Reposted by @nnnopethanks.bsky.socialPsych Rift @ablazeinteractive.com · 16hArc Light device. CONTAINS FLASHING IMAGES! Full video and behind-the-scenes in comments. #GameDev #Godot 8527
Reposted by @nnnopethanks.bsky.socialoldmanofthefire @oldmanofthefire.bsky.social · 09/10/2026 210214
Reposted by @nnnopethanks.bsky.socialNot Jam @not-jam.itch.io · 08/10/2026hey everyone here is a brand new totally free CC0 font for your collection please enjoy :) 12px height, contains latin extended, latin supplemental, gender symbols, maths symbols, cyrillic, runic, and probably more not-jam.itch.io/not-jam-seri... 13378107
Reposted by @nnnopethanks.bsky.socialFelix Colgrave @felixcolgrave.bsky.social · 05/10/2026The Winemaker 152676421
Reposted by @nnnopethanks.bsky.socialKenze Wee @seppukudoge.bsky.social · 03/10/2026Some cyberpunk style graphics and small animations I created for IONLANDS’s new game Nivalis Nights. 432280
Reposted by @nnnopethanks.bsky.social〽️ɪɢᴜᴇʟ 🔜 GodotFest @bitbra.in · 03/10/2026#Godot user codeninja built a procgen mech animation system: www.reddit.com/r/godot/s/Os... 0314
Reposted by @nnnopethanks.bsky.socialZi @majormcdoom.bsky.social · 27/05/2026Hi, new followers! 👋 My name is Zi. I'm an artist/engineer/generalist who worked on games like Job Simulator and Rick & Morty VR. I'm currently making my own indie VR game, "Penguin Festival"🐧. More about myself in the thread below! 🧵👇 #GodotEngine #gamedev #indiedev 818324
nnnopethanks.bsky.social @nnnopethanks.bsky.social · 29/09/2026@kenney.nl is MakeRoom available anywhere other than Steam? I’d love to buy it for my partner :) 110
Reposted by @nnnopethanks.bsky.socialCanvas of Kings @mightofmerchants.bsky.social · 02/10/2025From random points to village layout. #gamedev 520525
Reposted by @nnnopethanks.bsky.socialVincent Aalbersberg @vincentaalber.bsky.social · 28/09/2025Spent a few days on my first @godotengine.org experiment, a Star Wars themed environment, with basic movement and shooting mechanics. Learning a lot 🙂 271
Reposted by @nnnopethanks.bsky.socialpassivestar @passivestar.bsky.social · 17/04/2025btw have you noticed that your godot textures are blurry by default? you need to set texture filter to anisotropic in material settings to fix that 424818
Reposted by @nnnopethanks.bsky.socialpassivestar @passivestar.bsky.social · 08/05/2025Godot will soon have specular occlusion from AO and lightmaps which will allow for much better looking reflections in interiors 650250
Reposted by @nnnopethanks.bsky.socialpassivestar @passivestar.bsky.social · 23/02/2025EVERYBODY STAY CALM I just found out you can bake from high poly in one click in ucupaint 😮 2163873
Reposted by @nnnopethanks.bsky.socialpassivestar @passivestar.bsky.social · 24/02/2025blemmer-godot pro tip: if you copy all gltf props to godot nodes in an import script you can change any godot node properties in blender, including assigning light cookies! 823022
Reposted by @nnnopethanks.bsky.socialScylorg @scylorg.bsky.social · 15/02/202515 seconds of my indie mech game #screenshotsaturday #godot #gamedev #indiedev #mech 04812
Reposted by @nnnopethanks.bsky.socialpassivestar @passivestar.bsky.social · 17/02/2025AO vegetation 738124
Reposted by @nnnopethanks.bsky.sociallustybuns @lustybuns.art · 26/01/2025This was today's hyperfocus... 281189252
Reposted by @nnnopethanks.bsky.sociallustybuns @lustybuns.art · 26/01/2025early progress (frogress?) pics 0311
Reposted by @nnnopethanks.bsky.socialpassivestar @passivestar.bsky.social · 21/02/2025wow such bush much fast 51366
Reposted by @nnnopethanks.bsky.socialpassivestar @passivestar.bsky.social · 21/02/2025a real bush and his low-poly twin brother 1053537
Reposted by @nnnopethanks.bsky.socialpassivestar @passivestar.bsky.social · 07/02/2025my favorite trick when making holes in level geometry - edge subdivision (right click -> subdivide) because: 1. unlike boolean it doesn't create double vertices on coplanar faces 2. unlike full loop cuts it doesnt create unnecessary faces where you dont need them and it's easier to move the hole! 1036034
Reposted by @nnnopethanks.bsky.socialpassivestar @passivestar.bsky.social · 07/02/2025also when using blender as hammer remember that knife intersect exists (D,E,E in quickmenu or Ctrl+F,K in vanilla), and that you can subdivide a single edge to create a vertex you can easily create geometry only where you need it 733631
Reposted by @nnnopethanks.bsky.socialZi @majormcdoom.bsky.social · 29/01/2025It's something I made. I have a debug tool for drawing lines and points at runtime. It's pretty easy to implement though! Just use a MultiMeshInstance3D with a cylinder mesh for lines and another one with a sphere mesh for the points. 131
Reposted by @nnnopethanks.bsky.socialZi @majormcdoom.bsky.social · 29/01/2025There's an endless amount of fun, cheap distortion effects you can do by simply editing one axis of a node in Godot. No shaders, no skeleton, no blend shapes, no procedural meshes. I use this for everything from hair to UI to flag lines, and now bubble film. #GodotEngine #gamedev 517414
Reposted by @nnnopethanks.bsky.socialZi @majormcdoom.bsky.social · 30/01/2025PSA: Make smaller games. Normalize smaller games. Radicalize your peers to make smaller games. Shove smaller games down everyone's throats. Thank you, that is all. 24540136
Reposted by @nnnopethanks.bsky.socialCharles Boury @charlesboury.fr · 02/02/2025Quick case study of how I work on UI Taking my last shipped game as example. Here's how it looks in Photoshop (CS6) 🧵 410727
Reposted by @nnnopethanks.bsky.socialDon Veech @donveech.bsky.social · 03/02/2025Occlusion shader with ✨no code✨ I'm constantly blown away by all the built-in features Godot has to and how easy they are to implement 🤖💙 #Godot #3D #Gamedev #Indiedev 2635
Reposted by @nnnopethanks.bsky.socialpassivestar @passivestar.bsky.social · 04/02/2025we have hammer at home 2063975
Reposted by @nnnopethanks.bsky.social🎃Yagamimi🎃 @luigiyagami.bsky.social · 06/01/2025#chabindra #apronstrings 10783137
Reposted by @nnnopethanks.bsky.socialMoczan @moczan.com · 21/01/2025I will be releasing Ropuka's Idle Island, a small idle game in the form of a desktop sticker, on Steam on January 29th! store.steampowered.com/app/3416070/... #gamedev #indiegame 2236
Reposted by @nnnopethanks.bsky.socialYuri @yurisizov.bsky.social · 17/01/2025The logo is giving slight Better Call Saul vibes ⚖️ But anyway, Bosca Ceoil Blue now has online docs! Available at any time without launching the app, so you can reference it and tell your friends! humnom.net/apps/boscace...humnom.netIntroduction — Bosca Ceoil: The Blue Album — DocumentationDocumentation for Bosca Ceoil Blue, a beginner-friendly music making app. 3214
Reposted by @nnnopethanks.bsky.socialpassivestar @passivestar.bsky.social · 08/01/2025lighting in this looks so damn fine, really goes to show how far art direction and a lightmap can get you impressive for a mobile game from 2019 614811
Reposted by @nnnopethanks.bsky.socialMafubash @mafubash.bsky.social · 17/10/2024Lowpoly Viera 11658134
Reposted by @nnnopethanks.bsky.socialRaidTheory Games @raidtheory.bsky.social · 11/12/2024Made a free and easy to use Godot plugin to easily retarget Mixamo animations to another skeleton. youtu.be/WpSPJ_OKadM #godot #mixamo #gamedev #sologamedev #godotpluginyoutu.beMixamo Godot Animation Retargeting TutorialYouTube video by RaidTheory Studio 2449
nnnopethanks.bsky.social @nnnopethanks.bsky.social · 24/11/2024@steinmakesgames.bsky.social many of these shortcuts don’t make sense/don’t exist (as some comments have pointed out), could you address this? 120
Reposted by @nnnopethanks.bsky.socialGeoffroy Warin @geowarin.bsky.social · 13/11/2024My little trick: I use file nesting to unclutter the tree view in vscode. 1132
Reposted by @nnnopethanks.bsky.socialWalaber @walaber.com · 13/11/2024When a #gamedev plays a video game 5858
Reposted by @nnnopethanks.bsky.socialMatthew Wilde @skilful.bsky.social · 10/11/2024I do often tend to work on liquidy things - this was the water test we did at Campo Santo pre Valve move 411136154
Reposted by @nnnopethanks.bsky.socialZi @majormcdoom.bsky.social · 30/10/2024More old stuff from my Twitter: VR face tracking experiment, featuring a Kaiju controlled entirely by my neck, lips, tongue and eyes. #gamedev 59310
Reposted by @nnnopethanks.bsky.socialZi @majormcdoom.bsky.social · 29/10/2024Some of my old stuff from Twitter: swarm intelligence experiment featuring smart dynamic assembly of flat constructs. Would be really nice to continue this some day and expand into 3D, articulated constructs. 4979