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Samuel (Stupid Heart)

@samstupidheart.bsky.social
39 followers 59 following 184 posts

Storyteller. Game creator. Fiction enthusiast.

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Samuel (Stupid Heart) @samstupidheart.bsky.social · 08/07/2025
XD I just commented on the original, particles! Of course you already thought of that, I will be quiet now. <_<
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Kylie @kymira.ca · 08/07/2025
The results of my Godot shader tutorial following. Next I think I want to add some particle effects in the same blue 🤔
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 08/07/2025
Looks good! =) Very magical. Maybe some particles flying out?
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itch.io @itch.io · 08/07/2025
Unfortunately we're seeing a *very large* DDOS attack on our web app right now which is likely triggering a block upstream on our host's networking infrastructure, preventing access to the site for many users. We'll keep you updated as we try to resolve the issue.
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Stupid Heart Team @stupidheartteam.bsky.social · 03/07/2025
A very exciting week for us as we gained an artist! Here is a sneak preview of the environment blockout they've done for us in their first couple of days! #indiedev #gamedev #elemarum #choicebasedgames #rpg #indiegame #everveil #stupidheart
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Echoes of the Outworlder 🌍💫 - Wishlist Now! @eoto-game.bsky.social · 29/06/2025
I'm experimenting with giving each tab of the pause menu its own main color #gamedev #indiedev #godot
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LaurenWalshArt @laurenwalshart.bsky.social · 26/06/2025
Does anyone else get neurodivergent burnout from showers? They are just so… monumental.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 27/06/2025
100% showers are such a cognitive load... sensory overload, vulnerability, the aftereffects. All awful. But, cleanliness is important.
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HalfAPharaoh @halfapharaoh.bsky.social · 27/06/2025
I never realized how fun level design is. I was always too scared to do it because I have a severe case of "I don't know what the f*ck I'm doing" syndrome. Either way, I added some heavy-duty trucks to challenge the player a bit more. #gamedev #indiedev #Indiegamedev #gamedevelopment
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 27/06/2025
Classic game style! =) If you extend the roads a little bit off screen the vehicles won't pop in and out so much, and players will be able to see the vehicles coming a bit better. Unless it is intentional, then I will shut up! =) The truck looks huge. XD Nice and intimidating.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 26/06/2025
In your opinion, what're the most annoying ways indie devs promote their games? =)
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Hinges @pvthinge.bsky.social · 25/06/2025
A lot of systems look flashy but feel hollow. Lately I’ve been chasing something quieter. Overdesign can get in the way of presence. Nuance and silence matter too. Even emptiness can be part of the experience. @sayuriartsy.bsky.social She helped! #UnrealEngine5 #indiedev #gamedevelopment
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David makes games - Solo game developer @reiddavi.bsky.social · 25/06/2025
#Solodev paradox: You have complete creative freedom but no one to bounce ideas off. You can change anything instantly but second-guess every decision. You're the boss and the employee, the critic and the creator. It's lonely and liberating at the same time. #indiegame #indiedev #gamedev
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 24/06/2025
To be fair our game is fully a board game (not just digital) but we found a lot of crossover, and people were quite excited about the video game part. I would offer to playtest, but not sure I would have the time to print it all out! Maybe I can convince my wife to...
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 24/06/2025
Very cool to see! We also cannibalized our MtG stuff! It's surprisingly useful. =) The gameplay sounds pretty fun. We took ours to some local boardgame clubs. Like at a local university and just a small club nearby. Testing is super useful.
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Kylie @kymira.ca · 22/06/2025
So last blog post I talked about how we're studying game design, today is the sequel where we execute some of that learning. Paper prototyping our next game! This has been a lot of fun so far, and just instantly clear how helpful paper prototyping is. #gamedev www.kymira.ca/blog/paper-p...
kymira.ca
Paper Prototyping Fateweaver | Kymira
Our approach to paper prototyping our next game.
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secondlina // Lord of Crows @secondlina.com · 23/06/2025
These are my favorite panels~~~♡
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secondlina // Lord of Crows @secondlina.com · 23/06/2025
New CROMANCE is up!! Read it here : www.webtoons.com/en/canvas/cr...
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 19/06/2025
Do not be afraid of making tools! A quick and dirty script that automates a pain point not only saves the time it takes when doing that task, it also saves brain power! Never underestimatr the value of simplifying things.
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Godot Engine @godotengine.org · 19/06/2025
Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪 As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version. Please report any issue you encounter while testing on GitHub! godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.5 beta 1 – Godot Engine
Godot 4.5 has entered beta and is now feature-complete!
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 18/06/2025
Breath of Fire III was such a formative part of my love of games, awesome to see something like it! =)
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Zephyr~ @zephyrsword.bsky.social · 18/06/2025
The Avatar is a deadly force that can be steered by the "Command" ability. Once an optional boss npc in Ring Spirits - in Armour of the Abyss it is an unpredictable ally. Meta Revelations - Armour of the Abyss is my Breath of Fire inspired rpg! #gamedev #indiedev #jrpg
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 18/06/2025
Definitely looks like some sort of collision problem. The third character looks like they are being pushed backwards. Either I'd assume there is a collider on the canoe, the water, or the characters are too close together?
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 16/06/2025
Taking a formal study of game design is a great idea. I will try and follow suit! =) Keen to hear about your physical mock up of your game. We started with the physical version of our game and I cannot recommend the approach enough!
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Kylie @kymira.ca · 15/06/2025
Studio study club blogging. We're going heavy on learning as much about game design as we can. It's been fun to dive into the foundational concepts of something I experience every day. www.kymira.ca/blog/game-de...
kymira.ca
Getting into Game Design | Kymira
Some general musing and record keeping of foundational studio steps.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 11/06/2025
XD Yup! One day I realised that just one 'reason I was tired' that day waa due to a chain of more than 7 things. 'Had to go to the shop, because I forgot milk last time, because I was distracted by a call, because I forgot to send an email, because I was in a hurry to go home..." It never ends!
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 11/06/2025
Motivation is a tricky thing. When your motivation is low, try to understand the reason why. There is often some friction that is restricting you. It can be as simple as you need more sleep, or it could be a complex weave of dependencies, or it might just be really tough. Keep trying. You got this.
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Sojourn Past | WISHLIST ON STEAM @sojournpast.bsky.social · 11/06/2025
We’re not part of #SteamNextFest this time, but our demo is live and ready for you to play 🦋✨ Drop your #indiegame below, let’s support each other! 💙Like 💬Comment 🔄Share to spread the word! #WishlistWednesday #indiedev #gamedevs #pixelart
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Past Imperfect Games @pastimperfect.bsky.social · 09/06/2025
Want to play a strategy game with the city building and resource management features you love, but set in a unique world filled with Straw People and an intense political backstory? Follow us as we build a new kind of strategy game. #indiegame #conceptart #gaming #strategygame
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Rami Ismail (رامي) @ramiismail.com · 05/06/2025
If you don't know what's up I made isthatarabic.com just so you never have to fuck this one up
isthatarabic.com
Help, is this Arabic?
For some reason, you're in charge of implementing Arabic into your project, but you don't know Arabic. Now what?
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 04/06/2025
The madness that 'freelance is not work' is mindblowing to me. It's more work! It is so much more work! XD Forever impressed with the things that you do.
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secondlina // Lord of Crows @secondlina.com · 03/06/2025
Flock Names [Comic Panel Thread - Part 1 of 8] The thread below illustrates varied bird species names and the fun names given to their flock, alongside suggestions on what to call duos of those birds. Read the full version in scroll format here: www.webtoons.com/en/canvas/cr...
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 29/05/2025
When developing, we have to separate from our ego. A product is separate from us. What we want might not be what is best for the product. Separating our feelings and approaching it collaboratively and joyfully is always the best way.
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Stupid Heart Team @stupidheartteam.bsky.social · 28/05/2025
Elemarum: The Archmage Trials the board game. Laid out on our table. It's come a long way from concept to the full game. Can't wait to see it in shops. Can't wait to put the digital demo up. So excited! =) #indiedev #indiegame #boardgame #gamedev
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 26/05/2025
When it comes to accessibility in games, I think it is important to allow varied and complete control schemes. Often a game is 'mouse and keyboard' but the mouse only does one thing, like aiming. In many games, I wish I did not need to touch the mouse at all. What's your take on controls in games?
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 23/05/2025
When coding, I follow a pattern: - Prototype (get it working fast) - Proof (test it as close to the real thing as possible) - Polish (make it nice) - Test (formalize the testing process) - Document (update CHANGELOG, README, or other documentation) I'd love to hear about your approaches!
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 22/05/2025
This looks super fun! I am a fan of pixelart in general, and like the approach you've taken!
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Sam_makes_games @sam-makes-games.bsky.social · 22/05/2025
How does #pixelart come to life in a video game? Here's how! (with code) @turesiht.bsky.social #gamedev #indiedev #indiegamedev
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 22/05/2025
Oh at a glance it is quite comprehensive! =) Just a lot of information on screen at one time. I love the vibe, feels very low-bit and cozy.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 22/05/2025
Oh, the teal box at the top feels a little messy too, mosty because the dividing lines take too much attention? It was only there a brief moment so hard to say.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 22/05/2025
The info panel on the lower right side of the screen looks a bit cramped to me. It is a bit too close to the map. The rest of it seems fine, though I am unfamiliar with the game so not sure what could be improved. The pop in menu is nice, with its little animation.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 19/05/2025
Yes! Run your game on a potato! Accessibility is the crown!
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 19/05/2025
I am caught between two posts: - I love nostalgia, am a big fan of older games and love when developers invoke those old tones and themes. - I hate the notion that somehow modern developers are lazy and that the old ways were so much better than they are now.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 08/05/2025
In agile development we have a term "Just Barely Good Enough". The idea that, if you make something perfect quality, the time you spent actually means it is no longer perfect, as it took too long to make it! Perfect is just the right amount of time and quality. Perfect is the enemy of good.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 28/04/2025
Looks pretty interesting, love the ASCII art look!
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Jesse Makkonen @jessemakkonen.com · 28/04/2025
Three weeks to release! 😱 It's not appearing on "Popular Upcoming" yet, but I'm optimistic and there's still time left: store.steampowered.com/app/3145620/... Without a Dawn is a highly unique and atmospheric game that deserves a fair chance of success! ☺️ #gamedev #visualnovel #indiegame #steam
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 26/04/2025
Little things like that make a huge difference in the feel of a platformer! Very cool.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 23/04/2025
Mostly sugar, hopes, dreams, and a whole bunch performance-anxiety induced adrenaline! =)
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 23/04/2025
Absolutely! Wishlisted! =) Good luck with it!
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 23/04/2025
This looks incredible! Always loved swinging mechanics, having that as a versus looks very satisfying. =)
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