/2026This morning, the D&D team and Magic's Studio X informed our leadership of our intent to unionize. We love the games we make and the work we do, and unionizing is how we protect that work. unitedwizardsofthecoast.com/news/dnd-stu...unitedwizardsofthecoast.comDungeons & Dragons and Studio X Join United Wizards of the Coast - CWAToday, October 6, 2026, the designers, artists, writers, producers, and workers behind Dungeons & Dragons, Magic: The Gathering, Duel Masters, D&D Beyond, and countless other games are uniting in soli... 10674052701
Reposted by M - making gamesMercy Minx @mercyminx.bsky.social · 05/10/2026Once again reposting the meme I made about this. 435796
Reposted by M - making gamesJennifer Adcock @jenkatwrites.bsky.social · 06/10/2026I won't pretend it was perfect by any means, but I do think my years of doing nanowrimo did two big things for me in setting up my long-term creative habits, which is that 1) I get In the Zone really easily, and 2) when I am In the Zone, I am both focused and decisive 2286
Reposted by M - making gamesAmanita Design 📣 @amanita-design.net · 28/09/2026The Leader urgently requests that you report to goldenjoysticks.com and vote for Phonopolis! 🎨 Best Visual Design 🕹️ Best Indie Game - Self Published The Leader thanks you for your cooperation. #GoldenJoysticks 2336
M - making games @sharkbombs.bsky.social · 05/10/2026New week! Time to add more stuff to the ka alpha! 010
Reposted by M - making gamesDavid Blatt @kopfstoff.bsky.social · 05/10/2026It really is a fantastic exhibition—especially because it is wonderful to see the effort and care that went into gathering so many diverse and amazing works by my colleagues (both analog and digital). A big thank you also goes to exhibition curator @marinemacq.bsky.social! 2457
Reposted by M - making gamesMakkon @makkon.bsky.social · 29/09/2026I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io 5426811008
Reposted by M - making gamesM - making games @sharkbombs.bsky.social · 02/10/2026If you like this kinda update, you might be interested in WAY LOST - my newsletter charting my personal and creative journey. A reader favorite is the media breakdown of games/movies/books I've consumed and my thoughts. But there's also talk about my mental health issues. waylost.beehiiv.comwaylost.beehiiv.comHome | Way Lost 011
Reposted by M - making gamesM - making games @sharkbombs.bsky.social · 02/10/2026Been tweaking the conversation interface a tiny bit in Crownbreakers. That little skip/next/close indicator is new and much clearer than the old big "close" button. A little piece of #ui inspired by Mutazione, which I just finished. The circle of #gamdev :) 031
Reposted by M - making gamesJason Pitre @genesisoflegend.bsky.social · 29/09/2026Once More Into the Void is 50% off until the end of the year, at which point we need to dispose any remaining full-colour hardcopies. This is the last, best chance to pick up your copy, with all proceeds going to to support @temporalhiccup.bsky.social www.indiepressrevolution.com/xcart/Once-M... 22332
M - making games @sharkbombs.bsky.social · 02/10/2026Been tweaking the conversation interface a tiny bit in Crownbreakers. That little skip/next/close indicator is new and much clearer than the old big "close" button. A little piece of #ui inspired by Mutazione, which I just finished. The circle of #gamdev :) 031
M - making games @sharkbombs.bsky.social · 02/10/2026If you like this kinda update, you might be interested in WAY LOST - my newsletter charting my personal and creative journey. A reader favorite is the media breakdown of games/movies/books I've consumed and my thoughts. But there's also talk about my mental health issues. waylost.beehiiv.comwaylost.beehiiv.comHome | Way Lost 011
Reposted by M - making gamesM - making games @sharkbombs.bsky.social · 01/10/2026I have started SHOW AND TELL; a monthly thing here in the Kokolores collective, about two years ago. At the end of every month the #gamedev come together and talk about what we worked on. It's a great way to see what everyone else is building and struggling with. So, in September, I have: 1165
M - making games @sharkbombs.bsky.social · 01/10/2026And yeah, the text on the button is German so I can see which parts of the game don't support localization yet :D 010
M - making games @sharkbombs.bsky.social · 01/10/2026And speaking of waves: I've improved the end turn button and added an interface element that previews the upcoming waves to help people better understand that advancing gets them closer to the boss, but the enemy spawn is time-based only. 110
M - making games @sharkbombs.bsky.social · 01/10/2026And lastly, Mauro and I have been back at work making the gameplay (enemies, stages, waves) for these districts! 110
M - making games @sharkbombs.bsky.social · 01/10/2026Then Jack has been working on some concepts for the other districts! 110
M - making games @sharkbombs.bsky.social · 01/10/2026Salene has also finished all the artwork for Kieran's card set. As always splendid work! Here's a glimpse: 110
M - making games @sharkbombs.bsky.social · 01/10/2026But the result was so worth it. In this time the game has improved tremendously and so far the alpha has been well received! I'm taking a bit of a break from this way of working but I'll get back to it in October. Maybe a little less intense, but I like the regularity of it. 110
M - making games @sharkbombs.bsky.social · 01/10/2026In that time I made about 180 individual fixes, improvements and tweaks. This is an actual screenshot of all the individual changes collated. Big enough that you can actually read it. It felt like a mad dash, with so many changes in so many different contexts. Definitely made me feel dizzy. 110
M - making games @sharkbombs.bsky.social · 01/10/2026I also launched the Early Alpha Access for the Kickstarter backers this month! Preparing that was an intense time. For two weeks, I played the game 1-2 hours every day, collected a variety of feedback and then spent the rest of the day implementing that, culminating in a new build for the next day. 100
M - making games @sharkbombs.bsky.social · 01/10/2026Then CROWNBREAKERS was part of the @gdocexpo.com with a new trailer! A great honor and lovely to be recognized, even though I myself had way too little time to actually enjoy this great event. Nevertheless, thank you to everyone for organizing the expo, the direct, the steam event! 120
M - making games @sharkbombs.bsky.social · 01/10/2026Successfully signed CROWNBREAKERS with @firesquid.games! I'm happy to have a partner to help me release the game. Getting here was a long way - both in finding interested parties, then negotiating and finally making our way through the contract. (see the second picture) 130
M - making games @sharkbombs.bsky.social · 01/10/2026I have started SHOW AND TELL; a monthly thing here in the Kokolores collective, about two years ago. At the end of every month the #gamedev come together and talk about what we worked on. It's a great way to see what everyone else is building and struggling with. So, in September, I have: 1165
Reposted by M - making gamesM - making games @sharkbombs.bsky.social · 30/09/2026Blast from the past! The first screenshot I have on this computer of what would become CROWNBREAKERS! From March 2024. 172
Reposted by M - making gamesScare-on Lim 林家丰 @ PAX Aus @ehronlime.bsky.social · 01/10/2026Get your sewing tins ready, Playtest Zero is back next week! For our SEA-friendly session, join us next Tuesday, 6 October at 8 pm (GMT+8) over at the Session Zero Discord server to do some 1-hour playtests of TTRPGs/game bits and chat with other designers! (Image unrelated) 15111
Reposted by M - making gamesFailbetter Games | Wishlist Mandrake on Steam! @failbettergames.com · 30/09/2026We're hiring! We're looking for a Writer and Narrative Designer to join the Fallen London team at a senior or mid level. This position is permanent, remote, and full time, which for us means 35 hours a week. #GamesJobs 3816951089
Reposted by M - making gamesCivil Discourse Bot. Not Mean. Very Nice. @brandonocles.bsky.social · 30/09/2026Crawling through the Alpha and loving it 111
M - making games @sharkbombs.bsky.social · 30/09/2026Happy to hear it! Join the discord, share your thoughts! 010
M - making games @sharkbombs.bsky.social · 30/09/2026Blast from the past! The first screenshot I have on this computer of what would become CROWNBREAKERS! From March 2024. 172
Reposted by M - making gamesChechula @chechula.bsky.social · 30/09/2026Cleaning folders, I found this collab with my sister that I still enjoy. We should make whole comic like this :D (this cover was commissioned by a friend :D ) 238579
M - making games @sharkbombs.bsky.social · 30/09/2026Oh, that waterfall shader is nice and tempting 020
Reposted by M - making gamesAngel 🩵 ¡VIVA MÉXICO! @cutestpatoot.itch.io · 29/09/2026In light of being laid off, I’ve reopened my commissions for game design consults, as well as added new slots for layout, illustration & adventure writing! I’m an award winning game designer with credits across beloved systems like KOBOA, QUEERZ, Alchemistresses & more! ko-fi.com/c/94aec52063ko-fi.com45 minute Game Design Consultation SessionCommission available on Ko-fi.com 16981
Reposted by M - making gamesMike Cook @mtrc.bsky.social · 29/09/2026The schedule's out - I'm speaking at the Roguelike Celebration again this year! My talk is titled "The City, The Street, The Lens" and it's about street photography, collisions in time and space and how to think about procedural generation differently. More here: www.roguelike.club/event2026.html 17622
M - making games @sharkbombs.bsky.social · 29/09/2026I think the games-forward interface is a big plus. I don't need to install or upgrade or whatever. Plug in controller. Put in game. Hit button. Play. Or at least that USED to be the draw. I think. 021
Reposted by M - making gamesbriar, duke of dykes @weregazelle.bsky.social · 28/09/2026indie ttrpg design is hard because a lot of us are very beautiful and it's really distracting 318749
Reposted by M - making gamesDisco Elysium Quotes @discoelysiumbot.bsky.social · 29/09/2026VOLITION - Subdue the regret. Dust yourself off, proceed. You'll get it in the next life, where you don't make mistakes. Do what you can with this one, while you're alive. 2235102
Reposted by M - making gamesLorraine🍬 @lorandbehold.bsky.social · 28/09/2026ok here we go 🍝 Spaghetti Celesti: Devour the Heavens ⛅ is out now for free!! 🍴 the best pixel spaghetti of your life ↪️ prepare them & fork them perfectly ⭐ get those 5-stars reviews 😡 and be quick ! the people are hangry play it at punkcake.itch.io/spaghetti-celesti #fallingblockjam #pixelart 9244321655
Reposted by M - making gamesMike Cook @mtrc.bsky.social · 28/09/2026Many of the games people made in response to this are often accompanied with a comment on the manifesto about breaking through creative block or 'just doing it' and it makes me so happy, each time. Make a game today! Why not! Life is so short and the Internet needs more little treasures scattered. 1222
M - making games @sharkbombs.bsky.social · 28/09/2026Adding a different style when a tile has a modification. What do you think? 010