Sign in

PierSF

@piersf.com
121 followers 61 following 119 posts

🎭 Storyteller building characters and the worlds they live in. Currently solo developing a Cyberpunk RPG in Godot 👾 AI Engineer @ Fortune 500 by day exploring digital and human minds. ✨️

PostsRepliesMedia
Reposted by PierSF
Kranbert @kranbert.bsky.social · 16/04/2026
In preparation for Steam Next Fest in June we now have a gameplay trailer for KaijuStory!!! Check it out! www.youtube.com/watch?v=uZrj... #multiplayer #indie #kaiju #indiedev #strategy #gamedev
youtube.com
KaijuStory - Gameplay Trailer
YouTube video by SneakySquid
065
PierSF @piersf.com · 24/02/2026
R.I.P. @remedygames.com. You were one of my favorite studios. I guess all good things must come to an end 💙
000
Reposted by PierSF
Charlie Wagner - Wishlist Netherspire! @ccharnul.bsky.social · 09/11/2025
THE GAME IS OUT, I REPEAT, THE GAME IS OUT Hopefully I squashed all the bugs, hope everyone enjoys it! store.steampowered.com/app/2980260/...
store.steampowered.com
Save 25% on Hypogea on Steam
Escape from a mysterious underground megastructure in this short atmospheric 3d-platformer.
20490192
PierSF @piersf.com · 03/11/2025
Yup, exactly. It's good for review because it can very quickly pick up on things you would know in theory (or fill in gaps for juniors), but you don't realistically have time to go through and think about each day. It's great when you figure out a highly targeted use case built around its strengths.
010
PierSF @piersf.com · 03/11/2025
I would recommend using it intentionally at specific times in your IDE, feeding it an entire module or files of a smaller project to a model like gpt-5-codex, explaining that you want it to provide feedback. Add any high level direction like a design principle or objective of attached code.
110
PierSF @piersf.com · 03/11/2025
Nope. It gives us suggestions on our PRs at work. 2/3 times we just close down its suggestions, and 1/3 times it's technically right but no one cares so it's 50/50 whether we apply it or not
010
PierSF @piersf.com · 28/10/2025
Things move really fast in tech. I got a certificate as a .NET developer, worked in full stack for a couple years, quit completely for a couple years, and then came back and now they call me an AI Engineer, lol
120
Reposted by PierSF
CTPhipps @ctphipps.bsky.social · 22/10/2025
WHEN #BLOODLINES2 WON ME OVER: I won over everyone in dialogue and Fabien comments on it when you go to bed on your Second Night. And I had the option to say, "Yeah, I'm just manipulating everyone. I don't really give a shit." And Fabien was like, "Duh, you're a Toreador." @outstar.bsky.social
0293
PierSF @piersf.com · 24/10/2025
The AI designers over at Microsoft burned a lot of GPUs to come up with this one
000
PierSF @piersf.com · 24/10/2025
If only there was another handheld console capable of running this... 😮‍💨
000
PierSF @piersf.com · 01/10/2025
5/5 Kaijus would stomp humans again 🦖
032
PierSF @piersf.com · 13/08/2025
"I went down an insane rabbit hole, it didn't work - anyway, I don't get why people don't see it"
000
Reposted by PierSF
Clive Barker’s Hellraiser: Revival @hellraisergame.bsky.social · 22/07/2025
⛓ She is hellbound. Follow her, for we have such sights to show you... Introducing Clive Barker’s Hellraiser: Revival! A single-player horror experience like no other, coming to PC, PlayStation 5, and Xbox Series X|S. Wishlist now at hellraisergame.com
68797255
PierSF @piersf.com · 22/07/2025
That looks really good! ✌️
110
PierSF @piersf.com · 21/07/2025
I'll be working on story. Right now I'm wrestling with an issue with Inkle's editor software Inky for the Ink narrative scripting language, where it's not saving the files properly and/or messing them up on save.
110
PierSF @piersf.com · 22/05/2025
Cool! It's always fun finding new little things an engine can do for you. :)
010
PierSF @piersf.com · 22/05/2025
I'm prioritizing and maximizing for the time I get on my own projects. Lately, it's been working out surprisingly well! Usually it's a few days tops if I'm particularly busy.
010
PierSF @piersf.com · 22/05/2025
Glad I'm moving to Linux at just the right time.✌️
020
Reposted by PierSF
Gh0sstly @gh0sstly.bsky.social · 22/05/2025
spreading my attention across several things at once to make no progress on any of them at maximum efficiency
063
Reposted by PierSF
Zi @majormcdoom.bsky.social · 22/05/2025
Some of y'all are gonna think I've gone completely nuts, but I'm gonna talk about rounded corners and why circles suck. Most devs take it for granted that rounded corners are circles. Spoiler: They don't have to be! There is a much more aesthetically pleasing and cheaper alternative. 🧵👇 #gamedev
A picture showing two diagrams of rounded corners, one using a circular equation and the other using a parabolic equation.
1633152
PierSF @piersf.com · 21/05/2025
It's tough being in a small niche. Getting word out there and competing for people's time. All I can say for sure is that I've told some people about your game and I'll be getting it later this week, and I don't do that with just anything :)
140
Reposted by PierSF
Kranbert @kranbert.bsky.social · 21/05/2025
Today we release a Singleplayer mode for KaijuStory!!! Practice and get a feel for the game using this new mode before challenging other players to battle! #indiedev #ue5 #solodev kranbert.itch.io/kaijustory/d...
kranbert.itch.io
KaijuStory!!! v0.7 - Singleplayer mode
To make KaijuStory more accessible for players we decided to add a Singleplayer mode where you can battle as Kaiju or Human against an AI controlled opponent. This is a way for you to try the game out...
042
Reposted by PierSF
alice @alice.tf · 20/05/2025
what the fuck goin on at google 😭
google i/o screenshot showing sundar pichai introducing API (Artificial Pokemon Intelligence)
2373
PierSF @piersf.com · 19/05/2025
Happy birthday and good luck with the launch! Fingers crossed
130
Reposted by PierSF
Jesse Makkonen @jessemakkonen.com · 19/05/2025
I will release Without a Dawn on Steam in 9 hours! I've been getting nothing but positive vibes from everyone. Thank you so much for your friendly support! 💚💛 store.steampowered.com/app/3145620/... Oh, it's also my birthday! 🥳 #visualnovel #gamedev #indiegame #steam
2019830
PierSF @piersf.com · 18/05/2025
That's something a lot of people don't get, sure. But as much as your points here are true, I wouldn't want to argue that we necessarily need handmade pottery for everything. Some just want to drink / eat. "Writing" also serves a basic function like that - there's a time and place for everything.
000
Reposted by PierSF
Nicky D and the Birds of Prey @dicnepper.bsky.social · 16/05/2025
Alright fine. I'll learn Godot.
032
PierSF @piersf.com · 16/05/2025
Even as an AI engineer, yeah that's ... fair
010
PierSF @piersf.com · 16/05/2025
RNG is a feature not a bug #gamedev
021
Reposted by PierSF
Veridian Expanse @veridian-expanse.bsky.social · 27/11/2024
So Unity recently decided that the tiny startup I dayjob for needed to upgrade to Industry at 5k/year/seat. We had no chance to contest it because they would have killed our only product. They even threatened people we worked with in the past with the same. It's not just us. DO NOT USE UNITY!
reddit.com
From the Unity3D community on Reddit: Unity accounts suspended after releasing our indie game on Steam
Explore this post and more from the Unity3D community
381174557
PierSF @piersf.com · 08/05/2025
I can imagine! But it's really cool when you start with just an idea and you finally see it come to life. That's dope ^^
010
Reposted by PierSF
Ian Part-Time Experience @parttimeexp.bsky.social · 30/04/2025
I've said it before and I'll say it again. If you can't imagine someone who looks differently than you as a main character, then you suck at imagining. #writing #gamedev #indiedev #videogames
063
PierSF @piersf.com · 07/05/2025
Oh! I know the title, I'm just keeping it a mystery for a little while longer 😁 but you are right, the city is in it. A bit of a city-as-a-character situation, so I think it makes sense.
110
PierSF @piersf.com · 07/05/2025
This was one of the main reasons I originally picked Godot - didn't want to boot up a NASA engine every time I wanted to tinker on it!
020
PierSF @piersf.com · 07/05/2025
Looks cool! 🤩
000
Reposted by PierSF
Of Blades & Tails @ofbladesntails.bsky.social · 07/05/2025
First rule of combat - don't get yourself surrounded 🤦 #indiegame #pixelart #GodotEngine #turnbased #RPG
2123
Reposted by PierSF
Ian Part-Time Experience @parttimeexp.bsky.social · 07/05/2025
HALT! You must share details about your current project! #gamedev #indiedev #solodev #pixelart #rpg #jrpg #godot #rpgmaker #unity
15196
PierSF @piersf.com · 07/05/2025
It's a Godot 3D (isometric) ((character-driven)) (((weather-based??))) Cyberpunk action-RPG. Title TBA 🤔
120
Reposted by PierSF
Doctor Data 🦇 | Goth Donut @gothdonutgames.bsky.social · 01/05/2025
imo if you want to actually finish a game you should use a pre-built engine like godot. making assets and implementing all the specific stuff takes long enough as it is, this is coming from someone who wrote multiple engines from scratch before finally agreeing to use godot instead
231
PierSF @piersf.com · 27/04/2025
I played this for hours one weekend, really fun "battleship-like chess-lite" kinda game ya feel me
021
PierSF @piersf.com · 26/04/2025
Well, if you insist on catching all of them then I am also here ✌️
010
Reposted by PierSF
Jesse Makkonen @jessemakkonen.com · 26/04/2025
A little over three weeks until I release this beautiful, unique horror visual novel! I could use your help getting more wishlists for the Steam algorithm to kick in: store.steampowered.com/app/3145620/... Thank you so much for your help! 🤗 #screenshotsaturday #gamedev #indiegame #steam
31894125
PierSF @piersf.com · 26/04/2025
Wow! I love it. Of course I'm wishlisting this.
130
PierSF @piersf.com · 26/04/2025
Clair Obscur: Expedition 33 is working out really well without Ubisoft direction, huh? I think of David Bowie: "never work for other people at what you do."
020
PierSF @piersf.com · 22/04/2025
One day I plan out the next two months of stuff on my game, trying to estimate it conservatively. Then I check off half the list in a couple of days. Something's wrong with my brain lol #gamedev
072
PierSF @piersf.com · 18/04/2025
Solo dev is one of the most overwhelming things I've ever attempted but I also weirdly love it
110
PierSF @piersf.com · 11/04/2025
I'm reaching the part of the #gamedev cycle where I can start infusing my game with some designs and make it come alive. I'm excited. I want to start showing the game more, but I don't want to show off a bunch of placeholder assets! 🙄 The systems are fun though:
Diagram describing the Topic & Dialog systems
070
Reposted by PierSF
Kranbert @kranbert.bsky.social · 10/04/2025
Today we release the first playable version of our game KaijuStory!!! It's a multiplayer turnbased strategy game including giant monsters and mind games kranbert.itch.io/kaijustory #gamedev #UE5 #kaiju #turnbased #strategy
kranbert.itch.io
KaijuStory!!! by Kranbert
Kaiju VS Earth Defense Force, Online Multiplayer Mindgames
062
Reposted by PierSF
Rāmendra त्रिपाठी || @ramendra.bsky.social · 10/04/2025
www.gamesradar.com/games/ubisof... This is the future if we don't do anything! Wanna do something? Spread awareness about the EU initiative! Sign the petition! citizens-initiative.europa.eu/initiatives/... #europe #france #deutchland #gamedev #indiedev #games #gaming #buyfromeu
gamesradar.com
Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version "to access a decade-old, discontinued video g...
The Crew players "received the benefit of their bargain and cannot complain now that they were deceived," Ubisoft argues
1134
PierSF @piersf.com · 07/04/2025
Everything should be in service of the work, always. Sometimes, that's exactly what people want to hear, and sometimes it's not. When something is well considered, the product transcends the tools. Most would benefit from viewing AI tools as just more tools / stepping stones. My cents.
110