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Scribble M. Horror

@scribblemhorror.bsky.social
99 followers 152 following 226 posts

aka Shy Owl www.imaginaryhistory.org/scribblesa…

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Reposted by Scribble M. Horror
oblivion.txt @oblivion-txt.bsky.social · 9h
No matter. I thought I detected the light of a divine purpose in your eye.
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Ben Johnson 🏺👻 @gamedesignerben.bsky.social · 01/10/2026
When witches are cackling and telling you “Fire burn and cauldron bubble,” take a step back. Breathe. Those are normal things for fire and cauldrons to do. They’re trying to mess with you.
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Scribble M. Horror @scribblemhorror.bsky.social · 03/10/2026
Oh whoops this post definitely has nothing to do with early Dungeons and Dragons
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oblivion.txt @oblivion-txt.bsky.social · 02/10/2026
We need to find out what happened with him. It's all suspicious to me.
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🍁 Levi Kornelsen @levikornelsen.bsky.social · 02/10/2026
Games can be divided into games like Call of Duty, games like Risk, and games like D&D, and the more like one of these they are, the better, but also the more I will call them a ripoff. So-called "wargames" are "Games like Campaign for North Africa", which we all know is unplayable, therefore.
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Scribble M. Horror @scribblemhorror.bsky.social · 02/10/2026
www.imaginaryhistory.org/scribblesand...
imaginaryhistory.org
Between the Scylla of Play and the Charybdis of Prep « Scribbles and Horrors
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Scribble M. Horror @scribblemhorror.bsky.social · 02/10/2026
Lots of very dangerous and bad ideas in books wherein reading uncritically just perpetuates nonsense Just look at Don Quixote! Classic case of a guy who read too much without paying attention to what he was reading.
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phoenixrising @mmcarthur.bsky.social · 01/10/2026
Victor Brauner : Pantacular Progression, 1948 Encaustic (molten wax) on cardboard. He heavily favored the encaustic technique during the 1940s because its dense, layered texture allowed him to achieve a distinctive archaic, fresco-like finish 19.75 x 27.5 in | 50.2 x 69.8 cm Museum of Modern Art
Created in 1948, the artwork reflects Brauner's deep engagement with spiritualism, myth, occultism, and hybrid animal-human figures. Following a traumatic accident in 1938 where he lost his left eye, Brauner's compositions became increasingly flat, symbolic, and filled with personal and religious iconography. Pantacular Progression showcases his characteristic geometric and symbolic codification of forms, using flattened perspectives and interconnected organic shapes to depict a mystical evolution or narrative.
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The Crusader Project @crusaderproject.bsky.social · 30/09/2026
Today’s favourite #warart Dazzle-ships in Drydock at Liverpool, by Edward Wadsworth, 1919 Craig Moore on Facebook @dreadships.bsky.social #navalhistory #maritimehistory
Four dock workers cleaning the hull of a merchant ship in dry dock. The ship is wearing dazzle camouflage, and the painting has arranged the sides of the dock and other ships wearing dazzle in the back in such a way as to blend the picture creating some serious eye strain.
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Moby Dick @mobydickatsea.bsky.social · 30/09/2026
He was a pure manipulator; his brain, if he had ever had one, must have early oozed along into the muscles of his fingers.
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where the oleander grows @nonblnary.bsky.social · 29/09/2026
rpg safety tool: in addition to players and GM, appoint another person as foreman. they show up in a hard hat and high vis with a clipboard and all decisions go through them
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Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026
I admire the finality of it. If you try to make friends you lose, kids.
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Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026
Yeah, there's some cosmic-ethical, uh, problems. But also, a straightforward conversion/religious heightening of D&D's problems in that regard.
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Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026
I remember reading an introductory adventure with a troll (or ogre, maybe?) who guards a mountain pass and seems to just want to hang out sharing his "Friendship Juice" The adventure notes say that if the PCs drink any they lose immediately
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Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026
I was also enamored with how every single PC gets kitted out with the Armor of God, with it's various bonuses. Correct me if I'm wrong, but there's some bonus-math that has to be done with the armor, even though it'll be the same for every PC? The design principles for that game are really unique
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Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026
yeah without any relevant context I assume this is a bit it's good marketing!
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Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026
most interesting to me is players having to actually memorize bible passages, complete with verse citations
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Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026
I do sometimes wonder what playing D&D with paid /players/ would be like.
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Scribble M. Horror @scribblemhorror.bsky.social · 30/09/2026
Yeah like while the class of games called RPGs clearly includes D&D, D&D was not made *to be* an RPG. It doesn't help that much of what has defined an RPG as a kind of game is "Okay, it's like D&D, but..."
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Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026
What? You can play your game online?? SAY THAT!
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Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026
One day I am actually going to run a session of Dragonraid, just to see.
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Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026
More rulesets should have a subtitle listing exactly what kind of game it is and what materials you can use to play with it. I especially like the inclusion of pencil, because the rules do actually insist that you use pencils.
D&D Cover reading: Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures
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Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026
Yeah I don't really think of OD&D as a RPG I mean it is, it definitely is, but only retroactively.
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Tressie McMillan Cottom @tressiemcphd.bsky.social · 29/09/2026
They are in fact contemptuous of the idea that I would go out and talk to people about how they use a technology or observe them trying to use it. Just hostile to the very concept of there being an end user.
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Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026
it really is a game I think every tabletop gamer should play. It changed my entire understanding of what games are I tried to write about my feelings here, though I did so kinda badly: www.imaginaryhistory.org/scribblesand...
imaginaryhistory.org
Nomic and Material-Procedural Play « Scribbles and Horrors
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Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026
I think the initial ruleset of Nomic could be considered antagonistic; the experience is very much that players are fighting against the ruleset.
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Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026
Nomic on the other hand *insists* that players change the rules, though it's very clear that you are not to break them.
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Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026
This is the first rule, which tells you you have to follow the rules
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Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026
Nomic: legacy.earlham.edu/~peters/writ...
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Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026
Of course! fixed
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Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026
(not that making dubious ahistorical revisionist takes for hype is necessarily a bad thing, even, just like, more playstyles/areas could take advantage of it)
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Scribble M. Horror @scribblemhorror.bsky.social · 29/09/2026
esp since OSR can sometimes makes a lot of dubiously historical revisionary takes to drum up hype for its own novel ideas, and these can go unchallenged/uncorrected for too long
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Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026
alright you are H
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Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026
I happened to have this map lying around waiting for a project, so here's the initial Section A map right off the bat. I'll spend the rest of the phase keying!
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Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026
Okay, you're F!
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Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026
Okay, you've got Section E!
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Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026
Hm, I think I disagree on both those points! I have lots of fun with x-in-6 action resolutions like for opening doors, and to me they don't carry the baggage/sometimes-frustrating assumptions skill checks do. Good blog post tho which I hadn't seen before, thanks for it! Lots of good stuff there.
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Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026
Okay, I am making this: www.imaginaryhistory.org/untitledunde... Let me know if you'd like to claim a section. First Phase ends December 31st. I will 100% be extremely slow about keeping up with updating things, but I promise to get there eventually.
imaginaryhistory.org
Untitled Underworld Project
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Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026
OSR discourse is so endlessly frustrating to pin down conceptually because the thing that makes early D&D interesting is how expansive and divergent its interpretations and fruits can become.
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Scribble M. Horror @scribblemhorror.bsky.social · 28/09/2026
There are OSR folks who say you shouldn't roll to search for secret doors??
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Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026
if prose is like a wargame, where there are lots of pieces moving towards objectives, but in kind of a big chaotic mass, poetry is like chess, where the move of a single piece can be best and most beautiful, shining brightly
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Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026
poetry is so difficult I don't think I will ever understand it, but it seems to obviously have kinship with beautiful proofs or well-written law/rules texts. something about the weight and precision of the words, I think
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Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026
Would be good to have some explicit collaborative negotiation about what constitutes a level, and about paths between levels, etc.
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Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026
If participants want to run RPG games in their levels they can, but, that kind of play wouldn't make it more or less participatory than just drawing, or even just doing nothing.
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Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026
The hand-off at each stage will be the "current" map+key+notes
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Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026
Maybe split it up by levels-- for the first month Person A gets level 1, person B level 2..., then for the second Person A gets level 2, Person B gets level 3, etc..
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Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026
DF legacy fort, except that it's a pen-and-paper underworld. Each participant has like a month or a year to draw/alter levels, possibly simulate/resolve/play out happenings, then it rotates to the next participant. Total creative control not a collage, not for a product, just a game.
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xreamy @xreamy.bsky.social · 27/09/2026
A dangerous pattern
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Scribble M. Horror @scribblemhorror.bsky.social · 27/09/2026
the cub pube?
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Scribble M. Horror @scribblemhorror.bsky.social · 26/09/2026
oh, shit yeah that would be useful
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