Robert Rose @robear.bsky.social · 1hStarted texturing some final geo on the Y-wing! Still a bunch more work to go with a couple more types of weathering and some little decals, but looking good so far. Textures in Substance Painter, renders in Blender. 0121
Robert Rose @robear.bsky.social · 16hTurns out this was an accidental informal poll and 99% of repliers/reposters would too. 😅 22090
Robert Rose @robear.bsky.social · 16hThey did have that one (TNG S1E26 The Neutral Zone) where some cryogenically frozen folks from the late 20th century who had now-curable diseases are found and thawed, and one of them's like "I want my lawyer, I need to find out how my investments are doing!" memory-alpha.fandom.com/wiki/The_Neu...memory-alpha.fandom.comThe Neutral Zone (episode)After rescuing three ancient Humans from cryogenic stasis, the Enterprise-D is ordered to the Romulan Neutral Zone on an important mission. (Season finale) "First Officer's Log, Stardate 41986.0. We a... 3530
Reposted by Robert Rosepassivestar @passivestar.bsky.social · 18hworking on procedural rock formations 1259561
Robert Rose @robear.bsky.social · 19hA good fresh Star Trek take on those fake isekai title jokes 11699762720
Reposted by Robert RoseRobert Rose @robear.bsky.social · 04/10/2026Leaping Laelaps poses are the Akira slide of dinosaur art 0224
Reposted by Robert RoseProdigle @prodigle.bsky.social · 03/10/2026Rare feeling of working on something that's getting me kind of excited #IndieGame #GameDev #Godot #DarkFantasy #ScreenshotSaturday 441310201
Robert Rose @robear.bsky.social · 04/10/2026Leaping Laelaps poses are the Akira slide of dinosaur art 0224
Reposted by Robert RoseAdam. Pottery Beard. @thatbeardoadam.bsky.social · 03/10/2026Indie games are fucking cool. It's games like this that give me hope. Just a well implemented, unique concept executed flawlessly that allows people to discover and experience new crafts and artistry. 0368
Robert Rose @robear.bsky.social · 03/10/2026Did some interior details for the rear landing gear bay, this is sufficient. I'm in the home stretch on the exterior of the Y-wing. 080
Reposted by Robert RoseDr Matt Dempsey @sketchy-raptor.bsky.social · 03/10/2026A full resolution look at some the texture work I did for my "Crooked Rex" character earlier this year. This was a big personal leap in both overall fidelity and physical material complexity for me. 415824
Reposted by Robert RoseRobert Rose @robear.bsky.social · 02/10/2026Did a little very rough blocking out / kitbashing together a StarCraft 1-style version of this barracks for a future recreation of the shot... 0223
Robert Rose @robear.bsky.social · 02/10/2026Did a little very rough blocking out / kitbashing together a StarCraft 1-style version of this barracks for a future recreation of the shot... 0223
Reposted by Robert RoseKieran 🦘🇨🇦 @hellbendermuseum.bsky.social · 02/10/2026Proud to present my lifesize T. rex head, affectionately named Hannibal. I created this myself from start to finish- digital sculpture, resin 3D printing, painting, etc. Huge thanks to my friend @rj-palmer.com for instrumental crits and redlines during the sculpting process. 13237391015
Reposted by Robert RoseBrandon Sheffield @brandon.insertcredit.com · 01/10/2026Several weeks ago, Phil Tippett's legendary animation studio in Berkeley, CA closed. An anonymous hero noticed a folder of CDs. This turned out to be hundreds of unseen hi-res images and videos from Star Wars, Robocop, Jurassic Park, etc. ~90 isos for you to browse: archive.org/details/tipp... 5052532318
Robert Rose @robear.bsky.social · 01/10/2026I think I had the much lighter version of this on some sort of collectible trading card at some point 050
Robert Rose @robear.bsky.social · 01/10/2026A while back I made this low poly Geonosian Starfighter model from Star Wars Episode II. I didn't really end up using it for anything, but it was fun to make. I like the idea of very different species/cultures having very different shipbuilding aesthetics/approaches in Star Wars. 1377
Reposted by Robert RoseBat-Tali 🦇🎃 (Vancouver era ✨) @talidev3d.bsky.social · 01/10/2026I want to say it cannot be said enough how important it is for other men to say things about this shit. In the moment, or ASAP My first ever game dev event I was sexually harassed (assaulted?) by a Sony exec while all of my coworkers saw and said nothing Please say something, for people that can't 1638495
Reposted by Robert RoseMartin @tuxedopato.bsky.social · 28/09/2026Horse animation set done 🐴 I can finally have quadruped animation for my reel lol Model: 战双帕弥什/1010浣 16497162
Robert Rose @robear.bsky.social · 30/09/2026At some point I made this nearly-exhaustive chart/classification of Zergling designs. I could find a way to format it better, add more concept art, add some of the stuff that's been released since I made it... but also I might be the only person who cares. Still fun to see the different body plans! 081
Robert Rose @robear.bsky.social · 30/09/2026A lot of people who don't look at game manuals didn't notice the hands, a misconception aided by that design not appearing in the game's cinematics, and sequel games putting the blades on the upper set of arms. So a lot of people were surprised when SC Remastered came out and kept them. 160
Robert Rose @robear.bsky.social · 30/09/2026Back in 2000, there was a StarCraft edition of the ttrpg Alternity, which had some illustrations of mixed quality/accuracy. Their version of the zergling was pretty great though- at the time there was no high-detail public art of what this version was supposed to look like, and this is a good take. 1111
Reposted by Robert RoseJoe @joegamedev.bsky.social · 29/09/2026I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood 591885498
Reposted by Robert RoseLindsey Wailes (looking for work!) @linwail.bsky.social · 29/09/2026I made a LinkedIn post asking for help today. If anyone knows of ANY full time roles with a livable wage please reach out. I really need the help. Thank you.❤️ 🔗My email: lindseywailes@gmail.com 🎬Demo Reel: vimeo.com/1082323434 🎨Artstation: www.artstation.com/linwail lnkd.in/p/gHmJg4N9 39972
Reposted by Robert RoseMakkon @makkon.bsky.social · 29/09/2026I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io 532641993
Reposted by Robert RoseMarmoset @marmoset3d.bsky.social · 29/09/2026Make detailed texture trim sheets using only Toolbag’s texturing tools, without touching a high poly. By building everything with vectors, profiles, and brushes in Toolbag, you get clean, editable forms that snap perfectly, flow along curves, and blend without seams. 2339
Reposted by Robert RoseNick Duguid @tumerboy.bsky.social · 29/09/2026Dude! Check out the Journey skin in Ghosts of Yotei! 0113
Robert Rose @robear.bsky.social · 29/09/2026Ah I forget who it was, but someone on here had a thread a couple years ago of artwork that had a single subject looking back at the camera/viewer like that, always so much fun. :D 090
Reposted by Robert RoseXalavier Nelson Jr. @writnelson.bsky.social · 28/09/2026WE'RE MAKING A SHELVING SIM WHERE YOU USE THE DEWEY DECIMAL SYSTEM IN A LIBRARY THAT'S HAUNTED AS FUCK BECAUSE A BILLIONAIRE WAS STUFFING CORPSES IN THE WALLS TO GENTRIFY HIS CITY WISHLIST "SOMETHING IS WRONG WITH THE LIBRARY" TODAY store.steampowered.com/app/3971340/... 881533543
Reposted by Robert RoseElias Daler @eliasdaler.bsky.social · 28/09/2026Just had a cool idea... Making abstract/painterly art with just vertex color. You don't need a texture for pictures like these, they not use VRAM space and when you move camera closer and closer, it won't become pixelated. 😇 Image 617619
Reposted by Robert RoseRobert Rose @robear.bsky.social · 28/09/2026Almost thought I had the new toe in correctly, but realized I accidentally made it look like a regular vertebrate claw, where the base is sheathed in flesh. But on the StarCraft 1 Zerg, everything is like bony exoskeletal segments, so it should really be like pic 2. Subtle but important difference! 142
Robert Rose @robear.bsky.social · 28/09/2026You can see a similar kind of relation between the toe claws and toe bones on the feet of the actual original cinematic model, where they're like a cross between bones and insect limb segments, rather than being like dinosaur talons. 010
Robert Rose @robear.bsky.social · 28/09/2026Almost thought I had the new toe in correctly, but realized I accidentally made it look like a regular vertebrate claw, where the base is sheathed in flesh. But on the StarCraft 1 Zerg, everything is like bony exoskeletal segments, so it should really be like pic 2. Subtle but important difference! 142
Reposted by Robert RoseShawnTheMiller | PlayTiltshift.com @shawnthemiller.bsky.social · 28/09/2026I may see myself as a Solo Developer but at some point there’s just simply too much to do! I need some help! #IndieDev #GameDeveloper #UIArt #GameArt Also happy to take expressions of interest for the future, especially from producers, social & production support! 24224
Robert Rose @robear.bsky.social · 27/09/2026Also someone remind me when I am ready to start texturing this to record a time lapse of it, I often mean to and then forget. 130
Robert Rose @robear.bsky.social · 27/09/2026More progress on the refinement of the old Zergling model. The ankle area will be getting a much bigger change than the rest, because as I had posted before (bsky.app/profile/robe...) at the time of making the original in 2020 I misinterpreted that part of the reference I had available at the time. 181
Reposted by Robert Rose𝔻𝕖𝕖𝕡 𝕋𝕙𝕠𝕥 @thatsgoodweb.bsky.social · 27/09/2026David Schleinkofer, cover art for Sim City 2000, 1993 425164
Reposted by Robert RoseMegan @ziireynak.bsky.social · 11/07/2025Hello! I'm a 3D generalist who mostly makes stuff in Blender for animation and games, but I also like to fiddle around with other tools and mediums :D I enjoy making art with a cosy aesthetic, highlighting the little creatures and corners of the world we often overlook 🐝🌱 #PortfolioDay #3DArtist 26114
Robert Rose @robear.bsky.social · 27/09/2026Whatever the least practical outcome is has to be the answer! :D 010
Robert Rose @robear.bsky.social · 27/09/2026Congrats and enjoy! Be ready for the altitude, default is super dry air, high UV index, and people get short of breath more quickly when hiking, I needed more water than I expected. I also enjoyed the Denver Art Museum a lot, a great one if you have the time. 130
Reposted by Robert RoseMário Santos @mariosantos.bsky.social · 27/09/2026I tried to approximate Richter's and Dracula's sprites to the artwork by Akihiro Yamada used on Dracula X. #pixelart 9581157
Reposted by Robert RoseRobert Rose @robear.bsky.social · 27/09/2026What if tiltjet Y-wing... heheh 914227
Robert Rose @robear.bsky.social · 27/09/2026Be careful what you ask for... I have a lot like this 1407