Reposted by Pix3lJettelly @jettelly.bsky.social · 30/09/2026This fighting game by Samuel is fully 3D, but a custom render pass makes every frame look hand-drawn. ✏️ Thoughts on the art style? More details: www.reddit.com/r/Unity3D/co... If you’re learning Unity shaders, this might help: jettelly.com/bundles/unit... #unity3d #gamedev #indiedev 24010
Reposted by Pix3lKRIEG SPIELEN @peripheryinteractive.com · 25/09/2026 #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames 0135
Pix3l @pix3lworkshop.bsky.social · 23/09/2026I always say it, how can you say that a result is correct if you're unable by yourself to achieve it independently? This Is AI in a nutshell... 000
Pix3l @pix3lworkshop.bsky.social · 14/09/2026C/C++をお使いかと思いますが、これらの言語では ’NULL’ はプリプロセッサマクロであり、コンパイル時に 0 に置き換えられます.また, ’==’ は単純な比較を行うものであり, (他の言語の ’===’ のような)厳密な等価性比較ではありません. 私個人の考えとしては、リファクタリング時の予期せぬ問題を避けるためにも、関数の戻り値は期待される型に合わせて比較すべきだと思います. 120
Pix3l @pix3lworkshop.bsky.social · 14/09/2026`!` の代わりに `==false` を使うことに何ら問題はないと思います。結局のところ、個人のコーディングスタイルの問題ですからね。個人的には、`false ==` のような「ヨーダ記法(Yoda conditions)」を好む傾向がありますが…… まあ、それも単なる好みの問題ですけどね。 :] 100
Pix3l @pix3lworkshop.bsky.social · 05/09/2026Working on a simple demo game to test software palettes (8bit surfaces) and transitions effects. There are still some works to do on both, but enough satisfied with current results 🙃 codeberg.org/Pix3l/RetroG... #RetroGear #C #opensource #gamedev 0102
Reposted by Pix3lThel - Pixel art comms open (2/5) @thelxinoe5.bsky.social · 02/09/2026I fit a small wave sim into less than 1024 bytes for the PICO-1K jam! Have fun going splish splash! thelxinoe5.itch.io/1k-wave-sim #pico1k #picotron 417830
Pix3l @pix3lworkshop.bsky.social · 02/09/2026I was wondering what was the purpose of it apart wasting some times or just for fun 😁 Nice game overall, it reminds me Chip's challenge 110
Reposted by Pix3lBAKER @fuckyoubaker.bsky.social · 28/08/2026HEAR THEY GOT A COMPUTER FOR THAT NOW. 1244701645
Pix3l @pix3lworkshop.bsky.social · 19/07/2026My fault, I didn't read each posts ... 😅 Merci mon ami! 😁 100
Reposted by Pix3lMetin Seven, Moon Child's dad 🌝 @seven.eurosky.social · 06/07/2026This was pretty ambitious and impressive for 1982, when most games still looked like Pac-Man. 🤩 25212
Reposted by Pix3lleafcuts @leafcuts.bsky.social · 04/07/2026I still think Resi 1 had the best soundtrack. Those nauseating strings 👌 - experimenting with doing some myself #gamedev #residentevil #musician 0102
Pix3l @pix3lworkshop.bsky.social · 03/07/2026"There's no point in distributing physical media when the internet exists" No, there's isn't, but only when you can own and backup the game you pay for, wherever you want without, and without any DRM. That's a big difference! www.gamesindustry.biz/physical-med...gamesindustry.bizPhysical media is like "having a dead body handcuffed" to Xbox OneIt's fair to say that David Darling has seen it all. He co-founded Codemasters back in 1986, took on Nintendo with the … 110
Reposted by Pix3lElena Blanes @elenaimagineer.bsky.social · 30/06/2026#Unitytips ⇩⇩⇩ 🤓 Diferencia entre pasar un parámetro a una función por valor o por referencia 🧐 -> Por referencia: modifica el valor de la variable original -> Por valor: no afecta a la variable original #gamedev 14110
Reposted by Pix3lGame Developer @gamedeveloper.bsky.social · 22/06/2026Godot confirms it tolerates 'some AI assistance' but rejects 'vibe coded' taggamedeveloper.comGodot confirms it tolerates 'some AI assistance' but rejects 'vibe coded' tag'Any slop PR is automatically rejected, as simple as that.' 1286
Reposted by Pix3lcastpixel ⚧️⚢ @castpixel.bsky.social · 05/03/2026I haven't had work in months. I'm a good art director, expert pixel artist, and although I prefer to do art, I can also make entire games from start to finish if necessary, as pictured. Not the greatest coder, but I get the job done (like Chapell Roan I guess). please share 5449242
Pix3l @pix3lworkshop.bsky.social · 31/05/2026Here's the code for those curious 😀 codeberg.org/Pix3l/RetroG...codeberg.orgTrunk: many unrelated.Unless http.saveCookies is set. Core.ignoreStat If true, makes git-log(1), git-show(1), git-diff-index(1), git- diff-tree(1), or. 010
Pix3l @pix3lworkshop.bsky.social · 31/05/2026I finally found some time to play with palettes and color cycling, here's a little test! #RetroGear #C #opensource #gamedev 1113
Reposted by Pix3lSteve Ly @notstevely.bsky.social · 26/05/2026King Kong vs Godzilla (1962) 1940361516
Reposted by Pix3lCake @theycallhimcake.bsky.social · 17/05/2026Super excited to show my latest VRChat world: a 1:1 recreation of Mario Bros. Plumbing from the Super Mario Bros. Super Show! ⭐️ Not only can you hang out in a Brooklyn basement like a true plumber, but you can also watch every single episode of the show, including Super Show, 3, and World! 19264492341
Reposted by Pix3lDeneos Games @deneosproduction.com · 09/05/2026Working on the natural reserve of Tako no Himitsu 🍃🦊 #screenshotsaturday #pixelart #gamedev 15713
Reposted by Pix3lPedro Soares @peachflavor3d.bsky.social · 02/05/2026A piece of promotional Mr. Heli artwork most likely used on a Japanese magazine judging by the art style which I've seen before but can't quite pinpoint the artist. Any info is always appreciated! Usual upscale/clean/retouch process applied. 315344
Reposted by Pix3lTetra the Hollower - They/Them @tetraminose.bsky.social · 01/05/2026Small reminder that I ended up making this a free asset pack! You can check it out here: tetraminose.itch.io/town-tender-...tetraminose.itch.ioTown Tender - Asset pack by TetraminoseA downlodable 2D Idle/Clicker game asset pack! 04916
Reposted by Pix3lRobert the Battletoad @robertbattletoad.bsky.social · 26/04/2026Been staring at this little advert for a while now. It really defines the Sega Saturn legacy. And what a legacy. 34515
Reposted by Pix3lBatfeula @batfeula.bsky.social · 17/04/2026Ridley's Lair from Metroid redraw 211790514
Reposted by Pix3lzep.p8 @lexaloffle.bsky.social · 17/04/2026Bomb Jack strategy guide in Zzap! issue #6 (1986) www.zzap.it/numero/6/pag... 1273
Reposted by Pix3lPiece by Piece @neonpolygons.bsky.social · 14/03/2026Who doesn’t love a feel-good gaming story? We’re so happy to have a bundle with @gamkat.bsky.social & @nomorerobots.io, pick it up now for 17% (while launch discounts last). 🧩x🦊 #indiegames #gamedev #gaming #gamingnews 23416
Reposted by Pix3lBerry 🍇 @nyamukoneko.bsky.social · 11/03/2026Why did the japanese Mega Man 2 boxart look so cute and cartoony the game did not look like that at all 17758259
Reposted by Pix3lArt of Kevin Hinkle @mrhinkledraws.bsky.social · 26/02/2025😉🥬 Another day pulling up Turnips in Subcon! #SuperMarioBros2 #MrHinkleDraws #Art #FanArt #Nintendo #SuperMario #Mario 0235
Reposted by Pix3lMemCard.art @memcard.art · 20/02/2026Asterix: Mega Madness (2001) The most elaborate (and not at all stereotyping) language select screen I've ever seen! #PlayStation #PS1 #PSone #Infogrames #AsterixObelix 215862
Reposted by Pix3lEniko Fox @enikofox.com · 09/02/2026i'm making a #QBasic game using mode 13h, 320x200 8bpp. i'm using VGA line doubling to make it 320x100 then horizontally doubling each pixel for 160x100 i use a palette with 3 bits red/green and 2 blue, and "subpixel dither" in between colors. here's a thread of images showing what that's like 1/5 1321463
Pix3l @pix3lworkshop.bsky.social · 07/02/2026Back in the 90s, this site was my primary source for qbasic gamedev related things. Maybe it can help you on your project :) petesqbsite.com/sections/zin...petesqbsite.com 140
Reposted by Pix3lKaptajnen @kaptajnen.bsky.social · 02/02/2026After many years' wait, the #SeagaSaturn #homebrew port of #TombRaider II is entering its final stage of development. According to the project's creator, "JRTombRaider" beta testers, polishing, and bug fixing are where the project is at now. #retrogaming #gamedev #romhacking #Sega #retro #gaming 1217
Reposted by Pix3lcastpixel ⚧️⚢ @castpixel.bsky.social · 15/01/2026I made a tool that makes retro anime sound effects. Meet AnimeVox! I made it for a game, but it's free to use. I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble. If you find it useful consider supporting me on itch :) castpixel.itch.io/animevox 5128271148