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Christopher Remde

@rattix.bsky.social
51 followers 78 following 64 posts

XR & Game Developer, especially interested in Volumetric Videos chrisrem.de

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Christopher Remde @rattix.bsky.social · 06/08/2026
Super happy with my brushstroke scans! Made with github.com/Samukashvili... which clevery uses the properties of a bog-standard desktop scanner to make photometric maps!
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Christopher Remde @rattix.bsky.social · 11/05/2026
Choo choo 🚂
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Christopher Remde @rattix.bsky.social · 06/05/2026
Continuing to brush up the train scene, especially the lighting & colors🎨
An impressionistic 3D render of a steam locomotive driving over a bridge by sunset
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Christopher Remde @rattix.bsky.social · 02/05/2026
Thank you! I hope the GPU of my players will think the same 🥲
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Christopher Remde @rattix.bsky.social · 01/05/2026
Here's some topology horror for you. I hope you can still sleep after this 😬
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Christopher Remde @rattix.bsky.social · 27/04/2026
A first full scene of my impressionistic renderer! 🌞 There is very obvious stuff I still need to work on, but I'm very happy seeing it come together (and that it works a all like I imagined)
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Christopher Remde @rattix.bsky.social · 25/04/2026
Had a lot of trouble adapting my stylized impressionistic rendering to a bit more complex objects than a tree, but it now feels like I'm slowly getting there! Putting together a first scene now 😊
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Christopher Remde @rattix.bsky.social · 03/04/2026
But when you use it you delude yourself again about just how much time this saves right now 🥲
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Christopher Remde @rattix.bsky.social · 02/04/2026
Why is writing custom editors so addictive? 😩
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Christopher Remde @rattix.bsky.social · 25/03/2026
Make your error messages sassy enough so that you don't ignore them.
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Reposted by Christopher Remde
Hooded Horse @hoodedhorse.bsky.social · 20/03/2026
⚔ Kinstrife: Developed by Finitude, this medieval strategy RPG is set in 13th-century Germany and features physically simulated combat. We're so thrilled to be working with the Finitude team as their publisher for this title! store.steampowered.com/news/app/125...
store.steampowered.com
Kinstrife - Announcing Hooded Horse as Our Publisher for Kinstrife - Steam News
Hi everyone, It’s been a while since we’ve shared a big update so we’re extremely happy to finally announce what we’ve been working towards for a while: Kinstrife will be published by Hooded Horse! Ad...
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Christopher Remde @rattix.bsky.social · 15/02/2026
How does Ebi fit so perfectly into the heart shape 😭
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Christopher Remde @rattix.bsky.social · 11/02/2026
I personally don't use it, but I hear only good things from the team!
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Christopher Remde @rattix.bsky.social · 10/01/2026
Thank you! 🤗
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Christopher Remde @rattix.bsky.social · 09/01/2026
Credits to @guycalledfrank.bsky.social, he basically invented this method a long time ago (Still looks beautiful though!) ndotl.wordpress.com/2016/02/02/r...
ndotl.wordpress.com
Rendering painted world in JG
Here’s a little breakdown and implementation details of the real-time painted world in my last demo – JG. Here’s the video Here’s the demo   (Click for Russian version)…
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Christopher Remde @rattix.bsky.social · 09/01/2026
I also painted & scanned in a few brushes myself. It's cool to see how much visual variety is added just by changing the brush texture 👀 (Best to zoom in a bit to see the difference)
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Christopher Remde @rattix.bsky.social · 09/01/2026
Each point of the pointcloud is now it's one little Brushstroke 😊 I added a way to influence the length and direction of each brushstroke via splines. This way it is relatively easy to shape all of the strokes with just a few curves!
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Reposted by Christopher Remde
炸毛矛Rathlen🐀 @fluffyrat.bsky.social · 04/01/2026
A commission from Chris!🐀💛
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Christopher Remde @rattix.bsky.social · 09/12/2025
You know that your shader problems are about to be solved when you see this picture
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Christopher Remde @rattix.bsky.social · 02/12/2025
Thank you! 🤗
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Christopher Remde @rattix.bsky.social · 01/12/2025
Thank you for sharing your project! Inspired me a lot!
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Christopher Remde @rattix.bsky.social · 01/12/2025
Added variable brush sizes to the painted pointclouds 🎨 It's interesting how bigger brushes can actually create a more detailed scene! (This is all very heavily inspired by one of @alexstrook.bsky.social older projects btw, full credits for the brush textures go to him! 😇)
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Christopher Remde @rattix.bsky.social · 29/11/2025
Thank you so much! 🧡
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Christopher Remde @rattix.bsky.social · 28/11/2025
Painting with Pointclouds 🖌️
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Christopher Remde @rattix.bsky.social · 28/11/2025
It looks a bit voxel-y, but it's a good enough basis to start working from 😊
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Christopher Remde @rattix.bsky.social · 28/11/2025
Fine, if Cuda locks me out of Photogrammetry, then I'll have to actually try a non-hacky approach smh. I now additionally captured the scene with depth information and fused all the images into a pointcloud.
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Christopher Remde @rattix.bsky.social · 27/11/2025
I quite like the effect here, makes the smoke seem very volumetric! But it's sure annoying on other effects
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Christopher Remde @rattix.bsky.social · 26/11/2025
Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...🥲 Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.
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Christopher Remde @rattix.bsky.social · 24/11/2025
Model is "Forest House" by peachyroyalty on Sketchfab skfb.ly/6QSKT
skfb.ly
Forest House - Download Free 3D model by peachyroyalty
Little forest scene for my racoon to play in. Music by https://soundcloud.com/glogsound - Forest House - Download Free 3D model by peachyroyalty
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Christopher Remde @rattix.bsky.social · 24/11/2025
To my own suprise, yeah, better than I thought! Next step is to export all camera extrinsics from Unity, to get more precise reconstructions in Agisoft.
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Christopher Remde @rattix.bsky.social · 24/11/2025
Built a small "digital photogrammetry" tool in Unity to generate pointclouds of a Unity scene. Is it stupid? Absolutely! But does it work? 🤔
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Christopher Remde @rattix.bsky.social · 31/10/2025
The Geometry Sequence Player now supports custom shadergraphs for pointclouds and per-point normals. Had a lot of fun playing around with some shaders (😾) u3d.as/3suF
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Reposted by Christopher Remde
Jasozz @jasozzgames.bsky.social · 18/09/2025
Rise again. Finish the fight! CULTIC: Chapter Two is now out on Steam! It's been a long, long road, and I am so excited to finally share what Nick and I have worked on! Thanks to everyone for their support and patience. Hope you enjoy!
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Christopher Remde @rattix.bsky.social · 29/08/2025
If you've got any example sequence to share let me know, stoked to try this :)
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Christopher Remde @rattix.bsky.social · 23/08/2025
Thanks to whomever bought my asset, I'm gonna ride that high all day! 😩
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Christopher Remde @rattix.bsky.social · 23/08/2025
Great work and good idea with the calibration! Did you test how the calibration it holding up against more traditional approaches like chessboard-markers ect?
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Christopher Remde @rattix.bsky.social · 07/08/2025
I feel you! Had quite a similar experience, albeit with a smaller Unity package. As you said for a truly sustainable income source from plugin development, it needs to apply braodly to almost any developer, the user base is to small for niche tools unfortunately.
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Christopher Remde @rattix.bsky.social · 04/08/2025
Great work, very mesmerizing! How are the colors "painted"? Do you spawn color splats at certain positions based on the video? Sorry I've been a bit too lazy to dig into the code yet🙃
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Reposted by Christopher Remde
Friedemann Allmenröder @friedemanna.bsky.social · 24/07/2025
Announcing my new solo project: Slots & Daggers! Slot machine meets retro-fantasy crawler 🎰🖤⚔️ Coming later this summer, wishlist now and give it a repost pretty please! What do you think? store.steampowered.com/app/3631290/...
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Christopher Remde @rattix.bsky.social · 21/07/2025
Sick beat!
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Christopher Remde @rattix.bsky.social · 18/07/2025
Made this little surfing prototype as a little exercise in how to create and import Geometry sequences made in #Houdini to #Unity. It's made out of a mesh for the water and a pointcloud for the white water / foam. #surfing #game #prototype
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Christopher Remde @rattix.bsky.social · 18/07/2025
Honest Surfing Simulator
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Rory Mitchell 🇲🇽🇬🇹🇳🇮🇭🇳🇪🇸🇺🇲🤝💪 @rorymitchell.bsky.social · 02/07/2025
After 3 years of work, premiering at SXSW '24 and touring the world, THE TENT is now available in the app store for you to experience at home on your kitchen table! This is an AR Story for your iphone or ipad that is a movie you can walk around in. apps.apple.com/us/app/the-t...
apps.apple.com
‎The Tent : An AR Story
‎When a woman wakes up one morning to find that a mysterious tent has appeared in her front yard, she’s not sure what to do about it… THE TENT is an Augmented Reality Story that takes place on your k...
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Christopher Remde @rattix.bsky.social · 12/06/2025
I see! But it's great that you offer it for the community for free now, seems like a great tool! :)
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Christopher Remde @rattix.bsky.social · 12/06/2025
Maybe it is worth splitting the plugin into smaller packages with more concentrated use cases? Looking at the page, Im at least a bit overwhelmed by all the possibilities of the plug-in, where a single texture painting plug-in would be a better fit for people looking for that function.
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Christopher Remde @rattix.bsky.social · 09/06/2025
Thank you so much to everyone who has bought the asset so far, it means a lot to me and directly translates into more time I can spend on improving the Sequence Player for everyone 🤗 You can leave any feature requests that you have here: github.com/BuildingVolu...
github.com
Issues · BuildingVolumes/Unity_Geometry_Sequence_Player
A package for Unity to stream large Pointcloud and (textured) mesh sequences from disk - Issues · BuildingVolumes/Unity_Geometry_Sequence_Player
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Reposted by Christopher Remde
Till Freitag @tillf.bsky.social · 09/06/2025
I am working on a new game, together with my colleges at Randwerk! I would mean a lot to me if you check it out!
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Christopher Remde @rattix.bsky.social · 28/05/2025
Thank you, much appreciated! 🤗
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Christopher Remde @rattix.bsky.social · 27/05/2025
The package itself is open-source and free to use for non-commercial use, so if you are interested you can start right-away! tinyurl.com/GSGIT If you use the package commercially or want to support the development, you can buy a copy in the Unity Asset Store: u3d.as/3suF
tinyurl.com
Unity Geometry Sequence Player
Pointcloud and mesh sequence playback for the Unity game engine.
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Christopher Remde @rattix.bsky.social · 27/05/2025
With this package you can play back animations, that have not been possible before with skinned meshes, blend shapes, or particle systems like: 🌊 Fluid caches ⛓️‍💥 Baked physics 🟧 Animated Procedural meshes 🧍🏼 4D scans 🎞️ Volumetric videos 📷 Pointclouds captured by RGBD or Lidar sensors
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