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M - making games

@sharkbombs.bsky.social
876 followers 348 following 1.8K posts

hi! :) I'm making things to figure out who I am. Currently working on www.crownbreakersgame.com. You can find all the games I made at sharkbombs.com and you can follow along at waylost.beehiiv.com

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M - making games @sharkbombs.bsky.social · 8m
Congrats! Was this useful for you, as a help?
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Malindy @yourkyotowife.bsky.social · 21h
Genuinely: who do I have to talk to if I want to be an IGF judge? I want to so bad, I'm sure I know someone who can tell me more, or know someone who knows someone? Reposts appreciated, my DMs are open (I think).
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M - making games @sharkbombs.bsky.social · 21h
Now I‘m super curious
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United Wizards of the Coast - CWA @uwotc-official.bsky.social · 06/10/2026
This morning, the D&D team and Magic's Studio X informed our leadership of our intent to unionize. We love the games we make and the work we do, and unionizing is how we protect that work. unitedwizardsofthecoast.com/news/dnd-stu...
unitedwizardsofthecoast.com
Dungeons & Dragons and Studio X Join United Wizards of the Coast - CWA
Today, October 6, 2026, the designers, artists, writers, producers, and workers behind Dungeons & Dragons, Magic: The Gathering, Duel Masters, D&D Beyond, and countless other games are uniting in soli...
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Mercy Minx @mercyminx.bsky.social · 05/10/2026
Once again reposting the meme I made about this.
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M - making games @sharkbombs.bsky.social · 06/10/2026
lovely gobs
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Jennifer Adcock @jenkatwrites.bsky.social · 06/10/2026
I won't pretend it was perfect by any means, but I do think my years of doing nanowrimo did two big things for me in setting up my long-term creative habits, which is that 1) I get In the Zone really easily, and 2) when I am In the Zone, I am both focused and decisive
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Amanita Design 📣 @amanita-design.net · 28/09/2026
The Leader urgently requests that you report to goldenjoysticks.com and vote for Phonopolis! 🎨 Best Visual Design 🕹️ Best Indie Game - Self Published The Leader thanks you for your cooperation. #GoldenJoysticks
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M - making games @sharkbombs.bsky.social · 05/10/2026
New week! Time to add more stuff to the ka alpha!
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M - making games @sharkbombs.bsky.social · 05/10/2026
Looks cool!
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M - making games @sharkbombs.bsky.social · 05/10/2026
It is pretty good!
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David Blatt @kopfstoff.bsky.social · 05/10/2026
It really is a fantastic exhibition—especially because it is wonderful to see the effort and care that went into gathering so many diverse and amazing works by my colleagues (both analog and digital). A big thank you also goes to exhibition curator @marinemacq.bsky.social!
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M - making games @sharkbombs.bsky.social · 04/10/2026
Yeah.
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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M - making games @sharkbombs.bsky.social · 02/10/2026
If you like this kinda update, you might be interested in WAY LOST - my newsletter charting my personal and creative journey. A reader favorite is the media breakdown of games/movies/books I've consumed and my thoughts. But there's also talk about my mental health issues. waylost.beehiiv.com
waylost.beehiiv.com
Home | Way Lost
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M - making games @sharkbombs.bsky.social · 02/10/2026
Been tweaking the conversation interface a tiny bit in Crownbreakers. That little skip/next/close indicator is new and much clearer than the old big "close" button. A little piece of #ui inspired by Mutazione, which I just finished. The circle of #gamdev :)
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Ian rudderbutt @reasonablemustelid.bsky.social · 03/10/2026
Rico Charges @NoChorus

Once at my granny's house my uncle excitedly said a James Bond film was on the tv. My Da said "sure they're all the same, a load of lads shooting at one lad then a mountain blows up." My uncle got really mad at how reductive that was then became furious when the mountain blew up.


Rico Charges @NoChorus • Sep 29, 2021

My Da, of course, knew it was the one where the mountain blows up at the end. This was a foundational lesson which illustrated to me that walking the path of the hater means knowing more about something that people
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Jason Pitre @genesisoflegend.bsky.social · 29/09/2026
Once More Into the Void is 50% off until the end of the year, at which point we need to dispose any remaining full-colour hardcopies. This is the last, best chance to pick up your copy, with all proceeds going to to support @temporalhiccup.bsky.social www.indiepressrevolution.com/xcart/Once-M...
A banner for Once More into the Void with the tagline, "Save the Galaxy, One Last Time".
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M - making games @sharkbombs.bsky.social · 02/10/2026
Been tweaking the conversation interface a tiny bit in Crownbreakers. That little skip/next/close indicator is new and much clearer than the old big "close" button. A little piece of #ui inspired by Mutazione, which I just finished. The circle of #gamdev :)
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M - making games @sharkbombs.bsky.social · 02/10/2026
If you like this kinda update, you might be interested in WAY LOST - my newsletter charting my personal and creative journey. A reader favorite is the media breakdown of games/movies/books I've consumed and my thoughts. But there's also talk about my mental health issues. waylost.beehiiv.com
waylost.beehiiv.com
Home | Way Lost
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M - making games @sharkbombs.bsky.social · 01/10/2026
I have started SHOW AND TELL; a monthly thing here in the Kokolores collective, about two years ago. At the end of every month the #gamedev come together and talk about what we worked on. It's a great way to see what everyone else is building and struggling with. So, in September, I have:
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M - making games @sharkbombs.bsky.social · 01/10/2026
And yeah, the text on the button is German so I can see which parts of the game don't support localization yet :D
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M - making games @sharkbombs.bsky.social · 01/10/2026
And speaking of waves: I've improved the end turn button and added an interface element that previews the upcoming waves to help people better understand that advancing gets them closer to the boss, but the enemy spawn is time-based only.
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M - making games @sharkbombs.bsky.social · 01/10/2026
And lastly, Mauro and I have been back at work making the gameplay (enemies, stages, waves) for these districts!
A screenshot of a custom unity editor showing the interface with which enemy waves are defined.
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M - making games @sharkbombs.bsky.social · 01/10/2026
Then Jack has been working on some concepts for the other districts!
A concept of a park/temple area.A concept of a factory/server farm area
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M - making games @sharkbombs.bsky.social · 01/10/2026
Salene has also finished all the artwork for Kieran's card set. As always splendid work! Here's a glimpse:
A screenshot of a folder with the thumbnails of many different artworks, with colors ranging from green to red, orange and pink, visible.
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M - making games @sharkbombs.bsky.social · 01/10/2026
But the result was so worth it. In this time the game has improved tremendously and so far the alpha has been well received! I'm taking a bit of a break from this way of working but I'll get back to it in October. Maybe a little less intense, but I like the regularity of it.
A welcome screen created for the Crownbreakers Alpha to provide some context for players.
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M - making games @sharkbombs.bsky.social · 01/10/2026
In that time I made about 180 individual fixes, improvements and tweaks. This is an actual screenshot of all the individual changes collated. Big enough that you can actually read it. It felt like a mad dash, with so many changes in so many different contexts. Definitely made me feel dizzy.
A screenshot of a text editor in dark green, zoomed out to show ~180 entries of different edits and tweaks.
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M - making games @sharkbombs.bsky.social · 01/10/2026
I also launched the Early Alpha Access for the Kickstarter backers this month! Preparing that was an intense time. For two weeks, I played the game 1-2 hours every day, collected a variety of feedback and then spent the rest of the day implementing that, culminating in a new build for the next day.
A person meditating in a little apartment, green smoke from their eyes and head. The words EARLY ALPHA ACCESS are big and prominent, the Crownbreakers logo smaller in the corner.
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M - making games @sharkbombs.bsky.social · 01/10/2026
Then CROWNBREAKERS was part of the @gdocexpo.com with a new trailer! A great honor and lovely to be recognized, even though I myself had way too little time to actually enjoy this great event. Nevertheless, thank you to everyone for organizing the expo, the direct, the steam event!
A screenshot of the GDOC Steam sale, featuring Crownbreakers in big.A screen capture of Crownbreakers' new trailer from the GDOC direct on YouTube.
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M - making games @sharkbombs.bsky.social · 01/10/2026
Successfully signed CROWNBREAKERS with @firesquid.games! I'm happy to have a partner to help me release the game. Getting here was a long way - both in finding interested parties, then negotiating and finally making our way through the contract. (see the second picture)
Firesquid + Sharkbomb Studios in front of an aquatic blue scene of a cityAn extremely zoomed-out view of a lot of different pages of a contract. The text is unreadable.
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M - making games @sharkbombs.bsky.social · 01/10/2026
I have started SHOW AND TELL; a monthly thing here in the Kokolores collective, about two years ago. At the end of every month the #gamedev come together and talk about what we worked on. It's a great way to see what everyone else is building and struggling with. So, in September, I have:
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M - making games @sharkbombs.bsky.social · 30/09/2026
Blast from the past! The first screenshot I have on this computer of what would become CROWNBREAKERS! From March 2024.
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Scare-on Lim 林家丰 @ PAX Aus @ehronlime.bsky.social · 01/10/2026
Get your sewing tins ready, Playtest Zero is back next week! For our SEA-friendly session, join us next Tuesday, 6 October at 8 pm (GMT+8) over at the Session Zero Discord server to do some 1-hour playtests of TTRPGs/game bits and chat with other designers! (Image unrelated)
Image of a Royal Dansk biscuit tin with a d20 roll table where 1 indicates its contents are a Mimic, 20 gets you Cookies, and 2-19 gets you Sewing gear
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Failbetter Games | Wishlist Mandrake on Steam! @failbettergames.com · 30/09/2026
We're hiring! We're looking for a Writer and Narrative Designer to join the Fallen London team at a senior or mid level. This position is permanent, remote, and full time, which for us means 35 hours a week. #GamesJobs
Night. The House of Chimes - a tower which you might immediately think of as Big Ben - is adrift in the River Thames. It still seems to be keeping time. In the background, a large, alien building looms over the city of London.
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M - making games @sharkbombs.bsky.social · 01/10/2026
Flashack Fursday!
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Civil Discourse Bot. Not Mean. Very Nice. @brandonocles.bsky.social · 30/09/2026
Crawling through the Alpha and loving it
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M - making games @sharkbombs.bsky.social · 30/09/2026
Happy to hear it! Join the discord, share your thoughts!
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M - making games @sharkbombs.bsky.social · 30/09/2026
Blast from the past! The first screenshot I have on this computer of what would become CROWNBREAKERS! From March 2024.
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Chechula @chechula.bsky.social · 30/09/2026
Cleaning folders, I found this collab with my sister that I still enjoy. We should make whole comic like this :D (this cover was commissioned by a friend :D )
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M - making games @sharkbombs.bsky.social · 30/09/2026
Oh, that waterfall shader is nice and tempting
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Angel 🩵 ¡VIVA MÉXICO! @cutestpatoot.itch.io · 29/09/2026
In light of being laid off, I’ve reopened my commissions for game design consults, as well as added new slots for layout, illustration & adventure writing! I’m an award winning game designer with credits across beloved systems like KOBOA, QUEERZ, Alchemistresses & more! ko-fi.com/c/94aec52063
ko-fi.com
45 minute Game Design Consultation Session
Commission available on Ko-fi.com
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Mike Cook @mtrc.bsky.social · 29/09/2026
The schedule's out - I'm speaking at the Roguelike Celebration again this year! My talk is titled "The City, The Street, The Lens" and it's about street photography, collisions in time and space and how to think about procedural generation differently. More here: www.roguelike.club/event2026.html
A photo of a truck by the side of the road in Tokyo. The driver's leg is sticking out of the window resting on the side of the trailer. The title of the talk is written on the truck. It will happen on October 18th, online. Tickets are roguelike.club
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M - making games @sharkbombs.bsky.social · 29/09/2026
I think the games-forward interface is a big plus. I don't need to install or upgrade or whatever. Plug in controller. Put in game. Hit button. Play. Or at least that USED to be the draw. I think.
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briar, duke of dykes @weregazelle.bsky.social · 28/09/2026
indie ttrpg design is hard because a lot of us are very beautiful and it's really distracting
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Disco Elysium Quotes @discoelysiumbot.bsky.social · 29/09/2026
VOLITION - Subdue the regret. Dust yourself off, proceed. You'll get it in the next life, where you don't make mistakes. Do what you can with this one, while you're alive.
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Lorraine🍬 @lorandbehold.bsky.social · 28/09/2026
ok here we go 🍝 Spaghetti Celesti: Devour the Heavens ⛅ is out now for free!! 🍴 the best pixel spaghetti of your life ↪️ prepare them & fork them perfectly ⭐ get those 5-stars reviews 😡 and be quick ! the people are hangry play it at punkcake.itch.io/spaghetti-celesti #fallingblockjam #pixelart
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Mike Cook @mtrc.bsky.social · 28/09/2026
Many of the games people made in response to this are often accompanied with a comment on the manifesto about breaking through creative block or 'just doing it' and it makes me so happy, each time. Make a game today! Why not! Life is so short and the Internet needs more little treasures scattered.
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M - making games @sharkbombs.bsky.social · 28/09/2026
Adding a different style when a tile has a modification. What do you think?
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M - making games @sharkbombs.bsky.social · 28/09/2026
<3
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