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Pete Dimitrov

@petedimitrovart.com
3.5K followers 1.4K following 1.5K posts

Senior Environment Artist at Rebellion on Alien Deathstorm. Released SER, Atomfall and SE5. Posting lots of art and work-in-progress broken 3D meshes. He/Him Creating Game Art educational videos at youtube.com/@petedimitrov

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Pete Dimitrov @petedimitrovart.com · 28/09/2026
I've refined the clouds and added a giant planet in the sky, because giant, magical planets rule. #art #gameart #gamedev
A screenshot of an island diorama with a tower in the middle of it. There is a sky with fluffy clouds behind and a purple and blue planet.
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Pete Dimitrov @petedimitrovart.com · 24/09/2026
This is where painting clouds the past days led me. #art #gamedev #gameart
Screenshot of an island diorama with a tower sitting in the middle. It has blue, purple and orange floating spires. There are blue mushrooms and crystals all around. The island is engulfed in fluffy clouds.
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Pete Dimitrov @petedimitrovart.com · 24/09/2026
youtu.be/oKUyU2TBlYQ Wind's howling and its time for a new devlog video going over some art. Tune in for some prop and texturing breakdowns and analysis. #art #gameart
A screenshot from a YouTube thumbnail that shows me with a backdrop of stylized art. I'm wearing a black shirt and a Witcher inspired necklace, next to me there is text in yellow and blue saying "Art Devlog. No AI".
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Pete Dimitrov @petedimitrovart.com · 18/09/2026
A rare photo of me. I can't remember when the last time I posted one was. I've done some gym progress I'm really happy with so I decided I'll post it for once.
A photo of me in a gym, flexing my left arm, wearing gym gloves and tank top.
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Pete Dimitrov @petedimitrovart.com · 17/09/2026
Some skybox work + painted and stenciled in some cloud billboards. Going to be painting some detail on them next. #art #gamedev #gameart
A screenshot from UE5 showing a fantasy tower with lots of blue gems around it. There are oversized mushrooms on the island that the tower sits on. The spire has a blue, purple and orange glowing details. In the distance, there are rudimentary clouds with no detail on their textures yet.
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Pete Dimitrov @petedimitrovart.com · 17/09/2026
What a beautiful game, honestly. I can't decide if its the visuals or the strings of its soundtrack playing at my heart more. Probably both.
A screenshot from the game South of Midnight showing overgrown three canopies and platforms made out of branches that the player can jump onto.A screenshot from the game South of Midnight. It looks up to a giant tree with oversized peaches.Another South of Midnight screenshot. It focuses on the main protagonist. She is seen in the interior of an old house, leaning next to a window.Screenshot of UI elements from South of Midnight. It's an open book with ink drawings on top. They depict forests, jungles and animals.
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Pete Dimitrov @petedimitrovart.com · 16/09/2026
How many gigs of memory do you need to paint a sky? 17gb? No? More? I mean I get it, its 16x8k image, its hdr, but come on Photoshop, really?
An image of a sky with clouds I'm painting and a window showing that Photoshop is using 10gb of RAM.Another Task Manager window spelling out memory usage. 17gb is shown going into Photoshop.
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Pete Dimitrov @petedimitrovart.com · 12/09/2026
My Diablo blizzcon stream is obscured by darkness
A picture of a tv with Diablo livestream from Blizzcon 2026. In front there is a black cat looking casually to the side
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Pete Dimitrov @petedimitrovart.com · 09/09/2026
Here was the old one for anyone curious. It works in my old diorama, but I'm bringing it into a new one and I wanted something slightly different.
A screenshot of my older version of entrance. The gold trims are more yellow and "gold" than bronze. The top is spiky and there is no blue gem to the front. All of the stone surfaces are the same as the previous image.
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Pete Dimitrov @petedimitrovart.com · 09/09/2026
Cooking up some entrance hand painted textures (endlessly redoing geometry and texturing). #art #gamedev
A screenshot from 3D Painter showing me hand painting a stone entrance with gold / bronze trims. There is a blue gem on the entrance. On another window to the side, there is a lower cut of a tower body with lots of spikes. That's another prop I've made, placed there as reference.
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Pete Dimitrov @petedimitrovart.com · 07/09/2026
Been tweaking and painting the tower textures so they are bit more balanced and detailed. #art #gameart
A screenshot showing a magical tower with golden trims. There are lots of blue gems and oversized mushrooms around it.
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Pete Dimitrov @petedimitrovart.com · 03/09/2026
I extruded a cylinder and inverted its normals then slapped a gradient on it and got my mushrooms a magical glow underneath. #gameart #gamedev
An image showing before (left) and after (right) of the same shot of some fantasy mushroom sitting next to blue gems. In the second image there is blue gradients of glow under each mushroom.The 3D model of the mushroom with a cylinder "card" that has glow on it but is not visible here. Parts are colored red and those are the flipped normals - the faces closer to the camera end up always invisible, while the ones in the distance, rotated, will be visible.
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Pete Dimitrov @petedimitrovart.com · 02/09/2026
I painted a new piece of foliage yesterday and refined it a bit more today. This is how the diorama is looking right now. #art
A screenshot of a 3D diorama with lush green lands and lots of blue crystals. There are oversized mushrooms with blue glow on their undersides too. In the middle sits a stone tower with gold trims and elements.
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Pete Dimitrov @petedimitrovart.com · 01/09/2026
We did it, the other night we unlocked all achievements in Big Walk. Proper 100%-ed it. Loved it. It was me, my partner and his brother. 3 people in total. I kind of wonder how it is to play on that island with 12 people. Probably chaos.
A screenshot from the Steam overlay showing Big Walk achievements and 100% of them unlocked.
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Pete Dimitrov @petedimitrovart.com · 31/08/2026
Mushroom painting. Wrapped up some details on the stem. #art
A screenshot of a mushroom model, handpainted in green and blue hues.
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Pete Dimitrov @petedimitrovart.com · 28/08/2026
Let's go. Excited to finally get into this one. Perfect for a Friday night.
A screenshot of the Steam cover capsule of the game South of Midnight.
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Pete Dimitrov @petedimitrovart.com · 24/08/2026
Reminds me of my old post that made rounds: Hidden part of 3D Art game dev is wondering 10 minutes what to name your individual modular FBX pieces and turning to diagrams like this to help you fill in your dictionary gaps. Add mushroom diagram and "annulus and volvas" to my 3D artist dictionary.
An old post from me, showing a diagram of a door and a diagram of a castle top.
Post reads "Hidden part of 3D Art game dev is wondering 10 minutes what to name your individual modular FBX pieces and turning to diagrams like this to help you fill in your dictionary gaps."
The post has 50 replies, 254 reposts and 2039 likes.
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Pete Dimitrov @petedimitrovart.com · 24/08/2026
A handy mushroom diagram for all your annulus needs Source: www.mushroomdiary.co.uk/mushroom-ide...
A mushroom diagram showing the different parts of it: "cap, scales, margin, gills, ring, stem, universal veil, volva" and more.
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Pete Dimitrov @petedimitrovart.com · 24/08/2026
Making a sleeve for the mushroom geometry so its more detailed. Wait, wait, I can rewrite this better: Sculpting annulus for my mushrooms. Can you brag you've sculpted annulus and volvas before? I didn't think so! I have!
A 3D prop of a mushroom.
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Pete Dimitrov @petedimitrovart.com · 24/08/2026
Biblically accurate crystal #art (art experiment from the old archives)
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Pete Dimitrov @petedimitrovart.com · 23/08/2026
The before and after, in engine, with the new texture + a very weak spotlight from uner the word as otherwise those shrooms are too shaded. #art
Two images, before and after, put together, showing a mushroom.
In the before the underside is pitch black. In the after, there is detail and blue and green painting on the texturing. To the side there is a tower with blue crystals on it.
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Pete Dimitrov @petedimitrovart.com · 23/08/2026
Underside all painted + now I've smudged around and painted an emission mask too. Going to use that in the engine to light them up as currently the down side is in complete shadow. #art
A screenshot of a 3D mushroom seen below. There are blue and green textures painted on the model.The same angle as before but now the texture is black and blue. The blue parts are the emission mask.
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Pete Dimitrov @petedimitrovart.com · 23/08/2026
I don't know if this mushroom underside shapes will work well in the scene context but we gonna try. #art
A screenshot from Painter showing the painting of textures of a mushroom 3D prop. The textures are all in blue and green hues.
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Pete Dimitrov @petedimitrovart.com · 22/08/2026
I placed a camera shot I really like and before I had a chance to hit save, UE5 goes "no :)".
A screenshot of UE5 with an error message on top that reads "Error

X

GPU Crashed or D3D Device Removed.

Check log for GPU state information."
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Pete Dimitrov @petedimitrovart.com · 21/08/2026
Process shot vs final shot on the right UV mapped and all islands fit with similar texel density then on top texture with tiling materials + light AO bake for depth. #art
A Blender screenshot showing a crystal orb and its UV maps.A close up from UE5 showing the same crystal prop but now finished and textured.
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Pete Dimitrov @petedimitrovart.com · 21/08/2026
My Control art book copy arrived, and It makes me so happy. Look at it! It's fillet to the top with creativity. Going to be reading it in prep for Control Resonant.
A ripped parcel package, revealing a bubble wrapped copy of a book. There is a pyramid graphic on the gray book sleeve.The book take out of its sleeve. Reads "The Art and Making of Control". Black cover with red page sides.A pic from a random page of the art book. Shows brutalist structures from the game Control (2019)A poster showing Jesse Faden all surrounded in red colors.
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Pete Dimitrov @petedimitrovart.com · 19/08/2026
The mushrooms I've been painting, seen in the scene. #art I have few more improvements in mind for their geometry and texturing.
A screenshot of a fantasy tower sitting on a green plot of land. There are giant mushrooms and blue crystals all around.
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Pete Dimitrov @petedimitrovart.com · 18/08/2026
The mushroom is now a bit green too, not just blue. #art
A screenshot of a 3D mushroom with stylized hand painted texture on top, in blue and green hues.
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Pete Dimitrov @petedimitrovart.com · 18/08/2026
The YouTube email, I was reading it just this morning. For reference for anyone curious.
Updating how we count public views to reflect your true exposure
Last year, we updated how we count public views for Shorts to align with industry standards and better capture how people watch on YouTube.
Now, we're aligning all other formats on YouTube to this same methodology. This new, consistent standard will help reflect the scale of your exposure across all formats on YouTube.
Moving forward, a view will be counted when a video starts to play or replay across long-form, Shorts, and live streams. No matter how your fans are watching, a public view will be counted the second your audience tunes in.
What does this mean for you?
You'll start to see this change applied wherever public views are shown on YouTube, including on the Analytics page in YouTube Studio. We expect that creators will see an increase in future views
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Pete Dimitrov @petedimitrovart.com · 17/08/2026
Hand painting a mushroom 🍄 #art #gamedev
A Painter screenshot showing 3D model and UV maps of a mushroom. It's textures are hand painted and in blue and gray tones.
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Pete Dimitrov @petedimitrovart.com · 12/08/2026
Made the lower parts of the mushrooms, where stem connects to the cap, to be bulkier. Texturing them is up next. #art
A screenshot of a scene showing a grassy diorama with a giant tower and lots of giant, gray, mushrooms scattered about. The tower has three spires that float and are colored blue, pink and orange.
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Pete Dimitrov @petedimitrovart.com · 12/08/2026
Pic of the eclipse from the Liverpool docks (lowered exposure which is why it’s that dark). It was cool to chill on the docks.
An eclipse photo taken on low exposure on an iPhone.
Mostly dark sky with a yellow dot in the middle.
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Pete Dimitrov @petedimitrovart.com · 11/08/2026
Rebellion sent us coins commemorating our BAFTA award and our work on Atomfall. My collection grows, I have coins from 3 games now and countless of other milestones. I'm happy to be working at such a cool place.
A photo of a coin that has gold color and is printed to read "Atomfall, Rebellion".The other side of the coin seen, reading "British game, Bafta winner games, 2026"The new Atomfall coin next to an old coin I have that reads "Sniper Elite 5" and was gifted to us when the game launched few years ago.
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Pete Dimitrov @petedimitrovart.com · 10/08/2026
Sketched out some giant mushrooms as any respectable mage tower is of course situated around oversized mushrooms. #art
A diorama screenshot from inside of UE5 showcasing a fantasy tower surrounded by green land, mountains, and giant, gray mushrooms. The mushroom props lack textures and are placeholder.
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Pete Dimitrov @petedimitrovart.com · 03/08/2026
I blocked out for fun a tiny, old fashioned, writing desk.
A screenshot from Blender showing a writing desk prop.
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Pete Dimitrov @petedimitrovart.com · 02/08/2026
"QRP with your most popular piece on bsky!" The Neon Graveyard I don't think its my best piece, but I posted it once here and it got nearly 1k likes which surprised me a lot. #art
A screenshot of a UE4 environment depicting a graveyard scene at night. There are lots of neon signs attached to different parts of it. All in electric colors like blue, red, green and pink. There is lots of mist and fog everywhere. It all looks cyberpunk and cyber noir in a way.
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Pete Dimitrov @petedimitrovart.com · 01/08/2026
New CPU cooler installed and I managed NOT to smudge thermal paste everywhere. Impressive? I should have taken pics of the coolers and their heatsinks from the side because the difference is so giant, its amusing. It not quite easy to see the difference in the first pics due to the angle.
A picture of an old, small cpu cooler seen in a PC rig.Same PC rig seen from inside, but now the CPU cooler with label AMD on it is much bigger.The new CPU cooler running and lit in blue rgb.
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Pete Dimitrov @petedimitrovart.com · 22/07/2026
Art advise from my latest video: when practicing props and environments, aim for smaller scale subjects at first. Answering 3D Student Questions - On Game Art, Inspiration and Games youtu.be/ADTYFfKk454 I had to put some 007 reference and examples. I just loved playing that game! #art
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Pete Dimitrov @petedimitrovart.com · 21/07/2026
Sharing my frustration with a browser, few days ago, surprisingly, gave me some of the most baffling interactions on Bluesky since I joined years ago. Like out of this world stuff. Someone accused me of writing "hit pieces and smear campaigns". Are you serious? (thread 1/)
A bsky reply reading "auto-update?

what is that? never seen it.

I've only been using firefox for more than ten years ...

this post is a hit piece
a smear campaign"
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Pete Dimitrov @petedimitrovart.com · 20/07/2026
Hey artists! 🎮Quote your video game fanart! 🎮 I think this was the first, and last, fan art I ever did. Supposedly Widowmaker, painted in 2017. I say supposedly because looking at it now, near 10 years later, I don't think there are many clues its Widowmaker from Overwatch, haha. #art
A painting of a woman staring at the camera, holding a glass of wine. Her appearance is meant to resemble Widowmaker from Overwatch, but dressed in non combat clothes.
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Pete Dimitrov @petedimitrovart.com · 17/07/2026
Enough complaining about browsers and tech, here is some art progress. Fixed up the texture painting on the upper parts of the floating spires so they fit bit better the overall art style. I need to figure out something for the mountains and sky soon as they are bit empty now. #art
A screenshot of an artwork showing three spires floating above a tower. From left to right they are colored in blue, purple and orange. Magical orbs hold them up in the air.
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Pete Dimitrov @petedimitrovart.com · 14/07/2026
Hi #PortfolioDay I'm a Senior Environment Artist in the games industry. I currently work on Alien Deathstorm. In the past I've worked on Sniper Elite, Atomfall and more. In my spare time these days I am trying out stylized art. I also show my art in devlogs over at youtube.com/@petedimitrov
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Pete Dimitrov @petedimitrovart.com · 13/07/2026
Painting a red crystal and talking about art, reference, inspiration and keeping projects manageable scale. youtu.be/ADTYFfKk454 (Full non vertical video)
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Pete Dimitrov @petedimitrovart.com · 12/07/2026
Added some particle drips of magic under the orbs and now going to stop with the VFX for a bit and move onto other parts of the scene. #art #animation #vfx
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Pete Dimitrov @petedimitrovart.com · 11/07/2026
The Blender animation set up for the making of the atlas.
Blender viewport showing animation of a liquid metal orb.
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Pete Dimitrov @petedimitrovart.com · 11/07/2026
More progress on the energy orb effect I'm experimenting with #art #vfx #animation
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Pete Dimitrov @petedimitrovart.com · 10/07/2026
Context: I'm using TextureAtlas Toolbox to turn 64 frames of loose animation into an atlas for a flipbook in UE5. My anim was correct but I was using some packer method that shuffled around my frames and was giving me trouble. Switching to Simple Row fixed it. textureatlastoolbox.com/user-manual....
Screenshot from TextureAtlas Toolbox v3.0.0 that shows 64 images added and being generated into an atlas. Settings on the right have yellow circles that look at "Packer method" and "Simple Row Packer" is selected.
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Pete Dimitrov @petedimitrovart.com · 10/07/2026
I did it! Turns out even my shitty made Photoshop anim (took 64x3 times more clicks than the amount of clicks I can do it in Blender) was correct, and my anim glitch was because I didn't use the correct packer method in my texture atlas generator. Should have read the docs!
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Pete Dimitrov @petedimitrovart.com · 10/07/2026
Trying out some hand drawn anims. Right one is my first quick try (one under the spire). Left one is an attempt to get smooth motion rotation, before I go in and splatter painted "energy fluctuations" by hand on each frame. For some reason my rotation doesn't work so I have to retry it tomorrow.
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Pete Dimitrov @petedimitrovart.com · 08/07/2026
I've added some energy spheres under the towers' floating spires. #art
A screenshot from UE5 showcasing a stylized tower with lots of blue crystals around. There are 3 floating spires. Blue, orange and purple. Each has an energy sphere under, colored in the corresponding hue.
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