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Pete Dimitrov

@petedimitrovart.com
3.5K followers 1.4K following 1.5K posts

Senior Environment Artist at Rebellion on Alien Deathstorm. Released SER, Atomfall and SE5. Posting lots of art and work-in-progress broken 3D meshes. He/Him Creating Game Art educational videos at youtube.com/@petedimitrov

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Pete Dimitrov @petedimitrovart.com · 30/09/2026
The new envo art in the Deadlock update is just so stunning it blew my mind I first got into a game. Valve cooked so hard its insane.
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Pete Dimitrov @petedimitrovart.com · 28/09/2026
I've refined the clouds and added a giant planet in the sky, because giant, magical planets rule. #art #gameart #gamedev
A screenshot of an island diorama with a tower in the middle of it. There is a sky with fluffy clouds behind and a purple and blue planet.
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Pete Dimitrov @petedimitrovart.com · 28/09/2026
I've refined the clouds and added a giant planet in the sky, because giant, magical planets rule. #art #gameart #gamedev
A screenshot of an island diorama with a tower in the middle of it. There is a sky with fluffy clouds behind and a purple and blue planet.
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Pete Dimitrov @petedimitrovart.com · 24/09/2026
youtu.be/oKUyU2TBlYQ Wind's howling and its time for a new devlog video going over some art. Tune in for some prop and texturing breakdowns and analysis. #art #gameart
A screenshot from a YouTube thumbnail that shows me with a backdrop of stylized art. I'm wearing a black shirt and a Witcher inspired necklace, next to me there is text in yellow and blue saying "Art Devlog. No AI".
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Pete Dimitrov @petedimitrovart.com · 24/09/2026
This is where painting clouds the past days led me. #art #gamedev #gameart
Screenshot of an island diorama with a tower sitting in the middle. It has blue, purple and orange floating spires. There are blue mushrooms and crystals all around. The island is engulfed in fluffy clouds.
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Pete Dimitrov @petedimitrovart.com · 24/09/2026
This is where painting clouds the past days led me. #art #gamedev #gameart
Screenshot of an island diorama with a tower sitting in the middle. It has blue, purple and orange floating spires. There are blue mushrooms and crystals all around. The island is engulfed in fluffy clouds.
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Pete Dimitrov @petedimitrovart.com · 24/09/2026
youtu.be/oKUyU2TBlYQ Wind's howling and its time for a new devlog video going over some art. Tune in for some prop and texturing breakdowns and analysis. #art #gameart
A screenshot from a YouTube thumbnail that shows me with a backdrop of stylized art. I'm wearing a black shirt and a Witcher inspired necklace, next to me there is text in yellow and blue saying "Art Devlog. No AI".
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Pete Dimitrov @petedimitrovart.com · 23/09/2026
I sent a video link to a friend and he responded "It looks inspiring, I'll save it and watch it in 5am like a normal person".
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Yuukimiie @yuukimiie.bsky.social · 21/09/2026
My latest 3D project, rendered in Unreal Engine. Inspired by a Southern French Village, I really wanted to create a soft, warm atmosphere, achieved through the warmth of the stone and the abundant greenery 🌿🧡 #3D #3DArt #3DArtist #Blender #UnrealEngine
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Pete Dimitrov @petedimitrovart.com · 03/09/2026
In my newest video I go over experimenting and trying out ideas in 3D and any art in general. It's in the form of devlog so give it a watch if you are interested in game art and stuff like that. #art #gameart youtu.be/98cgG4ZC6R0
youtu.be
Iteration in 3D Art
YouTube video by Pete Dimitrov
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Pete Dimitrov @petedimitrovart.com · 18/09/2026
A rare photo of me. I can't remember when the last time I posted one was. I've done some gym progress I'm really happy with so I decided I'll post it for once.
A photo of me in a gym, flexing my left arm, wearing gym gloves and tank top.
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Pete Dimitrov @petedimitrovart.com · 17/09/2026
Some skybox work + painted and stenciled in some cloud billboards. Going to be painting some detail on them next. #art #gamedev #gameart
A screenshot from UE5 showing a fantasy tower with lots of blue gems around it. There are oversized mushrooms on the island that the tower sits on. The spire has a blue, purple and orange glowing details. In the distance, there are rudimentary clouds with no detail on their textures yet.
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Pete Dimitrov @petedimitrovart.com · 17/09/2026
Some skybox work + painted and stenciled in some cloud billboards. Going to be painting some detail on them next. #art #gamedev #gameart
A screenshot from UE5 showing a fantasy tower with lots of blue gems around it. There are oversized mushrooms on the island that the tower sits on. The spire has a blue, purple and orange glowing details. In the distance, there are rudimentary clouds with no detail on their textures yet.
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Pete Dimitrov @petedimitrovart.com · 17/09/2026
It's super good! Im nearly at the finish now and its been incredible.
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Pete Dimitrov @petedimitrovart.com · 17/09/2026
What a beautiful game, honestly. I can't decide if its the visuals or the strings of its soundtrack playing at my heart more. Probably both.
A screenshot from the game South of Midnight showing overgrown three canopies and platforms made out of branches that the player can jump onto.A screenshot from the game South of Midnight. It looks up to a giant tree with oversized peaches.Another South of Midnight screenshot. It focuses on the main protagonist. She is seen in the interior of an old house, leaning next to a window.Screenshot of UI elements from South of Midnight. It's an open book with ink drawings on top. They depict forests, jungles and animals.
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Pete Dimitrov @petedimitrovart.com · 17/09/2026
This was amazing to see, thanks so much for the insight!!
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Pete Dimitrov @petedimitrovart.com · 16/09/2026
Fun part is while painting this and struggling for RAM, having UE5 constantly cry (I'm importing the result in there), I also ran out of physical memory on the SSD I was saving the psd to.
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Pete Dimitrov @petedimitrovart.com · 16/09/2026
How many gigs of memory do you need to paint a sky? 17gb? No? More? I mean I get it, its 16x8k image, its hdr, but come on Photoshop, really?
An image of a sky with clouds I'm painting and a window showing that Photoshop is using 10gb of RAM.Another Task Manager window spelling out memory usage. 17gb is shown going into Photoshop.
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Pete Dimitrov @petedimitrovart.com · 15/09/2026
One of the times I could hear him walking on gravel, footsteps louder than the voice, trying to pick the words and it was the most intense thing I had heard to date.
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Pete Dimitrov @petedimitrovart.com · 15/09/2026
I have an acquaintance that answers my texts with voice messages and I take psychic damage every time I get one. Please just text or instead call. No in-between, I can’t take it.
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Pete Dimitrov @petedimitrovart.com · 12/09/2026
Like I cant number the amount of times in past years theres been "private" projects of taking vanilla WoW and remaking old, walled off, unfinished zones. It's a surprisingly high number. Forever seems to do exactly that, but is official.
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Pete Dimitrov @petedimitrovart.com · 12/09/2026
I think it probably won't draw me fully away from Retail WoW, but Forever looks very cool and I think there is demand for something like it so I like it.
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Pete Dimitrov @petedimitrovart.com · 12/09/2026
My Diablo blizzcon stream is obscured by darkness
A picture of a tv with Diablo livestream from Blizzcon 2026. In front there is a black cat looking casually to the side
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Pete Dimitrov @petedimitrovart.com · 12/09/2026
Overwatch support heroes guns and overall kit are always creative, fun to learn and play so new support hero definitely means I’ll be going back and giving it a try.
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Pete Dimitrov @petedimitrovart.com · 12/09/2026
StarCraft lets gooooo
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Pete Dimitrov @petedimitrovart.com · 10/09/2026
I get you. I think if you subbed to PS to get an odd job done, you can unsubscribe immediately and you can have them give you 70-80% of your money back. It used to never be the case but they made it more customer friendly after they were under the crossfires (rightfully so) few years ago.
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Pete Dimitrov @petedimitrovart.com · 10/09/2026
I think subs and price tags are unfairly high tbh, but if you get a perpetual license, you can stay at that version and never buy newer one. Like Painter gets amazing updates but for stylized like my work above, its not needed. You just need the basic functionality.
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Pete Dimitrov @petedimitrovart.com · 10/09/2026
Ye, Substance Painter is "Substance 3D Painter" now, and I kind of say whichever first comes to mind. Adobe renamed it some years ago after the purchased it. As for the price tag: I hate subscriptions & Adobe so I get mine as indie perpetual license on Steam. I'm kind of surprised it still exists.
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Pete Dimitrov @petedimitrovart.com · 09/09/2026
Cooking up some entrance hand painted textures (endlessly redoing geometry and texturing). #art #gamedev
A screenshot from 3D Painter showing me hand painting a stone entrance with gold / bronze trims. There is a blue gem on the entrance. On another window to the side, there is a lower cut of a tower body with lots of spikes. That's another prop I've made, placed there as reference.
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Pete Dimitrov @petedimitrovart.com · 09/09/2026
Here was the old one for anyone curious. It works in my old diorama, but I'm bringing it into a new one and I wanted something slightly different.
A screenshot of my older version of entrance. The gold trims are more yellow and "gold" than bronze. The top is spiky and there is no blue gem to the front. All of the stone surfaces are the same as the previous image.
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Pete Dimitrov @petedimitrovart.com · 09/09/2026
Cooking up some entrance hand painted textures (endlessly redoing geometry and texturing). #art #gamedev
A screenshot from 3D Painter showing me hand painting a stone entrance with gold / bronze trims. There is a blue gem on the entrance. On another window to the side, there is a lower cut of a tower body with lots of spikes. That's another prop I've made, placed there as reference.
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Pete Dimitrov @petedimitrovart.com · 09/09/2026
A dark figure clipping through ground or wall with no sound: glitchy, incomplete. A dark figure clipping through ground with sounds of waterphone or other dramatic musical instruments: horror, supernatural, complete. I always blows my mind how much sound design brings life into games and movies.
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Pete Dimitrov @petedimitrovart.com · 09/09/2026
A dark figure clipping through ground or wall with no sound: glitchy, incomplete. A dark figure clipping through ground with sounds of waterphone or other dramatic musical instruments: horror, supernatural, complete. I always blows my mind how much sound design brings life into games and movies.
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Pete Dimitrov @petedimitrovart.com · 07/09/2026
Been tweaking and painting the tower textures so they are bit more balanced and detailed. #art #gameart
A screenshot showing a magical tower with golden trims. There are lots of blue gems and oversized mushrooms around it.
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Pete Dimitrov @petedimitrovart.com · 07/09/2026
Comparison to the old one: bsky.app/profile/pete...
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Pete Dimitrov @petedimitrovart.com · 07/09/2026
Been tweaking and painting the tower textures so they are bit more balanced and detailed. #art #gameart
A screenshot showing a magical tower with golden trims. There are lots of blue gems and oversized mushrooms around it.
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Alex Kanaris-Sotiriou @kanaratron.bsky.social · 07/09/2026
I needed a placeholder book cover for a library puzzle I'm working on. Think I nailed it.
A 3D model of a book, specifically The War of the Worlds by H.G Wells. The placeholder cover illustration is a childlike scribble.
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Jack The Generalist @jackgutmann.bsky.social · 07/09/2026
Excited to share my latest podcast episode with Simon Verstraete, a Houdini Artist for Games, specializing in proceduralism and tooling! - Watch here: youtu.be/pJkuwHPN7hs
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Pete Dimitrov @petedimitrovart.com · 04/09/2026
Something small that I love about South of Midnight is how it starts with an intro animation short and it plays every time you open the game (you decide if you wanna skip). It reminds me of my childhood favorite games in early 2000. Most games stopped doing that long ago.
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emma @emmagamedev.bsky.social · 04/09/2026
textures i painted with gouache vs. model i used them for
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Pete Dimitrov @petedimitrovart.com · 04/09/2026
*Stronghold intro animation short playing in my head, imprinted*
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Pete Dimitrov @petedimitrovart.com · 04/09/2026
Something small that I love about South of Midnight is how it starts with an intro animation short and it plays every time you open the game (you decide if you wanna skip). It reminds me of my childhood favorite games in early 2000. Most games stopped doing that long ago.
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Pete Dimitrov @petedimitrovart.com · 03/09/2026
I extruded a cylinder and inverted its normals then slapped a gradient on it and got my mushrooms a magical glow underneath. #gameart #gamedev
An image showing before (left) and after (right) of the same shot of some fantasy mushroom sitting next to blue gems. In the second image there is blue gradients of glow under each mushroom.The 3D model of the mushroom with a cylinder "card" that has glow on it but is not visible here. Parts are colored red and those are the flipped normals - the faces closer to the camera end up always invisible, while the ones in the distance, rotated, will be visible.
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Pete Dimitrov @petedimitrovart.com · 04/09/2026
I've actually made camera facing cards in this project already, I have them, but a cylinder that is inverted flows better with the silhouette of the mushroom than any square or rectangular card.
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Pete Dimitrov @petedimitrovart.com · 04/09/2026
I invert the faces because I want a gentle glow in the distance, almost like a card that faces the camera. If I don't invert them, the cylinder is much more visible, and the glow hides big parts of the mushroom as in general too strong.
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Pete Dimitrov @petedimitrovart.com · 03/09/2026
!!! Omg thank you!! I made the entire thing and then got irritated by the edges, spent some time thinking of anything clever to fix it, but nothing came to mind. What a brilliant solution. I'll do that next. Thanks for the tip. It's exactly what I needed.
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Pete Dimitrov @petedimitrovart.com · 03/09/2026
Wow that looks so cool!
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Pete Dimitrov @petedimitrovart.com · 03/09/2026
I love those ideas! I'll do that tomorrow, ty.
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Pete Dimitrov @petedimitrovart.com · 03/09/2026
I extruded a cylinder and inverted its normals then slapped a gradient on it and got my mushrooms a magical glow underneath. #gameart #gamedev
An image showing before (left) and after (right) of the same shot of some fantasy mushroom sitting next to blue gems. In the second image there is blue gradients of glow under each mushroom.The 3D model of the mushroom with a cylinder "card" that has glow on it but is not visible here. Parts are colored red and those are the flipped normals - the faces closer to the camera end up always invisible, while the ones in the distance, rotated, will be visible.
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Pete Dimitrov @petedimitrovart.com · 03/09/2026
Thanks!! I don't get many comments so I really appreciate you stopped to drop one. Made my day!
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