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Samuel (Stupid Heart)

@samstupidheart.bsky.social
39 followers 59 following 184 posts

Storyteller. Game creator. Fiction enthusiast.

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Reposted by Samuel (Stupid Heart)
Kylie @kymira.ca · 08/07/2025
The results of my Godot shader tutorial following. Next I think I want to add some particle effects in the same blue 🤔
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itch.io @itch.io · 08/07/2025
Unfortunately we're seeing a *very large* DDOS attack on our web app right now which is likely triggering a block upstream on our host's networking infrastructure, preventing access to the site for many users. We'll keep you updated as we try to resolve the issue.
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Stupid Heart Team @stupidheartteam.bsky.social · 03/07/2025
A very exciting week for us as we gained an artist! Here is a sneak preview of the environment blockout they've done for us in their first couple of days! #indiedev #gamedev #elemarum #choicebasedgames #rpg #indiegame #everveil #stupidheart
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Echoes of the Outworlder 🌍💫 - Wishlist Now! @eoto-game.bsky.social · 29/06/2025
I'm experimenting with giving each tab of the pause menu its own main color #gamedev #indiedev #godot
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LaurenWalshArt @laurenwalshart.bsky.social · 26/06/2025
Does anyone else get neurodivergent burnout from showers? They are just so… monumental.
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HalfAPharaoh @halfapharaoh.bsky.social · 27/06/2025
I never realized how fun level design is. I was always too scared to do it because I have a severe case of "I don't know what the f*ck I'm doing" syndrome. Either way, I added some heavy-duty trucks to challenge the player a bit more. #gamedev #indiedev #Indiegamedev #gamedevelopment
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Hinges @pvthinge.bsky.social · 25/06/2025
A lot of systems look flashy but feel hollow. Lately I’ve been chasing something quieter. Overdesign can get in the way of presence. Nuance and silence matter too. Even emptiness can be part of the experience. @sayuriartsy.bsky.social She helped! #UnrealEngine5 #indiedev #gamedevelopment
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David makes games - Solo game developer @reiddavi.bsky.social · 25/06/2025
#Solodev paradox: You have complete creative freedom but no one to bounce ideas off. You can change anything instantly but second-guess every decision. You're the boss and the employee, the critic and the creator. It's lonely and liberating at the same time. #indiegame #indiedev #gamedev
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Kylie @kymira.ca · 22/06/2025
So last blog post I talked about how we're studying game design, today is the sequel where we execute some of that learning. Paper prototyping our next game! This has been a lot of fun so far, and just instantly clear how helpful paper prototyping is. #gamedev www.kymira.ca/blog/paper-p...
kymira.ca
Paper Prototyping Fateweaver | Kymira
Our approach to paper prototyping our next game.
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secondlina // Lord of Crows @secondlina.com · 23/06/2025
These are my favorite panels~~~♡
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secondlina // Lord of Crows @secondlina.com · 23/06/2025
New CROMANCE is up!! Read it here : www.webtoons.com/en/canvas/cr...
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 19/06/2025
Do not be afraid of making tools! A quick and dirty script that automates a pain point not only saves the time it takes when doing that task, it also saves brain power! Never underestimatr the value of simplifying things.
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Godot Engine @godotengine.org · 19/06/2025
Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪 As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version. Please report any issue you encounter while testing on GitHub! godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.5 beta 1 – Godot Engine
Godot 4.5 has entered beta and is now feature-complete!
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Zephyr~ @zephyrsword.bsky.social · 18/06/2025
The Avatar is a deadly force that can be steered by the "Command" ability. Once an optional boss npc in Ring Spirits - in Armour of the Abyss it is an unpredictable ally. Meta Revelations - Armour of the Abyss is my Breath of Fire inspired rpg! #gamedev #indiedev #jrpg
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Kylie @kymira.ca · 15/06/2025
Studio study club blogging. We're going heavy on learning as much about game design as we can. It's been fun to dive into the foundational concepts of something I experience every day. www.kymira.ca/blog/game-de...
kymira.ca
Getting into Game Design | Kymira
Some general musing and record keeping of foundational studio steps.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 11/06/2025
Motivation is a tricky thing. When your motivation is low, try to understand the reason why. There is often some friction that is restricting you. It can be as simple as you need more sleep, or it could be a complex weave of dependencies, or it might just be really tough. Keep trying. You got this.
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Sojourn Past | WISHLIST ON STEAM @sojournpast.bsky.social · 11/06/2025
We’re not part of #SteamNextFest this time, but our demo is live and ready for you to play 🦋✨ Drop your #indiegame below, let’s support each other! 💙Like 💬Comment 🔄Share to spread the word! #WishlistWednesday #indiedev #gamedevs #pixelart
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Past Imperfect Games @pastimperfect.bsky.social · 09/06/2025
Want to play a strategy game with the city building and resource management features you love, but set in a unique world filled with Straw People and an intense political backstory? Follow us as we build a new kind of strategy game. #indiegame #conceptart #gaming #strategygame
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Rami Ismail (رامي) @ramiismail.com · 05/06/2025
If you don't know what's up I made isthatarabic.com just so you never have to fuck this one up
isthatarabic.com
Help, is this Arabic?
For some reason, you're in charge of implementing Arabic into your project, but you don't know Arabic. Now what?
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secondlina // Lord of Crows @secondlina.com · 03/06/2025
Flock Names [Comic Panel Thread - Part 1 of 8] The thread below illustrates varied bird species names and the fun names given to their flock, alongside suggestions on what to call duos of those birds. Read the full version in scroll format here: www.webtoons.com/en/canvas/cr...
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 29/05/2025
When developing, we have to separate from our ego. A product is separate from us. What we want might not be what is best for the product. Separating our feelings and approaching it collaboratively and joyfully is always the best way.
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Stupid Heart Team @stupidheartteam.bsky.social · 28/05/2025
Elemarum: The Archmage Trials the board game. Laid out on our table. It's come a long way from concept to the full game. Can't wait to see it in shops. Can't wait to put the digital demo up. So excited! =) #indiedev #indiegame #boardgame #gamedev
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 26/05/2025
When it comes to accessibility in games, I think it is important to allow varied and complete control schemes. Often a game is 'mouse and keyboard' but the mouse only does one thing, like aiming. In many games, I wish I did not need to touch the mouse at all. What's your take on controls in games?
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 23/05/2025
When coding, I follow a pattern: - Prototype (get it working fast) - Proof (test it as close to the real thing as possible) - Polish (make it nice) - Test (formalize the testing process) - Document (update CHANGELOG, README, or other documentation) I'd love to hear about your approaches!
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Sam_makes_games @sam-makes-games.bsky.social · 22/05/2025
How does #pixelart come to life in a video game? Here's how! (with code) @turesiht.bsky.social #gamedev #indiedev #indiegamedev
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 19/05/2025
I am caught between two posts: - I love nostalgia, am a big fan of older games and love when developers invoke those old tones and themes. - I hate the notion that somehow modern developers are lazy and that the old ways were so much better than they are now.
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Jesse Makkonen @jessemakkonen.com · 28/04/2025
Three weeks to release! 😱 It's not appearing on "Popular Upcoming" yet, but I'm optimistic and there's still time left: store.steampowered.com/app/3145620/... Without a Dawn is a highly unique and atmospheric game that deserves a fair chance of success! ☺️ #gamedev #visualnovel #indiegame #steam
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Bethany Black @bethanyblack.bsky.social · 18/04/2025
Get it signed
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 10/04/2025
Recently been writing about the fantasy languages in Everveil, and how Norwegian has directly inspired its direction. I love conlangs, so at some point I will do a thread about the languages in Everveil fully. But for now, I want to talk about why I even bother making them?
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 14/03/2025
As I am back in my hometown at the moment, I am thinking about what inspires us. Our environment can inspire us both by what it is, and what it is not. I always thought of what this place was not. I never noticed how much it inspired me. The old architecture, the people, the sleepy port town vibes.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 11/03/2025
Sometimes the best approach is not the most elegant one, it night be a messy one.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 09/03/2025
Been working on our UX system in Elemarum recently, reslly excited with how extensible it is. I will maybe do a dev log on it at some point.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 08/03/2025
Been playing Split Fictoon and it inspired us to write the story of Elemarum as a two-player side-by-side game, as well as a single player mode. The world needs more local multiplayer games, and we intend to contribute! =)
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 06/03/2025
I am forever torn between building things quickly and building them elegantly. I lean more towards over-engineering. Tis my vice. What about you? How do you lean?
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 05/03/2025
The life of a programmer is defined by the constant struggle of explaining something to a machine that inherently cannot understand what you mean. We are distinctly inaccurate and machines lack the ability to listen. Of course, skill and technology helps bridge the gap, but the gap is constant.
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Guard Break | JRPG @guardbreakgame.bsky.social · 17/02/2025
Demo of my Final Fantasy 6/7/8 inspired JRPG coming soon, wishlist or follow to be notified #gamedev #indiegamedev #indiegames #finalfantasy 🔗 store.steampowered.com/app/3324590/...
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openindie - your indie game podcast @openindie.eu · 21/12/2024
What topics would make you want to listen to a #podcast talking about #indiegames? Our´s focuses on #indiegamedev ´s making the games we like, talks about how they got started, what motivates them, tips for fellow devs and funding. Maybe we need to re-think our focus? What do you think?
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Arkhaniir 🔜 Gamescom @arkhaniir.bsky.social · 06/02/2025
Awesome friends at Spoonful Games ✨🥄✨ just released this upbeat, joyful, intensely wiggly gem of a game so go check it out! 🧡 store.steampowered.com/app/2948330/...
store.steampowered.com
Save 25% on Bauhaus Bonk on Steam
In this single-player one-button dexterity game, movement is not straightforward. Alternate between pivots to spin through 54 Bauhaus-inspired arcade levels. Avoid obstacles, clear levels, and beat th...
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 06/02/2025
A recent interaction here got me thinking about alignment in games. In TTRPGs alignments tend to come as part of gameplay: spells, abilities, even character customisation may play off of it. In games, it is more like a reflection of the player's choices.
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Lord Forte @lordfortegames.bsky.social · 03/02/2025
I was on reddit earlier and someone asked how a game like Noblesse Oblige can have +500k words (actually about 750k XD) when the entire LotR trilogy is only 500k words. I thought the answer was interesting and worth sharing. #indiedev, #indiegame, #solodev, #rpg, #turnbased, #gamedev
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Gael 💜 The Dev @gaelthedev.bsky.social · 01/02/2025
If your dream game feels "too big", but it’s what keeps you motivated, work on it. Break it into small, achievable chunks like a smaller project. Creativity has no scale. #indiedev #gamedev
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 31/01/2025
Super excited to see the world theme for Everveil is now available on streaming platforms! Here it is on spotify! open.spotify.com/track/2Bw6Pt... This track was made by the wonderful @arcaneanthems.com who really brought the dream to life.
open.spotify.com
Elemarum: Everveil World Theme (Official Soundtrack)
Stupid Heart, Arcane Anthems · Elemarum: Everveil World Theme (Official Soundtrack) · Song · 2025
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 30/01/2025
When working in teams, two qualities are absolutely vital. Respect and Empathy. They are self-evident, but I like ranting, so why not dive in? When we respect each other, it decreases friction. When we empathise with each other, it increases enthusiasm.
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 28/01/2025
Had a great time playing this at Games Ground last year. =) Really passionate developer with a game style close to my heart!
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Samantha Mackenzie Greer @sammgreer.bsky.social · 28/01/2025
IT EATS PLANETS is now publicly available to read! A queer, sci-fi comic about heists, ancient evil and fighting to survive on a dying planet. New pages every Thursday. Please kindly check it out, give it a read and share it 🔴 iteatsplanets.com 🔴
A three armed woman in a prison jumpsuit with a mullet walks in handcuffs along a metal walkway away from armed guards in futuristic, padded armour and helmets that completely hide their faces. Behind the woman the title "IT EATS PLANETS" is emblazoned in bright red. At the bottom the author's name "Samantha Mackenzie Greer" is written in red too.

In the background is a landing pad with a large, well used helicopter with fumes falling from its exhaust pipe. Above them is a dark sky of green clouds though a parting reveals the void of space where a ringed gas giant is silhouetted against a red sun.A blueish, gloomy derelict factory floor with an avalanche of garbage in the foreground and sides of the frame with a sliver of floor space guiding the eye under a concrete bridge and past heavily graffitied columns, to a large, towering machine and altar at the centre. A person in a poncho sits there, waiting beneath the collapsed ceiling where far above we can see towering pipes of extraction criss crossing to form a dark, steel sky.A comic page. A vertical panel on the left side which depicts a mysterious person in a poncho coming down the steps of a trench and alleyway carved out of rock, covered in graffiti and with pipes criss crossing above.

On the right are a panel of this person rustling under their poncho and a second panel show them looking up some small orange case with a relieved smile, held in the hand of a previously concealed third arm. A third panel shows them concealing this object, their attention drawn to something off panel.
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Reaper's Swing @reapersswing.bsky.social · 28/01/2025
Performing a double parry, reminds me of Agni and Rudra fight in DMC3... #indiedev #indiegame #action #TrailerTuesday #UE5
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Keys - Making Umbra with pico8 @keysthings.bsky.social · 28/01/2025
Testing out a lives system for the boss, though i dont know if it'll stick as its not in the rest of the game. I might just add a retreat option in the settings. I havent decided yet. lmk what you think! #pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame
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Samuel (Stupid Heart) @samstupidheart.bsky.social · 25/01/2025
Getting back into the swing of development after the holiday period and really enjoying it. Sometimes you just need to start fresh and give yourself a bit of space. Right now I am working on the music system for our game, and it's a lot of fun! Maybe I will post how it works later? #indiedev
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Ginny Di @ginnydi.com · 24/01/2025
I spent the last few weeks looking back on my 2024 & compiling my big dreams for 2025! 2024 was a banner year — I actually broke my record for YouTube views 😳 which feels especially huge because I worked SO hard on my video process in 2024! Now I'm all fired up for what this year will hold!
A turquoise-haired woman sitting at her desk, smiling and holding up two peace signs. Behind her, a document visible on her computer screen says "2025 Annual Plan"A turquoise-haired woman sitting at her desk, smiling. Behind her, a document visible on her computer screen says "2025 Annual Plan"A turquoise-haired woman sitting at her desk, facing away from camera and towards her computer screen, which shows a series of bullet lists.
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