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Pix3l

@pix3lworkshop.bsky.social
184 followers 557 following 162 posts

Hobbyist game programmer, open source and GNU/Linux enthusiast, old school gamer. 🇮🇹 pix3lworkshop.altervista.org gitlab.com/users/Pix3l/projects 🚫 No AI, NFT, Cryptos (Pix3l avatar is CC licensed flic.kr/p/2kiPikT)

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Pix3l @pix3lworkshop.bsky.social · 05/09/2026
Working on a simple demo game to test software palettes (8bit surfaces) and transitions effects. There are still some works to do on both, but enough satisfied with current results 🙃 codeberg.org/Pix3l/RetroG... #RetroGear #C #opensource #gamedev
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Pix3l @pix3lworkshop.bsky.social · 30/08/2026
Spotted a "Tire Mario" today! 😁 #supermario
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Pix3l @pix3lworkshop.bsky.social · 31/05/2026
I finally found some time to play with palettes and color cycling, here's a little test! #RetroGear #C #opensource #gamedev
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Pix3l @pix3lworkshop.bsky.social · 17/02/2026
...Funga! 😮‍💨
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Pix3l @pix3lworkshop.bsky.social · 08/11/2025
A fixed timestep loop running into my javascript DHTML game engine. Something like it was 1999! pix3l.gitlab.io/retrogearjs/... #RetroGear #RetroGearJS #Javascript #opensource #gamedev
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Pix3l @pix3lworkshop.bsky.social · 11/10/2025
Testing some old time handling functions I rewrote... ⏰ #RetroGear #C #opensource #gamedev
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Pix3l @pix3lworkshop.bsky.social · 17/08/2025
Chocky Kong at Choco-Story Brussels 🍌💪 #donkeykong #chocolate #Bruxelles
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Pix3l @pix3lworkshop.bsky.social · 13/08/2025
Free play arcade (except the pinballs...) at Turin Airport, Italy Happy holydays friends! #1upArcade #freeplay #pinball
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Pix3l @pix3lworkshop.bsky.social · 17/07/2025
Here in Italy, almost every Nintendo games in 90s, came with this postcard (with an official "signature" of Mario), that allowed anyone to associate to the official italian Nintendo Club. The price was 30.000 Lire (15 euros of todays currency), for an entire year, not a bad deal at the time!
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Pix3l @pix3lworkshop.bsky.social · 15/07/2025
Having some spare time, I redefined some old tile collision logics, better handling big entities and high speeds cases. It still need some work and additions, but I'm satisfied with this initial result! #RetroGear #C #opensource #gamedev
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Pix3l @pix3lworkshop.bsky.social · 03/06/2025
An official Super Mario Bros 3 themed school notebook from Italy, by "Pigna" publisher (via www.facebook.com/photo/?fbid=...) #supermariobros
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Pix3l @pix3lworkshop.bsky.social · 22/04/2025
I've update some of the RetroGear code and updated one of the demo to see if it works well. This time the RPG one! Quite satisfied, but there's still a lot of thing to do anyway 🙃 codeberg.org/Pix3l/RetroG... #RetroGear #C #opensource #gamedev
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Pix3l @pix3lworkshop.bsky.social · 24/03/2025
So, I ended up with this in the fade loop `SDL_SetPalette(surface, SDL_LOGPAL, &nes_palette[i], 0, COLOR_ROWS)`. It still puzzling me a bit, but for now I'm quite satisfied... 😅 Than
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Pix3l @pix3lworkshop.bsky.social · 21/03/2025
Sorry, I misread your comment, anyway, Simon's Quest is an a example...
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Pix3l @pix3lworkshop.bsky.social · 21/03/2025
For example www.gamedeveloper.com/programming/...
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Pix3l @pix3lworkshop.bsky.social · 20/03/2025
Gif still don't works for me, I use video... :/
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Pix3l @pix3lworkshop.bsky.social · 20/03/2025
Trying (and failing) to achieve a retro-style fade in effect, like those of nes games, by switching palette's colors selections... Does anyone has experience in this kind of things? The code snippet (old SDL 1.2) for reference is here: freegamedev.net/d/1057-sdl-p... #C #gamedev #SDL
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Pix3l @pix3lworkshop.bsky.social · 22/01/2025
I found in the closet, this old VHS of the Italian edition of Super Mario Bros. Super Show. I bought it around May of 1994. The first one is lost somewhere... #supermarioshow #vhs
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Pix3l @pix3lworkshop.bsky.social · 03/01/2025
Gifs still not works on publish... :/
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Pix3l @pix3lworkshop.bsky.social · 03/01/2025
I've added an artificial delay in my virtual gamepad inputs handling to help achieve single key presses, and I think it just need some more little tweaks. But it looks good to me! gitlab.com/Pix3l/RetroG... #RetroGear #C #opensource #gamedevelopment
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Pix3l @pix3lworkshop.bsky.social · 31/12/2024
I didn't know where to start to create a GUI framework, so I just started with simple tests and updating it from time to time... Its still a mess! 😅 codeberg.org/Pix3l/RetroG... #RetroGUI #C #opensource
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Pix3l @pix3lworkshop.bsky.social · 19/12/2024
The same, but for PS2 :P
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Pix3l @pix3lworkshop.bsky.social · 07/12/2024
A Mario Brothers reference inside a Simpsons comics, from the issue #257 of Cracked magazine, referenced as the "Mariochi Brothers"
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Pix3l @pix3lworkshop.bsky.social · 30/11/2024
Jizo statues are a real thing in Japan, and they usually smile. I think that those in the game are just a direct reference to them
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Pix3l @pix3lworkshop.bsky.social · 19/11/2024
Implementing the new physics and testing the tiles collisions in my game engine, seems to kinda work for now 😄 #RetroGear #C #opensource #gamedevelopment
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Pix3l @pix3lworkshop.bsky.social · 17/11/2024
These were some promotional materials, circa 1999. The first one was a promotional flyer distributed in shops, the N64 sticker was found in a videogames shop near xmas if IRC... There was the Mario Pak in stores! Sorry for the quality, time has not been kind! 😅 #videogames #SuperMario #promo
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Pix3l @pix3lworkshop.bsky.social · 16/11/2024
A Repost of an old post. I was wondering what Crash Bandicoot would look like if it was a Sonic The Hedgehog character... Just a simple sketch for fun 😅
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Pix3l @pix3lworkshop.bsky.social · 09/11/2024
Quando ho tempo libero, studio un po' di giapponese ⛩️🙂 E faccio pratica leggendo i post degli amici su bsky 🙃 #japanese #study
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Pix3l @pix3lworkshop.bsky.social · 22/10/2024
Testing my input logic in a fancy way... #RetroGear #C #opensource #gamedevelopment
virtual gamepad
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