Pete Dimitrov @petedimitrovart.com · 28/09/2026I've refined the clouds and added a giant planet in the sky, because giant, magical planets rule. #art #gameart #gamedev 0359
Pete Dimitrov @petedimitrovart.com · 24/09/2026This is where painting clouds the past days led me. #art #gamedev #gameart 0277
Pete Dimitrov @petedimitrovart.com · 24/09/2026youtu.be/oKUyU2TBlYQ Wind's howling and its time for a new devlog video going over some art. Tune in for some prop and texturing breakdowns and analysis. #art #gameart 0246
Pete Dimitrov @petedimitrovart.com · 18/09/2026A rare photo of me. I can't remember when the last time I posted one was. I've done some gym progress I'm really happy with so I decided I'll post it for once. 0240
Pete Dimitrov @petedimitrovart.com · 17/09/2026Some skybox work + painted and stenciled in some cloud billboards. Going to be painting some detail on them next. #art #gamedev #gameart 0237
Pete Dimitrov @petedimitrovart.com · 17/09/2026What a beautiful game, honestly. I can't decide if its the visuals or the strings of its soundtrack playing at my heart more. Probably both. 3180
Pete Dimitrov @petedimitrovart.com · 16/09/2026How many gigs of memory do you need to paint a sky? 17gb? No? More? I mean I get it, its 16x8k image, its hdr, but come on Photoshop, really? 2124
Pete Dimitrov @petedimitrovart.com · 12/09/2026My Diablo blizzcon stream is obscured by darkness 1181
Pete Dimitrov @petedimitrovart.com · 09/09/2026Here was the old one for anyone curious. It works in my old diorama, but I'm bringing it into a new one and I wanted something slightly different. 040
Pete Dimitrov @petedimitrovart.com · 09/09/2026Cooking up some entrance hand painted textures (endlessly redoing geometry and texturing). #art #gamedev 2244
Pete Dimitrov @petedimitrovart.com · 07/09/2026Been tweaking and painting the tower textures so they are bit more balanced and detailed. #art #gameart 1227
Pete Dimitrov @petedimitrovart.com · 03/09/2026I extruded a cylinder and inverted its normals then slapped a gradient on it and got my mushrooms a magical glow underneath. #gameart #gamedev 66413
Pete Dimitrov @petedimitrovart.com · 02/09/2026I painted a new piece of foliage yesterday and refined it a bit more today. This is how the diorama is looking right now. #art 0204
Pete Dimitrov @petedimitrovart.com · 01/09/2026We did it, the other night we unlocked all achievements in Big Walk. Proper 100%-ed it. Loved it. It was me, my partner and his brother. 3 people in total. I kind of wonder how it is to play on that island with 12 people. Probably chaos. 051
Pete Dimitrov @petedimitrovart.com · 31/08/2026Mushroom painting. Wrapped up some details on the stem. #art 0154
Pete Dimitrov @petedimitrovart.com · 28/08/2026Let's go. Excited to finally get into this one. Perfect for a Friday night. 2241
Pete Dimitrov @petedimitrovart.com · 24/08/2026Reminds me of my old post that made rounds: Hidden part of 3D Art game dev is wondering 10 minutes what to name your individual modular FBX pieces and turning to diagrams like this to help you fill in your dictionary gaps. Add mushroom diagram and "annulus and volvas" to my 3D artist dictionary. 14910
Pete Dimitrov @petedimitrovart.com · 24/08/2026A handy mushroom diagram for all your annulus needs Source: www.mushroomdiary.co.uk/mushroom-ide... 040
Pete Dimitrov @petedimitrovart.com · 24/08/2026Making a sleeve for the mushroom geometry so its more detailed. Wait, wait, I can rewrite this better: Sculpting annulus for my mushrooms. Can you brag you've sculpted annulus and volvas before? I didn't think so! I have! 2104
Pete Dimitrov @petedimitrovart.com · 24/08/2026Biblically accurate crystal #art (art experiment from the old archives) 0235
Pete Dimitrov @petedimitrovart.com · 23/08/2026The before and after, in engine, with the new texture + a very weak spotlight from uner the word as otherwise those shrooms are too shaded. #art 0173
Pete Dimitrov @petedimitrovart.com · 23/08/2026Underside all painted + now I've smudged around and painted an emission mask too. Going to use that in the engine to light them up as currently the down side is in complete shadow. #art 0142
Pete Dimitrov @petedimitrovart.com · 23/08/2026I don't know if this mushroom underside shapes will work well in the scene context but we gonna try. #art 091
Pete Dimitrov @petedimitrovart.com · 22/08/2026I placed a camera shot I really like and before I had a chance to hit save, UE5 goes "no :)". 0100
Pete Dimitrov @petedimitrovart.com · 21/08/2026Process shot vs final shot on the right UV mapped and all islands fit with similar texel density then on top texture with tiling materials + light AO bake for depth. #art 0142
Pete Dimitrov @petedimitrovart.com · 21/08/2026My Control art book copy arrived, and It makes me so happy. Look at it! It's fillet to the top with creativity. Going to be reading it in prep for Control Resonant. 0301
Pete Dimitrov @petedimitrovart.com · 19/08/2026The mushrooms I've been painting, seen in the scene. #art I have few more improvements in mind for their geometry and texturing. 092
Pete Dimitrov @petedimitrovart.com · 18/08/2026The mushroom is now a bit green too, not just blue. #art 0163
Pete Dimitrov @petedimitrovart.com · 18/08/2026The YouTube email, I was reading it just this morning. For reference for anyone curious. 120
Pete Dimitrov @petedimitrovart.com · 12/08/2026Made the lower parts of the mushrooms, where stem connects to the cap, to be bulkier. Texturing them is up next. #art 0115
Pete Dimitrov @petedimitrovart.com · 12/08/2026Pic of the eclipse from the Liverpool docks (lowered exposure which is why it’s that dark). It was cool to chill on the docks. 0120
Pete Dimitrov @petedimitrovart.com · 11/08/2026Rebellion sent us coins commemorating our BAFTA award and our work on Atomfall. My collection grows, I have coins from 3 games now and countless of other milestones. I'm happy to be working at such a cool place. 1233
Pete Dimitrov @petedimitrovart.com · 10/08/2026Sketched out some giant mushrooms as any respectable mage tower is of course situated around oversized mushrooms. #art 0233
Pete Dimitrov @petedimitrovart.com · 03/08/2026I blocked out for fun a tiny, old fashioned, writing desk. 0252
Pete Dimitrov @petedimitrovart.com · 02/08/2026"QRP with your most popular piece on bsky!" The Neon Graveyard I don't think its my best piece, but I posted it once here and it got nearly 1k likes which surprised me a lot. #art 0243
Pete Dimitrov @petedimitrovart.com · 01/08/2026New CPU cooler installed and I managed NOT to smudge thermal paste everywhere. Impressive? I should have taken pics of the coolers and their heatsinks from the side because the difference is so giant, its amusing. It not quite easy to see the difference in the first pics due to the angle. 390
Pete Dimitrov @petedimitrovart.com · 22/07/2026Art advise from my latest video: when practicing props and environments, aim for smaller scale subjects at first. Answering 3D Student Questions - On Game Art, Inspiration and Games youtu.be/ADTYFfKk454 I had to put some 007 reference and examples. I just loved playing that game! #art 1175
Pete Dimitrov @petedimitrovart.com · 21/07/2026Sharing my frustration with a browser, few days ago, surprisingly, gave me some of the most baffling interactions on Bluesky since I joined years ago. Like out of this world stuff. Someone accused me of writing "hit pieces and smear campaigns". Are you serious? (thread 1/) 2121
Pete Dimitrov @petedimitrovart.com · 20/07/2026Hey artists! 🎮Quote your video game fanart! 🎮 I think this was the first, and last, fan art I ever did. Supposedly Widowmaker, painted in 2017. I say supposedly because looking at it now, near 10 years later, I don't think there are many clues its Widowmaker from Overwatch, haha. #art 0124
Pete Dimitrov @petedimitrovart.com · 17/07/2026Enough complaining about browsers and tech, here is some art progress. Fixed up the texture painting on the upper parts of the floating spires so they fit bit better the overall art style. I need to figure out something for the mountains and sky soon as they are bit empty now. #art 0255
Pete Dimitrov @petedimitrovart.com · 14/07/2026Hi #PortfolioDay I'm a Senior Environment Artist in the games industry. I currently work on Alien Deathstorm. In the past I've worked on Sniper Elite, Atomfall and more. In my spare time these days I am trying out stylized art. I also show my art in devlogs over at youtube.com/@petedimitrov 03516
Pete Dimitrov @petedimitrovart.com · 13/07/2026Painting a red crystal and talking about art, reference, inspiration and keeping projects manageable scale. youtu.be/ADTYFfKk454 (Full non vertical video) 0123
Pete Dimitrov @petedimitrovart.com · 12/07/2026Added some particle drips of magic under the orbs and now going to stop with the VFX for a bit and move onto other parts of the scene. #art #animation #vfx 1143
Pete Dimitrov @petedimitrovart.com · 11/07/2026The Blender animation set up for the making of the atlas. 031
Pete Dimitrov @petedimitrovart.com · 11/07/2026More progress on the energy orb effect I'm experimenting with #art #vfx #animation 194
Pete Dimitrov @petedimitrovart.com · 10/07/2026Context: I'm using TextureAtlas Toolbox to turn 64 frames of loose animation into an atlas for a flipbook in UE5. My anim was correct but I was using some packer method that shuffled around my frames and was giving me trouble. Switching to Simple Row fixed it. textureatlastoolbox.com/user-manual.... 030
Pete Dimitrov @petedimitrovart.com · 10/07/2026I did it! Turns out even my shitty made Photoshop anim (took 64x3 times more clicks than the amount of clicks I can do it in Blender) was correct, and my anim glitch was because I didn't use the correct packer method in my texture atlas generator. Should have read the docs! 174
Pete Dimitrov @petedimitrovart.com · 10/07/2026Trying out some hand drawn anims. Right one is my first quick try (one under the spire). Left one is an attempt to get smooth motion rotation, before I go in and splatter painted "energy fluctuations" by hand on each frame. For some reason my rotation doesn't work so I have to retry it tomorrow. 1102
Pete Dimitrov @petedimitrovart.com · 08/07/2026I've added some energy spheres under the towers' floating spires. #art 0143