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RQ87

@rq87.bsky.social
64 followers 30 following 65 posts

rq87.flyingomelette.com www.youtube.com/@RQ-87 Please don't DM me, I can't view them

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Reposted by RQ87
shmuplations.com @shmuplations.bsky.social · 29/09/2026
This week we have a charming Final Fantasy VI roundtable interview from 1994, conducted one month before release. The team discusses the making of the ominous opening sequence, world design, and their favorite characters! shmuplations.com/ff6rt/
shmuplations.com
Final Fantasy VI – 1994 Developer Roundtable - shmuplations.com
This Final Fantasy VI roundtable interview conducted in March 1994 discusses the making of the opening sequence and the staff's favorite characters.
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shmuplations.com @shmuplations.bsky.social · 23/09/2026
Learn about the making of Samurai Shodown and life at SNK in the "arcade action" era of the late 80s in this massive interview with alumni Yasushi Adachi and Tomoaki Fukui! shmuplations.com/samuraispiri...
shmuplations.com
The Samurai Craftsmen of SNK - shmuplations.com
This massive interview with SNK alumni Yasushi Adachi and Tomoaki Fukui originally appeared in the SNK Anniversary Fan Book.
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VGMuseum (ReyVGM) @vgmuseum.bsky.social · 10/09/2026
My big guide documenting the 351 Game Boy games with link cable support, multiplayer, trading, Super GB features (and more) is now live. Still WIP. I plan to add games with Printer support and other peripherals. gamefaqs.gamespot.com/gameboy/9163...
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SUDDEN・DESU @sudden-desu.net · 09/09/2026
Let's take a deep dive into Rad Mobile, Sega's first 32-bit game and Sonic's first appearance. We got: Weird input codes! Broken gameplay elements! Lots of cut content! And a new rear-view mirror ornament! Check it out! 👇👇👇👇👇 sudden-desu.net/entry/rad-mo...
sudden-desu.net
Rad Mobile - Input Codes, Broken Gameplay Elements, and Cut Content
There's more to Rad Mobile than the Sonic rear-view mirror ornament: Input codes, buggy and half finished functionality, and lots of unused content.
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shmuplations.com @shmuplations.bsky.social · 08/09/2026
Kicking off September with an eye-opening interview between Shigeru Miyamoto and Satoshi Tajiri from 1993! The conversation is mainly focused on the newly released Star Fox and Miyamoto's ideas about polygons, shooting games, and CD-ROM media. shmuplations.com/miyamotoxtaj...
shmuplations.com
Shigeru Miyamoto x Satoshi Tajiri (1993) - shmuplations.com
This delightful interview between Shigeru Miyamoto and Satoshi Tajiri was originally featured in the 4/93 issue of Hippon Super.
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The Cutting Room Floor @tcrf.net · 01/09/2026
It's good to be back :D tcrf.net/The_Cutting_...
The Cutting Room Floor wiki's homepage, featuring the rainbow pride logo
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Gaming Hell @sarahssowertty.bsky.social · 24/08/2026
New on Gaming Hell - Soul Edge (Namco, 1996) www.gaminghell.co.uk/SoulEdge.html A TALE OF SOULS AND SWORDS, ETERNALLY RETOLD
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●Random Hoo Haas● @randomhoohaas.bsky.social · 24/08/2026
randomhoohaas.net No news on what caused the old site to blow up, but I've moved to a new host. The blog's AWOL and there's lots of things to fix, but it's up...! Random Hoo Haas will be 21 years old in October, and that's a wee bit terrifying. Thank you for putting up with my rubbish for this long.
You know what I'm going to dock a point for? His noodly arms. Bowser is hardly known for his killer delts, but it upsets me seeing the rest of him so rightfully massive, and then those bloody things looking so scrawny. I have no proposed solution for this without going into embarrassing detail about what Bowser's arms should look like, because believe it or not, this article has limits. aw dang son not another panic bomba what cna i poisslby say about it mang"Life originated in and emerged from the sea! The spineless sea creatures evolved into vertebrate fish and these in turn evolved into life forms that first crawled out of the waters!"
GET BACK IN THERE
YOU'RE RESPONSIBLE FOR ALL THIS
WE WOULDN'T BE IN THIS MESS
IF YOU LOT STAYED IN YOUR LANE
I DIDN'T ASK FOR LEGSSomebody also said this bubble was unused. If the manual said "COLLECT A BUBBLE TO UNLOCK METAL SLUG ADVANCE: GOOD EDITION" but the bubble was conspicuously missing entirely then this could be astounding news, but it's just a bubble, y'know. And bubbles are trouble.
This is a terrible way to start a new section.
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●Random Hoo Haas● @randomhoohaas.bsky.social · 20/08/2026
The Super #Bomberman Collection updated today with Panic Bomber W, the previously Japan-exclusive Super Famicom puzzler. It's got a lovely translation for the first time ever, capturing the kooky charm of the original dialogue. Hats off to @redartgames.bsky.social for putting in the work!
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RQ87 @rq87.bsky.social · 15/08/2026
1, 2, 3 and you’re meat, pal! A scan of the English Neo Geo version of 3 Count Bout is now available: rq87.flyingomelette.com/RQ/NG/MS/3CB...
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Basement Brothers @basementbrothers.bsky.social · 20/07/2026
The very first Fist of the North Star game was actually a graphic adventure by Enix on the NEC PC-88! It was titled "Violence Gekiga Adventure", so you know it has gore! But is the game itself actually any good? ...or is it 'already dead'? youtu.be/ATqztvwvknc
youtu.be
"Violence Gekiga Adventure!" - Enix's Extra-Bloody Fist of the North Star game! (PC-88 Paradise)
YouTube video by Basement Brothers
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shmuplations.com @shmuplations.bsky.social · 15/07/2026
Today we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design. shmuplations.com/miyamotoxeno/
shmuplations.com
Shigeru Miyamoto x Kenji Eno (1996) - shmuplations.com
In July 1996, Kenji Eno visited Nintendo HQ to speak with Shigeru Miyamoto as the first of his "cross-talk" series.
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shmuplations.com @shmuplations.bsky.social · 08/07/2026
Learn about the making of Taito's 3D fighting game Psychic Force 2012 in this lengthy interview from 1999! The team discusses the origins of the series and their unique approach to character design and lore. shmuplations.com/psychicforce...
shmuplations.com
Psychic Force 2012 – 1999 Developer Interview - shmuplations.com
This Psychic Force 2012 interview originally appeared in the PF2012 Official Art Setting book and looks at the initial planning stages and character design.
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shmuplations.com @shmuplations.bsky.social · 02/07/2026
This Earthbound interview from 1994 with writer-developers Shigesato Itoi and Hajime Kimura (Metal Max) looks at questions of perspective, immersion, and what it means to be a game designer. shmuplations.com/earthbound/
shmuplations.com
Earthbound – 1994 Developer Interview - shmuplations.com
This Earthbound interview between Shigesato Itoi and writer Hajime Kimura originally appeared in the 9/94 edition of Family Computer Magazine.
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VGMuseum (ReyVGM) @vgmuseum.bsky.social · 02/07/2026
New Sega Genesis Endings www.vgmuseum.com/end/genesis Dangerous Seed Fighting Masters Fighting Masters (Japan) Justice League: Task Force Super Street Fighter II Undead Line Thanks to Cavery210
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RQ87 @rq87.bsky.social · 21/06/2026
Something a little different with this Neo Geo scan: SNK’s 1994 CD "soft catalog": rq87.flyingomelette.com/RQ/NG/SC94/1... Wolfgang Krauser has blonde hair on the front cover, but it has more oddities than that! A thread:
Front cover for SNK's Neo Geo CD 1994 software catalogue, featuring Robert Garcia, Captain Kidd, Mai Shiranui, Haohmaru, Wolfgang Krauser, Terry Bogard, Earthquake, Nakoruru, Ryo Sakazaki and Mudman. Krauser has blonde hair for some reason.
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Romhack.ing @romhack.ing · 08/06/2026
Rushing Beat Shura: The Eternal Conf​lict - English Translation (SNES) Added
romhack.ing
Rushing Beat Shura: The Eternal Conflict - English Translation - Content
Rushing Beat Shura (1994, Jaleco) is the third entry in the Rushing Beat beat-’em-up series — known in North America as Rival Turf!, Brawl Brothers, and The Peace Keepers. The third game was released ...
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shmuplations.com @shmuplations.bsky.social · 29/05/2026
Today we have a very special interview with legendary composers Michiru Yamane and Yoko Shimomura exploring, in unprecedented depth, their classical music roots and formative influences. shmuplations.com/yamaneshimom...
shmuplations.com
Yoko Shimomura x Michiru Yamane – Composer Interview - shmuplations.com
This massive interview with Yoko Shimomura and Michiru Yamane originally appeared in the book Game Ongakuka Interview Shuu.
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shmuplations.com @shmuplations.bsky.social · 20/05/2026
Next up we have a neat interview with Takashi Tezuka about the making of Super Mario Bros! This was featured in a newspaper for SMB's 30th Anniversary celebration, so it's mostly softball questions, but Tezuka touches on design aspects of all three Famicom games. shmuplations.com/supermariobr...
shmuplations.com
Super Mario Bros. – 2015 Developer Interview - shmuplations.com
This Super Mario Bros interview with Takashi Tezuka originally appeared in the 11/30/2015 edition of Sankei Shinbun as part of SMB's 30th anniversary.
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shmuplations.com @shmuplations.bsky.social · 20/05/2026
First up, we have a Phantasy Star IV interview from 1993, from the World of Phantasy Star book (which has somehow remained untranslated all these years). There are some interesting comments on how the characters were created, and IV's relationship to II and III.
shmuplations.com
Phantasy Star IV – 1993 Developer Interviews - shmuplations.com
Phantasy Star IV – 1993 Developer Interviews This lengthy Phantasy Star IV interview was compiled from several shorter pre-release magazine interviews conducted in 1993. It covers the usual bases,…
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Gaming Hell @sarahssowertty.bsky.social · 20/05/2026
Gaming Hell is 18 years old today!! So, let's look at a Famicom / NES game I really wanted to like, Magical Doropie / The Krion Conquest (VIC Tokai, 1990) gaminghell.co.uk/MagicalDorop... DOROPIE'S NAME IS MAGIC
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RQ87 @rq87.bsky.social · 09/05/2026
@ohfivepro.bsky.social would you know anything about this? Samurai Shodown IV, sometimes I get credits after I beat the game, sometimes I don't: www.youtube.com/watch?v=dkEG... www.youtube.com/watch?v=V5Nf... Can't find any info mentioning it online. Only had it happen on AES version.
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shmuplations.com @shmuplations.bsky.social · 29/04/2026
For our final translation this month, we have a nostalgic interview with Noriyoshi Ohba and Rieko Kodama from 2001! The pair chat about their history at Sega, looking back at the developments of Altered Beast, Shinobi, Phantasy Star IV, and more. shmuplations.com/ohbakodama/
shmuplations.com
Noriyoshi Ohba x Rieko Kodama (2001) - shmuplations.com
Originally featured in the Sega Consumer History book, this interview with Noriyoshi Ohba and Rieko Kodama is a nostalgic look back at their careers.
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VGMuseum (ReyVGM) @vgmuseum.bsky.social · 27/04/2026
Did you know that when Gouketsuji Ichizoku for the SNES was brought over to the US as Power Instinct, Atlus removed all the story and ending cutscenes? Well, now you can check out the original Japanese endings completely in English. www.vgmuseum.com/end/snes/b/g... Thanks to Cavery210 & Niz.
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PrimeOp (from ScrollBoos) @scrollboss.bsky.social · 24/04/2026
The Newness is On! New sprites of the Combatribes and... if yooou can believe it, it's a Moon Child once again! scrollboss.illmosis.net/blog/?p=3837
pixel art of characters in an arcade filled with beat 'em up arcade games.
text: The Combatribes and... it's Moon Child?
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shmuplations.com @shmuplations.bsky.social · 23/04/2026
Learn about the making of Phantasy Star Online in this lengthy developer interview from 2002! It's a wide-ranging discussion that covers the game design, characters, story, and much more. shmuplations.com/pso/
shmuplations.com
Phantasy Star Online – 2002 Developer Roundtable - shmuplations.com
These two lengthy Phantasy Star Online developer interviews originally appeared in the PSO Episode 1&2 Setting Materials book.
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RQ87 @rq87.bsky.social · 19/04/2026
Blast away and go, go, go with this Metal Slug 1 English Neo Geo manual scan! Just in time for the game’s 30th anniversary… it’s the terrible twosome’s rollicking assault! rq87.flyingomelette.com/RQ/NG/MS/MS1...
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shmuplations.com @shmuplations.bsky.social · 14/04/2026
This week we have an exciting new Paper Mario interview from the 11/00 edition of Famitsu 64! Director Ryota Kawade and Hiroyasu Sasano share their favorite characters and scenes, and reveal cut content and alternate battle systems. shmuplations.com/papermario/
shmuplations.com
Paper Mario – 2000 Developer Interviews - shmuplations.com
In these interviews, developers from Nintendo and Intelligent Systems discuss the making of the original Paper Mario, an RPG with a unique papercraft aesthetic.
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VGMuseum (ReyVGM) @vgmuseum.bsky.social · 26/03/2026
New SNES Endings! Japanese vs butchered endings 3: Shinseiki GPX Cyber Formula vs Cyber Spin. US version removed the entire story mode and cutscenes. Japanese version has multiple endings. US: www.vgmuseum.com/end/snes/b/c... Japan: www.vgmuseum.com/end/snes/b/s...
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shmuplations.com @shmuplations.bsky.social · 21/03/2026
Phantasy Star II celebrates its 37th anniversary today, and we have two great interviews covering its development. This one comes from The World of Phantasy Star; my favorite detail is how the fiendishly complex dungeons were the result of a tryharding new employee. shmuplations.com/phantasystar...
shmuplations.com
Phantasy Star II – 1993 Developer Interview - shmuplations.com
This short interview from 1993 talks about various aspects of the development of Phantasy Star II, including the reason for its terrifically complex dungeons.
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shmuplations.com @shmuplations.bsky.social · 17/03/2026
In this humorous Mega Man Legends interview from 2/98, Keiji Inafune shares the inspiration behind Tron's design, the challenges of finding the right difficulty, and other mecha-centric anecdotes. shmuplations.com/rockmandash/
shmuplations.com
Mega Man Legends – 1998 Developer Interview - shmuplations.com
This humorous Mega Man Legends interview with director Keiji Inafune originally appeared in the 2/98 issue of GameJin magazine.
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shmuplations.com @shmuplations.bsky.social · 17/03/2026
Learn about Cyberbots' character and mecha design in this vintage interview from 1998! This was part of a mecha-themed interview series conducted by Oh My Goddess! manga artist Kosuke Fujishima for GameJin magazine. shmuplations.com/cyberbots/
shmuplations.com
Cyberbots – 1998 Developer Interview - shmuplations.com
This Cyberbots interview with producer Takashi Kyono and designer Katsuhiro Nakano originally appeared in the 10/98 issue of Gamejin magazine.
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Bo @bbayles.bsky.social · 13/03/2026
There's a PlayStation demo CD with a restricted build of *Ridge Racer*. It's from 3 weeks before the final, making it some of the earliest PlayStation software. I patched out the limits to enable full access. There are lots of differences! 32bits.substack.com/p/extending-...
32bits.substack.com
Extending the demo: Ridge Racer (PlayStation)
Reverse engineering an early look at one of the first PlayStation titles
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shmuplations.com @shmuplations.bsky.social · 08/03/2026
Today I'm starting a new weekly tradition called "Saturday Shmuplations" to highlight some of the greatest hits from our archive of over 500 translated interviews. The weekend is the perfect time to relax and revisit these long-form, deep-dive slices of gaming history!
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RQ87 @rq87.bsky.social · 07/03/2026
Attention all Cyberbots: Fullmetal Madness fans! With thanks to @shmuplations.bsky.social you can now enjoy English story mode translations of the console exclusive characters. Have closed captions turned on. First up, Shade: www.youtube.com/watch?v=4Lue...
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RQ87 @rq87.bsky.social · 07/03/2026
Attention all Cyberbots: Fullmetal Madness fans! With thanks to @shmuplations.bsky.social you can now enjoy English story mode translations of the console exclusive characters. Have closed captions turned on. First up, Shade: www.youtube.com/watch?v=4Lue...
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●Random Hoo Haas● @randomhoohaas.bsky.social · 05/03/2026
My Bomberman site updated with some guff after who knows how long. Want to read about the behind-the-scenes on the Bomberman Jetters anime? How about the minute differences between four unique ports of NES Bomberman? If not, that's all I got, sorry. randomhoohaas.flyingomelette.com/bomb/
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星空★lone @hoshizoralone.bsky.social · 05/03/2026
[lifeline] it is complete. the lifeline archive is up and public!! please please please go check it out!! it has a ton of cool stuff about everyone's favorite Voice Action Adventure for PlayStation 2 heyoperator.neocities.org
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shmuplations.com @shmuplations.bsky.social · 02/03/2026
Today we have an amazing interview from 1989 with Shigeru Miyamoto and Shigesato Itoi. Conducted shortly after the release of Mother, it's full of deep musings about realism, creative exhaustion, the moral panic over kids & gaming, and prescient visions of the future. shmuplations.com/itoimiyamoto/
shmuplations.com
Shigeru Miyamoto x Shigesato Itoi – 1989 Interview - shmuplations.com
This lengthy interview captures a high-level meeting of the minds between Shigesato Itoi, Shigeru Miyamoto, and author Seiko Itou.
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VGMuseum (ReyVGM) @vgmuseum.bsky.social · 02/03/2026
Did you know there's a 3rd Fighter's History exclusive to the SNES and only released in Japan? You can now enjoy its multiple endings completely in English thanks to Niz (he transcribes Japanese instruction manuals here setsumei.cloudfree.jp/index.html) www.vgmuseum.com/end/snes/b/f...
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VGDensetsu @vgdensetsu.bsky.social · 28/02/2026
According to Akira Nishitani, Bill Bull from Final Fight was based on former Capcom USA VP of Sales & MarketingBill Craven. xcancel.com/game7650/sta...
Bill Bull spritepicture of Bill Craven
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Gaming Hell @sarahssowertty.bsky.social · 27/02/2026
This week's Arcade Archives release is RAVE RACER. 31 years since its arcade debut, Namco's 3D racing sequel comes with two brand new courses, a slipstream mechanic, smooth drifting and a soundtrack of nothing but hot jams. Dreamwidth post! tepidsnake.dreamwidth.org/38146.html
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Ray Barnholt @rdbaaa.space · 24/02/2026
learning about this new-fangled capcom arcade system from the guy from the street fighter 1 stage www.youtube.com/watch?v=m029...
youtube.com
Capcom CPS Promo from VHS Tape
YouTube video by ottosb
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shmuplations.com @shmuplations.bsky.social · 24/02/2026
For our final translation this month, we have a vintage interview with Masanobu Endo and Shigesato Itoi from 1985, shortly after Endo departed Namco and founded Game Studio. This is a "friendly banter" style interview with lots of witty, provocative assertions from Itoi. shmuplations.com/endoitoi/
shmuplations.com
Masanobu Endo x Shigesato Itoi – 1985 Interview - shmuplations.com
In this vintage interview from the 12/85 issue of LOGiN magazine, Shigesato Itoi and Masanobu Endo discuss the formation of Game Studio.
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RQ87 @rq87.bsky.social · 18/02/2026
For some reason, the price of the Earnest Evans Collection has recently increased on Switch and PS5. The PS4 and Steam versions haven't had their prices changed yet, the Steam version is even currently 20% off.
Earnest Evans Collection is currently £34.99 on Switch and PS5, but only £15.99 on PS4.
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Gaming Hell @sarahssowertty.bsky.social · 11/02/2026
Taito's ultra-violent rail shooter Space Gun has two alternate titles hiding in the game's data- Annihilator and Creatures Shock. tcrf.net/Space_Gun_(A... The tweets linked on TCRF sadly no longer exist, but at least they were paraphrased- Space Gun was only meant as a tentative name, but it stuck!
A screenshot from The Cutting Room Floor's page on Space Gun, taken via Windows' Print Screen function. Shown are two alternate title screens for the game- Annihilator and Creatures Shock- both being displayed over a sinister green alien with giant prple eyes and horrid fangs.

According to Atsuchi Taniguchi, one of the game's producers, "Space Gun" was originally only a tentative title. During the location test phase, two different titles were proposed, only for the game to end up with the provisional title anyway.
[The two sets of bolded text link to tweets made by Atsuchi Taniguchi that are no longer available due to the account being suspended / inactive.]
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shmuplations.com @shmuplations.bsky.social · 10/02/2026
Back to our shmup roots, this week we have a super in-depth Esprade interview with art director Junya Inoue! I've wanted to do this one for a long time and it didn't disappoint: tons of fascinating lore on the characters and world design. Plus concept art! shmuplations.com/esprade/
shmuplations.com
Esprade – 2010 Developer Interview - shmuplations.com
This in-depth Esprade interview with creator Junya Inoue first appeared in the Guwange/Esprade Artworks book published in 2010.
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VGMuseum (ReyVGM) @vgmuseum.bsky.social · 10/02/2026
The few select people who have played the underrated Phantom 2040 (SNES/Genesis) can finally rest because I figured out the game's over 20 ending variations and how to trigger them. I made a FAQ which will hopefully help millions of present and future gamers gamefaqs.gamespot.com/genesis/5863...
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It's Fantastic! - Arcade scans and translations @itsfantasticac.bsky.social · 01/02/2026
Street Fighter Alpha 2 comic by Terazou, from a 1996 Comic Gamest compilation.
Capcom Bishoujo Senshi Comic Anthology Vol. 3 (Dec. 10, '96), pg. 108
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Gaming Hell @sarahssowertty.bsky.social · 29/01/2026
I don't normally post when the YouTube archive of my stream goes up, but I think this one is maybe worth a look! I talk for 5 hours about undumped, non-existent and lost arcade games, and despite some tech glitches I don't think I did a bad job~ Sources, too! www.youtube.com/watch?v=C0aB...
youtube.com
The Gaming Hell Stream #323 ~ Undumped Arcade Games Look-a-Long ~Welcome to the ARCADE OF DESPAIR~
YouTube video by the gaming hell youtube thing
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