scarlet.engineering @scarlet.engineering · 10hI really want to make a game for PlayDate but #gamedev #retro #gameboy 062
scarlet.engineering @scarlet.engineering · 28/09/2026Can't get my hands on a Playdate, so I guess all I can do is make a game for the Game Boy #gamedev #retro 0123
scarlet.engineering @scarlet.engineering · 23/08/2026A delightful low-poly world store.steampowered.com/app/4845040/... #screenshotsaturday 052
scarlet.engineering @scarlet.engineering · 20/08/2026Same Asset Pack, 4 Months of Figuring Out Lighting. Some lesson learned: 1. Find references. It is very hard to learn lighting from text. Find images you like and study them pixel by pixel. #godotengine #gamedev 190
scarlet.engineering @scarlet.engineering · 20/07/2026"The books you read reveal a lot about you". That idea was pretty much the starting point for this game. You play as a bookstore clerk, fulfilling customer's order emails, and slowly uncover their secrets. devpoga.itch.io/books-for-ba... #indiegame #horrorgame #retro #godotengine 121
scarlet.engineering @scarlet.engineering · 11/07/2026Sometimes your debug views looks cooler than the actual game scene... #gamedev #screenshotstaturday 062
scarlet.engineering @scarlet.engineering · 08/07/2026The engine's debug view v.s. what the player actually see. Feels great to have a clean simulation engine that's decoupled from the views. Totally worth 3 months of hard work. devlog: scarlet.engineering/blog/making-... #gamedev #godotengine #godot 2111
scarlet.engineering @scarlet.engineering · 04/07/2026Trying to catch that analog feel #gamedev #godotengine #screenshotsaturday 1123
scarlet.engineering @scarlet.engineering · 06/06/2026It feels amazing to have made a game myself that I actually want to keep playing while playtesting 🥹 #indiegame #godotengine #gamedev #screenshotsaturday 0143
scarlet.engineering @scarlet.engineering · 27/04/2026... but after watching their 2024 GDC talk, I felt like I could chew on those 40 minutes for three days straight. gdcvault.com/play/1034422... 120
scarlet.engineering @scarlet.engineering · 27/04/2026Against the Storm has been one of the most inspiring things I've come across in recent years. (The other one is the Steam Deck.) I used to think there were very few resources out there for this kind of management and strategy sim... 120
scarlet.engineering @scarlet.engineering · 22/04/2026Refactoring a messy prototype into a proper agent simulation system 💀 #gamedev #indiegame #godotengine 062
scarlet.engineering @scarlet.engineering · 20/04/2026been stuck with this volumetric water shader for 2 weeks... The idea was to have a ISLANDERS or bad north style, minimalistic tower defense/strategy game. Kinda like how it looks but still somethings feels off... #gamedev #indiegame #godotengine 292
scarlet.engineering @scarlet.engineering · 13/04/2026Making games is about making yourself happy after all. I really can't resist this kind of grid + proc gen + management/building/strategy/sim game 🥺 100
scarlet.engineering @scarlet.engineering · 13/04/2026Also gave my previous weird ocean a major overhaul. Still pure shader work, with improved water volume and more varied terrain. But without good assets it still looks a bit off... any recommendations for references to study? 100
scarlet.engineering @scarlet.engineering · 13/04/2026Finally recovering from last week's cough. Threw what little energy I had into experimenting with procedural generation. Plan to turn each one into a full game. Started with the basics: hex grids, Poisson disk sampling, ... etc. combined with existing asset packs. #gamedev #GodotEngine #IndieGame 1152
scarlet.engineering @scarlet.engineering · 07/04/2026Making it even more organic. like a life form breathing, exploring nearby environment #gamedev #godotengine 0142
scarlet.engineering @scarlet.engineering · 06/04/2026Finally got the shader where I wanted it after way too much struggling. That creeping, slightly organic, slightly unsettling water feel. #gamedev #GodotEngine 0143
scarlet.engineering @scarlet.engineering · 07/03/2026My all time favorite coroutine trick: scripting encounters or cinematics sequences with it Waaaay easier to read and tweak compare to state machines for linear sequences. just be aware that we have no way to cancel a coroutine in godot currently #GodotEngine #gamedev 2101
scarlet.engineering @scarlet.engineering · 28/02/202610k people played! not every incremental game need to have a skill tree and a prestige system devpoga.itch.io/murderhorn #GodotEngine #gamedev 061
scarlet.engineering @scarlet.engineering · 23/02/2026almost 7000 plays! glad to know that people still enjoy games that just try to tell a sweet little story. 😍 devpoga.itch.io/murderhorn #godotengine #indiegames #gamedev 093
scarlet.engineering @scarlet.engineering · 21/02/2026Made a game about a mountain and humans who want to climb it. devpoga.itch.io/murderhorn #screenshotsaturday #gamedev #godot 071
scarlet.engineering @scarlet.engineering · 16/02/2026Logistic functions are great ways to create rhythmic sub-goals in the overall game progression. #gamedev 151
scarlet.engineering @scarlet.engineering · 09/02/2026What's your favorite, modern logistic/management game that's easy to play on SteamDeck? Sometimes I still miss The Settlers II. #gamedev 062
scarlet.engineering @scarlet.engineering · 02/02/2026Is the damage number JUICY ENOUGH? #gamedev #godot 1211
scarlet.engineering @scarlet.engineering · 19/01/2026My first godot wild jam! Repurpose your followers to make the survival of all! #gamedev #godotwildjam #godot devpoga.itch.io/road-to-sanc... 041
scarlet.engineering @scarlet.engineering · 16/01/2026I shouldn't spend time to build a math model for the power/difficulty curve of my #godotwildjam game jam entry. But I did. #gamedev #godot 152
scarlet.engineering @scarlet.engineering · 14/01/2026Day 4 of #godotwildjam , core loop is working! #gamedev #godot 051