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nnnopethanks.bsky.social

@nnnopethanks.bsky.social
21 followers 30 following 25 posts
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Psych Rift @ablazeinteractive.com · 16h
Arc Light device. CONTAINS FLASHING IMAGES! Full video and behind-the-scenes in comments. #GameDev #Godot
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oldmanofthefire @oldmanofthefire.bsky.social · 09/10/2026
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Not Jam @not-jam.itch.io · 08/10/2026
hey everyone here is a brand new totally free CC0 font for your collection please enjoy :) 12px height, contains latin extended, latin supplemental, gender symbols, maths symbols, cyrillic, runic, and probably more not-jam.itch.io/not-jam-seri...
Green text on a navy background, demonstrating a serif pixel font with bold, rounded shapes. It reads:

"A pixel font
by Not Jam

THE QUICK BROWN FOX
JUMPS OVER A LAZY DOG.

sphinx of black quartz,
judge my vow.

.ttf format
CC0 licence"
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celestialmaze @cmzw.bsky.social · 07/10/2026
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Felix Colgrave @felixcolgrave.bsky.social · 05/10/2026
The Winemaker
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Kenze Wee @seppukudoge.bsky.social · 03/10/2026
Some cyberpunk style graphics and small animations I created for IONLANDS’s new game Nivalis Nights.
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〽️ɪɢᴜᴇʟ 🔜 GodotFest @bitbra.in · 03/10/2026
#Godot user codeninja built a procgen mech animation system: www.reddit.com/r/godot/s/Os...
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Zi @majormcdoom.bsky.social · 27/05/2026
Hi, new followers! 👋 My name is Zi. I'm an artist/engineer/generalist who worked on games like Job Simulator and Rick & Morty VR. I'm currently making my own indie VR game, "Penguin Festival"🐧. More about myself in the thread below! 🧵👇 #GodotEngine #gamedev #indiedev
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nnnopethanks.bsky.social @nnnopethanks.bsky.social · 29/09/2026
@kenney.nl is MakeRoom available anywhere other than Steam? I’d love to buy it for my partner :)
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Canvas of Kings @mightofmerchants.bsky.social · 02/10/2025
From random points to village layout. #gamedev
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Vincent Aalbersberg @vincentaalber.bsky.social · 28/09/2025
Spent a few days on my first @godotengine.org experiment, a Star Wars themed environment, with basic movement and shooting mechanics. Learning a lot 🙂
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passivestar @passivestar.bsky.social · 17/04/2025
btw have you noticed that your godot textures are blurry by default? you need to set texture filter to anisotropic in material settings to fix that
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passivestar @passivestar.bsky.social · 08/05/2025
Godot will soon have specular occlusion from AO and lightmaps which will allow for much better looking reflections in interiors
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passivestar @passivestar.bsky.social · 23/02/2025
EVERYBODY STAY CALM I just found out you can bake from high poly in one click in ucupaint 😮
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passivestar @passivestar.bsky.social · 24/02/2025
blemmer-godot pro tip: if you copy all gltf props to godot nodes in an import script you can change any godot node properties in blender, including assigning light cookies!
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Scylorg @scylorg.bsky.social · 15/02/2025
15 seconds of my indie mech game #screenshotsaturday #godot #gamedev #indiedev #mech
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passivestar @passivestar.bsky.social · 17/02/2025
AO vegetation
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lustybuns @lustybuns.art · 26/01/2025
This was today's hyperfocus...
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lustybuns @lustybuns.art · 26/01/2025
early progress (frogress?) pics
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passivestar @passivestar.bsky.social · 21/02/2025
wow such bush much fast
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passivestar @passivestar.bsky.social · 21/02/2025
a real bush and his low-poly twin brother
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passivestar @passivestar.bsky.social · 07/02/2025
my favorite trick when making holes in level geometry - edge subdivision (right click -> subdivide) because: 1. unlike boolean it doesn't create double vertices on coplanar faces 2. unlike full loop cuts it doesnt create unnecessary faces where you dont need them and it's easier to move the hole!
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passivestar @passivestar.bsky.social · 07/02/2025
also when using blender as hammer remember that knife intersect exists (D,E,E in quickmenu or Ctrl+F,K in vanilla), and that you can subdivide a single edge to create a vertex you can easily create geometry only where you need it
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Zi @majormcdoom.bsky.social · 29/01/2025
It's something I made. I have a debug tool for drawing lines and points at runtime. It's pretty easy to implement though! Just use a MultiMeshInstance3D with a cylinder mesh for lines and another one with a sphere mesh for the points.
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Zi @majormcdoom.bsky.social · 29/01/2025
There's an endless amount of fun, cheap distortion effects you can do by simply editing one axis of a node in Godot. No shaders, no skeleton, no blend shapes, no procedural meshes. I use this for everything from hair to UI to flag lines, and now bubble film. #GodotEngine #gamedev
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Zi @majormcdoom.bsky.social · 30/01/2025
PSA: Make smaller games. Normalize smaller games. Radicalize your peers to make smaller games. Shove smaller games down everyone's throats. Thank you, that is all.
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Charles Boury @charlesboury.fr · 02/02/2025
Quick case study of how I work on UI Taking my last shipped game as example. Here's how it looks in Photoshop (CS6) 🧵
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Don Veech @donveech.bsky.social · 03/02/2025
Occlusion shader with ✨no code✨ I'm constantly blown away by all the built-in features Godot has to and how easy they are to implement 🤖💙 #Godot #3D #Gamedev #Indiedev
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passivestar @passivestar.bsky.social · 04/02/2025
we have hammer at home
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🎃Yagamimi🎃 @luigiyagami.bsky.social · 06/01/2025
#chabindra #apronstrings
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Moczan @moczan.com · 21/01/2025
I will be releasing Ropuka's Idle Island, a small idle game in the form of a desktop sticker, on Steam on January 29th! store.steampowered.com/app/3416070/... #gamedev #indiegame
Screenshot of a desktop, painterly wallpaper with green hills and could sky. In the right bottom corner you can see a video game, small 3D island with a lot of grass and a cartoony frog sleeping on a chair.Screenshot of a desktop, painterly wallpaper with green hills and could sky. In the center you can see a video game, small 3D island with a lot of grass and a UI panel showing different colored grass and house and ability to buy new tree, chair and fence.Screenshot of a desktop, painterly wallpaper with green hills and could sky. In the center you can see a video game, small 3D island with a lot of grass and frog cutting some of it.Screenshot of a desktop, painterly wallpaper with green hills and could sky. In the center you can see a video game, small 3D island with a lot of grass and frog running.
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Yuri @yurisizov.bsky.social · 17/01/2025
The logo is giving slight Better Call Saul vibes ⚖️ But anyway, Bosca Ceoil Blue now has online docs! Available at any time without launching the app, so you can reference it and tell your friends! humnom.net/apps/boscace...
humnom.net
Introduction — Bosca Ceoil: The Blue Album — Documentation
Documentation for Bosca Ceoil Blue, a beginner-friendly music making app.
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passivestar @passivestar.bsky.social · 08/01/2025
lighting in this looks so damn fine, really goes to show how far art direction and a lightmap can get you impressive for a mobile game from 2019
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Mafubash @mafubash.bsky.social · 17/10/2024
Lowpoly Viera
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RaidTheory Games @raidtheory.bsky.social · 11/12/2024
Made a free and easy to use Godot plugin to easily retarget Mixamo animations to another skeleton. youtu.be/WpSPJ_OKadM #godot #mixamo #gamedev #sologamedev #godotplugin
youtu.be
Mixamo Godot Animation Retargeting Tutorial
YouTube video by RaidTheory Studio
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nnnopethanks.bsky.social @nnnopethanks.bsky.social · 24/11/2024
@steinmakesgames.bsky.social many of these shortcuts don’t make sense/don’t exist (as some comments have pointed out), could you address this?
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Geoffroy Warin @geowarin.bsky.social · 13/11/2024
My little trick: I use file nesting to unclutter the tree view in vscode.
In vscode user options, in Explorer > FileNesting : Patterns add the following pattern * => ${capture}.uid,${capture}.import
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Walaber @walaber.com · 13/11/2024
When a #gamedev plays a video game
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Matthew Wilde @skilful.bsky.social · 10/11/2024
I do often tend to work on liquidy things - this was the water test we did at Campo Santo pre Valve move
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Zi @majormcdoom.bsky.social · 30/10/2024
More old stuff from my Twitter: VR face tracking experiment, featuring a Kaiju controlled entirely by my neck, lips, tongue and eyes. #gamedev
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Zi @majormcdoom.bsky.social · 29/10/2024
Some of my old stuff from Twitter: swarm intelligence experiment featuring smart dynamic assembly of flat constructs. Would be really nice to continue this some day and expand into 3D, articulated constructs.
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