OtterSpace @otterspacedev.bsky.social · 16/09/2026Did more combat work today. Made Progress, I think.... Then ended the day with this little scene. Call it a palette cleanser. #gamedev #indiedev #indiegame 1143
OtterSpace @otterspacedev.bsky.social · 13/09/2026Still alive, still working on Uncounted Isles. Stuck iterating on the combat, so here's a thunderstorm until I'm comfortable sharing the new system. Any good devlogs, blogs, or resources for first-person combat out there? #gamedev #indiedev 0122
OtterSpace @otterspacedev.bsky.social · 25/08/2026Gamescom merch haul so far: some T-shirts and stickers, printed by me, for a game I made. 10/10 goodie bag, if I do say so myself. Jokes aside, looking forward to tomorrow as a #gamescom2026 visitor! Any indie games with booths I should look out for? 020
OtterSpace @otterspacedev.bsky.social · 20/08/2026Suspected my Behavior Tree System was slow, so I stress-tested 128 Zombies and 32 other random Entities on the island. Nope, pathing is the bottleneck in this case. And maybe the actual behavior of Zombies in large groups could use a helping hand as well... #gamedev #indiedev 0164
OtterSpace @otterspacedev.bsky.social · 09/08/2026Thank you! Yeah, the floating was truly a 'what?' moment, followed by an 'oh, that's why' realization. Always funny afterwards. 010
OtterSpace @otterspacedev.bsky.social · 09/08/2026All Engine features were in! The Watcher Trees boss will be a breeze! Narrator: It was not a breeze. Why is it sinking while burning? Why is it hurting itself and why are the attacks mid air? All sorted now but I still wanted to share these clips... #gamedev #indiedev 1122
OtterSpace @otterspacedev.bsky.social · 29/07/2026Some trees on the Uncounted Isles have learned to hunt. With their roots near the surface, Watcher Trees seize anything that disturbs the soil around them. #gamedev #indiedev 0121
OtterSpace @otterspacedev.bsky.social · 20/07/2026Yes, I wrote my own editor last year. Before that, the system was kind of hacky, but now it's a lot of fun to create new islands. The editor will be packaged in the release, but it wasn't created for modding in mind but maybe someone will have fun with it. 020
OtterSpace @otterspacedev.bsky.social · 20/07/2026They are static. I did consider making them dynamic, but ultimately decided against it. That said, that has given me huge respect for all the game developers who create dynamic ones! 120
OtterSpace @otterspacedev.bsky.social · 20/07/2026After the weapon generator coding deep dive, I switched gears to rework the small Harbor Town Island. It's the last one built with my old level format -> that todo was practically fossilized... #gamedev #indiedev 1144
OtterSpace @otterspacedev.bsky.social · 17/07/2026So I thought the weapon generator would be done quickly, but I was wrong. Anyway, the tech is done now! Below is a stress test. More model variants will be added, but for now it's good enough. Onwards to new adventures! #gamedev #indiedev 0123
OtterSpace @otterspacedev.bsky.social · 28/06/2026One thing I wanted to add to Uncounted Isles is an Item Generator. Since the islands are far from civilization, swords and gear should look like a hotchpotch of items brought there. I am testing my draft here: materials and parts can all vary. #indiegame #gamedev 1124
OtterSpace @otterspacedev.bsky.social · 17/06/2026Explore the Uncounted Isles, a vast archipelago where the maps run out and the stories begin. A first-person voxel #RPG of swords, sorcery and hard choices. Sound like your kind of adventure? Come wishlist on #steam! store.steampowered.com/app/2012030/... #wishlistwednesday #gamedev #indiedev 091
OtterSpace @otterspacedev.bsky.social · 14/06/2026Finally wired up the quest system fully. Quest Journal UI still needs some work but this shouldn't be a blocker anymore. #indiegame #gamedev 190
OtterSpace @otterspacedev.bsky.social · 07/06/2026So, I had involuntary Uncounted Isles break. My day job took my whole focus for the last two months. Today was the first full day I got back working on the game! Lots of cleanup from the Co-op implementation was done. Next getting the quest journal fully wired up! #indiegame #gamedev 081
Reposted by OtterSpaceFoxide @wtfoxide.bsky.social · 27/04/2026Still been working on the level editor for my engine based on MonoGame. Specifically, making it possible to replace occurrences of a given texture on specific instances of a model. This is what it's all about: making it easier to do things, saving work AND adding flexibility! #gamedev #indiedev 0144
OtterSpace @otterspacedev.bsky.social · 14/04/2026Haven't had much time lately for Uncounted Isles. Finally got back to it but procrastinated by working on the engine instead of the game. Implemented splitscreen co-op! Here's the first time it worked. Needs a few evenings, but this is now a game feature.😅 #gamedev #indiedev 0105
OtterSpace @otterspacedev.bsky.social · 23/03/2026Just updated the steam page and website for Uncounted Isles. This shot is so lush, I’m worried my allergies are going to kick in just from looking at it! 🤧 #indiegame #indiedev #gamedev 093
OtterSpace @otterspacedev.bsky.social · 07/03/2026I updated my UI Framework in preparation for the Quest UI and some other missing pieces. I streamlined the design and updated the colors. My editor especially benefited a lot from those changes already! #indiegame #indiedev #gamedev 0102
OtterSpace @otterspacedev.bsky.social · 22/02/2026Testing out adding gibberish voices as a voice replacement. Not quite sure about this version just yet, but better than nothing. Maybe? #indiegame #indiedev #gamedev 172
Reposted by OtterSpaceMonoGame @monogame.net · 16/02/2026The 1st episode of MonoGame Spotlight will be premiering TODAY! When: TODAY @ 17:00 EST, 22:00 GMT/UTC, 23:00 CET! Premiering on: YouTube: www.youtube.com/watch?v=Ot3K...youtube.comMonoGame: Spotlight - Ep1, 2026YouTube video by MonoGame 097
OtterSpace @otterspacedev.bsky.social · 08/02/2026Just switched my game engine's audio system to FMOD. Testing out audio zones with reverb going from exterior to warehouse interior. I still need to learn more about the parameters... but it's a good start I think! #indiegame #indiedev #gamedev 072
OtterSpace @otterspacedev.bsky.social · 27/01/2026Hmm, maybe those 'Don't stand in the fire!' loading screens in RPGs are onto something? 🤔 #indiedev #gamedev 072
OtterSpace @otterspacedev.bsky.social · 18/01/2026Added doors, locks, keys, and safes. If there's a locked door, there's a key. If there's a safe... you'll figure it out. Little things to build up the stealth sandbox 🔐 #indiedev #gamedev 0103
OtterSpace @otterspacedev.bsky.social · 06/01/2026Silly animation test but I'm hyped: new skeleton & animation system! Positions can now be animated and I have more control over keyframes and easing. All defined in code but hot reload makes iteration fast and I can hook into actor state etc. Neck slot items visible too! #indiedev #gamedev 092
OtterSpace @otterspacedev.bsky.social · 04/01/2026Kicking off the year with a brand new logo for Uncounted Isles! What do you think? #indiegame #indiedev #gamedev 1144
OtterSpace @otterspacedev.bsky.social · 31/12/2025Happy New Year everyone! And thanks for all your support and feedback! 051
OtterSpace @otterspacedev.bsky.social · 28/12/2025A little thing I played around with for my holiday post was adding blinking to NPCs. Now it's fully integrated for both NPCs and the player and what a difference it makes! #gamedev #indiegame 0112
OtterSpace @otterspacedev.bsky.social · 25/12/2025🎁🎄 Happy Holidays everyone! 🎄🎁 And watch out for Kobolds making off with your gifts 😉 #indiegame #gamedev 0143
OtterSpace @otterspacedev.bsky.social · 22/12/2025Took a break from the new Steam page to code a bit. Added levers, doors and gates. Not much but it made me realize how far my engine has come. From the core ECS to the editor I can expand, to stuff like navmesh updates as gates move. Lots of duct tape but it works. #indiedev 0111
OtterSpace @otterspacedev.bsky.social · 10/12/2025Oops, didn't realize how long it's been since my last post! The Steam page work continues and a new logo reveal is on the horizon✨In the meantime, here's a small clip just a friendly reminder to stay alert out on the Uncounted Isles #gamedev #indiedev 0183
OtterSpace @otterspacedev.bsky.social · 16/11/2025Been putting in work overhauling the Steam Page for Uncounted Isles! Still got a couple weeks to go before everything's ready (including a shiny new trailer & logo for end of the year), but I couldn't wait to share this: the new Key Art is done! #gamedev #indiedev #indiegame 082
OtterSpace @otterspacedev.bsky.social · 01/11/2025Haven't had much time this month to think about the spooky season, but here is an early draft for an important story moment of Uncounted Isles that kinda fits. #gamedev #indiedev #indiegame 0226
Reposted by OtterSpaceMonoGame @monogame.net · 21/10/2025The team is pleased to announce the MonoGame Creators University. Every Thursday @ 11:00 EDT, 15:00 UTC, 16:00 BST, 17:00 CET This week we're beginning with the awesome "Getting Started with 2D" tutorial. More details on our blog: monogame.net/blog/2025-10... Have questions ready!monogame.netMonoGame Creators University | MonoGameOne framework for creating powerful cross-platform games 1175
OtterSpace @otterspacedev.bsky.social · 12/10/2025Thank you! Currently they are visual and audio clues. The matte voxels on the lock and numbers are there to simulate scratches the players must match. But I see I need to tweak them a bit to make the connection more obvious. For quest-related locks, I'll also be adding hints in the world. 110
OtterSpace @otterspacedev.bsky.social · 11/10/2025Had fun implementing a little proof of concept for a lockpicking / code breaking minigame today. Every RPG game needs those, right? #gamedev #indiedev #indiegame 2223
OtterSpace @otterspacedev.bsky.social · 01/10/2025Small Uncounted Isles Update: Added subtle wind sway to the trees and tweaked the clouds a bit and does it ever make a difference! The sway intensity actually depends on wind strength, so stormy weather should look better too! #gamedev #indiedev #indiegame 0225
OtterSpace @otterspacedev.bsky.social · 23/09/2025Long overdue #ThrowbackTuesday Post! Side-by-side of a level from 1½ years ago when I considered a level editor for my #CustomEngine but decided against it. Same island now rebuilt with my newly finished editor & all the engine improvements since. What do you all think? #gamedev 092
OtterSpace @otterspacedev.bsky.social · 17/09/2025I'm tinkering with one of the main quests and its set pieces, like this burning village. I think I only need a handful more assets, some sound effects, and a couple of tweaks to the particle effects for it to fully click together. #gamedev #indiedev #indiegame 0132
OtterSpace @otterspacedev.bsky.social · 03/09/2025Editor update! I thought I was done with it to be honest.. But I caught a flaw in how I add new Placeables. Took the time to refactored that and now it’s truly done! All pre-editor features are ported and the light levels also got upgrade. Back to gameplay soon! #gamedev #solodev #customengine 0131
OtterSpace @otterspacedev.bsky.social · 12/08/2025My editor is ready and I'm having a blast going through my old levels! Before this, everything was locked to a chunk grid, so things like ledges smaller than a chunk were nearly impossible. Now I have so much more flexibility and creative options! #gamedev #customengine #rpg 0184
OtterSpace @otterspacedev.bsky.social · 06/08/2025Been busy outside #gamedev the last 2 weeks, but back to finish the editor now! Doing a trial run rebuilding the graveyard island from my old level format and noting down a lot of small QoL improvements to work on next. Still lots of fun! #indiedev #monogame #leveleditoryoutu.beLevel Editor - Uncounted Isles - DevClips 34YouTube video by OtterSpace 093
OtterSpace @otterspacedev.bsky.social · 20/07/2025Editor update! Running a weekend behind plan, but still really happy with it. I've knocked out tons of background integration and polishing tasks. Just 'pick similar' and Tile47 tiling now left. Here's the Tile16 tool + test play in action! #gamedev #solodev #customengine 0154
Reposted by OtterSpaceNikita Lisitsa @lisyarus.bsky.social · 12/07/2025Prototyping a new roof building tool. Previously I'd auto-generate a roof for the whole building, but I decided to give the player more control over how it is generated. There are still some edge cases to fix, but it already works pretty nice! #screenshotsaturday #indiedev #gamedev #indiegames 2644
OtterSpace @otterspacedev.bsky.social · 02/07/2025Made solid progress on the Uncounted Isles Editor! 🛠️ Fixed lingering engine issues, upgraded the UI system with proper text input support, and nearly finished all core editor systems. Added scene layers & groundwork for more element types. Here's test footage! #gamedev #solodev #customengine 0142