ravyn @ravyn.ca · 09/09/2026really racking my brain on what these last two item slots could be. maybe im missing something obvious? 211
Reposted by ravynbrendan mordheim @brendanmcleod.dev · 06/08/2026I used the power of the One Ring. I recognize that it's evil, and I expect a lot of people to be mad at me for using it. Sorry! However, I plan to continue using it. Here's why: (1/62) 21456397
ravyn @ravyn.ca · 26/06/2026monkey :-) hodan's rivals 1 code is notoriously complicated but i tried my best to make it atleast a little legible lol 0200
Reposted by ravynRick Brewster @rickbrew.bsky.social · 29/05/2026I GOT THE DOMAIN! I FINALLY GOT IT!!!!!!!!!!1 🥳🎉 Paint.NET is now at paint.net! Well, it will be just as soon as I push all the buttons to migrate content and set up redirects from getpaint.net etc. For now it's just a "hey go here" redirect page. 9036301033
Reposted by ravynMike Cook @mtrc.bsky.social · 16/03/2026I've written a book! Next Level: Making Games That Make Themselves is the story of procedural generation - the tech behind games like Minecraft and Dwarf Fortress. It's about how it works, the games that use it, and the art and magic behind it. Out May 7th, in bookshops: linktr.ee/next_level 🎲🔮 50595179
Reposted by ravynRivals of Aether II @rivals2.com · 13/01/2026Want to make YOUR OWN CHARACTERS in Rivals II? Workshop Beta is officially here! Play as our new example character Armando or get started on your own today youtu.be/qxVUEdCARG4youtu.beRivals 2 Steam Workshop Beta Announcement TrailerSteam Workshop Beta v1 is now available for Rivals 2! Play our example character, get started on your own, and give us your feedback on our official modkit tools! More details available here:… 17428184
Reposted by ravynRune Skovbo Johansen @runevision.bsky.social · 04/01/2026I've overhauled my puzzle level generation so a level is now "grown" like cell tissue in a triangle tessellation. New elements can be inserted anywhere, and the whole level deforms to make room. This makes it easier to control topology and create paths that loops around areas. #ProcGen #GameDev 1854286
ravyn @ravyn.ca · 01/01/2026this year was pretty interesting. i started out very upset, mostly because of a particularly nasty school semester followed directly by a pretty frustrating surgery and healing experience. things really started to pick up near the end, though: i really do think i'm finally happy 120
Reposted by ravynRivals of Aether II @rivals2.com · 10/12/2025La Reina, The Crowd Magnet, returns to the ring on 1/6/26! Check out her reveal trailer here if you missed it live during the 2026 Evo Announcement Show 👀 🐜youtu.beLa Reina: The Crowd Magnet | Official Character Trailer - Rivals of Aether IILa Reina joins the roster in our 5th free character update for Rivals II on January 6th 2026! See the first look here in her official reveal trailer #rivalsofaether #rivalsofaetherii #rivals2 … 6286123
ravyn @ravyn.ca · 06/12/2025im playing replanted (admittedly with this texture pack: gamebanana.com/mods/635468) and ... huh??? how?? why is there a pvz2 cabbage on my roof??? how did that even happen??? 000
ravyn @ravyn.ca · 16/11/2025last year, i remember thinking "yeah, things are different from last year when not that many people used genai, and now its commonplace" these days if i see someone on a laptop its like a 40% chance chatgpt is open next year am i gonna be like 'dammmn nobody used genai in 2025' yet again 110
ravyn @ravyn.ca · 15/11/2025finally settled in back at home after aiide i've deleted and rewrote my thoughts on aiide probably a hundred times at this point aiide was a life-changing experience for me. i'm positive that, as i begin my journey into academia, this conference will remain a formative memory forever. 130
Reposted by ravynMike Cook @mtrc.bsky.social · 14/11/2025New Paper: Game Design is Generative Design. Designing a procedural generator and designing a game share a lot of skills, problems and philosophies, even if we think of them as distinct. I try to connect them here, for good! Read here: ojs.aaai.org/index.php/AI... 25512
Reposted by ravynMike Cook @mtrc.bsky.social · 14/11/2025New Paper: Pixie: Code-Level Mechanic Generation for Game Designers. How do you connect automatic game design to real games? Pixie is a mechanic generation system for Unity games, as an example framework for how to build AGD systems into real game platforms. Read here: ojs.aaai.org/index.php/AI... 1299
Reposted by ravynEmily Halina @emilyhalina.bsky.social · 14/11/2025I'm back with the last day of AIIDE 2025 live posting! 041
ravyn @ravyn.ca · 14/11/2025yet another day goes by and i continue to be swindled by the rl hype train this talk was so fun, schaefer is simply an amazing amazing speaker and has so much energy and charisma to his words 110
Reposted by ravynMike Cook @mtrc.bsky.social · 14/11/2025Absolutely delighted by this last #aiide keynote by Jonathan Schaefer. It’s about the history of computer chess but you may know him as the guy who “solved” Checkers: en.wikipedia.org/wiki/Jonatha... 141
ravyn @ravyn.ca · 14/11/2025one day left for aiide. looking forward to this last one! the last couple days were so sick, ill probably make a post with my feelings at the end of things 010
ravyn @ravyn.ca · 13/11/2025this talk was very good and my favourite part about it was definitely the "i spent 10 minutes finding the cohost font someone please help me with time management" comment hidden in one of the slides. such a relatable struggle 100
Reposted by ravynEmily Halina @emilyhalina.bsky.social · 13/11/2025Once again live posting AIIDE 2025 Day 2! 031
Reposted by ravynMatthew Guzdial @matthewguz.bsky.social · 11/11/2025Watching a NES running a neural network to detect hand drawn images LIVE. EXAG undefeated. #AIIDE25 082
Reposted by ravynEmily Halina @emilyhalina.bsky.social · 11/11/2025and it's running live??????? and inference only takes a couple seconds!!!!!???? this is wild 132
Reposted by ravynMike Cook @mtrc.bsky.social · 11/11/2025I was so so happy to give an invited talk today at EXAG, a workshop I co-founded over ten years ago! It was quite a personal talk about how research communities grow and change (and die sometimes), what generative AI means for our community today, and the value of weird, pointless research. 1243
Reposted by ravynEmily Halina @emilyhalina.bsky.social · 11/11/2025Starting off Day 2 of EXAG with Mike Cook's @mtrc.bsky.social amazingly titled keynote 'Being Weird at the End of the World'. Really looking forward to this talk! 1112
ravyn @ravyn.ca · 11/11/2025exag day 1 went very well. i #slayed with my new hair colour but i am realising that my profile picture no longer matches my appearance... perhap it is time for a new commission also i loved all the presentations, and it was so hype to meet so many new peeps! im hyped for the rest of this week :3 010
Reposted by ravynEmily Halina @emilyhalina.bsky.social · 10/11/2025We're back with an EXAG speculative game jam! We do be speculating (I am not a fan of the technologies we have been tasked with discussing, but I liked the idea of the jam!) Our group came up with a game dev simulator type game, except you're an evil AI company 241
ravyn @ravyn.ca · 10/11/2025by the way, for any oomfies that dont know about my research work that are confused why im suddenly tweeting about ai please understand i'm referring to ai as in smash cpus (or like, level generation), not as in chatgpt. yes. it is very confusing that they use the same term. i do not support genai. 150
Reposted by ravynEmily Halina @emilyhalina.bsky.social · 10/11/2025Looking forward to seeing friends and colleagues in Edmonton this week for AIIDE! I'll be trying my hand at live tweeting the paper sessions at both the main conference and EXAG/INT, which I'll try to keep in this big reply thread (starting off tomorrow). @aiide.bsky.social @exag.bsky.social 1206
Reposted by ravynMatthew Guzdial @matthewguz.bsky.social · 10/11/2025Excited to be welcoming everyone to #AIIDE25 Here at the University of Alberta! 1162
ravyn @ravyn.ca · 13/09/2025its really amusing to compare the complete marketing difference of sdr2 and 2x2, where sdr2 took leverage of the sleepy gamer gf to try to appeal, 2x2 knows the full truth that to danganronpa fans the true thirst trap is Nagito Komaeda 121
ravyn @ravyn.ca · 03/06/2025for some uncomprehensible reason i have this pair of FILA underwear and everytime i read the logo i just think it says KILAFLOW idk 040
ravyn @ravyn.ca · 25/05/2025realistically speaking if it wasnt absa blood would swamp through the streets in rivers so this outcome makes a lot of sense 140
Reposted by ravynSleepyPlayer16 🐸🆖 @realslep16.bsky.social · 14/04/2025The Vocaless Kickstarter is now LIVE! Let's hope this second attempt goes better than the first time! Please spread the word and help us reach our goal! There's a new demo also available with tons of new content! Link to the campaign: www.kickstarter.com/projects/sle... #indiegame #gamedev 19361
ravyn @ravyn.ca · 15/04/2025bro you have to click the VIDEO button to submit GIFS... which are OTHERWISE NATIVELY SUPPORTEd... theres even a GIF button..... AND THE GIF BUTTON POSTS IMBEDDED MP4s................... hiding away in shame 120
ravyn @ravyn.ca · 15/04/2025hello all, i made a free game! factoroom is a short, cozy automation game where, after escaping from medically induced hopelessness, you're tasked with building up your room to make enough money to free yourself from the shackles of debt i was the lead designer! link in replies 3175
ravyn @ravyn.ca · 02/04/2025the thing they dont be telling you is that ani becoming canon is yet another victory for ravyn. we take those 1162