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rare

@rarelike.bsky.social
59 followers 318 following 60 posts

I want to make things that make you smile. Queer thirtysomething game dev, he/him, PDX. Developer of Astra And The New Constellation. rarelikeaunicorn.itch.io No AI / crypto / NFT / etc., please and thanks.

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rare @rarelike.bsky.social · 16h
For as much as I feel anxious about coding on stream, I keep forgetting I can just like... go live while I'm doing level design/decoration, and feel way less pressured. I end up doing it offstream and it would probably be more fun with folks hanging out.
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rare @rarelike.bsky.social · 22h
I totally didn't forget this was a thing or anything, I swear ✨ (The sale is on Itch too!)
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rare @rarelike.bsky.social · 29/09/2026
And a reminder for folks who may not have seen it - I released a little arcade game for the GB Jam last week! Voting is still underway, so if you participated please consider checking this one for rating.
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rare @rarelike.bsky.social · 29/09/2026
Core gameplay loop and content for the VVVVVV game are complete! Release will be more like a week or two from now, to get in some polish and maybe playtesters before calling it done. I've also got a new prototype and a demake coming out in October too 👀 Busy and exciting! #pico8 #vvvvvv
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mors @mors.games · 26/09/2026
PLAY MY GAME I MADE WITH MY BESTIES!!!!!!! mors-games.itch.io/midas-crutch
mors-games.itch.io
Midas Crutch by mors, batfeula, olive, Tetraminose, datagoblin
Borrow King Midas's crutch, and turn your obstacles into gold!
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Xubiod @xubiod.net · 26/09/2026
got to 50 patterns, good enough nonogravs is now publicly released on itch! html5 only at the moment, pico-8 BBS later prolly xubiod.itch.io/nonogravs
xubiod.itch.io
Nonogravs by Xubiod
A gravity-based, block-based pattern fill-em-up
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rare @rarelike.bsky.social · 26/09/2026
Getting back into the VVVVVV project some more. The fliplines in the original are easily my favorite mechanic, so there'll be a lot of them in this game to shmoove around with.
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rare @rarelike.bsky.social · 25/09/2026
Good news! A very kind person let me know that #gbjam participants can upload something like a browser-playable version of their game to a separate project on Itch. You can now try Eyeroboros directly in browser! rarelikeaunicorn.itch.io/eyeroboros-b... #gbjam14
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Lorraine🍬 @lorandbehold.bsky.social · 25/09/2026
making games is so easy, and also, at the same time, so, so hard.
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rare @rarelike.bsky.social · 23/09/2026
With the jam over, I'm looking forward to getting back to other projects! The VVVVVV fangame should get wrapped up next week, and there're a couple of other small projects coming in October too. It feels so, so good to have a creative spark again after losing 3 years to real life stuff + Big Sads.
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leon @leyawn.bsky.social · 23/09/2026
new idea "one email a day" you should only be able to send or read one email a day
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rare @rarelike.bsky.social · 23/09/2026
👁️ The chain-drops you can get from a bit of luck and/or quick reactions are so frickin' satisfying. If I work on this one more, I might mess around and add a combo system. Probably just a simple points multiplier when you grab drops in short succession... maybe also for tail bites?
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Achie - Indie Dev, Reviewer, Streamer @achiegamedev.bsky.social · 22/09/2026
Day 2 of playing your cool games from #gbjam! www.twitch.tv/achie7240 #indiegames #gamejam
twitch.tv
Achie7240 - Live on Twitch
GBJam 14 Play and Rate! | !kofi !yt !discord | Streaming software and game development.
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mors @mors.games · 21/09/2026
i made a short game for #gbjam with @tetraminose.bsky.social, @livvyglizzy.bsky.social, @batfeula.bsky.social, and @datagoblin.bsky.social it's a puzzle platformer where every block you touch turns into gold! mors-games.itch.io/midas-crutch
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rare @rarelike.bsky.social · 21/09/2026
👁
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rare @rarelike.bsky.social · 21/09/2026
Bumping for the daytime crowd! GB Jam was a blast. I overscoped and cut a bunch of the minigames on the last day, but I'm really stoked on how Eyeroboros came out.
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rare @rarelike.bsky.social · 21/09/2026
My GB Jam project is now up! Challenge the Eyeroboros and let me know what you think. rarelikeaunicorn.itch.io/eyeroboros #gbjam #gbjam14 #pico8
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Frame Fatales @framefatales.com · 20/09/2026
🏁 TIME 🏁 #FlameFatales 2026 has raised a total amount of $132,100 for Malala Fund! Thank you to everyone behind-the-scenes who made this marathon possible, and to all of YOU for your incredible support of girls' education. See you at #FrostFatales 2027 from March 14-20, 2027!! 💜💛 STAY WIGGLY!!
A group photo of the Flame Fatales volunteers and staff sitting in front of the Fatales couch, some sitting on the couch, and some behind the couch! A hue of purple lights the back of the group.
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rare @rarelike.bsky.social · 19/09/2026
We are in full Get Stuff Done mode today and tomorrow for GB Jam, so probably no more updates on here until I find time to breathe. Getting everything done *and* polished is looking tough, but I'm excited to share this when it's done!
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Benjamin Soulé @benjaminsoule.bsky.social · 19/09/2026
I made a game for #pico1k ! Just click to jump on a lilypad, but time it well! :) you play here : benjamin-soul.itch.io/lily-leap #gamedev #pico8
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rare @rarelike.bsky.social · 18/09/2026
Finally back to fully functional! Today will be a big day: 2-3 more prototypes to get through, plus revisions to existing games. Gonna spend a few minutes onstream showing where we're at and then really lock in. www.twitch.tv/rarelike
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rare @rarelike.bsky.social · 17/09/2026
Still not feeling well enough to stream 🤕 Working offline as much as I can though, and doing bits of polish here and there. Eyeroboros is my favorite of the games (so far), so I'm cleaning it up a little extra. UI for your score and your health meter, plus a little extra juice on the eyedrops. 👁️
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rare @rarelike.bsky.social · 17/09/2026
Okay, still a successful-enough day! Cleaning up some code issues that I 100% have to do before making more games, and had some fun with the game selection screen. I'll sneak in a little more work before bed, but it feels like a game now! #pico8 #gbjam14
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rare @rarelike.bsky.social · 16/09/2026
Not feeling great physically, so no stream today for the game jam project. I'm still spending the day on it so I should have a few things to show later on, at least. For now I'm continuing some of the structural work from yesterday, and now getting palette swaps and the cart selection grid going.
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rare @rarelike.bsky.social · 15/09/2026
Welcome to (the beginning of) Dollartown, your one-stop shop for retro games and hidden treasures. Going live with some #gbjam dev work! www.twitch.tv/rarelike
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Lorraine🍬 @lorandbehold.bsky.social · 15/09/2026
hello, new game!! Snake's Digits 🐍🖐 😤 snake hungry, but snake no like mess. 🧹 snake tidy up. ✌️ snake count snake's digits. 🍽️ snake eat! 😬 ... but snake fragile. made for #pico1k, holds in 1023 bytes!! #pico8 #nerd play now! punkcake.itch.io/snake-digits
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🏳️‍⚧️”Fall Futch”🦾 @faefutchauntie.bsky.social · 15/09/2026
TRANS RIGHTS OR ELSE
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rare @rarelike.bsky.social · 15/09/2026
Long stream today, but we've got two more prototypes knocked out and ready to get properly gamified later. Most notably, @seckswrecks.bsky.social provided the cursed idea yesterday that I combine two of the planned prototypes into one. I present to you, for better or worse: Flappy Bird Breakout.
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Alphonsus @alphonsusdev.bsky.social · 14/09/2026
"OH SHIT" Mostly worked on boring but important stuff for the #GBJAM14 game today so I thought I'd end Day 3 with something fun. The function is literally called rainCoinsLikeSonic() #PixelArt #GameDev #GBJAM
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Achie - Indie Dev, Reviewer, Streamer @achiegamedev.bsky.social · 14/09/2026
Now we got the hands to pick up and put down stuff! Ready for sorting and the design headache on how to show different properties of items. #gbjam #indiedev #gamedev #usagi #lua
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Rusted Moss @rustedmoss.bsky.social · 15/09/2026
We've been working on Iron Bramble for about 8 months now and excited to show what we've made! Please check out our demo. It'll be out on Steam Sept 17! (and give Iron Bramble a wishlist)
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rare @rarelike.bsky.social · 14/09/2026
👁️ Game #2 is coming along well, so let's add a few more details and then move on to game #3! www.twitch.tv/rarelike/
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Not Jam @not-jam.itch.io · 14/09/2026
giraffe kissing game loooooong not-jam.itch.io/necking
2 giraffes stand in a field, facing each other. The one on the right side has an absurdly long, snake-like neck that curls around the screen. The one on the left looks somewhat perturbed.

Drawn in a pixel art style with a very warm, saturated palette at a very low resolution.
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rare @rarelike.bsky.social · 13/09/2026
Holy crap, today's minigame for the jam is coming along super quick! Going to do a night stream (4ish hours from now) and I'll go over this one and probably start the next. Neither game is "done" yet, but I'm gonna keep getting them all up and running before polishing.
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rare @rarelike.bsky.social · 13/09/2026
I did some more work after the stream yesterday and a bit this morning to make progress on the Frogger clone. Made the vehicles bigger, added a second type, and got the logs working. It's borderline a game now, which means I can move on to prototyping the next minigame! #gbjam #gbjam14 #pico8
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rare @rarelike.bsky.social · 12/09/2026
Alrighty, let's do this! Streaming some initial work on my GB Jam project. www.twitch.tv/rarelike #gbjam #gbjam14 #pico8
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rare @rarelike.bsky.social · 12/09/2026
No (visual) GB Jam progress today, but that's okay. It was a good day behind the scenes: • Set up my library of go-to Pico-8 functions and have ready to go. • Core concept is pretty solidly locked in, • Lots of concept/vibes art doodles got made. Maybe a development stream tomorrow? 👀
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rare @rarelike.bsky.social · 11/09/2026
Oh frick, I think the GB Jam theme is perfect for me 👀
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rare @rarelike.bsky.social · 10/09/2026
GB Jam starts tomorrow... do I set aside all my current small projects to work on a new one for a week? (Probably.)
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rare @rarelike.bsky.social · 10/09/2026
Oh hell yeah!
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rare @rarelike.bsky.social · 10/09/2026
"I will move [thing] to a different spot on my sprite sheet to make it more organized, and update the literal only spot in the codebase where [thing] is referenced." *everything breaks* "... game dev :)"
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rare @rarelike.bsky.social · 09/09/2026
One of the cool things about working on little demakes/fan games like with the VVVVVV project is how much it helps me appreciate not just the mechanical design decisions that the developers made, but also the level design editorializing which is often more invisible.
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rare @rarelike.bsky.social · 08/09/2026
Now with the actual V6-esque art vibes! I'm thinking this will be a single level, set up as an obstacle course for those wanting to join the crew of the DSS Souleye. It'll still need a couple of mechanics implemented to finish level design; then with some sfx it'll be "done enough".
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rare @rarelike.bsky.social · 08/09/2026
While I shake off the creative cobwebs, one of the first projects I want to release is a bundle of some prototypes that I don't plan on developing further. This is a good opportunity to go back and see what they actually were, and prune down to some of the funner ideas - like this VVVVVV fangame 👀
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rare @rarelike.bsky.social · 05/09/2026
Oh right, now the fun part of trying to refind as many of the folks from way back when on here as I can... 🫠
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rare @rarelike.bsky.social · 05/09/2026
Well hello there folks! I'm back from a very long hiatus and looking forward to playing with some pixels again. I can't wait to see what everyone's been working on, and to get back into the groove with my own projects!
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