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Regner

@regner.blok-andersen.com
235 followers 124 following 154 posts

Keyboard smashing monkey (builds, deployment, automation, infrastructure). Previously Splash Damage, Offworld Industries, CCP, United Front Games

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Regner @regner.blok-andersen.com · 26/06/2026
You may want to consider back porting: Horde now has a UE_HORDE_PREFLIGHT_CL envvar. Using UAT CLI args you can pull -set:PreflightChange= but that is likely to go away or at least be deprecated in UE6 as we move towards C# BuildGraph. github.com/EpicGames/Un... #UnrealEngine
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Regner @regner.blok-andersen.com · 17/06/2026
@coppolaemilio.com @godotengine.org @godot.foundation just a heads up: There is a discrepancy between godotengine.org and fund.godotengine.org with regards to the platinum sponsors. Battlefield is listed on one but not the other.
A screenshot of the credits section of fund.godotengine.org on the left and the sponsored by section of godotengine.org on the right. The fund.godotengine.org screenshot on the left includes a logo for Battlefield studio under the platinum header while the platinum header of godotengine.org does not include that same logo.
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Regner @regner.blok-andersen.com · 31/03/2026
If you work with #BuildGraph for #UnrealEngine then do check this out. You can now define OptionalRequires on nodes. If those dependencies fail the node will still run. If they pass then the output artifacts will be downloaded as expected. Super excited to see this land in ue5-main.
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Regner @regner.blok-andersen.com · 05/03/2026
If you manage a #UnrealEngine Horde server deployment then I have wonderful news for you: Work is going into improving storage garbage collection. That includes improving the systems as well as surfacing information for admins better. github.com/EpicGames/Un...
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Regner @regner.blok-andersen.com · 27/02/2026
The description of this change doesn't do it justice. Being able to quickly view errors in line from the step history in Horde is incredibly useful. Note the "Failure" is collapsed by default but can be expanded. github.com/EpicGames/Un... #UnrealEngine #UEHorde #GameDev
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Regner @regner.blok-andersen.com · 10/07/2025
Here you go! Hope things look up soon!
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Regner @regner.blok-andersen.com · 08/07/2025
Thought it was required to give users the option to reject cookies. Either way, @10chambers.bsky.social you don't need cookies to give me "the best gaming experience" when I just wanted to see what games you make. Blah...
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Regner @regner.blok-andersen.com · 21/05/2025
It makes me chuckle seeing so much space lost to just the filesystem existing... the first personal file server I built at home was made of smaller disks than I am losing just to the filesystem.
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Regner @regner.blok-andersen.com · 11/03/2025
Achievement unlocked: Zendesk account suspended due to opening too many tickets with IT
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Regner @regner.blok-andersen.com · 16/02/2025
Ah yes, the long forgotten Megathron of the Minmatar fleet. #eveonline
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Regner @regner.blok-andersen.com · 08/02/2025
Got outside with wife and baby to make baby’s first ever snowman!!
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Regner @regner.blok-andersen.com · 03/02/2025
I love it here so much. Went for a walk with wife, baby, and niece. Built a snowman. Had a wonderful day.
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Regner @regner.blok-andersen.com · 23/01/2025
So how fast can you do a full rebuild of your #UnrealEngine project?
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Regner @regner.blok-andersen.com · 28/11/2024
Pro-tip: Empty your recycle bin every now and then.
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