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Cherub

@polygoncherub.bsky.social
21K followers 1.1K following 2.9K posts

Video game maker and old man. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall. Currently obsessed with making a mecha game about a rabbit named Clover. #CherubDev -> 🎮 #CherubArt -> 🎨

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Cherub @polygoncherub.bsky.social · 20m
Thought I'd try a speed sculpt of some ideas. Some of this I like. Some I hate. Hopefully some day you'll see which is which.
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Cherub @polygoncherub.bsky.social · 4h
Trying again. This time with uniform detail density and a little more subtle about the MEAT.
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Cherub @polygoncherub.bsky.social · 17h
I can work with this.
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Cherub @polygoncherub.bsky.social · 20h
Choices were made. Curious how this will look in engine and if it was worth the trouble. Right now, I'm underwhelmed. Mind you, the depth map was the point of this.
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Cherub @polygoncherub.bsky.social · 10/10/2026
Shakey cam inspection go
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Cherub @polygoncherub.bsky.social · 10/10/2026
Making little moist machines.
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Cherub @polygoncherub.bsky.social · 08/10/2026
Substance Designer is so friggen cool.
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Cherub @polygoncherub.bsky.social · 08/10/2026
I made something really dumb and I'm not sorry.
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Cherub @polygoncherub.bsky.social · 06/10/2026
Done a few draws. This was the most recent; She's probably a really unpleasant person to be around.
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Cherub @polygoncherub.bsky.social · 06/10/2026
Darktide slowly trying to catch up to my other hyper focus obsessions.
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Cherub @polygoncherub.bsky.social · 05/10/2026
2017: @3psboyd.bsky.social basically describes AI art.
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Cherub @polygoncherub.bsky.social · 05/10/2026
Running Hell #CherubArt
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Cherub @polygoncherub.bsky.social · 04/10/2026
No Internet. Drawing.
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Cherub @polygoncherub.bsky.social · 04/10/2026
It her.
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Cherub @polygoncherub.bsky.social · 03/10/2026
Slapdash gob! (It's my minecraft char, Nitro.) #CherubArt
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Cherub @polygoncherub.bsky.social · 03/10/2026
Urge to draw bratty goblin rising.
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Cherub @polygoncherub.bsky.social · 01/10/2026
Gnome boi finally went wolf-mode. #CherubArt
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Cherub @polygoncherub.bsky.social · 30/09/2026
Pre-color edition
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Cherub @polygoncherub.bsky.social · 30/09/2026
🔃👼 #CherubArt
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Cherub @polygoncherub.bsky.social · 29/09/2026
Is it time for Halloween art yet? #CherubArt
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Cherub @polygoncherub.bsky.social · 28/09/2026
I didn't do an inverse hull though. In an effort to lower tris, the material actually inflates the back half of the model and paints it black. So basically anything past the 0 point of a dotprod. Only works when the mesh is pretty uniform tho.
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Cherub @polygoncherub.bsky.social · 28/09/2026
You do know your way around the realm of visual juice. Years back I was also doing an df line work texture. It was for VRchat so I was trying to keep all the line work to be pixel perfect. The results were great! My method was just to use a layer fx in photoshop to make the texture.
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Cherub @polygoncherub.bsky.social · 28/09/2026
I was really unhappy with how messy the lines were looking so after changing several dozen params I'm getting much cleaner (but importantly still non-uniform) lines.
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Cherub @polygoncherub.bsky.social · 28/09/2026
Funny enough I USED to have ramps for every index. An index value pointed to a row on the master atlas and the light value was the column. But as I looked to the future, I realized I was slowly painting myself in to a corner down the road. So now, the index values are specific colors.
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Cherub @polygoncherub.bsky.social · 28/09/2026
Overly simplifying what I'm doing, but you can see some of the steps to the final render. #CherubDev #UE5
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Cherub @polygoncherub.bsky.social · 28/09/2026
Sometimes I feel really smart. This is one of those times. I realized that I had more than enough bytes in a RGB buffer to encode 6 index(32) values. This has completely changed how I handle the rendering in LC and have since completely rewrote said rendering from the ground up. #CherubDev #UE5
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Cherub @polygoncherub.bsky.social · 19/09/2026
📷
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Cherub @polygoncherub.bsky.social · 19/09/2026
( o __ o )
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Cherub @polygoncherub.bsky.social · 18/09/2026
Runs alright on my steam deck. No promises tho.
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Cherub @polygoncherub.bsky.social · 18/09/2026
I think... Yeah, I think I'm going to take a break from feature programming. My little sticky-note is looking pretty strike-through-tastic. I want to try making an environment for the project. Finally, get to have Clover in a non-checkerboard hell scene. We'll see though.
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Cherub @polygoncherub.bsky.social · 18/09/2026
Pile(BUN)ker. I usually don't work on this during the week, but I needed to unwind something fierce and this helps fight the bad brain bullshit. So, I spent time trying out audio for the execute. Made 5 different cam angles for the kill to reduce fatigue. I am pleased. #CherubDev #UE5 #GameDev
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Cherub @polygoncherub.bsky.social · 17/09/2026
Who needs thousand dollar gpus when your game runs like this on a dev build. (I disabled lumen, nanite, vsm, vrt, and switched to dx11)
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Cherub @polygoncherub.bsky.social · 17/09/2026
I think I have a brute force solution; On start of Sequence: Search the tracks for the camera cut track. Search the camera cut track for a camera cut section. Assign random camera actor (from binds) to section. #UE5
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Cherub @polygoncherub.bsky.social · 17/09/2026
maaaaaaybe
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Cherub @polygoncherub.bsky.social · 13/09/2026
I think you're doing well, but I understand. If I may be bold; I think your facial plane is feeling a bit round and sinking the eyes back a bit could help alleviate some of it. And then taking some time to map your muscles could highlight trouble areas for you to help lay out your clothing.
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Cherub @polygoncherub.bsky.social · 12/09/2026
There was an unreal engine learning channel I used to view when I was researching. At some point he switched over to these thumbnails and... Well let's just say it Changes EVERYTHING.
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Cherub @polygoncherub.bsky.social · 12/09/2026
Cherub Lore; I drew the attached on a laptop with a mouse, sitting in my in-law's living room, the night before I got married ~15 years ago. The gnome was named Calabim, and the DK starting armor was by far the best DK armor. (It would be still years before transmog was a thing though.)
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Cherub @polygoncherub.bsky.social · 10/09/2026
I'll mention again, since Pocket and Clover haven't really been in the same picture yet; Clover is considerably taller than Pocket. Maybe if the poor girl would stand up straight, they could even things out a bit, but for the crushing weight of emo. Also. Lucky is not a Pocket fan. #CherubArt
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Cherub @polygoncherub.bsky.social · 10/09/2026
Clover! How scandalous! Have you no shame?
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Cherub @polygoncherub.bsky.social · 10/09/2026
A little more pocket. Having some fun playing with the PSD of this and trying clothing ideas. Like, if she hates her legs, how would she hide them when casual? Also, her dive suit has an open back because she has ports down her spine. #CherubArt
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Cherub @polygoncherub.bsky.social · 09/09/2026
Alt ver Most all divers wear heavy coats or similar clothing for protection against the rot, but Pocket, she likes to wear a way-too-big coat to be like her mentor. #CherubArt
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Cherub @polygoncherub.bsky.social · 09/09/2026
"Another one?" "Yeah, washed up this morning. Looks like the machines got their hooks in'm. Whole right side is bear-scale now." "Can he even move with an arm that big?" "Not really, but the basher is removing it before the rejection gets him. Not sure he can fix his mind though." #CherubArt
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Cherub @polygoncherub.bsky.social · 08/09/2026
Just gonna be over hear stealing from other games.
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Cherub @polygoncherub.bsky.social · 08/09/2026
Current plan; WEAK state still a thing, but to trigger an Execute, you just hit them once with Lucky. I'm very unhappy with how much I was able to make use of the long weekend. Seems like I could never just focus. Guess that's the ADHD? Still new to this. I hear working out helps. #CherubDev #UE5
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Cherub @polygoncherub.bsky.social · 07/09/2026
Correct. The pinky shifts over to mirror the thumb when it transforms. I guess this technically means Lucky can be a Left and Right arm.
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Cherub @polygoncherub.bsky.social · 07/09/2026
Rabbiiiit.. -PAWNCH! (I'm just having a little fun.)
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Cherub @polygoncherub.bsky.social · 07/09/2026
Here's a rough draft of a feature I've since scrapped. Doesn't flow right with what I want in combat. Can salvage a lot of it though. #CherubDev #UE5 #BunnyPileBunker
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Cherub @polygoncherub.bsky.social · 06/09/2026
More demos should end this way
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Cherub @polygoncherub.bsky.social · 04/09/2026
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Cherub @polygoncherub.bsky.social · 01/09/2026
For SR1, the model I made for the player character is completely done with sub-deez. (I didn't know how to sculpt)
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