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Robert Rose

@robear.bsky.social
845 followers 398 following 1.8K posts

3d artist working in games, and also on paleoart and scifi animation personal project stuff in my free time, he/him www.artstation.com/xiaorobear

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Robert Rose @robear.bsky.social · 1h
Started texturing some final geo on the Y-wing! Still a bunch more work to go with a couple more types of weathering and some little decals, but looking good so far. Textures in Substance Painter, renders in Blender.
A 3D render of a decently realistic Y-wing's engine model seen from below, with landing gear bay doors open, on a black background.A 3D render of a decently realistic Y-wing's engine model seen from above on a black background.
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Robert Rose @robear.bsky.social · 13h
Now we’re talking!
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Robert Rose @robear.bsky.social · 16h
Turns out this was an accidental informal poll and 99% of repliers/reposters would too. 😅
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Robert Rose @robear.bsky.social · 16h
They did have that one (TNG S1E26 The Neutral Zone) where some cryogenically frozen folks from the late 20th century who had now-curable diseases are found and thawed, and one of them's like "I want my lawyer, I need to find out how my investments are doing!" memory-alpha.fandom.com/wiki/The_Neu...
memory-alpha.fandom.com
The Neutral Zone (episode)
After rescuing three ancient Humans from cryogenic stasis, the Enterprise-D is ordered to the Romulan Neutral Zone on an important mission. (Season finale) "First Officer's Log, Stardate 41986.0. We a...
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passivestar @passivestar.bsky.social · 18h
working on procedural rock formations
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Robert Rose @robear.bsky.social · 19h
A good fresh Star Trek take on those fake isekai title jokes
A tumblr screenshot showing a post and two reblog responses, reading:
1. "star trek would be the ideal fictional universe to get trapped in because you'd explain your situation and they'd be like yeah makes sense. no further questions. fortunately we can use the mysterious warp signature emitting from this system's icy moon to counterface with the solar radiation and slingshot you back home"
2. "I'm from a universe where your world is all a work of fiction." Benjamin Sisko, nodding. "That happened to me once."
3. "I Got Isekaid Into The Star Trek Universe And They Quickly Understood What Was Happening"
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Robert Rose @robear.bsky.social · 04/10/2026
Leaping Laelaps poses are the Akira slide of dinosaur art
A screenshot of a frame from The Land Before Time (1988), in which the Sharptooth does a massive 2-footed leap through the air, in a pose similar to Charles Knight's Leaping Laelaps painting.A screenshot of a frame from The Land Before Time (1988), in which the Sharptooth lies on its back on the ground, in a pose similar to Charles Knight's Leaping Laelaps painting.Charles R Knight's 'Leaping Laelaps' painting from 1897, depicting two Laelaps (now known as Dryptosaurus) in a fight, with one on its back with its talons raised, the other leaping through the air in a manner that suggests an active lifestyle. From its discovery Laelaps was hypothesized to possess great kangaroo-like jumping abilities, its skeleton helping with the shift away from earlier 19th century perceptions of dinosaurs as only slow and lumbering.
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Prodigle @prodigle.bsky.social · 03/10/2026
Rare feeling of working on something that's getting me kind of excited #IndieGame #GameDev #Godot #DarkFantasy #ScreenshotSaturday
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Robert Rose @robear.bsky.social · 04/10/2026
Leaping Laelaps poses are the Akira slide of dinosaur art
A screenshot of a frame from The Land Before Time (1988), in which the Sharptooth does a massive 2-footed leap through the air, in a pose similar to Charles Knight's Leaping Laelaps painting.A screenshot of a frame from The Land Before Time (1988), in which the Sharptooth lies on its back on the ground, in a pose similar to Charles Knight's Leaping Laelaps painting.Charles R Knight's 'Leaping Laelaps' painting from 1897, depicting two Laelaps (now known as Dryptosaurus) in a fight, with one on its back with its talons raised, the other leaping through the air in a manner that suggests an active lifestyle. From its discovery Laelaps was hypothesized to possess great kangaroo-like jumping abilities, its skeleton helping with the shift away from earlier 19th century perceptions of dinosaurs as only slow and lumbering.
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Adam. Pottery Beard. @thatbeardoadam.bsky.social · 03/10/2026
Indie games are fucking cool. It's games like this that give me hope. Just a well implemented, unique concept executed flawlessly that allows people to discover and experience new crafts and artistry.
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Robert Rose @robear.bsky.social · 03/10/2026
Did some interior details for the rear landing gear bay, this is sufficient. I'm in the home stretch on the exterior of the Y-wing.
A blender viewport screenshot looking at the open rear landing gear bay doors at the retracted foot pad, showing some pipes and piston details on the inside.A more zoomed out screenshot showing the location of that lower bay in context with the rest of the engine.
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Dr Matt Dempsey @sketchy-raptor.bsky.social · 03/10/2026
A full resolution look at some the texture work I did for my "Crooked Rex" character earlier this year. This was a big personal leap in both overall fidelity and physical material complexity for me.
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Robert Rose @robear.bsky.social · 02/10/2026
Did a little very rough blocking out / kitbashing together a StarCraft 1-style version of this barracks for a future recreation of the shot...
A shot from the cinematic announce trailer for the upcoming StarCraft shooter game (2030), featuring terran barracks landing on an alien planet.A rough blockout mockup of a similar shot but with a different barracks design, more reminiscent of the building designs from the original game. No textures or anything, just solid grays.
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Robert Rose @robear.bsky.social · 02/10/2026
Did a little very rough blocking out / kitbashing together a StarCraft 1-style version of this barracks for a future recreation of the shot...
A shot from the cinematic announce trailer for the upcoming StarCraft shooter game (2030), featuring terran barracks landing on an alien planet.A rough blockout mockup of a similar shot but with a different barracks design, more reminiscent of the building designs from the original game. No textures or anything, just solid grays.
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Kieran 🦘🇨🇦 @hellbendermuseum.bsky.social · 02/10/2026
Proud to present my lifesize T. rex head, affectionately named Hannibal. I created this myself from start to finish- digital sculpture, resin 3D printing, painting, etc. Huge thanks to my friend @rj-palmer.com for instrumental crits and redlines during the sculpting process.
Life-size t rex head model from front 3/4 view. I am also in frameLife size t rex head model, from frontLife size t-rex model, from front and staring directly down the barrel of the camera
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Brandon Sheffield @brandon.insertcredit.com · 01/10/2026
Several weeks ago, Phil Tippett's legendary animation studio in Berkeley, CA closed. An anonymous hero noticed a folder of CDs. This turned out to be hundreds of unseen hi-res images and videos from Star Wars, Robocop, Jurassic Park, etc. ~90 isos for you to browse: archive.org/details/tipp...
A casual Star Wars alien fella at the cantina, in a sun faded, reddish photo. Someone will be mad at me for not knowing who this is. Phil, a balding Caucasian man, poses a model of the garthok, an antagonist from the Coneheads movie.Phil, a balding caucasian man, points at some CG on a CRT computer monitor, as a younger man looks on. The screen shows a model of a dinosaur attacking a jeep, while there's an actual physical model of that event in the foreground for reference.an isolated shot of a star wars vehicle. Sorry, I don't know star wars lol
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Robert Rose @robear.bsky.social · 01/10/2026
I think I had the much lighter version of this on some sort of collectible trading card at some point
A screenshot of some sort of menu from a special featurette on concept art with a lighter version of the same concept artwork of an Imperial Shuttle flying over the Imperial City
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Robert Rose @robear.bsky.social · 01/10/2026
Man bluesky compressed the hell out of these images
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Robert Rose @robear.bsky.social · 01/10/2026
A while back I made this low poly Geonosian Starfighter model from Star Wars Episode II. I didn't really end up using it for anything, but it was fun to make. I like the idea of very different species/cultures having very different shipbuilding aesthetics/approaches in Star Wars.
A rear/side angled view of a Geonosian Starfighter in space. It is a small ship with 2 smooth brown catamaran-like hulls, but stacked on top of each other vertically instead of being side by side. In between the two hulls are an engine in a ball mount at the rear, and a laser gun in a ball mount in the middle. At the top is a cockpit bubble with a Geonosian pilot inside.A side/front angled view of a Geonosian Starfighter in space. It is a small ship with 2 smooth brown catamaran-like hulls, but stacked on top of each other vertically instead of being side by side. In between the two hulls are an engine in a ball mount at the rear, and a laser gun in a ball mount in the middle. At the top is a cockpit bubble with a Geonosian pilot inside.
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Bat-Tali 🦇🎃 (Vancouver era ✨) @talidev3d.bsky.social · 01/10/2026
I want to say it cannot be said enough how important it is for other men to say things about this shit. In the moment, or ASAP My first ever game dev event I was sexually harassed (assaulted?) by a Sony exec while all of my coworkers saw and said nothing Please say something, for people that can't
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Martin @tuxedopato.bsky.social · 28/09/2026
Horse animation set done 🐴 I can finally have quadruped animation for my reel lol Model: 战双帕弥什/1010浣
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Robert Rose @robear.bsky.social · 30/09/2026
At some point I made this nearly-exhaustive chart/classification of Zergling designs. I could find a way to format it better, add more concept art, add some of the stuff that's been released since I made it... but also I might be the only person who cares. Still fun to see the different body plans!
A chart comparing 23 different official pieces of Zergling artwork, including concept art and 3D models, spanning about 20 years. I have loosely grouped them into 5 different categories based on body type, which also generally but not entirely correspond to chronology, as during the first game's development there were several different competing designs from different artists. There are some designs that straddle the categories a bit but I don't indicate that here.
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Robert Rose @robear.bsky.social · 30/09/2026
A lot of people who don't look at game manuals didn't notice the hands, a misconception aided by that design not appearing in the game's cinematics, and sequel games putting the blades on the upper set of arms. So a lot of people were surprised when SC Remastered came out and kept them.
A screenshot of the zergling model used in the SC1 and Brood War cinematics, which reuses a lot of hydralisk parts and only has 4 limbs, with no upper set of hands.
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Robert Rose @robear.bsky.social · 30/09/2026
Back in 2000, there was a StarCraft edition of the ttrpg Alternity, which had some illustrations of mixed quality/accuracy. Their version of the zergling was pretty great though- at the time there was no high-detail public art of what this version was supposed to look like, and this is a good take.
The Zergling illustration from Alternity: StarCraft Edition (2000). It faithfully/correctly has a bunch of the key features from the in-game sprite version, such as a tail with sideways-facing spikes, big webbed hind feet, forelimbs with scythelike claw blades, some sort of hydralisk-like carapace over its back, an extra pair of upper arms with clawed hands, and a slightly dinosaurlike head with two extra mandibles with curved bladed claws on them. There are some new artistic liberties like giving it a small spiky tongue and baraka-like teeth, but nothing that goes against the ethos of StarCraft 1 Zerg. It looks a little more like a vertebrate and not very insectoid, but still has some segmented-looking exoskeletal armor. Pretty good!A screenshot of the low res sprite zergling design for the gameA render of the 3D model used to create the sprites, as printed in black and white in the game's manual. A lot of the body plan is visible but details are indistinct or stretched, like there isn't really much of a recognizable face or neck, because this model was not meant to be seen up close.
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Joe @joegamedev.bsky.social · 29/09/2026
I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood
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Lindsey Wailes (looking for work!) @linwail.bsky.social · 29/09/2026
I made a LinkedIn post asking for help today. If anyone knows of ANY full time roles with a livable wage please reach out. I really need the help. Thank you.❤️ 🔗My email: lindseywailes@gmail.com 🎬Demo Reel: vimeo.com/1082323434 🎨Artstation: www.artstation.com/linwail lnkd.in/p/gHmJg4N9
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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Marmoset @marmoset3d.bsky.social · 29/09/2026
Make detailed texture trim sheets using only Toolbag’s texturing tools, without touching a high poly. By building everything with vectors, profiles, and brushes in Toolbag, you get clean, editable forms that snap perfectly, flow along curves, and blend without seams.
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Nick Duguid @tumerboy.bsky.social · 29/09/2026
Dude! Check out the Journey skin in Ghosts of Yotei!
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Robert Rose @robear.bsky.social · 29/09/2026
Always love seeing new pics of classic Trek models!
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Robert Rose @robear.bsky.social · 29/09/2026
Ah I forget who it was, but someone on here had a thread a couple years ago of artwork that had a single subject looking back at the camera/viewer like that, always so much fun. :D
A flipped and cropped portion of Tissot's "The Artists' Wives" (1885), a painting depicting an outdoor gathering of well-dressed people seated at tables with white tablecloths somewhere in Paris as waitstaff are about to start serving- and a single woman in the lower left of this edit looks back at the 'camera.'The painted box art for Doom (1993) by Don Ivan Punchatz, depicting space-suited men in a red craggy landscape being assailed by a horde of red, horned demons. And one in the lower left is looking back behind the viewer instead of at the doom guy.
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Xalavier Nelson Jr. @writnelson.bsky.social · 28/09/2026
WE'RE MAKING A SHELVING SIM WHERE YOU USE THE DEWEY DECIMAL SYSTEM IN A LIBRARY THAT'S HAUNTED AS FUCK BECAUSE A BILLIONAIRE WAS STUFFING CORPSES IN THE WALLS TO GENTRIFY HIS CITY WISHLIST "SOMETHING IS WRONG WITH THE LIBRARY" TODAY store.steampowered.com/app/3971340/...
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Elias Daler @eliasdaler.bsky.social · 28/09/2026
Just had a cool idea... Making abstract/painterly art with just vertex color. You don't need a texture for pictures like these, they not use VRAM space and when you move camera closer and closer, it won't become pixelated. 😇 Image
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Robert Rose @robear.bsky.social · 28/09/2026
Almost thought I had the new toe in correctly, but realized I accidentally made it look like a regular vertebrate claw, where the base is sheathed in flesh. But on the StarCraft 1 Zerg, everything is like bony exoskeletal segments, so it should really be like pic 2. Subtle but important difference!
A Blender viewport screenshot looking at the feet and tail of a WIP StarCraft Zergling sculpt. Parts of the sculpt still look smooth and undetailed, but it has a new dewclaw-toe that is pretty refined- but the claw on the is rooted/socketed inside the toe flesh, making it not look insectoid/skeletal like it should.A closeup of a revised version of the rear dewclaw toe where the base of the claw / nail is as wide as the joint behind it, instead of being socketed.
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Robert Rose @robear.bsky.social · 28/09/2026
Very cool stuff!
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Robert Rose @robear.bsky.social · 28/09/2026
You can see a similar kind of relation between the toe claws and toe bones on the feet of the actual original cinematic model, where they're like a cross between bones and insect limb segments, rather than being like dinosaur talons.
A screenshot showing a closeup portion of a dead Zergling from a StarCraft 1 cinematic, tangled limbs and a bit of the body. It is mostly shiny brown and exoskeletal/arthropodal looking, rather than fleshy or dinosaurian.A closeup crop of just the segmented toes and claws from the previous picture.
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Robert Rose @robear.bsky.social · 28/09/2026
Almost thought I had the new toe in correctly, but realized I accidentally made it look like a regular vertebrate claw, where the base is sheathed in flesh. But on the StarCraft 1 Zerg, everything is like bony exoskeletal segments, so it should really be like pic 2. Subtle but important difference!
A Blender viewport screenshot looking at the feet and tail of a WIP StarCraft Zergling sculpt. Parts of the sculpt still look smooth and undetailed, but it has a new dewclaw-toe that is pretty refined- but the claw on the is rooted/socketed inside the toe flesh, making it not look insectoid/skeletal like it should.A closeup of a revised version of the rear dewclaw toe where the base of the claw / nail is as wide as the joint behind it, instead of being socketed.
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ShawnTheMiller | PlayTiltshift.com @shawnthemiller.bsky.social · 28/09/2026
I may see myself as a Solo Developer but at some point there’s just simply too much to do! I need some help! #IndieDev #GameDeveloper #UIArt #GameArt Also happy to take expressions of interest for the future, especially from producers, social & production support!
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Robert Rose @robear.bsky.social · 27/09/2026
Also someone remind me when I am ready to start texturing this to record a time lapse of it, I often mean to and then forget.
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Robert Rose @robear.bsky.social · 27/09/2026
More progress on the refinement of the old Zergling model. The ankle area will be getting a much bigger change than the rest, because as I had posted before (bsky.app/profile/robe...) at the time of making the original in 2020 I misinterpreted that part of the reference I had available at the time.
a Blender viewport screenshot of part of a slightly blobby, indistinct sculpt of the rear third of a Zergling based on the in-game design from StarCraft 1a Blender viewport screenshot of the same area of the Zergling sculpt, but with half of the parts being much more refined and purposeful.
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𝔻𝕖𝕖𝕡 𝕋𝕙𝕠𝕥 @thatsgoodweb.bsky.social · 27/09/2026
David Schleinkofer, cover art for Sim City 2000, 1993
David Schleinkofer, cover art for Sim City 2000, 1993
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Megan @ziireynak.bsky.social · 11/07/2025
Hello! I'm a 3D generalist who mostly makes stuff in Blender for animation and games, but I also like to fiddle around with other tools and mediums :D I enjoy making art with a cosy aesthetic, highlighting the little creatures and corners of the world we often overlook 🐝🌱 #PortfolioDay #3DArtist
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Robert Rose @robear.bsky.social · 27/09/2026
Whatever the least practical outcome is has to be the answer! :D
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Robert Rose @robear.bsky.social · 27/09/2026
Congrats and enjoy! Be ready for the altitude, default is super dry air, high UV index, and people get short of breath more quickly when hiking, I needed more water than I expected. I also enjoyed the Denver Art Museum a lot, a great one if you have the time.
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Mário Santos @mariosantos.bsky.social · 27/09/2026
I tried to approximate Richter's and Dracula's sprites to the artwork by Akihiro Yamada used on Dracula X. #pixelart
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Robert Rose @robear.bsky.social · 27/09/2026
What if tiltjet Y-wing... heheh
A 3D viewport screenshot showing an untextured Y-wing model from Star Wars, but with the engines rotated 90° so that they are facing the ground. As a result of their length, the body of the Y-wing has been raised high in the air, so the forward landing gear has to telescope out to a comical length.
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Robert Rose @robear.bsky.social · 27/09/2026
Be careful what you ask for... I have a lot like this
An AT-ST cockpit painted with the Jazz solo cup design from the '90sA 3D render of a long-legged AT-ST but with the head replaced by a TIE cockpit ball
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Robert Rose @robear.bsky.social · 27/09/2026
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Robert Rose @robear.bsky.social · 27/09/2026
Sweet foreshortened angle on that hand!
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Robert Rose @robear.bsky.social · 27/09/2026
What if tiltjet Y-wing... heheh
A 3D viewport screenshot showing an untextured Y-wing model from Star Wars, but with the engines rotated 90° so that they are facing the ground. As a result of their length, the body of the Y-wing has been raised high in the air, so the forward landing gear has to telescope out to a comical length.
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