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ravyn

@ravyn.ca
129 followers 287 following 88 posts

pronounced like the bird. | she/her. | cs phd student @ ualberta. | creator of hodan rivals of aether. | indie game dev, modder, & tabletop designer. | ❤️ @solaberry.bsky.social

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ravyn @ravyn.ca · 09/09/2026
really racking my brain on what these last two item slots could be. maybe im missing something obvious?
oot remake inventory screen, backfilled with lens of truth, both boots, tunics, shields, swords, and ocarina. a slot is notably missing bound to up on the dpadoot remake inventory page, backfilled with slingshot, beans, boomerang, bombs, bombchus, bottles, quest item, masks, the 3 elemental magics, the 3 elemental arrows, bow, hammer, and longshot. notably, one slot is empty next to deku nuts
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brendan mordheim @brendanmcleod.dev · 06/08/2026
I used the power of the One Ring. I recognize that it's evil, and I expect a lot of people to be mad at me for using it. Sorry! However, I plan to continue using it. Here's why: (1/62)
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ravyn @ravyn.ca · 26/06/2026
monkey :-) hodan's rivals 1 code is notoriously complicated but i tried my best to make it atleast a little legible lol
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Rick Brewster @rickbrew.bsky.social · 29/05/2026
I GOT THE DOMAIN! I FINALLY GOT IT!!!!!!!!!!1 🥳🎉 Paint​.NET is now at paint.net! Well, it will be just as soon as I push all the buttons to migrate content and set up redirects from getpaint​.net etc. For now it's just a "hey go here" redirect page.
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ravyn @ravyn.ca · 07/05/2026
i dont like my boy :(
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ravyn @ravyn.ca · 04/04/2026
i am not immune to Fox McCloud propaganda
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Mike Cook @mtrc.bsky.social · 16/03/2026
I've written a book! Next Level: Making Games That Make Themselves is the story of procedural generation - the tech behind games like Minecraft and Dwarf Fortress. It's about how it works, the games that use it, and the art and magic behind it. Out May 7th, in bookshops: linktr.ee/next_level 🎲🔮
A picture of a hardback book on a washed blue background. The title is Next Level: Making Games That Make Themselves, by Mike Cook.
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ravyn @ravyn.ca · 13/01/2026
but if you close your eyes
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Rivals of Aether II @rivals2.com · 13/01/2026
Want to make YOUR OWN CHARACTERS in Rivals II? Workshop Beta is officially here! Play as our new example character Armando or get started on your own today youtu.be/qxVUEdCARG4
youtu.be
Rivals 2 Steam Workshop Beta Announcement Trailer
Steam Workshop Beta v1 is now available for Rivals 2! Play our example character, get started on your own, and give us your feedback on our official modkit tools! More details available here:…
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Rune Skovbo Johansen @runevision.bsky.social · 04/01/2026
I've overhauled my puzzle level generation so a level is now "grown" like cell tissue in a triangle tessellation. New elements can be inserted anywhere, and the whole level deforms to make room. This makes it easier to control topology and create paths that loops around areas. #ProcGen #GameDev
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ravyn @ravyn.ca · 01/01/2026
this year was pretty interesting. i started out very upset, mostly because of a particularly nasty school semester followed directly by a pretty frustrating surgery and healing experience. things really started to pick up near the end, though: i really do think i'm finally happy
a chart showcasing how i felt every day of 2024, with my new years resolution at the bottom, reading 'Find a future with Lylah (my girlfriend)'. I have a pretty nasty first half of the year, with a lot of negative boxes, but by the second half of the year, it is mostly happy
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ravyn @ravyn.ca · 12/12/2025
megaman :-)
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ravyn @ravyn.ca · 10/12/2025
shoutout alberta
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Rivals of Aether II @rivals2.com · 10/12/2025
La Reina, The Crowd Magnet, returns to the ring on 1/6/26! Check out her reveal trailer here if you missed it live during the 2026 Evo Announcement Show 👀 🐜
youtu.be
La Reina: The Crowd Magnet | Official Character Trailer - Rivals of Aether II
La Reina joins the roster in our 5th free character update for Rivals II on January 6th 2026! See the first look here in her official reveal trailer #rivalsofaether #rivalsofaetherii #rivals2 …
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ravyn @ravyn.ca · 06/12/2025
im playing replanted (admittedly with this texture pack: gamebanana.com/mods/635468) and ... huh??? how?? why is there a pvz2 cabbage on my roof??? how did that even happen???
normal pvz roof level except one of the cabbage pults is a cabbage pult from pvz2 for some reason
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ravyn @ravyn.ca · 16/11/2025
last year, i remember thinking "yeah, things are different from last year when not that many people used genai, and now its commonplace" these days if i see someone on a laptop its like a 40% chance chatgpt is open next year am i gonna be like 'dammmn nobody used genai in 2025' yet again
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ravyn @ravyn.ca · 15/11/2025
finally settled in back at home after aiide i've deleted and rewrote my thoughts on aiide probably a hundred times at this point aiide was a life-changing experience for me. i'm positive that, as i begin my journey into academia, this conference will remain a formative memory forever.
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Mike Cook @mtrc.bsky.social · 14/11/2025
New Paper: Game Design is Generative Design. Designing a procedural generator and designing a game share a lot of skills, problems and philosophies, even if we think of them as distinct. I try to connect them here, for good! Read here: ojs.aaai.org/index.php/AI...
First page of the paper, which is readable in the link.
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Mike Cook @mtrc.bsky.social · 14/11/2025
New Paper: Pixie: Code-Level Mechanic Generation for Game Designers. How do you connect automatic game design to real games? Pixie is a mechanic generation system for Unity games, as an example framework for how to build AGD systems into real game platforms. Read here: ojs.aaai.org/index.php/AI...
Procedural  generation  has  been  applied  to  many  kinds  of game  content  including  levels,  puzzles  and  narrative.  Although PCG researchers have tackled the generation of rules and mechanics, these systems typically operate on bespoke codebases designed for mechanic invention tasks. In this pa-per  we  present  Pixie,  a  system  for  generating  and  testing game  mechanics  that  can  be  installed  in  any  Unity  project and configured using a simple annotation process to focus its scope  and  objectives.  We  describe  the  system’s  design  and operation, demonstrate its ability to generate mechanics for several open-source Unity games, and provide an initial discussion of developer perspectives on the content it generates and its usefulness as a design companion.
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Emily Halina @emilyhalina.bsky.social · 14/11/2025
I'm back with the last day of AIIDE 2025 live posting!
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ravyn @ravyn.ca · 14/11/2025
yet another day goes by and i continue to be swindled by the rl hype train this talk was so fun, schaefer is simply an amazing amazing speaker and has so much energy and charisma to his words
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Mike Cook @mtrc.bsky.social · 14/11/2025
Absolutely delighted by this last #aiide keynote by Jonathan Schaefer. It’s about the history of computer chess but you may know him as the guy who “solved” Checkers: en.wikipedia.org/wiki/Jonatha...
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ravyn @ravyn.ca · 14/11/2025
one day left for aiide. looking forward to this last one! the last couple days were so sick, ill probably make a post with my feelings at the end of things
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ravyn @ravyn.ca · 13/11/2025
wordle but for game mechanics when
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ravyn @ravyn.ca · 13/11/2025
this talk was very good and my favourite part about it was definitely the "i spent 10 minutes finding the cohost font someone please help me with time management" comment hidden in one of the slides. such a relatable struggle
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Emily Halina @emilyhalina.bsky.social · 13/11/2025
Once again live posting AIIDE 2025 Day 2!
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Matthew Guzdial @matthewguz.bsky.social · 11/11/2025
Watching a NES running a neural network to detect hand drawn images LIVE. EXAG undefeated. #AIIDE25
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Emily Halina @emilyhalina.bsky.social · 11/11/2025
and it's running live??????? and inference only takes a couple seconds!!!!!???? this is wild
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Mike Cook @mtrc.bsky.social · 11/11/2025
I was so so happy to give an invited talk today at EXAG, a workshop I co-founded over ten years ago! It was quite a personal talk about how research communities grow and change (and die sometimes), what generative AI means for our community today, and the value of weird, pointless research.
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Emily Halina @emilyhalina.bsky.social · 11/11/2025
Starting off Day 2 of EXAG with Mike Cook's @mtrc.bsky.social amazingly titled keynote 'Being Weird at the End of the World'. Really looking forward to this talk!
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ravyn @ravyn.ca · 11/11/2025
exag day 1 went very well. i #slayed with my new hair colour but i am realising that my profile picture no longer matches my appearance... perhap it is time for a new commission also i loved all the presentations, and it was so hype to meet so many new peeps! im hyped for the rest of this week :3
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Emily Halina @emilyhalina.bsky.social · 10/11/2025
We're back with an EXAG speculative game jam! We do be speculating (I am not a fan of the technologies we have been tasked with discussing, but I liked the idea of the jam!) Our group came up with a game dev simulator type game, except you're an evil AI company
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ravyn @ravyn.ca · 10/11/2025
by the way, for any oomfies that dont know about my research work that are confused why im suddenly tweeting about ai please understand i'm referring to ai as in smash cpus (or like, level generation), not as in chatgpt. yes. it is very confusing that they use the same term. i do not support genai.
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Emily Halina @emilyhalina.bsky.social · 10/11/2025
Looking forward to seeing friends and colleagues in Edmonton this week for AIIDE! I'll be trying my hand at live tweeting the paper sessions at both the main conference and EXAG/INT, which I'll try to keep in this big reply thread (starting off tomorrow). @aiide.bsky.social @exag.bsky.social
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ravyn @ravyn.ca · 10/11/2025
aiide
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Matthew Guzdial @matthewguz.bsky.social · 10/11/2025
Excited to be welcoming everyone to #AIIDE25 Here at the University of Alberta!
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ravyn @ravyn.ca · 05/11/2025
i think that new superman movie caused this
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ravyn @ravyn.ca · 04/11/2025
tabletop roleplaying games
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ravyn @ravyn.ca · 13/09/2025
its really amusing to compare the complete marketing difference of sdr2 and 2x2, where sdr2 took leverage of the sleepy gamer gf to try to appeal, 2x2 knows the full truth that to danganronpa fans the true thirst trap is Nagito Komaeda
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ravyn @ravyn.ca · 13/09/2025
komaeda ..... oohhhh
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ravyn @ravyn.ca · 03/06/2025
for some uncomprehensible reason i have this pair of FILA underwear and everytime i read the logo i just think it says KILAFLOW idk
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ravyn @ravyn.ca · 25/05/2025
realistically speaking if it wasnt absa blood would swamp through the streets in rivers so this outcome makes a lot of sense
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ravyn @ravyn.ca · 20/05/2025
i lived wenchss
me alive in hospital being lowkey sick asf
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SleepyPlayer16 🐸🆖 @realslep16.bsky.social · 14/04/2025
The Vocaless Kickstarter is now LIVE! Let's hope this second attempt goes better than the first time! Please spread the word and help us reach our goal! There's a new demo also available with tons of new content! Link to the campaign: www.kickstarter.com/projects/sle... #indiegame #gamedev
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ravyn @ravyn.ca · 15/04/2025
bro you have to click the VIDEO button to submit GIFS... which are OTHERWISE NATIVELY SUPPORTEd... theres even a GIF button..... AND THE GIF BUTTON POSTS IMBEDDED MP4s................... hiding away in shame
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ravyn @ravyn.ca · 15/04/2025
hello all, i made a free game! factoroom is a short, cozy automation game where, after escaping from medically induced hopelessness, you're tasked with building up your room to make enough money to free yourself from the shackles of debt i was the lead designer! link in replies
Customize your Factoroom! This gif shows a possible orientation of rooms as you upgrade your gadgets throughout the game, getting more complex as time goes on.
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ravyn @ravyn.ca · 02/04/2025
shout out to monkeys
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ravyn @ravyn.ca · 02/04/2025
i love the way hodan is portrayed lol
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ravyn @ravyn.ca · 02/04/2025
the thing they dont be telling you is that ani becoming canon is yet another victory for ravyn. we take those
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