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AIIDE

@aiide.bsky.social
163 followers 45 following 104 posts

Official account of the AAAI conference on Artificial Intelligence and Interactive Digital Entertainment

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AIIDE @aiide.bsky.social · 28/09/2026
Check out the travel and accommodation information on our website. Specially useful if you need a Visa! sites.google.com/view/aiide20...
sites.google.com
AIIDE 2026 - Travel and Accommodations
Visa Information According to the Brazilian Ministry of External Relations (September 2025): https://www.gov.br/mre/pt-br/assuntos/portal-consular/vistos/qgrv-simples-ing-10sep25.pdf Visa required: Ci...
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AIIDE @aiide.bsky.social · 18/09/2026
We invite paper authors to submit companion software, dataset, or tool to the optional Artifact Evaluation. ​Accepted artifacts earn special recognition at the conference! Learn more: sites.google.com/view/aiide20...
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AIIDE @aiide.bsky.social · 09/09/2026
We are looking forward to have you in Belo Horizonte, Brazil for AIIDE 2026! Register early! The Early Bird registration deadline is Friday, Oct 9 (11:59 PM EDT). More info on the rates, dates, registration link and invitation letter here: sites.google.com/view/aiide20...
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AIIDE @aiide.bsky.social · 09/09/2026
The deadline for the QDA-VC competition has been extended! It features a suite of problem spaces, simulated users, and baselines to test how well an approach can adapt to constraints under various situations. Submit your entry by Sep 15th. Learn more: sites.google.com/view/aiide20...
sites.google.com
AIIDE 2026 - Call for QDA-VC Competition
Description Artificial intelligence has been advancing rapidly, with the latest algorithms producing very impressive outputs. However, even the highest performing algorithms struggle to guarantee that...
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AIIDE @aiide.bsky.social · 01/09/2026
Missed AIIDE's deadline but still want to join? There's time to submit the The Experimental AI in Games Workshop and Workshop on Automated Game Design! Both are amazing venues on interactive digital entertainment! Go: wagd.site, exag.org
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AIIDE @aiide.bsky.social · 28/08/2026
The submission deadline for the camera-ready papers is today (Aug 28, 11:59 UTC-12)! Submit at: aiide-proceedings.aaai.org
aiide-proceedings.aaai.org
AAAI Press Camera ready submission
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AIIDE @aiide.bsky.social · 25/08/2026
What about AIIDE 2027 in your city? The call for host proposal for AIIDE 2027 is open! Deadlines (11:59 PM AoE): - Proposal Deadline: October 2nd, 2026 - Proposal Notification: October 16th, 2026 Learn More: sites.google.com/view/aiide20...
sites.google.com
AIIDE 2026 - Call for AIIDE 2027 Hosts
The AIIDE 2026 organizing committee hereby invites proposals to host the 23rd AAAI Conference on Interactive Digital Entertainment (AIIDE 2027), to be held some time during the months of September to ...
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AIIDE @aiide.bsky.social · 21/08/2026
As a clarification on AIIDE 2026's acceptance rate: - 19.4% of submissions were accepted as oral presentation - 24,6% of submissions were accepted as poster presentation This sums up to the 44% acceptance rate.
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AIIDE @aiide.bsky.social · 17/08/2026
Author notifications have been released. AIIDE is a selective conference (19.4% oral, 44% poster presentation). Note that both go as full papers (9 pages) in the proceedings.
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AIIDE @aiide.bsky.social · 31/07/2026
This is a friendly reminder that paper authors' can use the author response as an opportunity to address any misunderstandings in the reviews. Deadline is approaching: Jul 31. Learn more: sites.google.com/view/aiide20...
sites.google.com
AIIDE 2026 - Call for Papers
AIIDE 2026 welcomes submissions across the vast field of Artificial Intelligence and Interactive Digital Entertainment. We are particularly interested in novel contributions and applications, as well ...
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AIIDE @aiide.bsky.social · 16/07/2026
Hey PhD students, we encourage you to apply to AIIDE's Doctoral Consortium! Present your work, get mentorship and networking. Deadline: July 25, 2026. Learn more and apply at: sites.google.com/view/aiide20...
sites.google.com
AIIDE 2026 - Call for Doctoral Consortium
AIIDE 2026 invites PhD students to submit an abstract to the Doctoral Consortium.
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AIIDE @aiide.bsky.social · 15/07/2026
Consider sponsoring the AAAI AIIDE conference in Belo Horizonte, Brazil! Your support will help motivate cutting-edge advancements in Game AI and creative technologies while giving you access to the best global talent in the field. Get involved: sites.google.com/view/aiide20...
sites.google.com
AIIDE 2026 - Sponsors
Call for Sponsors We are excited to announce the Call for Sponsors for the The 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2026), taking place in Belo ...
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AIIDE @aiide.bsky.social · 03/07/2026
Today is the last day to submit full papers for AIIDE 2026! Submit in Easychair by midnight tonight (AOE). Missed the paper deadline but want to show a demo? Submit to the case studies track by next Thursday to showcase and playtest it at the conference! sites.google.com/view/aiide20...
sites.google.com
AIIDE 2026
The 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2026) is the next in an annual series of conferences showcasing interdisciplinary research on modeling,...
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AIIDE @aiide.bsky.social · 26/06/2026
If anyone is experiencing issues on accessing the submission link directly, try going to easychair.org first, log in and then go to the submission page: easychair.org/conferences/....
easychair.org
EasyChair Home Page
EasyChair - conference systems
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AIIDE @aiide.bsky.social · 26/06/2026
We look forward to see your contribution! Abstract registration deadline is today, anywhere on earth (UTC-12). The link is: easychair.org/conferences/.... - Abstract Deadline: June 26, 2026 - Full Submission Deadline: July 03, 2026
easychair.org
Log in to EasyChair for AIIDE-26
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AIIDE @aiide.bsky.social · 25/06/2026
Don't forget to register your paper abstract by tomorrow, anywhere on earth! - Abstract Deadline: June 26, 2026 - Full Submission Deadline: July 03, 2026
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AIIDE @aiide.bsky.social · 17/06/2026
More time to finish and polish your paper! We have extended the deadline of both our abstract and full submission deadlines by a week. The new dates are: - Abstract Deadline: June 26, 2026 - Full Submission Deadline: July 03, 2026
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AIIDE @aiide.bsky.social · 10/06/2026
AIIDE is going to have three workshops this year! This year, we are hosting Experimental AI in Games, The Workshop on Automated Game Design, and Designing Neuroinclusive Human-AI Interactive Learning Environments. Learn more here: sites.google.com/view/aiide20...
sites.google.com
AIIDE 2026 - Workshops
AIIDE is proud to announce three workshops this year! See their descriptions below. Experimental AI in Games (EXAG) The Experimental AI in Games (EXAG) workshop is a workshop traditionally held at th...
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AIIDE @aiide.bsky.social · 26/05/2026
AIIDE 2026 hosts the 18th Annual StarCraft AI Competition! Build your bot for StarCraft: Brood War. Many relevant Game AI problems involved! More Info: davechurchill.ca/starcraft/co...
davechurchill.ca
StarCraft AI Competition(s)
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AIIDE @aiide.bsky.social · 22/05/2026
We're one month away from submissions! Start (or finish) your papers and join an active and thriving AI in entertainment community at AIIDE. Abstracts are due June 19th. Read more: sites.google.com/view/aiide20...
sites.google.com
AIIDE 2026 - Call for Papers
AIIDE 2026 welcomes submissions across the vast field of Artificial Intelligence and Interactive Digital Entertainment. We are particularly interested in novel contributions and applications, as well ...
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AIIDE @aiide.bsky.social · 15/05/2026
The deadline for Workshop Proposal Submission is today! Time is 23:59 UTC-12, it's anywhere on Earth, so there's still time! Go: sites.google.com/view/aiide20...
sites.google.com
AIIDE 2026 - Call for Workshops
AIIDE 2026 invites proposals for half-day, one-day, or two-day workshops. Workshop participants will have the opportunity to meet and discuss issues with a selected focus, providing an informal settin...
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AIIDE @aiide.bsky.social · 04/05/2026
🧬 New at AIIDE 2026: QDA-VC Competition Design quality-diversity algorithms that adapt to changing constraints. Test your approach across PCG + optimization — plus a secret problem space 👀 🗓 Submissions: Aug 1 – Sept 8 🏆 Results: Nov 13 Get started: sites.google.com/view/aiide20...
github.com
GitHub - fiabot/VariableConstraintGA at competition
This is a repository to benchmark algorithms for genetic algorithms with shifting constraint environments - fiabot/VariableConstraintGA
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AIIDE @aiide.bsky.social · 17/04/2026
Are you a PhD student interested in game AI? Submit to AIIDE 2026’s Doctoral Consortium! The feedback a DC provides helps sharpen your dissertation focus while informing you about potential career options. Applications are due July 25, 2026! Read more at: tinyurl.com/aiide26dc
t.co
https://tinyurl.com/aiide26dc
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AIIDE @aiide.bsky.social · 08/04/2026
This year’s AIIDE is hosted by the Federal University of Minas Gerais, in Belo Horizonte, Brazil! Nestled in the Pampulha district’s cultural corridor, the campus’ location makes getting to nearby cultural landmarks a breeze.
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AIIDE @aiide.bsky.social · 30/03/2026
The AIIDE 2026 Call for Workshops is open! Hosting a workshop lets you explore a topic in-depth with experts in AI in digital entertainment. Workshops can take many forms: papers, game jams, mixers, and more! Proposals due May 15th, 2026. Read more at: tinyurl.com/aiide26ws
tinyurl.com
AIIDE 2026 - Call for Workshops
AIIDE 2026 invites proposals for half-day, one-day, or two-day workshops. Workshop participants will have the opportunity to meet and discuss issues with a selected focus, providing an informal settin...
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AIIDE @aiide.bsky.social · 12/01/2026
We are thrilled to announce that AIIDE-26 will be held at the Federal University of Minas Gerais, Belo Horizonte, MG, Brazil from November 9-13, 2026! Paper abstracts due June 19 with full submissions due June 26, 2026. sites.google.com/view/aiide20...
sites.google.com
AIIDE 2026
The 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2026) is the next in an annual series of conferences showcasing interdisciplinary research on modeling,...
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Matthew Guzdial @matthewguz.bsky.social · 15/11/2025
#AIIDE25 wrapped! Thanks to everyone who made this year’s @aiide.bsky.social such a success. We’ll be back soon with announcements for ’26’s location and call, plus the ‘25 recordings. But for now I’m going to turn off my brain for 48 hours.
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AIIDE @aiide.bsky.social · 11/11/2025
For those who couldn't make it to Edmonton, Emily Halina is live-posting paper sessions!
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AIIDE @aiide.bsky.social · 07/11/2025
The final keynote for AIIDE'25 is on Artificial Agency's ( @artificial-agency.bsky.social ) behaviour engine, presented by Chris Entwistle. A box lunch will be provided for this last-day lunch keynote 🍱
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AIIDE @aiide.bsky.social · 01/11/2025
If you’re interested in attending only the #AIIDE25 Welcome Event or Poster/Demo session, you can use the separate registration links below: Welcome Event separate registration: aaaiforms.wufoo.com/forms/aiide2... Poster/Demo Session separate registration: aaaiforms.wufoo.com/forms/aiide2...
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AIIDE @aiide.bsky.social · 27/10/2025
AIIDE´25 features a keynote by Dr. Jonathan Schaeffer, 50 year veteran in the field who will share valuable lessons from his career.
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AIIDE @aiide.bsky.social · 27/10/2025
🏆 Best Paper – 2024 Generalized Entropy and Solution Information for Measuring Puzzle Difficulty by Shen and Sturtevant Puzzle entropy uses information entropy with respect to player knowledge to measure the difficulty of a puzzle. The paper generalizes and refines this idea.
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AIIDE @aiide.bsky.social · 21/10/2025
We are happy to welcome Kate Compton @galaxykate.bsky.social as a keynote speaker for AIIDE 2025. Her longtime personal mission is to bring small playful forms of AI to poets, artists, kids and weirdos.
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AIIDE @aiide.bsky.social · 21/10/2025
Workshop registration for AIIDE 2025 has been reopened! Thanks everyone for the patience while we sorted out logistics. Register for the joint EXAG and INT workshop using the link below! 🔗https://sites.google.com/ualberta.ca/aiide2025/registration
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AIIDE @aiide.bsky.social · 21/10/2025
🏆 Best Paper – 2023 There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring by Kelly et al. Language models create fluent narratives, while planning-based story generators offer control. This paper explores how to combine the best of both!
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AIIDE @aiide.bsky.social · 21/10/2025
🏆 Best Paper – 2022 Puck: A Slow and Personal Automated Game Designer by Michael Cook The author outlines new goals for automated game design focused on users and communities. The result is Puck, an automated game design system with an exhaustive approach to content generation.
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AIIDE @aiide.bsky.social · 17/10/2025
The #AIIDE25 StarCraft AI competition submission deadline is fast approaching. Be sure to submit your work on time! ⏰ Submission deadline: October 19th 🔍 More details: www.cs.mun.ca/~dchurchill/...
cs.mun.ca
StarCraft AI Competition
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AIIDE @aiide.bsky.social · 15/10/2025
🚨 Due to a high number of sign-ups for the joint EXAG-INT workshop, we’ve temporarily closed registration while we secure a larger venue. Stay tuned for updates!
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AIIDE @aiide.bsky.social · 12/10/2025
🏆 Best Paper – 2021 MappyLand: Fast, Accurate Mapping for Console Games by Osborn et al. Game maps are useful for humans, game-playing agents, and content generation. Mappyland uses a variety of heuristics and algorithms to automatically generate accurate maps from example play.
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AIIDE @aiide.bsky.social · 06/10/2025
AIIDE 2025 is fast approaching and it’s time to start announcing this year’s keynote speakers! First up are Dr. Luke Dicken and Nadine Perez from Take-Two Interactive. In this session the Take-Two AI team will discuss how to put theory into practice.
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AIIDE @aiide.bsky.social · 03/10/2025
📢 One week left! Early bird registration rates are available until October 10th. Early registration is cheaper and helps us get things organized 👾 sites.google.com/ualberta.ca/...
sites.google.com
AIIDE 2025 - Registration
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AIIDE @aiide.bsky.social · 29/09/2025
🏆 Best Paper – 2020 “It’s Unwieldy and It Takes a Lot of Time” —Challenges and Opportunities for Creating Agents in Commercial Games by Jacob et al. Game research should consider industry best practices; this paper interviews creators to identify challenges in making AI agents.
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AIIDE @aiide.bsky.social · 25/09/2025
📢 #AIIDE25 schedule has been announced! sites.google.com/ualberta.ca/... ⏰ Early registration ends Oct 10, Don’t miss out!
sites.google.com
AIIDE 2025 - Schedule
Full digital program in-progress
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AIIDE @aiide.bsky.social · 23/09/2025
🏆 Best Paper – 2019 Macro Action Selection with Deep Reinforcement Learning in StarCraft by Xu et al. To reduce the gap between human players and StarCraft bots, Xu et al. propose using a Deep Reinforcement Learning framework to select macro actions instead of predefined rules.
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AIIDE @aiide.bsky.social · 22/09/2025
Early bird registration for AIIDE-25 is available until October 10th! sites.google.com/ualberta.ca/...
sites.google.com
AIIDE 2025 - Registration
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AIIDE @aiide.bsky.social · 17/09/2025
🏆 Best Paper – 2018 CatSAT: A Practical, Embedded, SAT Language for Runtime PCG by Ian Douglas Horswill. Runtime constraints can leave few resources available for constraint-based PCG in games. CatSAT is a solver designed with the reality of runtime resources in mind.
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AIIDE @aiide.bsky.social · 10/09/2025
🏆 Best Paper – 2017 Memory Bounded Monte Carlo Tree Search by Powley et al. Information Set MCTS is a modification on MCTS for environments with imperfect information. In this paper, Powley et al. study memory bounding for this algorithm and implement it in a commercial game.
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AIIDE @aiide.bsky.social · 09/09/2025
📢 The deadline for submitting proposals to host the next AAAI Conference on Interactive Digital Entertainment (AIIDE 2026) has been extended! 📅 Proposals are now due Sep 19, 2025 🔍 More info here: sites.google.com/ualberta.ca/...
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AIIDE @aiide.bsky.social · 04/09/2025
🏆 Best Paper – 2016 Combining Gameplay Data with Monte CarloTree Search to Emulate Human Play by Devlin et al. In collaboration with game developers, the authors improve MCTS by biasing decisions based on player data, making the agent more human-like without losing performance.
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AIIDE @aiide.bsky.social · 26/08/2025
🏆 Best Paper – 2015 Predicting Purchase Decisions in Mobile Free-to-Play Games by Sifa et al. Understanding who is most likely to make purchases in a freemium mobile game is important for many reasons, and Sifa et al. proposed the first regression model to address this problem.
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