Reposted by Scribble M. Horroroblivion.txt @oblivion-txt.bsky.social · 9hNo matter. I thought I detected the light of a divine purpose in your eye. 03010
Reposted by Scribble M. HorrorBen Johnson 🏺👻 @gamedesignerben.bsky.social · 01/10/2026When witches are cackling and telling you “Fire burn and cauldron bubble,” take a step back. Breathe. Those are normal things for fire and cauldrons to do. They’re trying to mess with you. 192647672
Scribble M. Horror @scribblemhorror.bsky.social · 03/10/2026Oh whoops this post definitely has nothing to do with early Dungeons and Dragons 150
Reposted by Scribble M. Horroroblivion.txt @oblivion-txt.bsky.social · 02/10/2026We need to find out what happened with him. It's all suspicious to me. 011
Reposted by Scribble M. Horror🍁 Levi Kornelsen @levikornelsen.bsky.social · 02/10/2026Games can be divided into games like Call of Duty, games like Risk, and games like D&D, and the more like one of these they are, the better, but also the more I will call them a ripoff. So-called "wargames" are "Games like Campaign for North Africa", which we all know is unplayable, therefore. 1211
Scribble M. Horror @scribblemhorror.bsky.social · 02/10/2026www.imaginaryhistory.org/scribblesand...imaginaryhistory.orgBetween the Scylla of Play and the Charybdis of Prep « Scribbles and Horrors 030
Scribble M. Horror @scribblemhorror.bsky.social · 02/10/2026Lots of very dangerous and bad ideas in books wherein reading uncritically just perpetuates nonsense Just look at Don Quixote! Classic case of a guy who read too much without paying attention to what he was reading. 011
Reposted by Scribble M. Horrorphoenixrising @mmcarthur.bsky.social · 01/10/2026Victor Brauner : Pantacular Progression, 1948 Encaustic (molten wax) on cardboard. He heavily favored the encaustic technique during the 1940s because its dense, layered texture allowed him to achieve a distinctive archaic, fresco-like finish 19.75 x 27.5 in | 50.2 x 69.8 cm Museum of Modern Art 2389
Reposted by Scribble M. HorrorThe Crusader Project @crusaderproject.bsky.social · 30/09/2026Today’s favourite #warart Dazzle-ships in Drydock at Liverpool, by Edward Wadsworth, 1919 Craig Moore on Facebook @dreadships.bsky.social #navalhistory #maritimehistory 620330
Reposted by Scribble M. HorrorMoby Dick @mobydickatsea.bsky.social · 30/09/2026He was a pure manipulator; his brain, if he had ever had one, must have early oozed along into the muscles of his fingers. 312824
Reposted by Scribble M. Horrorwhere the oleander grows @nonblnary.bsky.social · 29/09/2026rpg safety tool: in addition to players and GM, appoint another person as foreman. they show up in a hard hat and high vis with a clipboard and all decisions go through them 58415
Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026I admire the finality of it. If you try to make friends you lose, kids. 120
Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026Yeah, there's some cosmic-ethical, uh, problems. But also, a straightforward conversion/religious heightening of D&D's problems in that regard. 030
Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026I remember reading an introductory adventure with a troll (or ogre, maybe?) who guards a mountain pass and seems to just want to hang out sharing his "Friendship Juice" The adventure notes say that if the PCs drink any they lose immediately 120
Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026I was also enamored with how every single PC gets kitted out with the Armor of God, with it's various bonuses. Correct me if I'm wrong, but there's some bonus-math that has to be done with the armor, even though it'll be the same for every PC? The design principles for that game are really unique 220
Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026yeah without any relevant context I assume this is a bit it's good marketing! 020
Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026most interesting to me is players having to actually memorize bible passages, complete with verse citations 130
Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026I do sometimes wonder what playing D&D with paid /players/ would be like. 020
Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026Yeah like while the class of games called RPGs clearly includes D&D, D&D was not made *to be* an RPG. It doesn't help that much of what has defined an RPG as a kind of game is "Okay, it's like D&D, but..." 020
Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026What? You can play your game online?? SAY THAT! 020
Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026One day I am actually going to run a session of Dragonraid, just to see. 120
Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026More rulesets should have a subtitle listing exactly what kind of game it is and what materials you can use to play with it. I especially like the inclusion of pencil, because the rules do actually insist that you use pencils. 140
Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026Yeah I don't really think of OD&D as a RPG I mean it is, it definitely is, but only retroactively. 131
Reposted by Scribble M. HorrorTressie McMillan Cottom @tressiemcphd.bsky.social · 29/09/2026They are in fact contemptuous of the idea that I would go out and talk to people about how they use a technology or observe them trying to use it. Just hostile to the very concept of there being an end user. 259149
Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026it really is a game I think every tabletop gamer should play. It changed my entire understanding of what games are I tried to write about my feelings here, though I did so kinda badly: www.imaginaryhistory.org/scribblesand...imaginaryhistory.orgNomic and Material-Procedural Play « Scribbles and Horrors 220
Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026I think the initial ruleset of Nomic could be considered antagonistic; the experience is very much that players are fighting against the ruleset. 110
Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026Nomic on the other hand *insists* that players change the rules, though it's very clear that you are not to break them. 000
Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026This is the first rule, which tells you you have to follow the rules 000
Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026Nomic: legacy.earlham.edu/~peters/writ... 110
Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026(not that making dubious ahistorical revisionist takes for hype is necessarily a bad thing, even, just like, more playstyles/areas could take advantage of it) 020
Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026esp since OSR can sometimes makes a lot of dubiously historical revisionary takes to drum up hype for its own novel ideas, and these can go unchallenged/uncorrected for too long 120
Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026I happened to have this map lying around waiting for a project, so here's the initial Section A map right off the bat. I'll spend the rest of the phase keying! 080
Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026Hm, I think I disagree on both those points! I have lots of fun with x-in-6 action resolutions like for opening doors, and to me they don't carry the baggage/sometimes-frustrating assumptions skill checks do. Good blog post tho which I hadn't seen before, thanks for it! Lots of good stuff there. 000
Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026Okay, I am making this: www.imaginaryhistory.org/untitledunde... Let me know if you'd like to claim a section. First Phase ends December 31st. I will 100% be extremely slow about keeping up with updating things, but I promise to get there eventually.imaginaryhistory.orgUntitled Underworld Project 352
Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026OSR discourse is so endlessly frustrating to pin down conceptually because the thing that makes early D&D interesting is how expansive and divergent its interpretations and fruits can become. 081
Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026There are OSR folks who say you shouldn't roll to search for secret doors?? 110
Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026if prose is like a wargame, where there are lots of pieces moving towards objectives, but in kind of a big chaotic mass, poetry is like chess, where the move of a single piece can be best and most beautiful, shining brightly 060
Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026poetry is so difficult I don't think I will ever understand it, but it seems to obviously have kinship with beautiful proofs or well-written law/rules texts. something about the weight and precision of the words, I think 181
Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026Would be good to have some explicit collaborative negotiation about what constitutes a level, and about paths between levels, etc. 030
Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026If participants want to run RPG games in their levels they can, but, that kind of play wouldn't make it more or less participatory than just drawing, or even just doing nothing. 140
Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026The hand-off at each stage will be the "current" map+key+notes 120
Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026Maybe split it up by levels-- for the first month Person A gets level 1, person B level 2..., then for the second Person A gets level 2, Person B gets level 3, etc.. 130
Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026DF legacy fort, except that it's a pen-and-paper underworld. Each participant has like a month or a year to draw/alter levels, possibly simulate/resolve/play out happenings, then it rotates to the next participant. Total creative control not a collage, not for a product, just a game. 160