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pheather.bsky.social

@pheather.bsky.social
94 followers 410 following 82 posts
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Reposted by @pheather.bsky.social
Jasper Flick @catlikecoding.com · 03/10/2026
Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: seamless value noise on a torus.
Torus with value noise.
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pheather.bsky.social @pheather.bsky.social · 15/09/2026
That is really pretty. Is that a hole in the middle? I want to explore the hole in the middle.
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Heather Flowers (500FF DEMO OUT NOW) @hthrflwrs.bsky.social · 21/08/2026
i think this is a contender for the stupidest line of code i've ever written
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pheather.bsky.social @pheather.bsky.social · 21/08/2026
"A" if they are a wizard. "B" if they are wearing a traffic cone as a hat.
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pheather.bsky.social @pheather.bsky.social · 18/08/2026
Ouch. Right in the childhood...
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pheather.bsky.social @pheather.bsky.social · 17/08/2026
Some sort of partial glyph zoom, or a "zoom out" feature that shows more based on height visibility? Don't want to scope creep ya accidentally 🤣
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pheather.bsky.social @pheather.bsky.social · 17/08/2026
Definitely!
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🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 17/08/2026
i love factorio
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pheather.bsky.social @pheather.bsky.social · 17/08/2026
High ground advantage would be a crazy cool mechanic. You must be close to the only, if not the only, master of glyph connections.
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pheather.bsky.social @pheather.bsky.social · 17/08/2026
That is a roguelike I would like to explore!
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Blind 💀 @blindirl.bsky.social · 13/08/2026
It is a long story but I now have a goblin fortress
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Kruggsmash @kruggsmash.bsky.social · 13/08/2026
What a boooneheeead #dwarffortress #dinosaur #fantasy #drawing
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Jendrik Illner @jendrikillner.bsky.social · 06/08/2026
Graphics Programming weekly - Issue 449 - August 2nd, 2026 www.jendrikillner.com/post/graphic...
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pheather.bsky.social @pheather.bsky.social · 06/08/2026
Cut a hot dog bun in half, spread with garlic butter, and toast. Bliss. Forget about even being able to add anything else.
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Fields of Mistria ✨ Out now in 1.0 @fieldsofmistria.bsky.social · 05/08/2026
One million copies sold! ✨ Thank you for playing, sharing, and supporting Fields of Mistria 💛
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Fields of Mistria ✨ Out now in 1.0 @fieldsofmistria.bsky.social · 05/08/2026
Fields of Mistria 1.0 is here!✨ Thank you to everyone who's joined us on this journey, shared feedback, showed us your farms, created fan art, and loved Mistria as much as we do. 1.0 is just the beginning. 🌱 Download on Steam: bit.ly/Mistria
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Eniko Fox @enikofox.com · 27/07/2026
okay not gonna finish the battle system by today but i did finish the item menu!
Kitsune girl in a 3D dungeon view fighting a large red snake. There are stats and a deck of cards on screen. In the center of a screen is an item list showing an energy drink, 3 throwing knives, and a summon marble. Scroll indicators point up and down indicating more items are available. A cursor shows the energy drink is selected and the info bar reads "Drink to gain Focus"
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Zi @majormcdoom.bsky.social · 21/07/2026
Fun fact: When I made the maraca scene in the Penguin Festival trailer, I hadn't implemented the shaking/audio yet, so I dubbed it over with sounds of person playing maraca. Now that I've finally implemented it procedurally, I think I got it pretty darn close! 🐧🪇🎶 #gamedev #indiedev #GodotEngine
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Ólafur Waage @olafurw.com · 05/07/2026
Dear Game Devs. Before the game starts you should allow me to adjust the volume. Because JEEBUS I think I woke up the entire neighborhood.
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Zattackery @zattackery.bsky.social · 04/07/2026
Forget the 4th of July; there’s a better holiday worth celebrating! #PSO2 #PSO2NGS
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Eniko Fox @enikofox.com · 02/07/2026
Lol at Minecraft announcing they've done an implementation of weighted-blended order independent transparency, a thing I added to my block game half a year before them and only half a year into development >_>
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pheather.bsky.social @pheather.bsky.social · 01/07/2026
I really like the partially hidden imposing mesa.
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Relic Abyss ✨EA out now!✨ @relicabyss.bsky.social · 29/06/2026
You were chosen by the algorithm! Now take a look at my indie game 🌟⭐️ #gaming #gamedev #art #vtubers
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Kenney @kenney.nl · 30/06/2026
Tiny Farm releasing tomorrow, public domain and completely free! Fits all previous Tiny releases: kenney.nl/assets/serie...
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Anders Gullmarsvik @pxlitch.bsky.social · 24/06/2026
We (Pugstorm) are looking to hire a Senior Pixel Artist! 🎨 - Highly skilled pixelartist, strong communication skills - Ability to work closely with our Art Directors - Experience in animation & Unity is a MAJOR plus! - Time zone near Sweden, fully remote 👉 join@pugstorm.dev
Screenshot from the game Kyora depicting a character standing next to a statue on a grassy hill.Screenshot from the game Core Keeper depicting various crops and plantsScreenshot from the game Core Keeper showing an underwater creature with characters in boats surrounding it.Screenshot from the game Kyora depicting a character hiding in a ruin during nighttime, with bats roaming overhead.
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Eniko Fox @enikofox.com · 24/06/2026
stretch blit achieved
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Lar deSouza @lartist.bsky.social · 22/06/2026
From the Larchives: Coming into the summer seems like a good time to invoke Saint McFuckerson, Patron Saint of FAFO. :)
cartoon saint of a crotchety grey bearded saint. The halo reads "Fuck Around" He holds a tablet which reads "Find Out"
Saint McFuckerson
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pheather.bsky.social @pheather.bsky.social · 20/06/2026
Back it up, and throw that software in a circle
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loren schmidt @lorenschmidt.bsky.social · 17/06/2026
from the top of the walls, you can see the rainbow in the clouds
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Jasper Flick @catlikecoding.com · 10/06/2026
Hex Map 5.3.0 #unit3d #gamedev tutorial makes a small change to how we store the found path. catlikecoding.com/unity/hex-ma...
catlikecoding.com
Hex Map 5.3.0
Unity Hex Map 5.3.0 tutorial, about storing the found path.
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Zi @majormcdoom.bsky.social · 11/06/2026
Made more fixes and improvements, including proper handling of wrapped text, with fun results like this 👇🤓. My brain's been rewired. When you code in this kind of world, you completely stop worrying about trivial things like whitespace consistency. #GodotEngine #gamedev #indiedev
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Neverway - COMING IN 2027! @coldbloodinc.studio · 10/06/2026
our indie game: - a slow-burning horror RPG - meet (or date) 10+ charming characters - fast-paced combat - customize your playstyle with crafted items and combat abilities - build a new life on a remote island
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Lenja making WATERFUL🌱 @lenjamakesgames.bsky.social · 06/06/2026
✨️ finally officially announcing my first game ✨️ WATERFUL: a peaceful nature-builder where you dig riverbeds to guide water through desert valleys 🏜️ make tiny ecosystems blossom! 🌴 grow a variety of plants 🦊 discover animals in the new habitats ⚙️ unlock contraptions to reach new areas
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👻 Gordon Little 🎃 @gord.games · 06/06/2026
What a goof
Cat being silly
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ChristinaC.🏳️‍🌈🏳️‍⚧️ @christinacoffin.bsky.social · 07/06/2026
circling back around to doing some ui related stuff, far from done, but alittle peek at part of it #gamedev #godotEngine
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Ulfsire @ulfsire.bsky.social · 04/06/2026
getting the final systems in place, save/load etc, want to set up some feats/achievements (in game) as well
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pheather.bsky.social @pheather.bsky.social · 03/06/2026
The yellow is probably supposed to be mustard, but my brain always says, "Smokies, Horseshoes, and Hand Grenades"
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Eternal Skies TCG RPG @eternalskies.neocities.org · 31/05/2026
I don't like asking for wishlists, but banger posts don't turn into wishlists and asking does. So here goes: Do you like card games? Do you hate playing against other people? Do you want to be able to change the name of your rival to BUTT and his picture to a butt? Then my game may be for you!
store.steampowered.com
Eternal Skies TCG on Steam
Eternal Skies is a fully customizable single player TCG RPG, similar to old handheld titles like the Pokemon Trading Card Game for GBC. The cards and story are inspired by Skies of Arcadia and Slavic ...
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Eniko Fox @enikofox.com · 27/05/2026
Wrote a thread on mastodon on why even though "there's just too many games coming out and that's why devs are struggling" sounds plausible, common sense even, I don't think it's the main problem Anyway I can't be arsed to repost it all here so here's the link: mastodon.gamedev.place/@eniko/11664...
mastodon.gamedev.place
Eniko Fox (@eniko@mastodon.gamedev.place)
"there's too many games coming out and it's too hard to compete with other releases!" Sounds like common sense. Dunno if it is. 21,000 games came out on steam in 2025. How many were excellent? 10%? 5...
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pheather.bsky.social @pheather.bsky.social · 25/05/2026
Wall hacks
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pheather.bsky.social @pheather.bsky.social · 24/05/2026
Please run for president
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pheather.bsky.social @pheather.bsky.social · 20/05/2026
There's a lot to go through now as well. Amazing series.
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Relic Abyss ✨EA out now!✨ @relicabyss.bsky.social · 14/05/2026
THIS IS OUR INDIE GAME. WE MADE IT FOR YOU! #indiegame #gaming #gamedev
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pheather.bsky.social @pheather.bsky.social · 12/05/2026
"Did I leave the oven on?"
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Sebastian Lague @sebastianlague.bsky.social · 07/05/2026
Got sidetracked recently writing a crude little 3x3 Rubik's cube solver! youtu.be/fy0HRViXZnE
youtu.be
Coding Adventure: Solving the Rubik's Cube
YouTube video by Sebastian Lague
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Abiotic Factor @abioticfactor.com · 04/05/2026
Cosmic Companions, Abiotic Factor’s most scientific update yet, is LIVE! 🐖 Pets 2.0 ⚗️ Chemistry 📡 A New Portal World 🔔 QOL improvements & more! store.steampowered.com/news/app/427...
store.steampowered.com
Abiotic Factor - The Cosmic Companions Update is LIVE! - Steam News
Pets, Chemistry and the Alpen Signal Observatorium
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Austo @austofrosto.bsky.social · 21/04/2026
Bobo Bay comes out April 29th! art by @rinrinarts.bsky.social
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Zi @majormcdoom.bsky.social · 17/04/2026
Added MultiMesh support to my FloppyBit tech. The leaf clusters are a single MultiMeshInstance3D. Although the leaves are individually controlled, it's a single draw-call with no bones and no shader. 🐧🪴 #GodotEngine #gamedev #indiedev
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Karl @hexaquo.at · 12/04/2026
Did you know you can set up a scene and render it to a texture without any nodes in #Godot, by directly using the RenderingServer? We automatically generate billboard sprites for meshes this way. There's not much info about the RenderingServer online, so I wrote about it: hexaquo.at/pages/using-...
a 3D tree asset on the left, with an arrow pointing to spritesheets on the right. The spritesheets contain 2 albedo sprites (front and side) and 2 normal sprites (also front and side).
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Jasper Flick @catlikecoding.com · 10/04/2026
We use a compute shader to create a 3D color LUT in Custom SRP 6.2.0 #unity3d #gamedev tutorial. catlikecoding.com/unity/custom...
catlikecoding.com
Custom SRP 6.2.0
A Unity tutorial about creating a 3D color LUT.
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