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Regner

@regner.blok-andersen.com
234 followers 124 following 154 posts

Keyboard smashing monkey (builds, deployment, automation, infrastructure). Previously Splash Damage, Offworld Industries, CCP, United Front Games

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Regner @regner.blok-andersen.com · 30/09/2026
Good to hear! Thanks for the response.
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Regner @regner.blok-andersen.com · 30/09/2026
@godotengine.org @akien.bsky.social @coppolaemilio.com is there a reason the 4.8-dev7 release doesn't include a Linux x86-64 release? Download 404s, and I don't see it in the GitHub release. It has a fix I would love to test. downloads.godotengine.org?version=4.8&... github.com/godotengine/...
downloads.godotengine.org
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Regner @regner.blok-andersen.com · 29/09/2026
The actual fuck as that…. Hahahaha
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Regner @regner.blok-andersen.com · 21/09/2026
It’s only in alpha right now, and the self-hosted binary is coming soon apparently, but I have been really enjoying Thymer. I think they have a lot of the same philosophy as you, backend Is apparently a single binary, end-to-end encrypted, fast, and desktop client has local markdown sync.
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Regner @regner.blok-andersen.com · 12/09/2026
well that’s awesome! Might have to buy it a second time.
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Regner @regner.blok-andersen.com · 12/09/2026
will the steam one come with the assets? Would be great to just get updates automatically without having to go check for them.
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Regner @regner.blok-andersen.com · 12/07/2026
Why is this a surprise? It was trained on the internet.
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Regner @regner.blok-andersen.com · 26/06/2026
Looks like a black image for some reason...
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Regner @regner.blok-andersen.com · 26/06/2026
You may want to consider back porting: Horde now has a UE_HORDE_PREFLIGHT_CL envvar. Using UAT CLI args you can pull -set:PreflightChange= but that is likely to go away or at least be deprecated in UE6 as we move towards C# BuildGraph. github.com/EpicGames/Un... #UnrealEngine
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Regner @regner.blok-andersen.com · 19/06/2026
One step at a time :)
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Regner @regner.blok-andersen.com · 17/06/2026
What new convention is that?
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Regner @regner.blok-andersen.com · 17/06/2026
I guess fund.godotengine.org is a different repo than the godot-website repo? github.com/godotengine/...
fund.godotengine.org
Godot Development Fund
Join the Development Fund and support the Godot Foundation to work on Godot Engine.
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Regner @regner.blok-andersen.com · 17/06/2026
@coppolaemilio.com @godotengine.org @godot.foundation just a heads up: There is a discrepancy between godotengine.org and fund.godotengine.org with regards to the platinum sponsors. Battlefield is listed on one but not the other.
A screenshot of the credits section of fund.godotengine.org on the left and the sponsored by section of godotengine.org on the right. The fund.godotengine.org screenshot on the left includes a logo for Battlefield studio under the platinum header while the platinum header of godotengine.org does not include that same logo.
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Regner @regner.blok-andersen.com · 11/05/2026
What is the record?
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Regner @regner.blok-andersen.com · 30/04/2026
I did not see this coming from @sentry.io, but am very excited it's happening! blog.sentry.io/perforce-int...
blog.sentry.io
Perforce Integration is Now Generally Available
Sentry's Perforce P4 integration is now GA, bringing stack trace linking, suspect commits, and on-demand source context to game dev and VFX teams.
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Regner @regner.blok-andersen.com · 20/04/2026
Repo or it didn't happen >.<
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Regner @regner.blok-andersen.com · 12/04/2026
God I hate X… thymer.com
thymer.com
Thymer
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Regner @regner.blok-andersen.com · 11/04/2026
Take a look at what these folks are building: x.com/wcools I haven’t been able to get an invite, but it does look very promising.
x.com
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Regner @regner.blok-andersen.com · 09/04/2026
What kinds of things are in these other repos? What they contain could change how you pull them into the other repos.
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Regner @regner.blok-andersen.com · 07/04/2026
How do you sandbox your different projects?
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Regner @regner.blok-andersen.com · 31/03/2026
github.com/EpicGames/Un...
github.com
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Regner @regner.blok-andersen.com · 31/03/2026
If you work with #BuildGraph for #UnrealEngine then do check this out. You can now define OptionalRequires on nodes. If those dependencies fail the node will still run. If they pass then the output artifacts will be downloaded as expected. Super excited to see this land in ue5-main.
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Regner @regner.blok-andersen.com · 23/03/2026
I don't know anyone who has a landline other than businesses.
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Regner @regner.blok-andersen.com · 20/03/2026
How many things you have on the go!? lol
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Regner @regner.blok-andersen.com · 20/03/2026
I think I just realized your use case. A certain cloud offering?
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Regner @regner.blok-andersen.com · 20/03/2026
I deploy Authelia and really lIke it. Any specific things you’re missing or looking for?
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Regner @regner.blok-andersen.com · 19/03/2026
Do you use TinyBase?
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Regner @regner.blok-andersen.com · 10/03/2026
Do you have that integrated in Godot?
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Regner @regner.blok-andersen.com · 09/03/2026
Please keyboard shortcuts <3
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Regner @regner.blok-andersen.com · 08/03/2026
Well, OK then...
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Regner @regner.blok-andersen.com · 08/03/2026
Curious if you use worktrees at all and if you have any thoughts about beans supporting an easier workflow for interacting with worktrees.
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Regner @regner.blok-andersen.com · 08/03/2026
Well let me know of you need help testing :)
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Regner @regner.blok-andersen.com · 08/03/2026
I currently split my terminal into 4, one of those quads is beans, at least 2 are agents, and the fourth is either agent or mucking around. I am still trying to figure out the remote thing. trying remote has made me consider something other than beans, but I dont kbow how a local web yo foxes that
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Regner @regner.blok-andersen.com · 08/03/2026
I use it, a lot. Why would you switch to a web UI?
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Regner @regner.blok-andersen.com · 05/03/2026
If you manage a #UnrealEngine Horde server deployment then I have wonderful news for you: Work is going into improving storage garbage collection. That includes improving the systems as well as surfacing information for admins better. github.com/EpicGames/Un...
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Regner @regner.blok-andersen.com · 03/03/2026
Any chance you’re willing to share the skill or markdown file?
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Regner @regner.blok-andersen.com · 03/03/2026
Speaking of: any update on when the new asset store will be integrated into the engine? Took a look at the roadmap and it wasnt clear.
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Regner @regner.blok-andersen.com · 03/03/2026
It’s fun times!
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Regner @regner.blok-andersen.com · 01/03/2026
What do you mean by worker gridding system?
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Regner @regner.blok-andersen.com · 27/02/2026
The description of this change doesn't do it justice. Being able to quickly view errors in line from the step history in Horde is incredibly useful. Note the "Failure" is collapsed by default but can be expanded. github.com/EpicGames/Un... #UnrealEngine #UEHorde #GameDev
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Regner @regner.blok-andersen.com · 21/02/2026
NATS does rock! When we prototyped putting a message queue into EVE Online that’s what we chose. I don’t get to use message queues much, but when I do NATS is what I reach for first.
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Regner @regner.blok-andersen.com · 17/02/2026
Please don’t put SSO behind paywall. It turns me and many others off of a project very quickly. One of the biggest issues I have with Discord is how it locks information away. Will it be possible to make channels, especially forum type ones, visible and indexed by search engines?
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Regner @regner.blok-andersen.com · 13/02/2026
Thanks for the response!
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Regner @regner.blok-andersen.com · 13/02/2026
Why did you need a custom build?
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Regner @regner.blok-andersen.com · 04/02/2026
If you use the SubmitTool for #UnrealEngine I added an example of how to do dependent validators and a use case for why you might want to do that. github.com/EpicGames/Un...
github.com
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Regner @regner.blok-andersen.com · 03/02/2026
Made a change to UGS to make it clearer that UGS can generate a P4Config file. Unless you had that set you wouldn't even know this was a feature of UGS. Hoping more devs can learn about it this way. Super useful to have for IDEs. #UnrealEngine github.com/EpicGames/Un...
github.com
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Regner @regner.blok-andersen.com · 03/10/2025
What are your requirements? How many users are you looking g for it to support? Is the focus 1:1 or large group/rooms? Care about video/audio calling?
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Regner @regner.blok-andersen.com · 30/09/2025
Living in the UK just gets better and better by the day... blueprintue.com now blocks UK residents due to the requirement to verify user ages. #GameDev
blueprintue.com
blueprintUE | PasteBin For Unreal Engine
blueprintUE is a tool for sharing blueprints for Unreal Engine. UE is a game engine which use visual scripting called blueprint.
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Regner @regner.blok-andersen.com · 09/09/2025
Huge shoutout to anyone and everyone who contributes to and maintains #OpenSourceSoftware. I appreciate what you do.
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Regner @regner.blok-andersen.com · 02/09/2025
These videos from Warlock Industries for @eveonline.com are stunning. youtu.be/hagF-jM_2g8?...
youtu.be
Why You Don’t Test New Doctrines | Cinematic Battle Report
YouTube video by Warlock industries
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