Samuel (Stupid Heart) @samstupidheart.bsky.social · 08/07/2025XD I just commented on the original, particles! Of course you already thought of that, I will be quiet now. <_< 110
Reposted by Samuel (Stupid Heart)Kylie @kymira.ca · 08/07/2025The results of my Godot shader tutorial following. Next I think I want to add some particle effects in the same blue 🤔 111
Samuel (Stupid Heart) @samstupidheart.bsky.social · 08/07/2025Looks good! =) Very magical. Maybe some particles flying out? 010
Reposted by Samuel (Stupid Heart)itch.io @itch.io · 08/07/2025Unfortunately we're seeing a *very large* DDOS attack on our web app right now which is likely triggering a block upstream on our host's networking infrastructure, preventing access to the site for many users. We'll keep you updated as we try to resolve the issue. 18917215
Reposted by Samuel (Stupid Heart)Stupid Heart Team @stupidheartteam.bsky.social · 03/07/2025A very exciting week for us as we gained an artist! Here is a sneak preview of the environment blockout they've done for us in their first couple of days! #indiedev #gamedev #elemarum #choicebasedgames #rpg #indiegame #everveil #stupidheart 0104
Reposted by Samuel (Stupid Heart)Echoes of the Outworlder 🌍💫 - Wishlist Now! @eoto-game.bsky.social · 29/06/2025I'm experimenting with giving each tab of the pause menu its own main color #gamedev #indiedev #godot 1306
Reposted by Samuel (Stupid Heart)LaurenWalshArt @laurenwalshart.bsky.social · 26/06/2025Does anyone else get neurodivergent burnout from showers? They are just so… monumental. 8257418
Samuel (Stupid Heart) @samstupidheart.bsky.social · 27/06/2025100% showers are such a cognitive load... sensory overload, vulnerability, the aftereffects. All awful. But, cleanliness is important. 000
Reposted by Samuel (Stupid Heart)HalfAPharaoh @halfapharaoh.bsky.social · 27/06/2025I never realized how fun level design is. I was always too scared to do it because I have a severe case of "I don't know what the f*ck I'm doing" syndrome. Either way, I added some heavy-duty trucks to challenge the player a bit more. #gamedev #indiedev #Indiegamedev #gamedevelopment 1156
Samuel (Stupid Heart) @samstupidheart.bsky.social · 27/06/2025Classic game style! =) If you extend the roads a little bit off screen the vehicles won't pop in and out so much, and players will be able to see the vehicles coming a bit better. Unless it is intentional, then I will shut up! =) The truck looks huge. XD Nice and intimidating. 110
Samuel (Stupid Heart) @samstupidheart.bsky.social · 26/06/2025In your opinion, what're the most annoying ways indie devs promote their games? =) 000
Reposted by Samuel (Stupid Heart)Hinges @pvthinge.bsky.social · 25/06/2025A lot of systems look flashy but feel hollow. Lately I’ve been chasing something quieter. Overdesign can get in the way of presence. Nuance and silence matter too. Even emptiness can be part of the experience. @sayuriartsy.bsky.social She helped! #UnrealEngine5 #indiedev #gamedevelopment 0204
Reposted by Samuel (Stupid Heart)David makes games - Solo game developer @reiddavi.bsky.social · 25/06/2025#Solodev paradox: You have complete creative freedom but no one to bounce ideas off. You can change anything instantly but second-guess every decision. You're the boss and the employee, the critic and the creator. It's lonely and liberating at the same time. #indiegame #indiedev #gamedev 4578
Samuel (Stupid Heart) @samstupidheart.bsky.social · 24/06/2025To be fair our game is fully a board game (not just digital) but we found a lot of crossover, and people were quite excited about the video game part. I would offer to playtest, but not sure I would have the time to print it all out! Maybe I can convince my wife to... 110
Samuel (Stupid Heart) @samstupidheart.bsky.social · 24/06/2025Very cool to see! We also cannibalized our MtG stuff! It's surprisingly useful. =) The gameplay sounds pretty fun. We took ours to some local boardgame clubs. Like at a local university and just a small club nearby. Testing is super useful. 110
Reposted by Samuel (Stupid Heart)Kylie @kymira.ca · 22/06/2025So last blog post I talked about how we're studying game design, today is the sequel where we execute some of that learning. Paper prototyping our next game! This has been a lot of fun so far, and just instantly clear how helpful paper prototyping is. #gamedev www.kymira.ca/blog/paper-p...kymira.caPaper Prototyping Fateweaver | KymiraOur approach to paper prototyping our next game. 1144
Reposted by Samuel (Stupid Heart)secondlina // Lord of Crows @secondlina.com · 23/06/2025These are my favorite panels~~~♡ 650724
Reposted by Samuel (Stupid Heart)secondlina // Lord of Crows @secondlina.com · 23/06/2025New CROMANCE is up!! Read it here : www.webtoons.com/en/canvas/cr... 7747126
Samuel (Stupid Heart) @samstupidheart.bsky.social · 19/06/2025Do not be afraid of making tools! A quick and dirty script that automates a pain point not only saves the time it takes when doing that task, it also saves brain power! Never underestimatr the value of simplifying things. 010
Reposted by Samuel (Stupid Heart)Godot Engine @godotengine.org · 19/06/2025Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪 As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version. Please report any issue you encounter while testing on GitHub! godotengine.org/article/dev-...godotengine.orgDev snapshot: Godot 4.5 beta 1 – Godot EngineGodot 4.5 has entered beta and is now feature-complete! 13603109
Samuel (Stupid Heart) @samstupidheart.bsky.social · 18/06/2025Breath of Fire III was such a formative part of my love of games, awesome to see something like it! =) 110
Reposted by Samuel (Stupid Heart)Zephyr~ @zephyrsword.bsky.social · 18/06/2025The Avatar is a deadly force that can be steered by the "Command" ability. Once an optional boss npc in Ring Spirits - in Armour of the Abyss it is an unpredictable ally. Meta Revelations - Armour of the Abyss is my Breath of Fire inspired rpg! #gamedev #indiedev #jrpg 43910
Samuel (Stupid Heart) @samstupidheart.bsky.social · 18/06/2025Definitely looks like some sort of collision problem. The third character looks like they are being pushed backwards. Either I'd assume there is a collider on the canoe, the water, or the characters are too close together? 100
Samuel (Stupid Heart) @samstupidheart.bsky.social · 16/06/2025Taking a formal study of game design is a great idea. I will try and follow suit! =) Keen to hear about your physical mock up of your game. We started with the physical version of our game and I cannot recommend the approach enough! 120
Reposted by Samuel (Stupid Heart)Kylie @kymira.ca · 15/06/2025Studio study club blogging. We're going heavy on learning as much about game design as we can. It's been fun to dive into the foundational concepts of something I experience every day. www.kymira.ca/blog/game-de...kymira.caGetting into Game Design | KymiraSome general musing and record keeping of foundational studio steps. 132
Samuel (Stupid Heart) @samstupidheart.bsky.social · 11/06/2025XD Yup! One day I realised that just one 'reason I was tired' that day waa due to a chain of more than 7 things. 'Had to go to the shop, because I forgot milk last time, because I was distracted by a call, because I forgot to send an email, because I was in a hurry to go home..." It never ends! 010
Samuel (Stupid Heart) @samstupidheart.bsky.social · 11/06/2025Motivation is a tricky thing. When your motivation is low, try to understand the reason why. There is often some friction that is restricting you. It can be as simple as you need more sleep, or it could be a complex weave of dependencies, or it might just be really tough. Keep trying. You got this. 110
Reposted by Samuel (Stupid Heart)Sojourn Past | WISHLIST ON STEAM @sojournpast.bsky.social · 11/06/2025We’re not part of #SteamNextFest this time, but our demo is live and ready for you to play 🦋✨ Drop your #indiegame below, let’s support each other! 💙Like 💬Comment 🔄Share to spread the word! #WishlistWednesday #indiedev #gamedevs #pixelart 3103
Reposted by Samuel (Stupid Heart)Past Imperfect Games @pastimperfect.bsky.social · 09/06/2025Want to play a strategy game with the city building and resource management features you love, but set in a unique world filled with Straw People and an intense political backstory? Follow us as we build a new kind of strategy game. #indiegame #conceptart #gaming #strategygame 064
Reposted by Samuel (Stupid Heart)Rami Ismail (رامي) @ramiismail.com · 05/06/2025If you don't know what's up I made isthatarabic.com just so you never have to fuck this one upisthatarabic.comHelp, is this Arabic?For some reason, you're in charge of implementing Arabic into your project, but you don't know Arabic. Now what? 411221
Samuel (Stupid Heart) @samstupidheart.bsky.social · 04/06/2025The madness that 'freelance is not work' is mindblowing to me. It's more work! It is so much more work! XD Forever impressed with the things that you do. 140
Reposted by Samuel (Stupid Heart)secondlina // Lord of Crows @secondlina.com · 03/06/2025Flock Names [Comic Panel Thread - Part 1 of 8] The thread below illustrates varied bird species names and the fun names given to their flock, alongside suggestions on what to call duos of those birds. Read the full version in scroll format here: www.webtoons.com/en/canvas/cr... 161440441
Samuel (Stupid Heart) @samstupidheart.bsky.social · 29/05/2025When developing, we have to separate from our ego. A product is separate from us. What we want might not be what is best for the product. Separating our feelings and approaching it collaboratively and joyfully is always the best way. 000
Reposted by Samuel (Stupid Heart)Stupid Heart Team @stupidheartteam.bsky.social · 28/05/2025Elemarum: The Archmage Trials the board game. Laid out on our table. It's come a long way from concept to the full game. Can't wait to see it in shops. Can't wait to put the digital demo up. So excited! =) #indiedev #indiegame #boardgame #gamedev 0154
Samuel (Stupid Heart) @samstupidheart.bsky.social · 26/05/2025When it comes to accessibility in games, I think it is important to allow varied and complete control schemes. Often a game is 'mouse and keyboard' but the mouse only does one thing, like aiming. In many games, I wish I did not need to touch the mouse at all. What's your take on controls in games? 000
Samuel (Stupid Heart) @samstupidheart.bsky.social · 23/05/2025When coding, I follow a pattern: - Prototype (get it working fast) - Proof (test it as close to the real thing as possible) - Polish (make it nice) - Test (formalize the testing process) - Document (update CHANGELOG, README, or other documentation) I'd love to hear about your approaches! 000
Samuel (Stupid Heart) @samstupidheart.bsky.social · 22/05/2025This looks super fun! I am a fan of pixelart in general, and like the approach you've taken! 140
Reposted by Samuel (Stupid Heart)Sam_makes_games @sam-makes-games.bsky.social · 22/05/2025How does #pixelart come to life in a video game? Here's how! (with code) @turesiht.bsky.social #gamedev #indiedev #indiegamedev 2446
Samuel (Stupid Heart) @samstupidheart.bsky.social · 22/05/2025Oh at a glance it is quite comprehensive! =) Just a lot of information on screen at one time. I love the vibe, feels very low-bit and cozy. 010
Samuel (Stupid Heart) @samstupidheart.bsky.social · 22/05/2025Oh, the teal box at the top feels a little messy too, mosty because the dividing lines take too much attention? It was only there a brief moment so hard to say. 110
Samuel (Stupid Heart) @samstupidheart.bsky.social · 22/05/2025The info panel on the lower right side of the screen looks a bit cramped to me. It is a bit too close to the map. The rest of it seems fine, though I am unfamiliar with the game so not sure what could be improved. The pop in menu is nice, with its little animation. 210
Samuel (Stupid Heart) @samstupidheart.bsky.social · 19/05/2025Yes! Run your game on a potato! Accessibility is the crown! 130
Samuel (Stupid Heart) @samstupidheart.bsky.social · 19/05/2025I am caught between two posts: - I love nostalgia, am a big fan of older games and love when developers invoke those old tones and themes. - I hate the notion that somehow modern developers are lazy and that the old ways were so much better than they are now. 010
Samuel (Stupid Heart) @samstupidheart.bsky.social · 08/05/2025In agile development we have a term "Just Barely Good Enough". The idea that, if you make something perfect quality, the time you spent actually means it is no longer perfect, as it took too long to make it! Perfect is just the right amount of time and quality. Perfect is the enemy of good. 110
Samuel (Stupid Heart) @samstupidheart.bsky.social · 28/04/2025Looks pretty interesting, love the ASCII art look! 130
Reposted by Samuel (Stupid Heart)Jesse Makkonen @jessemakkonen.com · 28/04/2025Three weeks to release! 😱 It's not appearing on "Popular Upcoming" yet, but I'm optimistic and there's still time left: store.steampowered.com/app/3145620/... Without a Dawn is a highly unique and atmospheric game that deserves a fair chance of success! ☺️ #gamedev #visualnovel #indiegame #steam 613023
Samuel (Stupid Heart) @samstupidheart.bsky.social · 26/04/2025Little things like that make a huge difference in the feel of a platformer! Very cool. 000
Samuel (Stupid Heart) @samstupidheart.bsky.social · 23/04/2025Mostly sugar, hopes, dreams, and a whole bunch performance-anxiety induced adrenaline! =) 000
Samuel (Stupid Heart) @samstupidheart.bsky.social · 23/04/2025Absolutely! Wishlisted! =) Good luck with it! 120
Samuel (Stupid Heart) @samstupidheart.bsky.social · 23/04/2025This looks incredible! Always loved swinging mechanics, having that as a versus looks very satisfying. =) 110