Reposted by @pheather.bsky.socialJasper Flick @catlikecoding.com · 03/10/2026Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: seamless value noise on a torus. 0164
pheather.bsky.social @pheather.bsky.social · 15/09/2026That is really pretty. Is that a hole in the middle? I want to explore the hole in the middle. 120
Reposted by @pheather.bsky.socialHeather Flowers (500FF DEMO OUT NOW) @hthrflwrs.bsky.social · 21/08/2026i think this is a contender for the stupidest line of code i've ever written 511816292
pheather.bsky.social @pheather.bsky.social · 21/08/2026"A" if they are a wizard. "B" if they are wearing a traffic cone as a hat. 050
pheather.bsky.social @pheather.bsky.social · 17/08/2026Some sort of partial glyph zoom, or a "zoom out" feature that shows more based on height visibility? Don't want to scope creep ya accidentally 🤣 110
Reposted by @pheather.bsky.social🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 17/08/2026i love factorio 2524
pheather.bsky.social @pheather.bsky.social · 17/08/2026High ground advantage would be a crazy cool mechanic. You must be close to the only, if not the only, master of glyph connections. 111
pheather.bsky.social @pheather.bsky.social · 17/08/2026That is a roguelike I would like to explore! 110
Reposted by @pheather.bsky.socialBlind 💀 @blindirl.bsky.social · 13/08/2026It is a long story but I now have a goblin fortress 3211
Reposted by @pheather.bsky.socialKruggsmash @kruggsmash.bsky.social · 13/08/2026What a boooneheeead #dwarffortress #dinosaur #fantasy #drawing 0678
Reposted by @pheather.bsky.socialJendrik Illner @jendrikillner.bsky.social · 06/08/2026Graphics Programming weekly - Issue 449 - August 2nd, 2026 www.jendrikillner.com/post/graphic... 13722
pheather.bsky.social @pheather.bsky.social · 06/08/2026Cut a hot dog bun in half, spread with garlic butter, and toast. Bliss. Forget about even being able to add anything else. 000
Reposted by @pheather.bsky.socialFields of Mistria ✨ Out now in 1.0 @fieldsofmistria.bsky.social · 05/08/2026One million copies sold! ✨ Thank you for playing, sharing, and supporting Fields of Mistria 💛 352297469
Reposted by @pheather.bsky.socialFields of Mistria ✨ Out now in 1.0 @fieldsofmistria.bsky.social · 05/08/2026Fields of Mistria 1.0 is here!✨ Thank you to everyone who's joined us on this journey, shared feedback, showed us your farms, created fan art, and loved Mistria as much as we do. 1.0 is just the beginning. 🌱 Download on Steam: bit.ly/Mistria 7491532840
Reposted by @pheather.bsky.socialEniko Fox @enikofox.com · 27/07/2026okay not gonna finish the battle system by today but i did finish the item menu! 811417
Reposted by @pheather.bsky.socialZi @majormcdoom.bsky.social · 21/07/2026Fun fact: When I made the maraca scene in the Penguin Festival trailer, I hadn't implemented the shaking/audio yet, so I dubbed it over with sounds of person playing maraca. Now that I've finally implemented it procedurally, I think I got it pretty darn close! 🐧🪇🎶 #gamedev #indiedev #GodotEngine 5786
Reposted by @pheather.bsky.socialÓlafur Waage @olafurw.com · 05/07/2026Dear Game Devs. Before the game starts you should allow me to adjust the volume. Because JEEBUS I think I woke up the entire neighborhood. 4401
Reposted by @pheather.bsky.socialZattackery @zattackery.bsky.social · 04/07/2026Forget the 4th of July; there’s a better holiday worth celebrating! #PSO2 #PSO2NGS 1187
Reposted by @pheather.bsky.socialEniko Fox @enikofox.com · 02/07/2026Lol at Minecraft announcing they've done an implementation of weighted-blended order independent transparency, a thing I added to my block game half a year before them and only half a year into development >_> 5781
pheather.bsky.social @pheather.bsky.social · 01/07/2026I really like the partially hidden imposing mesa. 010
Reposted by @pheather.bsky.socialRelic Abyss ✨EA out now!✨ @relicabyss.bsky.social · 29/06/2026You were chosen by the algorithm! Now take a look at my indie game 🌟⭐️ #gaming #gamedev #art #vtubers 1389
Reposted by @pheather.bsky.socialKenney @kenney.nl · 30/06/2026Tiny Farm releasing tomorrow, public domain and completely free! Fits all previous Tiny releases: kenney.nl/assets/serie... 627027
Reposted by @pheather.bsky.socialAnders Gullmarsvik @pxlitch.bsky.social · 24/06/2026We (Pugstorm) are looking to hire a Senior Pixel Artist! 🎨 - Highly skilled pixelartist, strong communication skills - Ability to work closely with our Art Directors - Experience in animation & Unity is a MAJOR plus! - Time zone near Sweden, fully remote 👉 join@pugstorm.dev 513481
Reposted by @pheather.bsky.socialLar deSouza @lartist.bsky.social · 22/06/2026From the Larchives: Coming into the summer seems like a good time to invoke Saint McFuckerson, Patron Saint of FAFO. :) 912031
pheather.bsky.social @pheather.bsky.social · 20/06/2026Back it up, and throw that software in a circle 050
Reposted by @pheather.bsky.socialloren schmidt @lorenschmidt.bsky.social · 17/06/2026from the top of the walls, you can see the rainbow in the clouds 3343
Reposted by @pheather.bsky.socialJasper Flick @catlikecoding.com · 10/06/2026Hex Map 5.3.0 #unit3d #gamedev tutorial makes a small change to how we store the found path. catlikecoding.com/unity/hex-ma...catlikecoding.comHex Map 5.3.0Unity Hex Map 5.3.0 tutorial, about storing the found path. 1152
Reposted by @pheather.bsky.socialZi @majormcdoom.bsky.social · 11/06/2026Made more fixes and improvements, including proper handling of wrapped text, with fun results like this 👇🤓. My brain's been rewired. When you code in this kind of world, you completely stop worrying about trivial things like whitespace consistency. #GodotEngine #gamedev #indiedev 28811
Reposted by @pheather.bsky.socialNeverway - COMING IN 2027! @coldbloodinc.studio · 10/06/2026our indie game: - a slow-burning horror RPG - meet (or date) 10+ charming characters - fast-paced combat - customize your playstyle with crafted items and combat abilities - build a new life on a remote island 391512259
Reposted by @pheather.bsky.socialLenja making WATERFUL🌱 @lenjamakesgames.bsky.social · 06/06/2026✨️ finally officially announcing my first game ✨️ WATERFUL: a peaceful nature-builder where you dig riverbeds to guide water through desert valleys 🏜️ make tiny ecosystems blossom! 🌴 grow a variety of plants 🦊 discover animals in the new habitats ⚙️ unlock contraptions to reach new areas 15573176
Reposted by @pheather.bsky.socialChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social · 07/06/2026circling back around to doing some ui related stuff, far from done, but alittle peek at part of it #gamedev #godotEngine 521613
Reposted by @pheather.bsky.socialUlfsire @ulfsire.bsky.social · 04/06/2026getting the final systems in place, save/load etc, want to set up some feats/achievements (in game) as well 4703
pheather.bsky.social @pheather.bsky.social · 03/06/2026The yellow is probably supposed to be mustard, but my brain always says, "Smokies, Horseshoes, and Hand Grenades" 010
Reposted by @pheather.bsky.socialEternal Skies TCG RPG @eternalskies.neocities.org · 31/05/2026I don't like asking for wishlists, but banger posts don't turn into wishlists and asking does. So here goes: Do you like card games? Do you hate playing against other people? Do you want to be able to change the name of your rival to BUTT and his picture to a butt? Then my game may be for you!store.steampowered.comEternal Skies TCG on SteamEternal Skies is a fully customizable single player TCG RPG, similar to old handheld titles like the Pokemon Trading Card Game for GBC. The cards and story are inspired by Skies of Arcadia and Slavic ... 89823
Reposted by @pheather.bsky.socialEniko Fox @enikofox.com · 27/05/2026Wrote a thread on mastodon on why even though "there's just too many games coming out and that's why devs are struggling" sounds plausible, common sense even, I don't think it's the main problem Anyway I can't be arsed to repost it all here so here's the link: mastodon.gamedev.place/@eniko/11664...mastodon.gamedev.placeEniko Fox (@eniko@mastodon.gamedev.place)"there's too many games coming out and it's too hard to compete with other releases!" Sounds like common sense. Dunno if it is. 21,000 games came out on steam in 2025. How many were excellent? 10%? 5... 0285
pheather.bsky.social @pheather.bsky.social · 20/05/2026There's a lot to go through now as well. Amazing series. 020
Reposted by @pheather.bsky.socialRelic Abyss ✨EA out now!✨ @relicabyss.bsky.social · 14/05/2026THIS IS OUR INDIE GAME. WE MADE IT FOR YOU! #indiegame #gaming #gamedev 47514
Reposted by @pheather.bsky.socialSebastian Lague @sebastianlague.bsky.social · 07/05/2026Got sidetracked recently writing a crude little 3x3 Rubik's cube solver! youtu.be/fy0HRViXZnEyoutu.beCoding Adventure: Solving the Rubik's CubeYouTube video by Sebastian Lague 41168
Reposted by @pheather.bsky.socialAbiotic Factor @abioticfactor.com · 04/05/2026Cosmic Companions, Abiotic Factor’s most scientific update yet, is LIVE! 🐖 Pets 2.0 ⚗️ Chemistry 📡 A New Portal World 🔔 QOL improvements & more! store.steampowered.com/news/app/427...store.steampowered.comAbiotic Factor - The Cosmic Companions Update is LIVE! - Steam NewsPets, Chemistry and the Alpen Signal Observatorium 415858
Reposted by @pheather.bsky.socialAusto @austofrosto.bsky.social · 21/04/2026Bobo Bay comes out April 29th! art by @rinrinarts.bsky.social 04220
Reposted by @pheather.bsky.socialZi @majormcdoom.bsky.social · 17/04/2026Added MultiMesh support to my FloppyBit tech. The leaf clusters are a single MultiMeshInstance3D. Although the leaves are individually controlled, it's a single draw-call with no bones and no shader. 🐧🪴 #GodotEngine #gamedev #indiedev 414313
Reposted by @pheather.bsky.socialKarl @hexaquo.at · 12/04/2026Did you know you can set up a scene and render it to a texture without any nodes in #Godot, by directly using the RenderingServer? We automatically generate billboard sprites for meshes this way. There's not much info about the RenderingServer online, so I wrote about it: hexaquo.at/pages/using-... 324343
Reposted by @pheather.bsky.socialJasper Flick @catlikecoding.com · 10/04/2026We use a compute shader to create a 3D color LUT in Custom SRP 6.2.0 #unity3d #gamedev tutorial. catlikecoding.com/unity/custom...catlikecoding.comCustom SRP 6.2.0A Unity tutorial about creating a 3D color LUT. 0203