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scarlet.engineering

@scarlet.engineering
28 followers 32 following 48 posts

Game dev. making those "one more turn" games scarlet.engineering

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scarlet.engineering @scarlet.engineering · 28/09/2026
Can't get my hands on a Playdate, so I guess all I can do is make a game for the Game Boy #gamedev #retro
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scarlet.engineering @scarlet.engineering · 23/08/2026
A delightful low-poly world store.steampowered.com/app/4845040/... #screenshotsaturday
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scarlet.engineering @scarlet.engineering · 20/08/2026
Same Asset Pack, 4 Months of Figuring Out Lighting. Some lesson learned: 1. Find references. It is very hard to learn lighting from text. Find images you like and study them pixel by pixel. #godotengine #gamedev
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scarlet.engineering @scarlet.engineering · 01/08/2026
Damn this looks amazing
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scarlet.engineering @scarlet.engineering · 20/07/2026
"The books you read reveal a lot about you". That idea was pretty much the starting point for this game. You play as a bookstore clerk, fulfilling customer's order emails, and slowly uncover their secrets. devpoga.itch.io/books-for-ba... #indiegame #horrorgame #retro #godotengine
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scarlet.engineering @scarlet.engineering · 11/07/2026
Sometimes your debug views looks cooler than the actual game scene... #gamedev #screenshotstaturday
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scarlet.engineering @scarlet.engineering · 08/07/2026
The engine's debug view v.s. what the player actually see. Feels great to have a clean simulation engine that's decoupled from the views. Totally worth 3 months of hard work. devlog: scarlet.engineering/blog/making-... #gamedev #godotengine #godot
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scarlet.engineering @scarlet.engineering · 04/07/2026
Trying to catch that analog feel #gamedev #godotengine #screenshotsaturday
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scarlet.engineering @scarlet.engineering · 30/06/2026
There's just not that many info on the internet about making simulation/strategy games. so here's my devlog. more parts to come. scarlet.engineering/blog/making-... #indiegame #gamedev #godotengine
scarlet.engineering
Making a Simulation game - Part 1: The Engine - scarlet.engineering
How does a simulation game actually work?
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scarlet.engineering @scarlet.engineering · 06/06/2026
It feels amazing to have made a game myself that I actually want to keep playing while playtesting 🥹 #indiegame #godotengine #gamedev #screenshotsaturday
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scarlet.engineering @scarlet.engineering · 09/05/2026
I had an idea about organizing books on a bookshelf but failed to make a fun prototype. This looks fun as hell store.steampowered.com/app/4197610/...
store.steampowered.com
Save 15% on Librarian: Tidy Up the Arcane Library! on Steam
Librarian: Tidy Up the Arcane Library! is a single-player simulation. You need return scattered books to proper places in an Arcane Library. As completed rows of bookshelves, you can learn ability to…
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scarlet.engineering @scarlet.engineering · 01/05/2026
Workspace update #battlestation
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Adriaan @adriaan.games · 29/04/2026
Godot went through the exact “sponsor is bad, so money is bad” discourse a few months ago, and… nothing of note changed — other than more people were paid to fix your bug reports and improve the engine for everyone. This page was created, too:
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scarlet.engineering @scarlet.engineering · 27/04/2026
Tomorrow! #gamedev store.steampowered.com/app/590830/s...
store.steampowered.com
s&box on Steam
Our spiritual successor to Garry's Mod, this is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun wi...
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scarlet.engineering @scarlet.engineering · 27/04/2026
Against the Storm has been one of the most inspiring things I've come across in recent years. (The other one is the Steam Deck.) I used to think there were very few resources out there for this kind of management and strategy sim...
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scarlet.engineering @scarlet.engineering · 22/04/2026
Refactoring a messy prototype into a proper agent simulation system 💀 #gamedev #indiegame #godotengine
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scarlet.engineering @scarlet.engineering · 20/04/2026
been stuck with this volumetric water shader for 2 weeks... The idea was to have a ISLANDERS or bad north style, minimalistic tower defense/strategy game. Kinda like how it looks but still somethings feels off... #gamedev #indiegame #godotengine
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scarlet.engineering @scarlet.engineering · 18/04/2026
How do we generate our terrain with shader? #gamedev #godotengine #Shader scarlet.engineering/blog/ground-...
scarlet.engineering
One Shader, One Mesh, One Island - scarlet.engineering
How we built organic islands with tidal water using SDFs and noise
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scarlet.engineering @scarlet.engineering · 13/04/2026
Finally recovering from last week's cough. Threw what little energy I had into experimenting with procedural generation. Plan to turn each one into a full game. Started with the basics: hex grids, Poisson disk sampling, ... etc. combined with existing asset packs. #gamedev #GodotEngine #IndieGame
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scarlet.engineering @scarlet.engineering · 07/04/2026
Making it even more organic. like a life form breathing, exploring nearby environment #gamedev #godotengine
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scarlet.engineering @scarlet.engineering · 06/04/2026
Finally got the shader where I wanted it after way too much struggling. That creeping, slightly organic, slightly unsettling water feel. #gamedev #GodotEngine
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scarlet.engineering @scarlet.engineering · 23/03/2026
FML
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scarlet.engineering @scarlet.engineering · 21/03/2026
A #gamedev trick that once you see it. you see it everywhere: Hysteresis Whenever you need to convert analog into binary by introducing a certain threshold, it's a good idea to add a bit of hysteresis around that threshold en.wikipedia.org/wiki/Hystere...
en.wikipedia.org
Hysteresis - Wikipedia
Hysteresis is the dependence of the state of a system on its history. For example, a magnet may have more than one possible magnetic moment in a given magnetic field, depending on how the field…
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scarlet.engineering @scarlet.engineering · 07/03/2026
My all time favorite coroutine trick: scripting encounters or cinematics sequences with it Waaaay easier to read and tweak compare to state machines for linear sequences. just be aware that we have no way to cancel a coroutine in godot currently #GodotEngine #gamedev
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scarlet.engineering @scarlet.engineering · 28/02/2026
10k people played! not every incremental game need to have a skill tree and a prestige system devpoga.itch.io/murderhorn #GodotEngine #gamedev
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scarlet.engineering @scarlet.engineering · 23/02/2026
almost 7000 plays! glad to know that people still enjoy games that just try to tell a sweet little story. 😍 devpoga.itch.io/murderhorn #godotengine #indiegames #gamedev
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scarlet.engineering @scarlet.engineering · 21/02/2026
A note about designing number scaling in games to make them fun. Goals, Sub-goals, and Progressions. Curves of Fun #gamedev scarlet.engineering/blog/curves-...
scarlet.engineering
Curves of Fun - scarlet.engineering
Handy functions for designing number scaling in games
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scarlet.engineering @scarlet.engineering · 21/02/2026
Made a game about a mountain and humans who want to climb it. devpoga.itch.io/murderhorn #screenshotsaturday #gamedev #godot
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scarlet.engineering @scarlet.engineering · 16/02/2026
Logistic functions are great ways to create rhythmic sub-goals in the overall game progression. #gamedev
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Godot Engine @godotengine.org · 13/02/2026
Our first development snapshot for #GodotEngine 4.7 has arrived! Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing: godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.7 dev 1 – Godot Engine
All the colors of the rainbow (and more?)
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scarlet.engineering @scarlet.engineering · 14/02/2026
> I’ve decided to base this first entry on the localization of Ys 1 because, amazingly enough, it actually received three fully distinct official English translations between 1989 and 19901, all by different companies working independently lizbushouse.com/localization... #gamedev
lizbushouse.com
Localization Lore: Ys I (~1989-1990) - Elizabeth Bushouse
Welcome to a new series of mine focused on the history of video game localization! In my time studying Japanese-to-English game translations, it became
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Godot Engine @godotengine.org · 12/02/2026
We would love to welcome @mikeklubnika.bsky.social, developer of Buckshot Roulette and s.p.l.i.t, as a new development fund member, joining as a Corporate Platinum sponsor 💙 This is a major contribution and it helps us to continue developing the Godot Engine for everyone. Thank you!
Mike Klubnika's logo on the left a red heart in the middle and Godot's logo on the right
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scarlet.engineering @scarlet.engineering · 09/02/2026
What's your favorite, modern logistic/management game that's easy to play on SteamDeck? Sometimes I still miss The Settlers II. #gamedev
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scarlet.engineering @scarlet.engineering · 02/02/2026
Is the damage number JUICY ENOUGH? #gamedev #godot
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scarlet.engineering @scarlet.engineering · 19/01/2026
My first godot wild jam! Repurpose your followers to make the survival of all! #gamedev #godotwildjam #godot devpoga.itch.io/road-to-sanc...
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GameDiscoverCo @gamediscoverco.bsky.social · 16/01/2026
Interestingly, Steam just rewrote - but did NOT remove - its 'does your game have AI in it?' dev disclosure form. Valve's making it clearer the 'AI powered tools' (like code helpers) don't need citing - "Efficiency gains through the use of [AI powered dev tools] is not the focus of this section."
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scarlet.engineering @scarlet.engineering · 16/01/2026
I shouldn't spend time to build a math model for the power/difficulty curve of my #godotwildjam game jam entry. But I did. #gamedev #godot
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scarlet.engineering @scarlet.engineering · 14/01/2026
Day 4 of #godotwildjam , core loop is working! #gamedev #godot
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