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Robert Rose

@robear.bsky.social
821 followers 397 following 1.7K posts

3d artist working in games, and also on paleoart and scifi animation personal project stuff in my free time, he/him www.artstation.com/xiaorobear

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Reposted by Robert Rose
Joe @joegamedev.bsky.social · 29/09/2026
I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood
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Lindsey Wailes (looking for work!) @linwail.bsky.social · 20h
I made a LinkedIn post asking for help today. If anyone knows of ANY full time roles with a livable wage please reach out. I really need the help. Thank you.❤️ 🔗My email: lindseywailes@gmail.com 🎬Demo Reel: vimeo.com/1082323434 🎨Artstation: www.artstation.com/linwail lnkd.in/p/gHmJg4N9
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Makkon @makkon.bsky.social · 19h
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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Marmoset @marmoset3d.bsky.social · 29/09/2026
Make detailed texture trim sheets using only Toolbag’s texturing tools, without touching a high poly. By building everything with vectors, profiles, and brushes in Toolbag, you get clean, editable forms that snap perfectly, flow along curves, and blend without seams.
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Nick Duguid @tumerboy.bsky.social · 29/09/2026
Dude! Check out the Journey skin in Ghosts of Yotei!
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Robert Rose @robear.bsky.social · 29/09/2026
Always love seeing new pics of classic Trek models!
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Robert Rose @robear.bsky.social · 29/09/2026
Ah I forget who it was, but someone on here had a thread a couple years ago of artwork that had a single subject looking back at the camera/viewer like that, always so much fun. :D
A flipped and cropped portion of Tissot's "The Artists' Wives" (1885), a painting depicting an outdoor gathering of well-dressed people seated at tables with white tablecloths somewhere in Paris as waitstaff are about to start serving- and a single woman in the lower left of this edit looks back at the 'camera.'The painted box art for Doom (1993) by Don Ivan Punchatz, depicting space-suited men in a red craggy landscape being assailed by a horde of red, horned demons. And one in the lower left is looking back behind the viewer instead of at the doom guy.
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Xalavier Nelson Jr. @writnelson.bsky.social · 28/09/2026
WE'RE MAKING A SHELVING SIM WHERE YOU USE THE DEWEY DECIMAL SYSTEM IN A LIBRARY THAT'S HAUNTED AS FUCK BECAUSE A BILLIONAIRE WAS STUFFING CORPSES IN THE WALLS TO GENTRIFY HIS CITY WISHLIST "SOMETHING IS WRONG WITH THE LIBRARY" TODAY store.steampowered.com/app/3971340/...
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Elias Daler @eliasdaler.bsky.social · 28/09/2026
Just had a cool idea... Making abstract/painterly art with just vertex color. You don't need a texture for pictures like these, they not use VRAM space and when you move camera closer and closer, it won't become pixelated. 😇 Image
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Robert Rose @robear.bsky.social · 28/09/2026
Almost thought I had the new toe in correctly, but realized I accidentally made it look like a regular vertebrate claw, where the base is sheathed in flesh. But on the StarCraft 1 Zerg, everything is like bony exoskeletal segments, so it should really be like pic 2. Subtle but important difference!
A Blender viewport screenshot looking at the feet and tail of a WIP StarCraft Zergling sculpt. Parts of the sculpt still look smooth and undetailed, but it has a new dewclaw-toe that is pretty refined- but the claw on the is rooted/socketed inside the toe flesh, making it not look insectoid/skeletal like it should.A closeup of a revised version of the rear dewclaw toe where the base of the claw / nail is as wide as the joint behind it, instead of being socketed.
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ShawnTheMiller | PlayTiltshift.com @shawnthemiller.bsky.social · 28/09/2026
I may see myself as a Solo Developer but at some point there’s just simply too much to do! I need some help! #IndieDev #GameDeveloper #UIArt #GameArt Also happy to take expressions of interest for the future, especially from producers, social & production support!
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Robert Rose @robear.bsky.social · 27/09/2026
More progress on the refinement of the old Zergling model. The ankle area will be getting a much bigger change than the rest, because as I had posted before (bsky.app/profile/robe...) at the time of making the original in 2020 I misinterpreted that part of the reference I had available at the time.
a Blender viewport screenshot of part of a slightly blobby, indistinct sculpt of the rear third of a Zergling based on the in-game design from StarCraft 1a Blender viewport screenshot of the same area of the Zergling sculpt, but with half of the parts being much more refined and purposeful.
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𝔻𝕖𝕖𝕡 𝕋𝕙𝕠𝕥 @thatsgoodweb.bsky.social · 27/09/2026
David Schleinkofer, cover art for Sim City 2000, 1993
David Schleinkofer, cover art for Sim City 2000, 1993
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Megan @ziireynak.bsky.social · 11/07/2025
Hello! I'm a 3D generalist who mostly makes stuff in Blender for animation and games, but I also like to fiddle around with other tools and mediums :D I enjoy making art with a cosy aesthetic, highlighting the little creatures and corners of the world we often overlook 🐝🌱 #PortfolioDay #3DArtist
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Mário Santos @mariosantos.bsky.social · 27/09/2026
I tried to approximate Richter's and Dracula's sprites to the artwork by Akihiro Yamada used on Dracula X. #pixelart
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Robert Rose @robear.bsky.social · 27/09/2026
What if tiltjet Y-wing... heheh
A 3D viewport screenshot showing an untextured Y-wing model from Star Wars, but with the engines rotated 90° so that they are facing the ground. As a result of their length, the body of the Y-wing has been raised high in the air, so the forward landing gear has to telescope out to a comical length.
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Robert Rose @robear.bsky.social · 27/09/2026
What if tiltjet Y-wing... heheh
A 3D viewport screenshot showing an untextured Y-wing model from Star Wars, but with the engines rotated 90° so that they are facing the ground. As a result of their length, the body of the Y-wing has been raised high in the air, so the forward landing gear has to telescope out to a comical length.
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Robert Rose @robear.bsky.social · 26/09/2026
Little more ongoing refinement... the external ribs detail was in some of the old concept art and in the SC:Ghost version, so I did add it in there, my 2020 sculpt just didn't have the definition to show it super well. Now it will be clearer! All still WIP.
A viewport screenshot looking at the midsection of a Zergling creature sculpt. It is a bit blobby and indistinct.A viewport screenshot of the same view of an updated version of the same sculpt, with more detail and definition being added around some ribs.
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Jaron @veritonsils.bsky.social · 26/09/2026
Excuse me are these impact frames in CONTROL? That's sick as hell
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Robert Rose @robear.bsky.social · 26/09/2026
Starting to put more random ceiling bullshit in... I don't know if I will be able to get the interior looking as good as the chair, we'll see what I have the willpower for, but here was the chair, too. Somehow it has to look cluttered but intentional.
An untextured viewport screenshot looking in the side window of a Y-wing cockpit to see a bunch of greebles and stuff on the ceiling.A view from inside the cockpit at a bunch of random crap on the ceiling. It doesn't look very good yet.A realistic 3d model of a leather bucket seat on a polyhaven hdri background
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Ville Sinkkonen @villesinkkonen.bsky.social · 25/09/2026
Dinosaurs in watercolor #sciart
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Andy Kelly @ultrabrilliant.xyz · 25/09/2026
Shouts to whichever Silent Hill: Townfall dev used a blue screen of death as an interesting moody light source in this office area.
A corner of an office bathed in blue light.The source of the light: a computer monitor with a blue screen of death.A close-up of said BSOD.
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Robert Rose @robear.bsky.social · 25/09/2026
A bit more Zergling refining, just chip away a little bit at a time and it'll get done. (A lot of this is also trying to balance the kinds of design elements they would have had in mind in the 90s, not doing my own ideal look. Like I don't like the tail-end spike-blade, but I think it was there).
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Andy Kelly @ultrabrilliant.xyz · 22/09/2026
The '90s decor, tech, and home appliances too.
A phone next to an answering machine.A hoover, or vacuum cleaner, depending on where you're from.
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Robert Rose @robear.bsky.social · 24/09/2026
Little test showing the mechanism. The part where the tiny cylinder at the back attaches to the big cylinder is a separate element that slides along the big cylinder, so there is no stretching or cheating. Also the parts that move up internally don't clip into the pilot/cockpit area, it does all fit
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Robert Rose @robear.bsky.social · 24/09/2026
WIP for the front landing gear foot thing for my Y-wing model. Still have to do some of the retracting stuff and model an inside to the bay, but it does all retract and fit. This is eyeballed and not exaaactly 1000% accurate to the ANH one, I will do some revisions, but it's very reasonable.
An angled front view of the front landing gear of a Y-wing from Star Wars, with some areas being detailed.An angled rear view of the front landing gear of a Y-wing from Star Wars, with some areas being detailed.
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Robert Rose @robear.bsky.social · 24/09/2026
In the original Star Wars, I think the Y-wing's rear landing pad/foot is the same foot piece as the one up in the front. In different shots in the movie it appears to be rotated 180°, so I guess if you are doing your own you can just pick your preferred angle. 😅
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Robert Rose @robear.bsky.social · 19/12/2025
Couple renders of my lowpoly Hydralisk model from a few years back. Overall it has the vibe of the classic StarCraft 1 version, but it incorporates various small elements from newer versions like SC2 and SCR to give the design a slight update.
2 Zerg Hydralisks on a black background in slightly different poses. They are orange-brown alien creatures with large arms ending in scythe-shaped claw blades, curving hard carapace frills extending over their necks and backs, a face which is somewhat skull-like, with features that resemble sockets skulls and detached mandibles. Their chest area is covered in slimy exposed muscle, around their 'waist' they have a feature that looks like an external ribcage, and below that, a sluglike tail that is curving up like a cobra to support the larger upright upper body. Also the tail has large, thick, overlapping belly scales on its underside, while the top looks more fleshy and brown.
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Robert Rose @robear.bsky.social · 23/09/2026
Re: Ray Gunn, anything with Skydance Animation is kind of poisoned by it all being headed by John Lasseter. I don't blame animators for needing jobs at all, but the guy was finally forced out after years of being so unable to stop groping women that they would tell women not to attend art reviews
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Ben Miller @extinctmonsters.bsky.social · 23/09/2026
Liaoning diorama made for an AMNH temporary exhibit, now living at COSI in Columbus. Kind of a first day of Fall vibe?
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doc @docseuss.bsky.social · 22/09/2026
if you are a character/creature modeler who's pretty quick and maybe wants to help us get this thing moving a little quicker, our previous person had to bow out over some irl stuff they're dealing with
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anoxicart 🍤 @anoxicart.bsky.social · 22/09/2026
enjoyed making some little thingies with gradient swatches
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Robert Rose @robear.bsky.social · 22/09/2026
Did that my 9 animes thing but my picks are mostly very basic because I am a filthy casual. I'd also like to put like the first half of Frieren on here, it dropped off a bit for me after. And I'm looking forward to S2 of Delicious in Dungeon maybe continuing to elevate itself into this list.
A list of 9 anime from a website trend that's going around. It's supposed to be captioned "9 anime that shaped who I am," but for the most part I wasn't a huge anime-watcher in my early formative years, so I amended it to "9 anime that didn't really shape who I am because I'm a filthy casual, but did stand out to me." The list, in no particular order is, Monthly Girls Nozaki-kun, Princess Mononoke, Death Note, Journal with Witch, Pokémon, Spirited Away, SPY x FAMILY, Neon Genesis Evangelion, and Your Name.
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Diogo Vincenzi @diogovincenzi.bsky.social · 21/09/2026
I've been quiet lately, just been a bit burnt out on CG, but I'm hoping to get back to things soon. In the mean time, with the calendar finally out, I can post the work I did for the 2027 Ships of the Line calendar! www.artstation.com/artwork/xdDgor
artstation.com
Star Trek - Ships of the Line 2027, Diogo Vincenzi
It was an absolute privilege to be invited to do an image for the Ships of the Line Star Trek calendar. I was given the option of rendering the Constitution Refit, which is my absolute favorite design...
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Robert Rose @robear.bsky.social · 19/09/2026
For this guy I polished up the head area portion of it for use as an SC2 portrait for a mod. It's a lot better/more accurate than the head on my older lowpoly full-body version, so I'll have to cut out the better head and paste it on the body at some point. The body is still decent.
A Substance Painter viewport screenshot of the head area of a StarCraft 1-style Zerg Overlord, kind of a mutant lovecraftian elephant kind of thing with 2 large mandibles on either side of the head.A Blender viewport screenshot of the whole Overlord's body, a bit like a jellyfish body plan but with segmented crustacean carapace over everything. A more simplistic rendition of the same head/face is located at the front.
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TekknoNerd - Commissions open @tekknonerd.bsky.social · 19/09/2026
I'm amazed at how this took off...so to speak! Thank you to everyone that's liked, reposted, or commented! A lot of you wanted to see her running....so... (gif link, since BSky hates transparency: i.postimg.cc/YCzpRyWk/run...)
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TekknoNerd - Commissions open @tekknonerd.bsky.social · 18/09/2026
Voyager, walking on those tiny legs.
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Robert Rose @robear.bsky.social · 18/09/2026
ta da, with the old 90s Overlord design! (my model roughly pasted in)
A promo image from the StarCraft 2030 announcement cinematic, featuring a marine's view out of a barracks, looking at a half-dozen massive Zerg Overlords floating ominously as a swarm of Mutalisks and Zerglings advance out of the fog.An edit of the previous image with the center Overlord painted out and a 3D render of my fan made model of the 90s design pasted in.
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Robert Rose @robear.bsky.social · 18/09/2026
I think I will try to recreate about 30 seconds of that new StarCraft trailer but with the 90s-style designs/graphics, since I already have most of them done. Fortunately the release date being 4 years away gives me time to finish all my fan projects, I'll get back to you in like 6 months with this.
A 3D render of a marine based on the design from StarCraft 1, with a similar level of detail to the original 90s models, but more realistic lighting (from a Polyhaven HDRI)A different 3D render of a different marine with different armor textures and a different face, in a red-lit corridor.A render of 2 3D models of different Zergling designs, the left one being the original cinematic look from the original games (which was partially kitbashed from the hydralisk), and the right being the design from the cancelled game StarCraft: GhostA viewport screenshot of a low-poly Zergling model based on the original in-game sprite design, which had a pair of hands on the arms coming out of its back
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Steven 🐑 @bystevenlamb.bsky.social · 17/09/2026
I completed the Hand-painted Weapon course - mentored by the very talented Alexa Zimnukhova & Romans Busels (ZugZug)! I'm heavily inspired by #Warhammer40kㅤ , #WoW, and #Wayfinder, so I wanted to create a sword that's influenced by those styles! #3D #GameArt #StylizedArt
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Robert Rose @robear.bsky.social · 15/09/2026
Thanks for the follow, @cpdinosaurs.bsky.social- when I was looking up Waterhouse Hawkins' American stuff recently, I also saw a nice little 1860s New York writeup of the Crystal Palace dinos that you might like, pages 133-134 of this pdf www.nyc.gov/html/records...
nyc.gov
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Robert Rose @robear.bsky.social · 15/09/2026
With the reveal of that new StarCraft marine design, I'd also like to look back on an overlooked design you might not have seen- the updated easter egg unit made for Warcraft 3 Reforged. The outline of the design is based on the SC remaster, but it has a lot of new detail and character. By Si Seow.
3D renders of the front and back of the WC3 Reforged Marine asset, rendered in nice lighting.  From: https://www.artstation.com/artwork/Zl8xA8Some process images showing the high poly model of the WC3R marine, as they adjusted some of the proportions. The model is extremely detailed, especially for an RTS unit.Images of the WC3 and SC:R marines on the left, and then views of the WC3R marine in a static pose from 4 different angles on the right.
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Dr Matt Dempsey @sketchy-raptor.bsky.social · 14/09/2026
🦴🦴
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Robert Rose @robear.bsky.social · 13/09/2026
And also that drawing with my very old drawings of the SC1 and SC2 hydralisk designs:
3 Hydralisk drawings showing the designs from SC1, SC2, and possibly the new upcoming game, the top 2 being cleaned up and digitally colorized, the bottom just being a rough sketch.
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Robert Rose @robear.bsky.social · 13/09/2026
Nope I was wrong, they showed a 3d print of the new hydralisk and marine design at Blizzcon and it's pretty different, hah. I'll wait til I see it in color to pass judgment, I'm glad they're giving themselves artistic freedom to reinvent things they want to!
A photo of an unpainted 3D print of a Zerg Hydralisk fighting a terran marine in close quarters in a glass display case with a placard saying it's based off the game models for the upcoming game, crediting Kenny Huang, Craig Chun, and Scott Trosclair
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Robert Rose @robear.bsky.social · 13/09/2026
4 generations of StarCraft marine cinematic spacesuit armor spread out across ~30 years
4 screenshots or promo renders of the cinematic marine designs from 4 different StarCraft games- StarCraft 1, StarCraft: Ghost, StarCraft 2, and StarCraft (2030)
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Robert Rose @robear.bsky.social · 11/09/2026
"The lecture was replete with many striking and admirably executed illustrations showing the structure of the dragon." I doubt that the exact art from the lecture survives but around the same time he did this St George vs the Dragon artwork, so this is probably along the lines of what was shown:
An illustration by Benjamin Waterhouse Hawkins of a mace-wielding man on a horse attacking and being attacked by a dragon which looks like an overgrown monstrous pterosaur, in a cave with geometric columnar rock formations. Also at the bottom of the image a big octopus is there too.
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Robert Wilde @misterwilde.bsky.social · 11/09/2026
Every decade or so ILM releases a single random new reference photo of the Spacedock model that I don't already have. I need MORE. I want to make my model as accurate as possible. www.ilm.com/ilm-celebrat...
ilm.com
ILM Celebrates 60 Years of Star Trek – Part 2: From Next Generation to Alternate Realities
In honor of Star Trek’s 60th anniversary, past and present ILMers Ken Ralston, John Knoll, Roger Guyett, and Kim Smith, along with longtime Star Trek visual effects supervisor Dan Curry, discuss ILM’s...
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Robert Rose @robear.bsky.social · 11/09/2026
Whatever the new StarCraft game they announce this weekend will be, I have to assume its designs will be pretty similar to SC2, because they have released or announced a bunch of new stuff this year with SC2-like appearances. The newest being some sweet 1:25th scale figures...
A promo image for a Joytoy x StarCraft brand collab, showing 2 terran Ghost figures, one with a white suit and blue armor, the other with a black suit and metallic armor.A promo image for a Joytoy x StarCraft brand collab, showing 3 blue terran marines with different weaponsA promo image for a Joytoy x StarCraft brand collab, showing a Protoss Zealot A promo image for a Joytoy x StarCraft brand collab, showing a Zerg Hydralisk
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Robert Rose @robear.bsky.social · 11/09/2026
Random historical trivia I found while looking up Benjamin Waterhouse Hawkins stuff, in Jan 1870 he seems to have given some sort of spec evo dragon presentation with illustrations, at a NYC fundraiser event for disabled Civil War veterans (no pics included, just text 🙁) tile.loc.gov/storage-serv...
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