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Nodragem

@nodragem.bsky.social
521 followers 208 following 285 posts

Data Scientist and Dad by day. 2D/3D Artist, Game dev, Godot contributor by night. Twin Stick Shooter Starter Kit: github.com/Nodragem/top-down-action…

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Nodragem @nodragem.bsky.social · 17/09/2026
I overhauled the UI and added portraits during the dialogues. The portraits are rendered inside Godot, let me know if you would like to see the set up. #gamedev #godotengine
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Nodragem @nodragem.bsky.social · 11/09/2026
🚀Redesigning the Health Kits 💌 in John Space: tell your co-op buddy to come inside the circle to benefit from it too! #gamedev #godotengine
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Nodragem @nodragem.bsky.social · 03/09/2026
Is there a way to animate the Vertex Color in Godot, so I can use the same material for the two "slashing" meshes while de-synchronise their dissolving? #godotengine #vfx
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Nodragem @nodragem.bsky.social · 27/08/2026
📰🚀I updated my Top-Down Action-Adventure Starter Kit so it works with Dialogic 20 and Godot 4.7+. It was about time! It is free and open-source by the way: github.com/Nodragem/top...
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Nodragem @nodragem.bsky.social · 21/08/2026
I created a new switch in my switch system: it awakes an enemy and then, it gets activated when the enemy is defeated. Below an Area3D awakes the two crabs and the red spawners (yellow lines). Then, to defeat the two crabs will open the two exit doors and stop the spawners (red lines). #godotengine
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Nodragem @nodragem.bsky.social · 13/08/2026
📺Implementing a level map for my game John Space as players start to wonder where they are and where to go😁 I wonder if I should pause the game when the players use it though...🤔 #gamedev #godotengine
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Nodragem @nodragem.bsky.social · 13/08/2026
One of my visual shaders is spamming the error below, and I can't find which one, in which material: ERROR: modules/visual_shader/visual_shader.cpp:939 - Condition "g->nodes.has(p_id)" is true. Ever had this issue? github.com/godotengine/... #godotengine
github.com
Visual Shaders can get corrupted and leads to unsolvable, untrackable error spamming · Issue #119384 · godotengine/godot
Tested versions 4.7.1 System information Godot v4.6.1.stable - Windows 11 (build 26200) - Multi-window, 1 monitor - Direct3D 12 (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.8183)...
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Nodragem @nodragem.bsky.social · 07/08/2026
In 2D art courses, we learn that black shadows is the enemy of appealing visuals. What I do in John Space is to make sure I have a purple ambient light, a height fog to mimic light reflection from the ground, and a glow. #gamedev #godotengine
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Nodragem @nodragem.bsky.social · 06/08/2026
🎮Many playtesters complained that it's hard to differentiate yellow and purple enemies. I think the background colours might be part of the issue, so I tried a new "blue sand" background. 🤔What do you think? I really liked the tropical feel of the previous one tbh... #gamedev
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Nodragem @nodragem.bsky.social · 17/07/2026
📺Toying with making a mock trailer. Of course, some assets are placeholders, and I can get better footages if I do more playtests, but still 😁it was useful to give it a try ! Would you play that game? #gamedev #godotengine
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Nodragem @nodragem.bsky.social · 16/07/2026
In this co-op game, one player can activate 🟡tails with🟡 paint, and the other can activate 🟣tails with🟣 paint. Also, the players share a levitating blob of paint that they can call to activate higher tails. Lot of puzzles to test your co-op skills in perspective! #gamedev
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Nodragem @nodragem.bsky.social · 09/07/2026
🚀Pretty happy with the results! The thing is that this is made of 4 animations made in Blender that are then controlled with a Tween in Godot 🤪. #gamedev #godotengine
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Nodragem @nodragem.bsky.social · 09/07/2026
The animation of the Slashers is taking shape ! Made with #b3d using the SpaceSwitcher add-on and GameRig Tools add-on. #gamedev #godotengine
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Nodragem @nodragem.bsky.social · 02/07/2026
Working on a new enemy for my co-op game John Space! The Slasher won't be able to move but it will cut you in pieces if you stay at proximity. Ah also, it cannot be killed 💀 Just need to rig and animate now, I guess 🤪 #GodotEngine #gamedev
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Nodragem @nodragem.bsky.social · 02/07/2026
Is it me or in UcuPaint, you can't bake multiple objects to one texture while mapping each high-res objects to their low-res counter parts? This means, for instance, that the joints selected below spills its colors/normals to the adjacent object.
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Nodragem @nodragem.bsky.social · 26/06/2026
Happy find of the day: Quad Maker, a retopology add-on for Blender. It's $20, it is simple, easy to use, has good shortcuts (single keys), and it does not crash. #GodotEngine #b3d #gamedev
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Nodragem @nodragem.bsky.social · 04/06/2026
The update to 4.7 is going better than expected ... #GodotEngine
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Nodragem @nodragem.bsky.social · 04/06/2026
A game needs good switches #GodotEngine
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Nodragem @nodragem.bsky.social · 26/05/2026
🔬Do you make automated unit tests for your game? 🧪 🙃I don't, but! I have a bunch of scenes where I can test simple units of my gameplay in isolation. When I create a new feature, I create a new test scene, and I code until it works! 🚀 #GodotEngine #gamedev
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Nodragem @nodragem.bsky.social · 24/05/2026
#GodotEngine tip of the day: decrease the maximum width of scene tabs to 150, so that you can more easily navigate between scenes.
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Nodragem @nodragem.bsky.social · 24/05/2026
I added a drowning animation and a little particle effect. I did try to add a splash VFX, but I couldn't get it right 🙃! Considering that this is a prototype, I think I will come back to the splash VFX when I work on the final visuals. #GodotEngine
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Nodragem @nodragem.bsky.social · 21/05/2026
I wonder if I should add a Death animation to make it clear that you can't go in the water, or if a simple teleportation VFX makes more sense. As in: the mothership automatically teleports you before you die? #GodotEngine
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Nodragem @nodragem.bsky.social · 19/05/2026
Adding rooms with complex mechanics to my co-op game! Here three room states need to be resolved before the door can be opened. #GodotEngine
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Nodragem @nodragem.bsky.social · 17/05/2026
Today, I decided not to open #GodotEngine, and I started downloading a game on Steam... I ended up making my own mortgage simulator in #Streamlit 🤣 I think I should have opened Godot Engine !
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Miguel de Icaza @migueldeicaza.bsky.social · 11/05/2026
Godot USD: Moved from a patched Godot to a proper GDExtension, so you no longer need a fork. Pretty happy with the live variant changes, it also has a traditional "one-off" importer if you do not want to pay a runtime libOpenUSD price. github.com/migueldeicaz...
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Nodragem @nodragem.bsky.social · 08/05/2026
My level editing tools start to be working... Add some randomness and enemies running after the players and this will be pure chaos 😃 ! #GodotEngine
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Nodragem @nodragem.bsky.social · 04/05/2026
Difference before and after I plugged my laptop in #GodotEngine. At the moment, my SteamDeck (unplugged)'s performance is close to my unplugged laptop (25 fps!). Some optimisations to do today! Main cultrips? the screen based shaders (i.e. SSIL, water) and the Terrain3D.
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Nodragem @nodragem.bsky.social · 04/05/2026
Every day I work on my game I end up with more new tasks to do than done 😂
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Nodragem @nodragem.bsky.social · 30/04/2026
Hey #GodotEngine folks! How do you organise your level scene tree? Nobody else feels the need to have "dummy" nodes just to organise the tree into sections? See below how am I doing it at the moment:
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Nodragem @nodragem.bsky.social · 24/04/2026
Reworking my Switch Component system so that: - it is now an PluginEditor / add-on - it use a Gizmo to draw the connections/hubs - it features three state switches (sleeping, awake, actived) #GodotEngine
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Nodragem @nodragem.bsky.social · 23/04/2026
Hey #GodotEngine folks! When do you use Custom Node (i.e. class_name), when do you use PackedScene? You can basically achieve similar things with both but there are few UI/UX differences; I am not always sure when to use one over the other! 😅
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Nodragem @nodragem.bsky.social · 17/04/2026
Is it me or to swap mesh while keeping the same animations and skeleton is overly complicated in Godot? (see below) #GodotEngine
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Nodragem @nodragem.bsky.social · 08/04/2026
Working on a new section of my level today! It will introduce some platforming and importantly, the ability to call Eela (the drone) between the two players to activate switches. #GodotEngine
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Nodragem @nodragem.bsky.social · 02/04/2026
Water transparency does make a difference though (see previous post), so I think I will drop the default Godot's SSR 😳 and use marcelb's water shader 🚀! #GodotEngine
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Nodragem @nodragem.bsky.social · 29/03/2026
Playing with the new SSR feature from #GodotEngine, not sure I will use it for the final product, but it looks great! Note for later: don't use mix() to combine two normal maps, it will break the SSR.
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Nodragem @nodragem.bsky.social · 26/03/2026
Trying to implement some sort of terrain texture blending... But how can I apply it only to some objects? The Decal node use the Visual Layers but I can't seem to access them in my shader. #GodotEngine
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Nodragem @nodragem.bsky.social · 26/03/2026
Would it be a good idea to create a new Terrain Texture Blending node that extends the Decal node? github.com/godotengine/...
github.com
Extend Decal node to implement a Terrain Texture Blending node · Issue #14544 · godotengine/godot-proposals
Problem or limitation When making game level, to blend the ground dirt into the objects that are close to the ground can really make the level feel more natural. If I understand correctly how decal...
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Nodragem @nodragem.bsky.social · 21/03/2026
For a second, I thought that I could use the Decal node for terrain blending. #GodotEngine
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Nodragem @nodragem.bsky.social · 21/03/2026
Testing the full level creation workflow I am trying to put together with #GodotEngine. You can see at the end of the video that I added a new feature to add grass and rocks at the bottom the cliffs. I am thinking to add terrain blending next.
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Nodragem @nodragem.bsky.social · 19/03/2026
🎊It's been months that I wanted to get to this point 🚀! Interpolation and NoiseTexture2D really bring the thing together. It was quite a ride with #GodotEngine and I have learnt a lot about how to use Compute Shaders, Editor Pluginss, Gizmos and Resources.
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Nathan (GDQuest) @gdquest.bsky.social · 08/03/2026
An absolutely incredible add-on for anyone making shaders with Godot! Click different lines in your shader code and instantly preview the output at that point in the code.
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Nodragem @nodragem.bsky.social · 13/03/2026
Anyone knows how to profile a memory leak or performance issue for a Editor Plugin in #GodotEngine? My level editor becomes super sluggish when I reload my scene several times (Scene --> Reload Saved Scene), but evrything is solved when I reload the project 🙃😶🫠
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Nodragem @nodragem.bsky.social · 13/03/2026
I am very surprised by the number of algorithms that are already implemented in gdscript. Just found Ramer-Douglas-Peucker algorithm in the Godot Asset Library! Very useful here to simplify the geometry of my collision shapes! #GodotEngine
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Nodragem @nodragem.bsky.social · 13/03/2026
Adding Collision Shapes to my level editor... #GodotEngine
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Nodragem @nodragem.bsky.social · 05/03/2026
Hard to believe that this is almost 2 years I started this PR on adding a tooltip when dropping files in the 3D editor, making it consistent with the 2D editor, and improving their visuals. Finger crossed, 4.7 will the release this PR comes through! #GodotEngine
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Foyezes @foyezes.bsky.social · 02/03/2026
Introducing the PBR Mastery series for Godot. In this tutorial series I'll cover everything you need to know to create professional materials in Godot. The first video of the series is out! Link in comments. #GodotEngine #Godot
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Nodragem @nodragem.bsky.social · 19/02/2026
Starting to have a nice little tool here 🚀! It now supports inverting what's inside/outside (see end of the video) to make plateaux or canyons. And also changing the height and the side wall shape and depth! #GodotEngine
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Rémi Verschelde @akien.bsky.social · 16/02/2026
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org
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Nodragem @nodragem.bsky.social · 13/02/2026
OooOooh😱 I finally did it and it works in real-time! What this video won't show you though is that if I close the loop, Godot crashes😅 still some work to do! #GodotEngine
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