Cherub @polygoncherub.bsky.social · 20mThought I'd try a speed sculpt of some ideas. Some of this I like. Some I hate. Hopefully some day you'll see which is which. 4614
Cherub @polygoncherub.bsky.social · 4hTrying again. This time with uniform detail density and a little more subtle about the MEAT. 618715
Cherub @polygoncherub.bsky.social · 20hChoices were made. Curious how this will look in engine and if it was worth the trouble. Right now, I'm underwhelmed. Mind you, the depth map was the point of this. 829014
Cherub @polygoncherub.bsky.social · 08/10/2026I made something really dumb and I'm not sorry. 1153478
Cherub @polygoncherub.bsky.social · 06/10/2026Done a few draws. This was the most recent; She's probably a really unpleasant person to be around. 1210
Cherub @polygoncherub.bsky.social · 06/10/2026Darktide slowly trying to catch up to my other hyper focus obsessions. 71162
Cherub @polygoncherub.bsky.social · 05/10/20262017: @3psboyd.bsky.social basically describes AI art. 434855
Cherub @polygoncherub.bsky.social · 03/10/2026Slapdash gob! (It's my minecraft char, Nitro.) #CherubArt 161555241
Cherub @polygoncherub.bsky.social · 28/09/2026I didn't do an inverse hull though. In an effort to lower tris, the material actually inflates the back half of the model and paints it black. So basically anything past the 0 point of a dotprod. Only works when the mesh is pretty uniform tho. 110310
Cherub @polygoncherub.bsky.social · 28/09/2026You do know your way around the realm of visual juice. Years back I was also doing an df line work texture. It was for VRchat so I was trying to keep all the line work to be pixel perfect. The results were great! My method was just to use a layer fx in photoshop to make the texture. 1444
Cherub @polygoncherub.bsky.social · 28/09/2026I was really unhappy with how messy the lines were looking so after changing several dozen params I'm getting much cleaner (but importantly still non-uniform) lines. 791965
Cherub @polygoncherub.bsky.social · 28/09/2026Funny enough I USED to have ramps for every index. An index value pointed to a row on the master atlas and the light value was the column. But as I looked to the future, I realized I was slowly painting myself in to a corner down the road. So now, the index values are specific colors. 180
Cherub @polygoncherub.bsky.social · 28/09/2026Overly simplifying what I'm doing, but you can see some of the steps to the final render. #CherubDev #UE5 161047170
Cherub @polygoncherub.bsky.social · 28/09/2026Sometimes I feel really smart. This is one of those times. I realized that I had more than enough bytes in a RGB buffer to encode 6 index(32) values. This has completely changed how I handle the rendering in LC and have since completely rewrote said rendering from the ground up. #CherubDev #UE5 422110
Cherub @polygoncherub.bsky.social · 18/09/2026I think... Yeah, I think I'm going to take a break from feature programming. My little sticky-note is looking pretty strike-through-tastic. I want to try making an environment for the project. Finally, get to have Clover in a non-checkerboard hell scene. We'll see though. 71741
Cherub @polygoncherub.bsky.social · 18/09/2026Pile(BUN)ker. I usually don't work on this during the week, but I needed to unwind something fierce and this helps fight the bad brain bullshit. So, I spent time trying out audio for the execute. Made 5 different cam angles for the kill to reduce fatigue. I am pleased. #CherubDev #UE5 #GameDev 834262989
Cherub @polygoncherub.bsky.social · 17/09/2026Who needs thousand dollar gpus when your game runs like this on a dev build. (I disabled lumen, nanite, vsm, vrt, and switched to dx11) 1631318
Cherub @polygoncherub.bsky.social · 17/09/2026I think I have a brute force solution; On start of Sequence: Search the tracks for the camera cut track. Search the camera cut track for a camera cut section. Assign random camera actor (from binds) to section. #UE5 1540
Cherub @polygoncherub.bsky.social · 13/09/2026I think you're doing well, but I understand. If I may be bold; I think your facial plane is feeling a bit round and sinking the eyes back a bit could help alleviate some of it. And then taking some time to map your muscles could highlight trouble areas for you to help lay out your clothing. 370
Cherub @polygoncherub.bsky.social · 12/09/2026There was an unreal engine learning channel I used to view when I was researching. At some point he switched over to these thumbnails and... Well let's just say it Changes EVERYTHING. 1112
Cherub @polygoncherub.bsky.social · 12/09/2026Cherub Lore; I drew the attached on a laptop with a mouse, sitting in my in-law's living room, the night before I got married ~15 years ago. The gnome was named Calabim, and the DK starting armor was by far the best DK armor. (It would be still years before transmog was a thing though.) 842249
Cherub @polygoncherub.bsky.social · 10/09/2026I'll mention again, since Pocket and Clover haven't really been in the same picture yet; Clover is considerably taller than Pocket. Maybe if the poor girl would stand up straight, they could even things out a bit, but for the crushing weight of emo. Also. Lucky is not a Pocket fan. #CherubArt 221840322
Cherub @polygoncherub.bsky.social · 10/09/2026A little more pocket. Having some fun playing with the PSD of this and trying clothing ideas. Like, if she hates her legs, how would she hide them when casual? Also, her dive suit has an open back because she has ports down her spine. #CherubArt 181142272
Cherub @polygoncherub.bsky.social · 09/09/2026Alt ver Most all divers wear heavy coats or similar clothing for protection against the rot, but Pocket, she likes to wear a way-too-big coat to be like her mentor. #CherubArt 262079451
Cherub @polygoncherub.bsky.social · 09/09/2026"Another one?" "Yeah, washed up this morning. Looks like the machines got their hooks in'm. Whole right side is bear-scale now." "Can he even move with an arm that big?" "Not really, but the basher is removing it before the rejection gets him. Not sure he can fix his mind though." #CherubArt 111459254
Cherub @polygoncherub.bsky.social · 08/09/2026Just gonna be over hear stealing from other games. 4891
Cherub @polygoncherub.bsky.social · 08/09/2026Current plan; WEAK state still a thing, but to trigger an Execute, you just hit them once with Lucky. I'm very unhappy with how much I was able to make use of the long weekend. Seems like I could never just focus. Guess that's the ADHD? Still new to this. I hear working out helps. #CherubDev #UE5 17892143
Cherub @polygoncherub.bsky.social · 07/09/2026Correct. The pinky shifts over to mirror the thumb when it transforms. I guess this technically means Lucky can be a Left and Right arm. 514322
Cherub @polygoncherub.bsky.social · 07/09/2026Rabbiiiit.. -PAWNCH! (I'm just having a little fun.) 467363
Cherub @polygoncherub.bsky.social · 07/09/2026Here's a rough draft of a feature I've since scrapped. Doesn't flow right with what I want in combat. Can salvage a lot of it though. #CherubDev #UE5 #BunnyPileBunker 531645340
Cherub @polygoncherub.bsky.social · 01/09/2026For SR1, the model I made for the player character is completely done with sub-deez. (I didn't know how to sculpt) 0152