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KRIEG SPIELEN

@peripheryinteractive.com
104 followers 52 following 98 posts

KRIEG SPIELEN, an indie game by periphery interactive. In this 1-bit isometric shooter you explore a war-torn, unforgiving world. Without guidance you decide how to explore, survive and end. store.steampowered.com/app/5129790/…

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KRIEG SPIELEN @peripheryinteractive.com · 27/09/2026
#indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames
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KRIEG SPIELEN @peripheryinteractive.com · 25/09/2026
#indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames
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KRIEG SPIELEN @peripheryinteractive.com · 17/09/2026
#indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames
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KRIEG SPIELEN @peripheryinteractive.com · 17/09/2026
For all game devs that are confused by the steam backend: here is a handy overview. We are fairly certain we got this one figured … #indiedev #gamedevelopment #indiegames
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KRIEG SPIELEN @peripheryinteractive.com · 14/09/2026
#indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames Wishlist now on steam: store.steampowered.com/app/5129790/...
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KRIEG SPIELEN @peripheryinteractive.com · 11/09/2026
Krieg Spielen - Buildings store.steampowered.com/app/5129790/... #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames
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KRIEG SPIELEN @peripheryinteractive.com · 09/09/2026
Krieg Spielen - Sound on a budget #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames
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KRIEG SPIELEN @peripheryinteractive.com · 08/09/2026
We are developing the indie game "Krieg Spielen". At the moment, we’re creating concept art for the buildings in the starting area. Players find themselves in a devastated, war-torn landscape. Their only shelter: a half-destroyed transformer house. #conceptart #bts #indiedev #gamedev
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KRIEG SPIELEN @peripheryinteractive.com · 07/09/2026
#indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
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KRIEG SPIELEN @peripheryinteractive.com · 03/09/2026
#indiedev #gamedevelopment #pixelart #pixelgraphics #animation #1bit #ドット絵 #ゲーム制作 #isometric #shooter
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KRIEG SPIELEN @peripheryinteractive.com · 02/09/2026
Reminder: Krieg Spielen is now on steam! store.steampowered.com/app/5129790/... #wishlistwednesday #IndieGameDev #indiedev #gamedev
store.steampowered.com
Krieg Spielen on Steam
In this 1-bit isometric shooter you explore a war-torn, unforgiving world. Without guidance you decide how to explore, survive and end.
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KRIEG SPIELEN @peripheryinteractive.com · 02/09/2026
#indiedev #gamedevelopment #pixelart #pixelgraphics #animation #1bit #ドット絵 #ゲーム制作 #isometric #shooter
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KRIEG SPIELEN @peripheryinteractive.com · 26/08/2026
Krieg Spielen - Early Gameplay Trailer www.youtube.com/watch?v=Uzxt... #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #steam
youtube.com
Krieg Spielen - Early Gameplay Trailer
YouTube video by Krieg Spielen
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KRIEG SPIELEN @peripheryinteractive.com · 25/08/2026
Krieg Spielen is now on STEAM! store.steampowered.com/app/5129790/... Please check it out and wishlist! #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作
store.steampowered.com
Krieg Spielen on Steam
An isometric, shooter in which you explore a war-torn world. No health bar, no mission. You decide how you explore, survive and end.
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KRIEG SPIELEN @peripheryinteractive.com · 18/08/2026
Proof of concept for a destruction system: As the wall gets destroyed more and more, it becomes lower and eventually you can shoot over it. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作
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KRIEG SPIELEN @peripheryinteractive.com · 17/08/2026
We found the name for our game! From now on, we’ll be sharing our progress under the new title: KRIEG SPIELEN. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作
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KRIEG SPIELEN @peripheryinteractive.com · 10/08/2026
We have a physical map of our game on our wall. Postits and all. Tool for work. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作
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KRIEG SPIELEN @peripheryinteractive.com · 24/07/2026
One minute of gameplay. Running into an artillery barrage. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作
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KRIEG SPIELEN @peripheryinteractive.com · 16/07/2026
#indiedev #gamedevelopment #pixelart #animation #1bit #aseprite
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KRIEG SPIELEN @peripheryinteractive.com · 15/07/2026
An optional thirty-second tutorial for the player movement. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
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KRIEG SPIELEN @peripheryinteractive.com · 05/07/2026
What the player doesn't see ... objects are constantly loaded into and removed from the world, just out of sight. We optimized the process now and get a much better fps performance on older hardware. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
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KRIEG SPIELEN @peripheryinteractive.com · 03/07/2026
We placed 10000 objects into the game world as a performance stress test. It's okay, but we are still looking for ways to optimize. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
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KRIEG SPIELEN @peripheryinteractive.com · 30/06/2026
Chimneys! Our modular building blockouts have new companions. Our video game shows the pointless destruction and desolation of war. One of our visual abstractions is the ocean of lonely chimneys after a bombardment. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
The image shows modular game assets assembled as chimneys in various length. The style is 1bit pixel art which means pure blacks and whites in low resolution.
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KRIEG SPIELEN @peripheryinteractive.com · 29/06/2026
Lots of small things to tidy up, Z order, enemy behavior, triggers, player respawn, save and load states … lots of interdependent things. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
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KRIEG SPIELEN @peripheryinteractive.com · 28/06/2026
High tech automated long time testing setup (ie a matchstick stuck into an analog stick). Part of performance and optimisation tests we are doing lately. Running here with 60fps on 5 year old integrated graphics. Not bad. #gamedev #indiedev #indiegames #gamedevelopment
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KRIEG SPIELEN @peripheryinteractive.com · 25/05/2026
We have added the option for remapping keys and controller buttons. No complaints about the layout anymore (hopefully). What are your experiences with this? #indiedev #gamedev #indiegames #gamedevelopment
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KRIEG SPIELEN @peripheryinteractive.com · 21/05/2026
Some polish for the details. Bullet holes are properly hidden when they are behind walls. One of many items on the list … #indiedev #gamedev #indiegames #gamedevelopment
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KRIEG SPIELEN @peripheryinteractive.com · 19/05/2026
We are working on our building assets with modularity in mind. This is the first step of the raw blocks, which will be detailed later. #indiedev #gamedev #indiegames #gamedevelopment
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KRIEG SPIELEN @peripheryinteractive.com · 26/03/2026
Performance improvements! This video starts with 1800 objects on the scene and a struggling fps performance. After the cut it shows the game with object culling implemented and only a tenth of the objects on scene. Result: a much more solid frame rate. #indiedev #gamedev #indiegames #gamedevelopment
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KRIEG SPIELEN @peripheryinteractive.com · 13/03/2026
destructable vehicles #indiedev #gamedev #indiegames #gamedevelopment
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KRIEG SPIELEN @peripheryinteractive.com · 04/03/2026
Working on smoke. #indiedev #gamedev #indiegames #gamedevelopment
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KRIEG SPIELEN @peripheryinteractive.com · 28/02/2026
These concept drawings were created long before active development on War Video Report started. The early vision for the game was for a much more scripted playing experience, whereas now we are aiming for an immersive world with emergent events and gameplay. #indiedev #gamedev #screenshotsaturday
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KRIEG SPIELEN @peripheryinteractive.com · 26/02/2026
As many first time devs, we have a lot to learn about scope. Our map has become more condensed. And over time, we gained some clarity about what level design elements are fundamental for the experience we aim for with War Video Report. #gamedev #indiedev
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KRIEG SPIELEN @peripheryinteractive.com · 11/02/2026
No health or stamina bar. No counter for ammunition. Only the visuals of your character will guide your decisions in our upcoming game. Here, you can see each of the ~650 handmade sprites needed for the soldier. It took many iterations, and we are very happy with the result. #indiedev #gamedev
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KRIEG SPIELEN @peripheryinteractive.com · 08/02/2026
Multiple levels of cover, destruction states and a new unit: This week's behind the scenes shows our internal gameplay test for the infantry vehicle. 🎧 #indiedev #gamedev
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KRIEG SPIELEN @peripheryinteractive.com · 05/02/2026
We set up the way the game handles saves and loads. As a side effect respawning is now much smoother than before. #gamedev #indiedev
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KRIEG SPIELEN @peripheryinteractive.com · 03/02/2026
Explosions heard far away. Closing in. Zero line. Daily commute. Contact. We listen, we look, we play - filtered and protected. Lives end on an anonymous battlefield. On our screen. Not on our screen. War Video Report, a game by periphery, is coming soon.
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KRIEG SPIELEN @peripheryinteractive.com · 31/01/2026
This is our game War Video Report. We have already developed a 2D isometric system and the core game logic. Now we are working on the assets and the layout of our world. You can have a look into our progress at our bsky page. Happy to hear your feedback :) #screenshotsaturday #gamedev #indiedev
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KRIEG SPIELEN @peripheryinteractive.com · 28/01/2026
The game' trigger system in action. The colored elements are a debug visualization of invisible triggers in the world. Once the line is crossed the trigger event happens. Triggers cause enemy spawns, artillery bombardement, ambient sound changes and also some scripted events. #gamedev #indiedev
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KRIEG SPIELEN @peripheryinteractive.com · 23/01/2026
Here is a prototype for the trigger system of our game and then the actual implementation. It does not look like much, but getting this to work was quite some effort. Prototyping systems in a separate small program works out well. #gamedev #indiedev
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KRIEG SPIELEN @peripheryinteractive.com · 19/01/2026
Here the destruction system of War Video Report in action. architecture assets are not final. We are still establishing a workflow that balances the demands of the isometric world, the look and not least: efficiency. #indiedev #gamedev
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KRIEG SPIELEN @peripheryinteractive.com · 19/12/2025
We brought War Video Report quite a bit forward this year. With most basic systems in place we are looking forward to building this world next year. Thanks for following us! #indiedev #gamedev
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KRIEG SPIELEN @peripheryinteractive.com · 15/12/2025
Some finetuning on our enemy AI. The enemy soldier has a few behaviours: take cover, chase, attack, evade and dying. The difficulty lies in separating the conditions for each behaviour properly, to avoid the system getting stuck in one state. #indiedev #gamedev
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KRIEG SPIELEN @peripheryinteractive.com · 04/12/2025
🎧 We now have a system to place ambient sounds and background music into the game world. #indiedev #gamedev
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KRIEG SPIELEN @peripheryinteractive.com · 03/12/2025
War Video Report undergoes a major look update at the moment. We will soon share a bigger blogpost here where we show the look dev progress in detail. #indiedev #gamedev
This is a screenshot of our monochrome game War Video Report showing the pixelart look and the destruction states of the new assets for the first time.
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KRIEG SPIELEN @peripheryinteractive.com · 02/12/2025
A small detail - custom spawn points for bullets. Mimicking an isometric perspective in 2D needs lots of little tweaks like this. #indiedev #gamedev
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KRIEG SPIELEN @peripheryinteractive.com · 01/12/2025
We have adapted the persistent destruction system to the main game. All the destruction is reloaded after death and after restart. #gamedev #indiedev
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KRIEG SPIELEN @peripheryinteractive.com · 29/11/2025
An important feature of our game is, that the world becomes more and more destroyed the more you play. In this simple proto we set up a save state, that remembers the world and loads the same destroyed world when the game is started again. #indiedev #gamedev
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KRIEG SPIELEN @peripheryinteractive.com · 22/10/2025
We are actively working on our first test map. Here are early sketches to explore asset- and level design. #gamedev #indiedev #conceptart #leveldesign #lookdev
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KRIEG SPIELEN @peripheryinteractive.com · 15/10/2025
Music will have a small, but important role in War Video Report. Here one of our early explorations. #gamedev #indiedev #gamemusic
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