Plutiedev @plutiedev.com · 16/08/2026Something tells me that the extended resolution for PAL in Streets of Rage was tacked on at last minute (look at the bottom side of each screenshot). 010
Plutiedev @plutiedev.com · 26/03/2026Amusingly they "undid" that in Sonic Jam, it uses NBG0, NBG1 and sprites (NBG2 and NBG3 are unused). Besides pause menu can't show up here anyway. Leaves me wondering how they handled planes. My question was more why they didn't use NBG3 to avoid "window" and pause menu sharing the same layer. 010
Plutiedev @plutiedev.com · 25/03/2026They rewrote the effect so the platform is on another layer (instead of splitting the foreground in two through scrolling) but the platform is now on the pause layer so it sits on top of everything (oops) 130
Plutiedev @plutiedev.com · 25/03/2026For whatever reason in the Sonic Jam version of Sonic 3 (NOT the original) the HUD gets hidden for a moment when the platform detaches from the Death Egg. 1:09:39 youtu.be/CVZcCK0skLY?... 151
Plutiedev @plutiedev.com · 14/03/2026Apparently whoever designed the syscalls had the same idea as me (treat IRQ2 as a way to get the Sub CPU's attention rather than only as a way to pass vblank timing) Does the Sub CPU BIOS use it for anything beyond the user call timing? 010
Plutiedev @plutiedev.com · 14/03/2026It has VDP and joypad routines (and even routines for the communication ports), it's more of a BIOS than the Sub CPU one lmao Calling it Main CPU BIOS probably makes sense (also to set it apart from the rest of the boot ROM). 110
Plutiedev @plutiedev.com · 16/12/2025Took a quick look at Body Count and looks like they changed the Sega Mouse with the Mega Mouse, as expected from the region (yes, US mouse is "Mega" and non-US mouse is "Sega", they got it backwards). Also that's definitely Not Bruce Willis™. 030
Plutiedev @plutiedev.com · 16/12/2025This is going to go underreported but Garfield The Lost Levels replaces the password and bonus round options with one that lets you watch several of Garfield's animations. 24817
Plutiedev @plutiedev.com · 16/12/2025I was wondering what were the changes in the Sega Channel version of Bloodshot (er, Battle Frenzy) and it didn't take long to find. 3257
Plutiedev @plutiedev.com · 15/12/2025So the Sega Channel guide in Argentina and Chile was bilingual, huh? (I assumed it'd stick to one language, not offer both) 020
Plutiedev @plutiedev.com · 08/11/2025Also funny you mention downloading games since their original idea was to let you download games *to floppy disks* mdshock.com/2018/07/08/t... (that never panned out, of course) 000
Plutiedev @plutiedev.com · 04/11/2025If there's a constant about Sonic 3, it's that the barrel will keep trapping players who don't know the trick to get past it. 170
Plutiedev @plutiedev.com · 03/11/2025Virtual Lab for Mega Drive www.plutiedev.com/blog/20251103 111052
Plutiedev @plutiedev.com · 03/10/2025Nope, besides every level palette is guaranteed to be referenced directly because their address would be included in the level header. 110
Plutiedev @plutiedev.com · 02/10/2025Uh, is this palette in Sonic 3D used anywhere? I can't find any references to it (address is $0250E2, right after Sonic's palette) Absolutely sure that it's a palette because it's sandwiched in the middle of the LONG list of palettes that are used in the levels. 100
Plutiedev @plutiedev.com · 18/09/2025You can't have the FDD and MCD at the same time, sadly. You can grab a Sega AI keyboard and paint it black for the aesthetic at least, I don't think you can plug it though :P 120
Plutiedev @plutiedev.com · 27/08/2025This kind of stuff is why it takes forever to figure out how the VDP works from the reverse engineered verilog (ironically, there's usually less going on than it looks like). 141
Plutiedev @plutiedev.com · 11/05/2025I suppose this also means that not many people know that the piece used for the puzzle mode is also dropped as a normal piece from level 30 onwards, right? 020
Plutiedev @plutiedev.com · 11/05/2025How you can tell that I'm the only person who bothers to play Sonic Eraser: tcrf.net/Sonic_Eraser 230
Plutiedev @plutiedev.com · 03/03/2025Fun fact: Sonic 3D doesn't have a 50000 points time bonus because they don't expect you to beat any act under 30 seconds. Anyway, beat Volcano Valley 3 in 27 seconds (and Spring Staidum 3 in 31, could have done faster there too if I paid more attention) 010
Plutiedev @plutiedev.com · 28/02/2025Huh, found a couple of misplaced rings near the end of Diamond Dust 2. It's easier to see in Director's Cut but they're there in vanilla too. 010
Plutiedev @plutiedev.com · 15/01/2025What the waveform looks like if you wonder (apparently I can't mix a video and an image in a single post) 010
Plutiedev @plutiedev.com · 17/12/2024I heard rumors of a service called X-Mail coming soon, I wonder if this is it? 031
Plutiedev @plutiedev.com · 10/12/2024Trying to trace the SG-1000 hardware family, I may have missed stuff or gotten something wrong. Note that these aren't necessarily backwards compatible, just derived. (dotted line = add-on) 040
Plutiedev @plutiedev.com · 08/12/2024I thought that YouTube had just added overshooting the scroll because it's common in mobile but turns out it's Firefox (even the Plutiedev site does it even though I added nothing) 100
Plutiedev @plutiedev.com · 20/02/2024The water slide has no collision in this corner. (used debug mode to make it easier to get there for the screenshot but it's doable without it) 020
Plutiedev @plutiedev.com · 18/02/2024Today in weird things: if you roll into the block, you'll keep pushing it while rolling (Sonic won't stop). 今日のおかしいもの:ブロックに転がったら転がってる中で押してる(ソニックがやめない) 020
Plutiedev @plutiedev.com · 15/02/2024Huh, I didn't know that the Telegenesis had a logo all this time. メガドライブFAN vol.1 page 40 020