rare @rarelike.bsky.social · 16hFor as much as I feel anxious about coding on stream, I keep forgetting I can just like... go live while I'm doing level design/decoration, and feel way less pressured. I end up doing it offstream and it would probably be more fun with folks hanging out. 120
rare @rarelike.bsky.social · 22hI totally didn't forget this was a thing or anything, I swear ✨ (The sale is on Itch too!) 021
rare @rarelike.bsky.social · 29/09/2026And a reminder for folks who may not have seen it - I released a little arcade game for the GB Jam last week! Voting is still underway, so if you participated please consider checking this one for rating. 010
rare @rarelike.bsky.social · 29/09/2026Core gameplay loop and content for the VVVVVV game are complete! Release will be more like a week or two from now, to get in some polish and maybe playtesters before calling it done. I've also got a new prototype and a demake coming out in October too 👀 Busy and exciting! #pico8 #vvvvvv 3161
Reposted by raremors @mors.games · 26/09/2026PLAY MY GAME I MADE WITH MY BESTIES!!!!!!! mors-games.itch.io/midas-crutchmors-games.itch.ioMidas Crutch by mors, batfeula, olive, Tetraminose, datagoblinBorrow King Midas's crutch, and turn your obstacles into gold! 1245
Reposted by rareXubiod @xubiod.net · 26/09/2026got to 50 patterns, good enough nonogravs is now publicly released on itch! html5 only at the moment, pico-8 BBS later prolly xubiod.itch.io/nonogravsxubiod.itch.ioNonogravs by XubiodA gravity-based, block-based pattern fill-em-up 263
rare @rarelike.bsky.social · 26/09/2026Getting back into the VVVVVV project some more. The fliplines in the original are easily my favorite mechanic, so there'll be a lot of them in this game to shmoove around with. 091
rare @rarelike.bsky.social · 25/09/2026Good news! A very kind person let me know that #gbjam participants can upload something like a browser-playable version of their game to a separate project on Itch. You can now try Eyeroboros directly in browser! rarelikeaunicorn.itch.io/eyeroboros-b... #gbjam14 110
Reposted by rareLorraine🍬 @lorandbehold.bsky.social · 25/09/2026making games is so easy, and also, at the same time, so, so hard. 0382
rare @rarelike.bsky.social · 23/09/2026With the jam over, I'm looking forward to getting back to other projects! The VVVVVV fangame should get wrapped up next week, and there're a couple of other small projects coming in October too. It feels so, so good to have a creative spark again after losing 3 years to real life stuff + Big Sads. 040
Reposted by rareleon @leyawn.bsky.social · 23/09/2026new idea "one email a day" you should only be able to send or read one email a day 382368383
rare @rarelike.bsky.social · 23/09/2026👁️ The chain-drops you can get from a bit of luck and/or quick reactions are so frickin' satisfying. If I work on this one more, I might mess around and add a combo system. Probably just a simple points multiplier when you grab drops in short succession... maybe also for tail bites? 110
Reposted by rareAchie - Indie Dev, Reviewer, Streamer @achiegamedev.bsky.social · 22/09/2026Day 2 of playing your cool games from #gbjam! www.twitch.tv/achie7240 #indiegames #gamejamtwitch.tvAchie7240 - Live on TwitchGBJam 14 Play and Rate! | !kofi !yt !discord | Streaming software and game development. 063
Reposted by raremors @mors.games · 21/09/2026i made a short game for #gbjam with @tetraminose.bsky.social, @livvyglizzy.bsky.social, @batfeula.bsky.social, and @datagoblin.bsky.social it's a puzzle platformer where every block you touch turns into gold! mors-games.itch.io/midas-crutch 622768
rare @rarelike.bsky.social · 21/09/2026Bumping for the daytime crowd! GB Jam was a blast. I overscoped and cut a bunch of the minigames on the last day, but I'm really stoked on how Eyeroboros came out. 000
rare @rarelike.bsky.social · 21/09/2026My GB Jam project is now up! Challenge the Eyeroboros and let me know what you think. rarelikeaunicorn.itch.io/eyeroboros #gbjam #gbjam14 #pico8 152
Reposted by rareFrame Fatales @framefatales.com · 20/09/2026🏁 TIME 🏁 #FlameFatales 2026 has raised a total amount of $132,100 for Malala Fund! Thank you to everyone behind-the-scenes who made this marathon possible, and to all of YOU for your incredible support of girls' education. See you at #FrostFatales 2027 from March 14-20, 2027!! 💜💛 STAY WIGGLY!! 7345125
rare @rarelike.bsky.social · 19/09/2026We are in full Get Stuff Done mode today and tomorrow for GB Jam, so probably no more updates on here until I find time to breathe. Getting everything done *and* polished is looking tough, but I'm excited to share this when it's done! 010
Reposted by rareBenjamin Soulé @benjaminsoule.bsky.social · 19/09/2026I made a game for #pico1k ! Just click to jump on a lilypad, but time it well! :) you play here : benjamin-soul.itch.io/lily-leap #gamedev #pico8 632264
rare @rarelike.bsky.social · 18/09/2026Finally back to fully functional! Today will be a big day: 2-3 more prototypes to get through, plus revisions to existing games. Gonna spend a few minutes onstream showing where we're at and then really lock in. www.twitch.tv/rarelike 001
rare @rarelike.bsky.social · 17/09/2026Still not feeling well enough to stream 🤕 Working offline as much as I can though, and doing bits of polish here and there. Eyeroboros is my favorite of the games (so far), so I'm cleaning it up a little extra. UI for your score and your health meter, plus a little extra juice on the eyedrops. 👁️ 020
rare @rarelike.bsky.social · 17/09/2026Okay, still a successful-enough day! Cleaning up some code issues that I 100% have to do before making more games, and had some fun with the game selection screen. I'll sneak in a little more work before bed, but it feels like a game now! #pico8 #gbjam14 040
rare @rarelike.bsky.social · 16/09/2026Not feeling great physically, so no stream today for the game jam project. I'm still spending the day on it so I should have a few things to show later on, at least. For now I'm continuing some of the structural work from yesterday, and now getting palette swaps and the cart selection grid going. 120
rare @rarelike.bsky.social · 15/09/2026Welcome to (the beginning of) Dollartown, your one-stop shop for retro games and hidden treasures. Going live with some #gbjam dev work! www.twitch.tv/rarelike 042
Reposted by rareLorraine🍬 @lorandbehold.bsky.social · 15/09/2026hello, new game!! Snake's Digits 🐍🖐 😤 snake hungry, but snake no like mess. 🧹 snake tidy up. ✌️ snake count snake's digits. 🍽️ snake eat! 😬 ... but snake fragile. made for #pico1k, holds in 1023 bytes!! #pico8 #nerd play now! punkcake.itch.io/snake-digits 1030280
rare @rarelike.bsky.social · 15/09/2026Long stream today, but we've got two more prototypes knocked out and ready to get properly gamified later. Most notably, @seckswrecks.bsky.social provided the cursed idea yesterday that I combine two of the planned prototypes into one. I present to you, for better or worse: Flappy Bird Breakout. 161
Reposted by rareAlphonsus @alphonsusdev.bsky.social · 14/09/2026"OH SHIT" Mostly worked on boring but important stuff for the #GBJAM14 game today so I thought I'd end Day 3 with something fun. The function is literally called rainCoinsLikeSonic() #PixelArt #GameDev #GBJAM 1122
Reposted by rareAchie - Indie Dev, Reviewer, Streamer @achiegamedev.bsky.social · 14/09/2026Now we got the hands to pick up and put down stuff! Ready for sorting and the design headache on how to show different properties of items. #gbjam #indiedev #gamedev #usagi #lua 2164
Reposted by rareRusted Moss @rustedmoss.bsky.social · 15/09/2026We've been working on Iron Bramble for about 8 months now and excited to show what we've made! Please check out our demo. It'll be out on Steam Sept 17! (and give Iron Bramble a wishlist) 1195
rare @rarelike.bsky.social · 14/09/2026👁️ Game #2 is coming along well, so let's add a few more details and then move on to game #3! www.twitch.tv/rarelike/ 151
Reposted by rareNot Jam @not-jam.itch.io · 14/09/2026giraffe kissing game loooooong not-jam.itch.io/necking 17717
rare @rarelike.bsky.social · 13/09/2026Holy crap, today's minigame for the jam is coming along super quick! Going to do a night stream (4ish hours from now) and I'll go over this one and probably start the next. Neither game is "done" yet, but I'm gonna keep getting them all up and running before polishing. 010
rare @rarelike.bsky.social · 13/09/2026I did some more work after the stream yesterday and a bit this morning to make progress on the Frogger clone. Made the vehicles bigger, added a second type, and got the logs working. It's borderline a game now, which means I can move on to prototyping the next minigame! #gbjam #gbjam14 #pico8 192
rare @rarelike.bsky.social · 12/09/2026Alrighty, let's do this! Streaming some initial work on my GB Jam project. www.twitch.tv/rarelike #gbjam #gbjam14 #pico8 011
rare @rarelike.bsky.social · 12/09/2026No (visual) GB Jam progress today, but that's okay. It was a good day behind the scenes: • Set up my library of go-to Pico-8 functions and have ready to go. • Core concept is pretty solidly locked in, • Lots of concept/vibes art doodles got made. Maybe a development stream tomorrow? 👀 030
rare @rarelike.bsky.social · 10/09/2026GB Jam starts tomorrow... do I set aside all my current small projects to work on a new one for a week? (Probably.) 120
rare @rarelike.bsky.social · 10/09/2026"I will move [thing] to a different spot on my sprite sheet to make it more organized, and update the literal only spot in the codebase where [thing] is referenced." *everything breaks* "... game dev :)" 130
rare @rarelike.bsky.social · 09/09/2026One of the cool things about working on little demakes/fan games like with the VVVVVV project is how much it helps me appreciate not just the mechanical design decisions that the developers made, but also the level design editorializing which is often more invisible. 120
Reposted by rarerare @rarelike.bsky.social · 08/09/2026Now with the actual V6-esque art vibes! I'm thinking this will be a single level, set up as an obstacle course for those wanting to join the crew of the DSS Souleye. It'll still need a couple of mechanics implemented to finish level design; then with some sfx it'll be "done enough". 002
rare @rarelike.bsky.social · 08/09/2026While I shake off the creative cobwebs, one of the first projects I want to release is a bundle of some prototypes that I don't plan on developing further. This is a good opportunity to go back and see what they actually were, and prune down to some of the funner ideas - like this VVVVVV fangame 👀 210
rare @rarelike.bsky.social · 05/09/2026Oh right, now the fun part of trying to refind as many of the folks from way back when on here as I can... 🫠 130
rare @rarelike.bsky.social · 05/09/2026Well hello there folks! I'm back from a very long hiatus and looking forward to playing with some pixels again. I can't wait to see what everyone's been working on, and to get back into the groove with my own projects! 2143