Regner @regner.blok-andersen.com · 30/09/2026@godotengine.org @akien.bsky.social @coppolaemilio.com is there a reason the 4.8-dev7 release doesn't include a Linux x86-64 release? Download 404s, and I don't see it in the GitHub release. It has a fix I would love to test. downloads.godotengine.org?version=4.8&... github.com/godotengine/...downloads.godotengine.org 101
Regner @regner.blok-andersen.com · 21/09/2026It’s only in alpha right now, and the self-hosted binary is coming soon apparently, but I have been really enjoying Thymer. I think they have a lot of the same philosophy as you, backend Is apparently a single binary, end-to-end encrypted, fast, and desktop client has local markdown sync. 100
Regner @regner.blok-andersen.com · 12/09/2026 well that’s awesome! Might have to buy it a second time. 020
Regner @regner.blok-andersen.com · 12/09/2026will the steam one come with the assets? Would be great to just get updates automatically without having to go check for them. 120
Regner @regner.blok-andersen.com · 12/07/2026Why is this a surprise? It was trained on the internet. 000
Regner @regner.blok-andersen.com · 26/06/2026You may want to consider back porting: Horde now has a UE_HORDE_PREFLIGHT_CL envvar. Using UAT CLI args you can pull -set:PreflightChange= but that is likely to go away or at least be deprecated in UE6 as we move towards C# BuildGraph. github.com/EpicGames/Un... #UnrealEngine 110
Regner @regner.blok-andersen.com · 17/06/2026I guess fund.godotengine.org is a different repo than the godot-website repo? github.com/godotengine/...fund.godotengine.orgGodot Development FundJoin the Development Fund and support the Godot Foundation to work on Godot Engine. 100
Regner @regner.blok-andersen.com · 17/06/2026@coppolaemilio.com @godotengine.org @godot.foundation just a heads up: There is a discrepancy between godotengine.org and fund.godotengine.org with regards to the platinum sponsors. Battlefield is listed on one but not the other. 110
Regner @regner.blok-andersen.com · 30/04/2026I did not see this coming from @sentry.io, but am very excited it's happening! blog.sentry.io/perforce-int...blog.sentry.ioPerforce Integration is Now Generally AvailableSentry's Perforce P4 integration is now GA, bringing stack trace linking, suspect commits, and on-demand source context to game dev and VFX teams. 021
Regner @regner.blok-andersen.com · 11/04/2026Take a look at what these folks are building: x.com/wcools I haven’t been able to get an invite, but it does look very promising.x.com 100
Regner @regner.blok-andersen.com · 09/04/2026What kinds of things are in these other repos? What they contain could change how you pull them into the other repos. 000
Regner @regner.blok-andersen.com · 31/03/2026If you work with #BuildGraph for #UnrealEngine then do check this out. You can now define OptionalRequires on nodes. If those dependencies fail the node will still run. If they pass then the output artifacts will be downloaded as expected. Super excited to see this land in ue5-main. 120
Regner @regner.blok-andersen.com · 23/03/2026I don't know anyone who has a landline other than businesses. 100
Regner @regner.blok-andersen.com · 20/03/2026I think I just realized your use case. A certain cloud offering? 100
Regner @regner.blok-andersen.com · 20/03/2026I deploy Authelia and really lIke it. Any specific things you’re missing or looking for? 100
Regner @regner.blok-andersen.com · 08/03/2026Curious if you use worktrees at all and if you have any thoughts about beans supporting an easier workflow for interacting with worktrees. 100
Regner @regner.blok-andersen.com · 08/03/2026I currently split my terminal into 4, one of those quads is beans, at least 2 are agents, and the fourth is either agent or mucking around. I am still trying to figure out the remote thing. trying remote has made me consider something other than beans, but I dont kbow how a local web yo foxes that 100
Regner @regner.blok-andersen.com · 05/03/2026If you manage a #UnrealEngine Horde server deployment then I have wonderful news for you: Work is going into improving storage garbage collection. That includes improving the systems as well as surfacing information for admins better. github.com/EpicGames/Un... 000
Regner @regner.blok-andersen.com · 03/03/2026Any chance you’re willing to share the skill or markdown file? 000
Regner @regner.blok-andersen.com · 03/03/2026Speaking of: any update on when the new asset store will be integrated into the engine? Took a look at the roadmap and it wasnt clear. 120
Regner @regner.blok-andersen.com · 27/02/2026The description of this change doesn't do it justice. Being able to quickly view errors in line from the step history in Horde is incredibly useful. Note the "Failure" is collapsed by default but can be expanded. github.com/EpicGames/Un... #UnrealEngine #UEHorde #GameDev 051
Regner @regner.blok-andersen.com · 21/02/2026NATS does rock! When we prototyped putting a message queue into EVE Online that’s what we chose. I don’t get to use message queues much, but when I do NATS is what I reach for first. 100
Regner @regner.blok-andersen.com · 17/02/2026Please don’t put SSO behind paywall. It turns me and many others off of a project very quickly. One of the biggest issues I have with Discord is how it locks information away. Will it be possible to make channels, especially forum type ones, visible and indexed by search engines? 100
Regner @regner.blok-andersen.com · 04/02/2026If you use the SubmitTool for #UnrealEngine I added an example of how to do dependent validators and a use case for why you might want to do that. github.com/EpicGames/Un...github.com 021
Regner @regner.blok-andersen.com · 03/02/2026Made a change to UGS to make it clearer that UGS can generate a P4Config file. Unless you had that set you wouldn't even know this was a feature of UGS. Hoping more devs can learn about it this way. Super useful to have for IDEs. #UnrealEngine github.com/EpicGames/Un...github.com 031
Regner @regner.blok-andersen.com · 03/10/2025What are your requirements? How many users are you looking g for it to support? Is the focus 1:1 or large group/rooms? Care about video/audio calling? 000
Regner @regner.blok-andersen.com · 30/09/2025Living in the UK just gets better and better by the day... blueprintue.com now blocks UK residents due to the requirement to verify user ages. #GameDevblueprintue.comblueprintUE | PasteBin For Unreal EngineblueprintUE is a tool for sharing blueprints for Unreal Engine. UE is a game engine which use visual scripting called blueprint. 061
Regner @regner.blok-andersen.com · 09/09/2025Huge shoutout to anyone and everyone who contributes to and maintains #OpenSourceSoftware. I appreciate what you do. 010
Regner @regner.blok-andersen.com · 02/09/2025These videos from Warlock Industries for @eveonline.com are stunning. youtu.be/hagF-jM_2g8?...youtu.beWhy You Don’t Test New Doctrines | Cinematic Battle ReportYouTube video by Warlock industries 000