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Seth

@sethtooquick.spkymnr.xyz
390 followers 368 following 66 posts

polygon placer, csgo workshop contributor #blender #cs2 hammereditor.bsky.social for Source 2 tips! linktr.ee/SethTooQuick

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Seth @sethtooquick.spkymnr.xyz · 14/09/2026
I'm almost free #blender #counterstrike #leveldesign #modelling #marmoset
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Seth @sethtooquick.spkymnr.xyz · 03/09/2026
they have different words on bsky
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Seth @sethtooquick.spkymnr.xyz · 14/08/2026
Did you know you can grow your selection on parented objects? I didn't, until now. #blender
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Seth @sethtooquick.spkymnr.xyz · 14/08/2026
#wip
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Seth @sethtooquick.spkymnr.xyz · 12/08/2026
Hi
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Seth @sethtooquick.spkymnr.xyz · 27/06/2026
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Seth @sethtooquick.spkymnr.xyz · 14/06/2026
3D Objects
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Seth @sethtooquick.spkymnr.xyz · 01/05/2026
we continue moving forwards #WIPㅤㅤㅤ #blender #cs2 way more work needed on every inch. most light shapes are placeholder.
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Seth @sethtooquick.spkymnr.xyz · 26/04/2026
tire #wip
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Seth @sethtooquick.spkymnr.xyz · 28/03/2026
I see people do daily works and it seems like fun, but I doubt I can do something "daily," maybe once in a while. Tiny Substance Designer doodle. A lot of things click after taking a break from it for a bit. In Designer, you're modelling and texturing at the same time.
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Seth @sethtooquick.spkymnr.xyz · 27/03/2026
substance doodle
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Seth @sethtooquick.spkymnr.xyz · 31/01/2026
Trying out Marvelous Designer
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Seth @sethtooquick.spkymnr.xyz · 11/01/2026
tube #source2 #source #cs2 #counterstrike #3d #environmentart #rigging
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Seth @sethtooquick.spkymnr.xyz · 10/01/2026
continued I need to start crossposting again, but I just never look at BSKY ever. #blender3d #blender #3d #envrironmentart #3dart #modelling
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Seth @sethtooquick.spkymnr.xyz · 27/12/2025
Discord Whiteboard
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Kronok @kronok.bsky.social · 08/09/2025
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! 🧵(1/6)
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Seth @sethtooquick.spkymnr.xyz · 22/08/2025
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Seth @sethtooquick.spkymnr.xyz · 19/08/2025
Had some time this weekend and made an alien.
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Seth @sethtooquick.spkymnr.xyz · 08/08/2025
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Ghor @ghorington.bsky.social · 30/07/2025
I'm live doing art! Come hang out! twitch.tv/ghorr
twitch.tv
Ghorr - Twitch
Art + Chill Stream!
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Seth @sethtooquick.spkymnr.xyz · 29/07/2025
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Keegan the Animator @kiwisburnttoast.bsky.social · 05/07/2025
They hired me again this year to make them a 2001: Space Odyssey parody for their festival
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Kronok @kronok.bsky.social · 01/07/2025
I just released Scythe Map Editor v0.5.0 for Unreal Engine 5.5+ New features below... 🧵
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Keegan the Animator @kiwisburnttoast.bsky.social · 21/06/2025
Jucika and the high note
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Seth @sethtooquick.spkymnr.xyz · 28/06/2025
Little mushroom man work doodle
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Matthew Wilde @skilful.bsky.social · 13/06/2025
This is a great thread @hillsguy.bsky.social, I'll add a bit more context here for anyone interested. Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.
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Hillsguy @hillsguy.bsky.social · 11/06/2025
Decided to check out how water is rendered in Counter-Strike 2. Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
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Seth @sethtooquick.spkymnr.xyz · 02/06/2025
Made a scene for this months Mapcore Challenge, lighting an environment using only two colors. Didn't think much about it, just wanted to make something. #hammer #source2
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Seth @sethtooquick.spkymnr.xyz · 31/05/2025
We're doing Mapcore challenges again! If you're ever feeling a bit creative, try out a challenge 😉
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Mapcore @handle.invalid · 31/05/2025
Starting next month, monthly challenges are returning with the same structure you know: one month to create, two weeks to vote via reactions. One change moving forward is that the next challenge will be provided, rather than the previous winner deciding.
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Seth @sethtooquick.spkymnr.xyz · 29/04/2025
hammer ❤️
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Seth @sethtooquick.spkymnr.xyz · 22/04/2025
@mapcore.org's CS2 mapping contest finalists have really outdone themselves! Well done and good luck to everyone!
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Kacper Śliwa @slimek.spkymnr.xyz · 20/04/2025
It's been a long year, but we finally made it. Coachi, @klixx3d.bsky.social and I are thrilled to present the final version of our @mapcore.org contest submission. Check out Palacio on the Steam Workshop: bit.ly/de_palacio
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Seth @sethtooquick.spkymnr.xyz · 17/04/2025
Really dislike the mono icons in new software. Look at these beautiful round icons. they're all gone :(
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Seth @sethtooquick.spkymnr.xyz · 17/04/2025
As a side project, I've been going back to my roots in Minecraft. While I had a separate account on Twitter for MC, might say fuck it and post a bit here and there on my main. Anyway, here's a rig I've been working on here and there. I really feel like I've got the hang of Blender rigging.
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Keegan the Animator @kiwisburnttoast.bsky.social · 06/04/2025
social anxiety
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Seth @sethtooquick.spkymnr.xyz · 01/04/2025
The description for one of @counter-strike.net 's new AWP skins is really cute.
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Seth @sethtooquick.spkymnr.xyz · 05/03/2025
Still really happy with how this fireplace turned out for de_whistle. The texturing is a bit flat, but I'm more happy that I finished it. I had it mostly modeled for weeks before I textured it, which is a pattern I often follow x)
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Seth @sethtooquick.spkymnr.xyz · 23/02/2025
Top 10 finalists have been announced! Awesome work to everyone who participated and congrats to everyone who made it through!
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Seth @sethtooquick.spkymnr.xyz · 23/02/2025
The windows 11 experience. Opening Task Manager and restarting explorer every time I wake my PC to get my main monitors taskbar back.
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Seth @sethtooquick.spkymnr.xyz · 13/02/2025
Great work to everyone who finished something for @mapcore.org's @counter-strike.net mapping contest! Very excited to see the finalists!
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Paul Stangl @polemin.bsky.social · 10/02/2025
There she is. Worked hard on "Timber" together with my partner in crime fewseb. We can finally present the first art pass. Our submission for Stage 2 of the @mapcore.org mapping contest: steamcommunity.com/sharedfiles/...
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Mapcore @handle.invalid · 10/02/2025
The second stage of our FACEIT 2025 Big adventures contest is complete. While our judges start judging the maps we would like to thank all the entrants and players on our FACEIT queues so far. Crazy quality across the board! 🔥 We will announce the top 10 in 2 weeks.
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Jan Huygelen @squad85.bsky.social · 10/02/2025
Turnpike for CS2 #soon
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Matt Allbright 🌵 @zavaro.bsky.social · 07/02/2025
SOON. #cs_alpine
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Bartomiej Guzek @lizardmaps.bsky.social · 18/12/2024
Grail coming along nicely
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mike-morasky.bsky.social @mike-morasky.bsky.social · 05/12/2024
First post. This Saturday, December 7th, 8am PST. A rare conversation about the music in TF2. All for a good cause. @soundsmith.bsky.social #tfconnect #teamfortress2 #valve #valvesoftware #vgm
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Angel @angelfobs.bsky.social · 01/12/2024
HE'S ALIVE
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OrelStealth @orelstealth.com · 30/11/2024
I've made a brand-new tool for @counter-strike.net Hammer which uses hidden features yet not uncovered by devs A bend deformer in CS2 hammer! This tool made as a smartprop allows you to bend any model(s) on your pick
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ASD @ayisanchez.bsky.social · 30/11/2024
Some ppl asked me about the graffiti process. Here is a gif to illustrate it!
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