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OtterSpace

@otterspacedev.bsky.social
212 followers 80 following 221 posts

Lone developer working on Uncounted Isles! ⚔ A first-person fantasy roguelite rpg in a custom engine. To learn more and wishlist on Steam, visit my website: uncountedisles.com store.steampowered.com/app/2012030/…

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OtterSpace @otterspacedev.bsky.social · 16/09/2026
Did more combat work today. Made Progress, I think.... Then ended the day with this little scene. Call it a palette cleanser. #gamedev #indiedev #indiegame
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OtterSpace @otterspacedev.bsky.social · 13/09/2026
Still alive, still working on Uncounted Isles. Stuck iterating on the combat, so here's a thunderstorm until I'm comfortable sharing the new system. Any good devlogs, blogs, or resources for first-person combat out there? #gamedev #indiedev
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OtterSpace @otterspacedev.bsky.social · 25/08/2026
Gamescom merch haul so far: some T-shirts and stickers, printed by me, for a game I made. 10/10 goodie bag, if I do say so myself. Jokes aside, looking forward to tomorrow as a #gamescom2026 visitor! Any indie games with booths I should look out for?
Photo of Uncounted Isles "merch": two dark teal T-shirts and two stickers, each with a compass logo and artwork of a figure with a torch beside a dark tower under a green aurora sky.
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OtterSpace @otterspacedev.bsky.social · 20/08/2026
Suspected my Behavior Tree System was slow, so I stress-tested 128 Zombies and 32 other random Entities on the island. Nope, pathing is the bottleneck in this case. And maybe the actual behavior of Zombies in large groups could use a helping hand as well... #gamedev #indiedev
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OtterSpace @otterspacedev.bsky.social · 09/08/2026
All Engine features were in! The Watcher Trees boss will be a breeze! Narrator: It was not a breeze. Why is it sinking while burning? Why is it hurting itself and why are the attacks mid air? All sorted now but I still wanted to share these clips... #gamedev #indiedev
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OtterSpace @otterspacedev.bsky.social · 29/07/2026
Some trees on the Uncounted Isles have learned to hunt. With their roots near the surface, Watcher Trees seize anything that disturbs the soil around them. #gamedev #indiedev
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OtterSpace @otterspacedev.bsky.social · 20/07/2026
After the weapon generator coding deep dive, I switched gears to rework the small Harbor Town Island. It's the last one built with my old level format -> that todo was practically fossilized... #gamedev #indiedev
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OtterSpace @otterspacedev.bsky.social · 17/07/2026
So I thought the weapon generator would be done quickly, but I was wrong. Anyway, the tech is done now! Below is a stress test. More model variants will be added, but for now it's good enough. Onwards to new adventures! #gamedev #indiedev
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OtterSpace @otterspacedev.bsky.social · 28/06/2026
One thing I wanted to add to Uncounted Isles is an Item Generator. Since the islands are far from civilization, swords and gear should look like a hotchpotch of items brought there. I am testing my draft here: materials and parts can all vary. #indiegame #gamedev
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OtterSpace @otterspacedev.bsky.social · 17/06/2026
Explore the Uncounted Isles, a vast archipelago where the maps run out and the stories begin. A first-person voxel #RPG of swords, sorcery and hard choices. Sound like your kind of adventure? Come wishlist on #steam! store.steampowered.com/app/2012030/... #wishlistwednesday #gamedev #indiedev
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OtterSpace @otterspacedev.bsky.social · 14/06/2026
Finally wired up the quest system fully. Quest Journal UI still needs some work but this shouldn't be a blocker anymore. #indiegame #gamedev
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OtterSpace @otterspacedev.bsky.social · 07/06/2026
So, I had involuntary Uncounted Isles break. My day job took my whole focus for the last two months. Today was the first full day I got back working on the game! Lots of cleanup from the Co-op implementation was done. Next getting the quest journal fully wired up! #indiegame #gamedev
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Foxide @wtfoxide.bsky.social · 27/04/2026
Still been working on the level editor for my engine based on MonoGame. Specifically, making it possible to replace occurrences of a given texture on specific instances of a model. This is what it's all about: making it easier to do things, saving work AND adding flexibility! #gamedev #indiedev
Screenshot demonstrating replacing a specific texture on specific instances of several models. In the future I want to make it possible to apply a texture override to all instances of a model.Another one demonstrating being able to override textures without affecting RGB-based tint, also to set scale multipliers for texture coordinates to prevent stretching or for creative effects.
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OtterSpace @otterspacedev.bsky.social · 14/04/2026
Haven't had much time lately for Uncounted Isles. Finally got back to it but procrastinated by working on the engine instead of the game. Implemented splitscreen co-op! Here's the first time it worked. Needs a few evenings, but this is now a game feature.😅 #gamedev #indiedev
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OtterSpace @otterspacedev.bsky.social · 23/03/2026
Just updated the steam page and website for Uncounted Isles. This shot is so lush, I’m worried my allergies are going to kick in just from looking at it! 🤧 #indiegame #indiedev #gamedev
Scene from Uncounted Isles featuring a lush green forest. In the center, an orange and white rabbit-like creature stands on a patch of vibrant green grass blocks. The background is filled with tall trees, grey rock walls, and distant buildings under a clear blue sky.
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OtterSpace @otterspacedev.bsky.social · 07/03/2026
I updated my UI Framework in preparation for the Quest UI and some other missing pieces. I streamlined the design and updated the colors. My editor especially benefited a lot from those changes already! #indiegame #indiedev #gamedev
New UI Style for the Uncounted Isles EditorNew UI Style for the Uncounted Isles Inventory
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OtterSpace @otterspacedev.bsky.social · 22/02/2026
Testing out adding gibberish voices as a voice replacement. Not quite sure about this version just yet, but better than nothing. Maybe? #indiegame #indiedev #gamedev
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MonoGame @monogame.net · 16/02/2026
The 1st episode of MonoGame Spotlight will be premiering TODAY! When: TODAY @ 17:00 EST, 22:00 GMT/UTC, 23:00 CET! Premiering on: YouTube: www.youtube.com/watch?v=Ot3K...
youtube.com
MonoGame: Spotlight - Ep1, 2026
YouTube video by MonoGame
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OtterSpace @otterspacedev.bsky.social · 08/02/2026
Just switched my game engine's audio system to FMOD. Testing out audio zones with reverb going from exterior to warehouse interior. I still need to learn more about the parameters... but it's a good start I think! #indiegame #indiedev #gamedev
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OtterSpace @otterspacedev.bsky.social · 27/01/2026
Hmm, maybe those 'Don't stand in the fire!' loading screens in RPGs are onto something? 🤔 #indiedev #gamedev
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OtterSpace @otterspacedev.bsky.social · 18/01/2026
Added doors, locks, keys, and safes. If there's a locked door, there's a key. If there's a safe... you'll figure it out. Little things to build up the stealth sandbox 🔐 #indiedev #gamedev
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OtterSpace @otterspacedev.bsky.social · 06/01/2026
Silly animation test but I'm hyped: new skeleton & animation system! Positions can now be animated and I have more control over keyframes and easing. All defined in code but hot reload makes iteration fast and I can hook into actor state etc. Neck slot items visible too! #indiedev #gamedev
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OtterSpace @otterspacedev.bsky.social · 04/01/2026
Kicking off the year with a brand new logo for Uncounted Isles! What do you think? #indiegame #indiedev #gamedev
Pixel art logo for "Uncounted Isles" featuring a horned figure with a torch gazing at a distant gothic tower across dark waters, with a golden compass in the title against a swirling teal sky.
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OtterSpace @otterspacedev.bsky.social · 31/12/2025
Happy New Year everyone! And thanks for all your support and feedback!
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MonoGame @monogame.net · 30/12/2025
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OtterSpace @otterspacedev.bsky.social · 28/12/2025
A little thing I played around with for my holiday post was adding blinking to NPCs. Now it's fully integrated for both NPCs and the player and what a difference it makes! #gamedev #indiegame
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OtterSpace @otterspacedev.bsky.social · 25/12/2025
🎁🎄 Happy Holidays everyone! 🎄🎁 And watch out for Kobolds making off with your gifts 😉 #indiegame #gamedev
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OtterSpace @otterspacedev.bsky.social · 22/12/2025
Took a break from the new Steam page to code a bit. Added levers, doors and gates. Not much but it made me realize how far my engine has come. From the core ECS to the editor I can expand, to stuff like navmesh updates as gates move. Lots of duct tape but it works. #indiedev
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OtterSpace @otterspacedev.bsky.social · 10/12/2025
Oops, didn't realize how long it's been since my last post! The Steam page work continues and a new logo reveal is on the horizon✨In the meantime, here's a small clip just a friendly reminder to stay alert out on the Uncounted Isles #gamedev #indiedev
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OtterSpace @otterspacedev.bsky.social · 16/11/2025
Been putting in work overhauling the Steam Page for Uncounted Isles! Still got a couple weeks to go before everything's ready (including a shiny new trailer & logo for end of the year), but I couldn't wait to share this: the new Key Art is done! #gamedev #indiedev #indiegame
Adventurer standing on rocky shore, holding a flaming torch aloft while gazing across dark waters toward a distant stone tower. The tower, built on a small rocky island, glows with lit windows. Above, dramatic aurora lights swirl through the night sky of the Uncounted Isles archipelago.
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OtterSpace @otterspacedev.bsky.social · 01/11/2025
Haven't had much time this month to think about the spooky season, but here is an early draft for an important story moment of Uncounted Isles that kinda fits. #gamedev #indiedev #indiegame
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MonoGame @monogame.net · 21/10/2025
The team is pleased to announce the MonoGame Creators University. Every Thursday @ 11:00 EDT, 15:00 UTC, 16:00 BST, 17:00 CET This week we're beginning with the awesome "Getting Started with 2D" tutorial. More details on our blog: monogame.net/blog/2025-10... Have questions ready!
monogame.net
MonoGame Creators University | MonoGame
One framework for creating powerful cross-platform games
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OtterSpace @otterspacedev.bsky.social · 11/10/2025
Had fun implementing a little proof of concept for a lockpicking / code breaking minigame today. Every RPG game needs those, right? #gamedev #indiedev #indiegame
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OtterSpace @otterspacedev.bsky.social · 01/10/2025
Small Uncounted Isles Update: Added subtle wind sway to the trees and tweaked the clouds a bit and does it ever make a difference! The sway intensity actually depends on wind strength, so stormy weather should look better too! #gamedev #indiedev #indiegame
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OtterSpace @otterspacedev.bsky.social · 23/09/2025
Long overdue #ThrowbackTuesday Post! Side-by-side of a level from 1½ years ago when I considered a level editor for my #CustomEngine but decided against it. Same island now rebuilt with my newly finished editor & all the engine improvements since. What do you all think? #gamedev
OLD: Aerial view of a island town level from 1.5 years ago, showing basic buildings, simple roads, and primitive visual quality from the earlier engine version.NEW: Aerial view of the same island level rebuilt with the new level editor, featuring improved lighting, shadows, fog, enhanced ocean visuals, and significantly more detail throughout the scene.
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OtterSpace @otterspacedev.bsky.social · 17/09/2025
I'm tinkering with one of the main quests and its set pieces, like this burning village. I think I only need a handful more assets, some sound effects, and a couple of tweaks to the particle effects for it to fully click together. #gamedev #indiedev #indiegame
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OtterSpace @otterspacedev.bsky.social · 03/09/2025
Editor update! I thought I was done with it to be honest.. But I caught a flaw in how I add new Placeables. Took the time to refactored that and now it’s truly done! All pre-editor features are ported and the light levels also got upgrade. Back to gameplay soon! #gamedev #solodev #customengine
Voxel level editor view of a island with ruins, trees, and a ship offshore. A wireframe cube with XYZ gizmo marks a selected Placeable, with Tools, Inspector, Layers, and Models panels visible.
Dim voxel interior beneath a staircase, cluttered with crates, sacks, and boxes draped in bright cloths; soft shadows showcase the upgraded cave/indoor lighting.
Voxel cave entrance under a cliff. Stone arched passage fading into darkness, highlighting the upgraded cave lighting.
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OtterSpace @otterspacedev.bsky.social · 12/08/2025
My editor is ready and I'm having a blast going through my old levels! Before this, everything was locked to a chunk grid, so things like ledges smaller than a chunk were nearly impossible. Now I have so much more flexibility and creative options! #gamedev #customengine #rpg
A voxel-based game screenshot showing a fantasy landscape with a blue river, trees, and structures, demonstrating improved terrain flexibility beyond previous chunk-based limitations.
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OtterSpace @otterspacedev.bsky.social · 06/08/2025
Been busy outside #gamedev the last 2 weeks, but back to finish the editor now! Doing a trial run rebuilding the graveyard island from my old level format and noting down a lot of small QoL improvements to work on next. Still lots of fun! #indiedev #monogame #leveleditor
youtu.be
Level Editor - Uncounted Isles - DevClips 34
YouTube video by OtterSpace
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OtterSpace @otterspacedev.bsky.social · 20/07/2025
Editor update! Running a weekend behind plan, but still really happy with it. I've knocked out tons of background integration and polishing tasks. Just 'pick similar' and Tile47 tiling now left. Here's the Tile16 tool + test play in action! #gamedev #solodev #customengine
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Nikita Lisitsa @lisyarus.bsky.social · 12/07/2025
Prototyping a new roof building tool. Previously I'd auto-generate a roof for the whole building, but I decided to give the player more control over how it is generated. There are still some edge cases to fix, but it already works pretty nice! #screenshotsaturday #indiedev #gamedev #indiegames
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OtterSpace @otterspacedev.bsky.social · 02/07/2025
Made solid progress on the Uncounted Isles Editor! 🛠️ Fixed lingering engine issues, upgraded the UI system with proper text input support, and nearly finished all core editor systems. Added scene layers & groundwork for more element types. Here's test footage! #gamedev #solodev #customengine
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Adam @adamgryu.bsky.social · 21/06/2025
Also, here's a scene from another game I've been working on 🏝️ #gamedev
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OtterSpace @otterspacedev.bsky.social · 21/06/2025
Started work on my own level editor and have already setup the basics like move/rotate gizmos, undo/redo and copy/paste. Content search uses my old tag system. Next: a small inspector and tools to reuse the old tiling system for things like paths. #indiedev #indiegame #gamedev
Level editor screenshot showing a medieval house on a island with a selected tree (wireframe box and positioning gizmos) and a content browser panel displaying various tree assets.
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OtterSpace @otterspacedev.bsky.social · 08/06/2025
Back from my #gamedev break (allergies 🤧). Finished grass sway motion + upgraded shadows with poisson disk sampling. And now I realized it'll be tough to build the islands for Uncounted Isles without better tooling for my engine. So that's my next project! #indiedev #indiegame
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OtterSpace @otterspacedev.bsky.social · 12/05/2025
Update on the fog shader: it now reacts to every light source my engine supports! The mood has definitely shifted dramatically with the new fog. Getting spooky vibes now. 🌫️👻 What do you think? #gamedev #indiegamedev
Voxel art of a spooky graveyard at night, dense with purple fog. A moon, eerie blue light near an old altar, trees and a zombie are visible.
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OtterSpace @otterspacedev.bsky.social · 10/05/2025
Dug up a dusty old to-do: "Rework fog". 🌫️ Turns out I've been sleeping on some atmospheric goodness! My engine's basic depth fog was nothing compared to this still very basic height fog shader. It's already so much more moody! Can't wait to experiment further! #gamedev #indiegamedev
A village with fields and trees is shrouded in fog beneath a large, pink moon and colorful, twinkling stars.
A dimly lit cave passage disappears into thick fog. You are not alone.
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OtterSpace @otterspacedev.bsky.social · 04/05/2025
Enemy AI is still my #gamedev nemesis😅 Faced reusability issues with my last approach, so gave Behavior Trees another shot. Thanks to #BeeHave Godot Plugin, BTs finally clicked! So I built my own BT library for my #customengine, featuring a type-safe blackboard & basic debug view.
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OtterSpace @otterspacedev.bsky.social · 28/04/2025
Still doing lots of backend engine work, reworking the AI for the umpteenth time. But I did a lot of research and experiments and I think behavior trees actually clicked for me this time around. Also added these two new outfits: Cook and Bandit. #gamedev #indiegamedev
A voxel-style scene depicting a bandit stealthily approaching a cook who stands in front of a campfire.
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OtterSpace @otterspacedev.bsky.social · 19/04/2025
Just tackled some engine maintenance e.g. hunting down memory leaks and tightening frame pacing. Not visually exciting but necessary work. The only visual update: teaching my physics engine to handle stairs as slopes for smoother movement! #indiegamedev #indiegame #customengine
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