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Christopher Remde

@rattix.bsky.social
51 followers 78 following 64 posts

XR & Game Developer, especially interested in Volumetric Videos chrisrem.de

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Christopher Remde @rattix.bsky.social · 06/08/2026
Super happy with my brushstroke scans! Made with github.com/Samukashvili... which clevery uses the properties of a bog-standard desktop scanner to make photometric maps!
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Christopher Remde @rattix.bsky.social · 11/05/2026
Choo choo 🚂
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Christopher Remde @rattix.bsky.social · 06/05/2026
Continuing to brush up the train scene, especially the lighting & colors🎨
An impressionistic 3D render of a steam locomotive driving over a bridge by sunset
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Christopher Remde @rattix.bsky.social · 01/05/2026
Here's some topology horror for you. I hope you can still sleep after this 😬
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Christopher Remde @rattix.bsky.social · 27/04/2026
A first full scene of my impressionistic renderer! 🌞 There is very obvious stuff I still need to work on, but I'm very happy seeing it come together (and that it works a all like I imagined)
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Christopher Remde @rattix.bsky.social · 25/04/2026
Had a lot of trouble adapting my stylized impressionistic rendering to a bit more complex objects than a tree, but it now feels like I'm slowly getting there! Putting together a first scene now 😊
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Christopher Remde @rattix.bsky.social · 25/03/2026
Make your error messages sassy enough so that you don't ignore them.
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Hooded Horse @hoodedhorse.bsky.social · 20/03/2026
⚔ Kinstrife: Developed by Finitude, this medieval strategy RPG is set in 13th-century Germany and features physically simulated combat. We're so thrilled to be working with the Finitude team as their publisher for this title! store.steampowered.com/news/app/125...
store.steampowered.com
Kinstrife - Announcing Hooded Horse as Our Publisher for Kinstrife - Steam News
Hi everyone, It’s been a while since we’ve shared a big update so we’re extremely happy to finally announce what we’ve been working towards for a while: Kinstrife will be published by Hooded Horse! Ad...
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Christopher Remde @rattix.bsky.social · 09/01/2026
Each point of the pointcloud is now it's one little Brushstroke 😊 I added a way to influence the length and direction of each brushstroke via splines. This way it is relatively easy to shape all of the strokes with just a few curves!
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Reposted by Christopher Remde
炸毛矛Rathlen🐀 @fluffyrat.bsky.social · 04/01/2026
A commission from Chris!🐀💛
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Christopher Remde @rattix.bsky.social · 09/12/2025
You know that your shader problems are about to be solved when you see this picture
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Christopher Remde @rattix.bsky.social · 01/12/2025
Added variable brush sizes to the painted pointclouds 🎨 It's interesting how bigger brushes can actually create a more detailed scene! (This is all very heavily inspired by one of @alexstrook.bsky.social older projects btw, full credits for the brush textures go to him! 😇)
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Christopher Remde @rattix.bsky.social · 28/11/2025
Painting with Pointclouds 🖌️
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Christopher Remde @rattix.bsky.social · 28/11/2025
Fine, if Cuda locks me out of Photogrammetry, then I'll have to actually try a non-hacky approach smh. I now additionally captured the scene with depth information and fused all the images into a pointcloud.
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Christopher Remde @rattix.bsky.social · 26/11/2025
Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...🥲 Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.
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Christopher Remde @rattix.bsky.social · 24/11/2025
Built a small "digital photogrammetry" tool in Unity to generate pointclouds of a Unity scene. Is it stupid? Absolutely! But does it work? 🤔
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Christopher Remde @rattix.bsky.social · 31/10/2025
The Geometry Sequence Player now supports custom shadergraphs for pointclouds and per-point normals. Had a lot of fun playing around with some shaders (😾) u3d.as/3suF
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Jasozz @jasozzgames.bsky.social · 18/09/2025
Rise again. Finish the fight! CULTIC: Chapter Two is now out on Steam! It's been a long, long road, and I am so excited to finally share what Nick and I have worked on! Thanks to everyone for their support and patience. Hope you enjoy!
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Christopher Remde @rattix.bsky.social · 23/08/2025
Thanks to whomever bought my asset, I'm gonna ride that high all day! 😩
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Friedemann Allmenröder @friedemanna.bsky.social · 24/07/2025
Announcing my new solo project: Slots & Daggers! Slot machine meets retro-fantasy crawler 🎰🖤⚔️ Coming later this summer, wishlist now and give it a repost pretty please! What do you think? store.steampowered.com/app/3631290/...
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Christopher Remde @rattix.bsky.social · 18/07/2025
Honest Surfing Simulator
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Rory Mitchell 🇲🇽🇬🇹🇳🇮🇭🇳🇪🇸🇺🇲🤝💪 @rorymitchell.bsky.social · 02/07/2025
After 3 years of work, premiering at SXSW '24 and touring the world, THE TENT is now available in the app store for you to experience at home on your kitchen table! This is an AR Story for your iphone or ipad that is a movie you can walk around in. apps.apple.com/us/app/the-t...
apps.apple.com
‎The Tent : An AR Story
‎When a woman wakes up one morning to find that a mysterious tent has appeared in her front yard, she’s not sure what to do about it… THE TENT is an Augmented Reality Story that takes place on your k...
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Till Freitag @tillf.bsky.social · 09/06/2025
I am working on a new game, together with my colleges at Randwerk! I would mean a lot to me if you check it out!
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Christopher Remde @rattix.bsky.social · 28/05/2025
Thank you, much appreciated! 🤗
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Christopher Remde @rattix.bsky.social · 27/05/2025
I just released the Geometry Sequence Player on the Unity Asset Store 🌟 With this package, you can play back: - Pointcloud sequences - Mesh sequences - Mesh sequences with per frame textures in the Unity game engine with high performance. u3d.as/3suF More in the thread:
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pablovelagomez.bsky.social @pablovelagomez.bsky.social · 17/04/2025
Visualized with @rerun.io, I’ve integrated video‑based depth estimation into my robot‑training pipeline to make data collection as accessible as possible—without requiring specialized hardware.
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Christopher Remde @rattix.bsky.social · 14/03/2025
Just released a small review paper that compares the fidelity of different depth camera based volumetric video capture applications. It is meant to give researchers, artists and creators who are new to this field an overview and starting point: doi.org/10.3389/frsi...
doi.org
Frontiers | Sparse camera volumetric video applications. A comparison of visual fidelity, user experience, and adaptability
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Christopher Remde @rattix.bsky.social · 20/01/2025
Alright that was the last straw for me, just deleted my Twitter account. Now on to full time Bluesky! :)
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Christopher Remde @rattix.bsky.social · 19/01/2025
My good old website is finally back up! chrisrem.de
chrisrem.de
Thoughts, updates and news on my personal projects 🧑🏼‍💻
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Christopher Remde @rattix.bsky.social · 18/12/2024
Who's a good surgeon?
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Christopher Remde @rattix.bsky.social · 16/12/2024
A very large pointcloud volumetric video (45M points per second) running very smoothly on Unity inside the Apple Vision Pro. Impressive performance for a standalone device! This is a sequence we recorded ourselves from a real surgical intervention. #pointcloud #volumetric #video #visionOS #XR
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Christopher Remde @rattix.bsky.social · 13/12/2024
Finally got animated Point cloud sequences working in #Unity for the Apple Vision Pro, even in shared spaces! The AVP is a challenging system, but when it does work, it almost feels as if you could touch the point cloud 🌝👈🏼 #XR #AppleVisionPro #visionOS #volumetricvideo #pointcloud
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Christopher Remde @rattix.bsky.social · 13/12/2024
Hey Bluesky! Another one here hoping to escape Twitter. So far I really do enjoy it, seems like the games, XR and computer graphics community is pretty active here! 👐🏼 I'll try to do my part and be more active here 💫
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