Nephrendil @nephrendil.bsky.social · 02/10/2026Got run over by RL, haven't had the time or heart to look at anything art or game related in a while. I could rant about my troubles, but the world has plenty of that. Hopefully Ill be back to sculpting and coding soon. 040
Nephrendil @nephrendil.bsky.social · 23/09/2026Progress peek on my polearm... all of the geometry is original and done myself in Blender, the textures are vanilla DayZ materials (as this will be a mod) Will start on the metal/pipe version next, then we'll see about getting all these proxy slots and hidden selections to work properly #b3d #dayz 071
Nephrendil @nephrendil.bsky.social · 20/09/2026Taking a dev break to learn DayZ modding, haven't done much this past week beyond reading+videos. Might touch blender today. Decided on my first project tho- Im going to rework the spears into a proper polearm system that any game blade attaches to. 011
Nephrendil @nephrendil.bsky.social · 09/09/2026I could keep messing with these wheels forever (they're built entirely via geometry nodes) - but at some point I have to call it Good Enough For Now and move on to the next headache. 011
Nephrendil @nephrendil.bsky.social · 08/09/2026Beginning to set up my own little DayZ server.. husband is already despairing my choices. No zombies, no guns, no cars.. will add horses, leatherworking, few other good PvE mods, then start adding new assets and craft recipes. 010
Nephrendil @nephrendil.bsky.social · 02/09/2026Working on player detailing today.. the dish spins around. Next up will be proper wheels, solar panels, then the robotic arms. Nothing motivates me more to work on art side than the pressing need to be buried in code. Procrastination but still progress. #gameart #indiedev #b3d #upbge 091
Reposted by NephrendilJBGarrity Photography @joegarrity.bsky.social · 29/08/2026My 2-panel mosaic of Wolf-Rayet 134 and its surrounding nebulosity. Each panel has about 100 images, 27.5 hrs per panel, roughly 55.5 hrs of integration. High-resolution: app.astrobin.com/i/fvf2rm #astrophotography #astronomy #naturephotography #nature #longexposure #eastcoastkin #photography 12697108
Reposted by NephrendilAlbert Dros @albertdros.bsky.social · 29/08/2026Nice conditions in the last few days on the blooming heather fields in the Netherlands. 39914
Reposted by NephrendilMatt Henderson @matthen.com · 25/08/2026Seamlessly loops every 10 seconds. But follow any dot and you will be watching for over an hour before it returns to its starting position. 521733
Reposted by NephrendilDaniel Wilson @helsig.bsky.social · 22/08/2026Flattened spherical waveform with filter effects. #Abstract #ComputerArt #CreativeCoding #DigitalArt #MathArt 1133
Nephrendil @nephrendil.bsky.social · 21/08/2026Current progress peek on my personal game project Coeus. I like a fun sci-fi sky, black space is boring. #gamedev #indiedev #b3d #upbge #python 0144
Nephrendil @nephrendil.bsky.social · 20/08/2026Lately every day I hop onto #upbge and take a stab at making a star background I'm actually happy with.. It's been many days of not saving any progress, but I think we're getting closer. Sometimes it's the most simple tasks that turn into indecisive slogs, a million flavors of not-quite-right. 060
Nephrendil @nephrendil.bsky.social · 19/08/2026Part of my silence has been the Texas age verification nonsense.. whilst I am certainly old enough, I won't be giving my id away to a 3rd party just to talk to ya'll, sorry. Right now Texans can access our accounts again without age checks, but that could return.. At which point I'm only on Discord. 020
Reposted by NephrendilPoly Haven @polyhaven.com · 11/08/2026Thanks to all your support on Patreon, we've just hit 3700 patrons and unlocked the Wood vault! That's 55 new #cc0 wood textures, free for everyone, made for #b3d. Download: polyhaven.com/textures/wood Next up: 70 South African beach HDRIs. polyhaven.com/vaults/beach 0215
Reposted by NephrendilFidel Destro @fideldestro.bsky.social · 04/11/2024This was a test from when I was developing my gas giant stuff a few months back. In order to create larger storms, I needed the ability to warp the coordinate space around an arbitrary point. #Blender #TechArt #Shader 3514
Nephrendil @nephrendil.bsky.social · 07/08/2026Inferior social media reminded me today that 5 years ago I was at my peak in asset creation. I began 3D art life in Dreams, on Playstation, and was one of the most prolific asset artists in the community.. used to make a new object or scene pretty much every day. Gods I miss being productive. 051
Nephrendil @nephrendil.bsky.social · 04/08/2026I haven't been posting recently, but still chipping at my game in UPBGE. Added the first (fully procedural geometry node) plant today. Still playing with all of the art side of things, but making progress on spawn logic and randomization. #gamedev #indiedev #b3d 1153
Reposted by NephrendilRune Skovbo Johansen @runevision.bsky.social · 30/07/2026It’s really useful, especially when there’s few other things to provide a solid sense of scale. Mine is this shady and flat guy bsky.app/profile/rune... 1194
Nephrendil @nephrendil.bsky.social · 01/07/2026200 Follower milestone! Thank you all, hope everyone is finding shade and comfort today 060
Reposted by NephrendilZi @majormcdoom.bsky.social · 28/06/2026It wasn't long before I realized *exactly* where I can leverage this new-found knowledge. Fired up a quick test in Desmos, and holy shit. 😤☁️ #gamedev #indiedev 422927
Reposted by NephrendilZi @majormcdoom.bsky.social · 27/06/2026Daaaaaamn, this is cool. Knowledge incorporated. Thank you. 🫡 This will definitely come in useful in many ways, huehuehue. #gamedev #indiedev 611712
Reposted by NephrendilProtopop @protopop.bsky.social · 24/06/2026You can create bridges in Cozy Country. I like to place them where there's a nice view. This is a game from my heart, where you can just sit back, create, and relax❤️ Coming to Android, iOS, Mac and PC Wishlist Cozy Country on Steam: store.steampowered.com/app/4690240/... 1183
Nephrendil @nephrendil.bsky.social · 23/06/2026Also still spending a great many hours enjoying #Enshrouded I wish I had some friends to co-op with, as always, but it's very fun as a solo game too. Base building features are very nice, its like Valheim-x-Minecraft with the voxel capabilities.. Working on my first proper home now 020
Nephrendil @nephrendil.bsky.social · 21/06/2026Reworking the movement+camera system for my game.. going from a fixed-north arcade style to a traditional 3rd person driving setup It's taking a few days to repair everything that the swap broke, but results should be cleaner faster code with more immersive and intuitive ux vibes. 020
Nephrendil @nephrendil.bsky.social · 19/06/2026Nice.. bit clunky to use on the phone, but handy new reference for sculpting plants in blender To access the archive directly: data.kew.org 020
Nephrendil @nephrendil.bsky.social · 16/06/2026I don't take many pictures, especially of myself- but I figure my kids might be curious some day so here's the rare update. Never been one for makeup, filters, editing, dye to cover greys, etc... Life is too short, be comfortable in your own skin. 090
Nephrendil @nephrendil.bsky.social · 15/06/20264am to 5am is the golden hour If I had any control over my sleep, I'd always be awake for 4am. 010
Nephrendil @nephrendil.bsky.social · 11/06/2026Got our annual onion crop braided yesterday I've now made 5 onion braids in my lifetime, and the 5th finally turned out quite well! Maybe it wont take a decade of harvests to master this new skill Love the homestead feel they give the house for a few months 040
Nephrendil @nephrendil.bsky.social · 30/05/2026Dear everyone making those short blender tip videos, stop beginning with sloppy "newb" examples of bad versions of whatever you're trying to teach Show what you want at the beginning, I'm not wasting my seconds watching clumsy mistakes on purpose, hoping you eventually have a good point. #b3d 050
Reposted by NephrendilLaurette @laurette1.bsky.social · 28/05/2026Yellow roses in front of a smoke bush and yellow sky 30 mins before sunset. #SurreyHills #Sunsets #Roses #ColorADay #YellowThu 15617
Nephrendil @nephrendil.bsky.social · 26/05/2026A meteor striking a live volcano is exactly the kind of portent the ancients would be losing their minds over 040
Nephrendil @nephrendil.bsky.social · 25/05/2026Highly recommend visiting your friends if you haven't seen them in person for years. Reach out, however long it's been. 030
Nephrendil @nephrendil.bsky.social · 24/05/2026Actually visiting an old friend in person today, like a real social interaction. Haven't done an offline social thing since like... pre-covid 040
Nephrendil @nephrendil.bsky.social · 23/05/2026'Walk softly and leave no trace' crossed with 'If you have nothing good to say, say nothing at all' Polite obedience training from childhood resulting in me being very quiet and very alone for long stretches at a time, barely attached to reality. 020
Nephrendil @nephrendil.bsky.social · 15/05/2026Between this and Enshrouded, I may be very quiet for a while 010
Nephrendil @nephrendil.bsky.social · 13/05/2026Using a metal knitting needle to hold up my hair today, feels very much like being armed with a dagger. Time to bring back Victorian stabby hair pins for sure 020
Nephrendil @nephrendil.bsky.social · 11/05/2026After a much needed break I am back into working on my little game daily. It will be much more fun when the math and code skeleton is done and I can just play with the art side of things.... Python/node system progress feels like accomplishments, but makes for boring screenshot update posts. 030
Nephrendil @nephrendil.bsky.social · 10/05/2026Wow, how problematic was that balloon ball pit that it got its own FAQ entry with industry lingo term? How many meetings do you think they've said the word "hyperfrequency"? Im clearly still alive and doing important things. 010
Reposted by NephrendilDevin Elle Kurtz @devinellekurtz.bsky.social · 01/05/2026contemplating time 263035744
Nephrendil @nephrendil.bsky.social · 26/04/2026Anyone I know who's playing Enshrouded? Just picked it up finally, having a great time so far 000
Nephrendil @nephrendil.bsky.social · 24/04/2026Coeus devlog update day 20: crater scatters and physics added in Each planet will be endlessly scrolling procedural texture and objects (with samples to find). Made entirely in UPBGE (Blender's game engine branch) #gamedev #indiedev #indiegames #gameart #upbge #b3d #python 1144
Reposted by Nephrendilarepera - jaogwal @arepera.bsky.social · 19/04/2026A very alpha look of my current project. Find a suitable planet before your sun vaporizes your species. #gamedev #indiegames #indiegamedev 0165
Nephrendil @nephrendil.bsky.social · 18/04/2026Ready for another Coeus progress peek? Lots of time spent getting all these wheels behaving, almost ready for fun things #gamedev #indiedev #b3d #upbge #python #procgen 1192
Nephrendil @nephrendil.bsky.social · 17/04/2026Occasionally after getting dressed I realize an outfit consists entirely of handmade items I created for myself.. Bonus when the outfit also feels cute 040
Reposted by NephrendilLong_Painter @longpainter.bsky.social · 16/04/2026Primordial 20”x20” oil on canvas 246180
Reposted by NephrendilRune Skovbo Johansen @runevision.bsky.social · 17/04/2026For my game's terrain, I've long mulled over how to combine the epicness of grand mountains with the "what's around the corner?" intrigue of smaller cliffs and hills. After a lot of fiddling over the past two days, I think I may be onto something. #GameDev #ProcGen 1227820
Nephrendil @nephrendil.bsky.social · 16/04/2026Harvested my Weld plant today, safely tucked into the shed for drying. Eventually this (yellow dye) and my woad (blue) will be used to naturally dye some raw silk green 030
Reposted by Nephrendilof Nodes and Noodles @nodesandnoodles.bsky.social · 15/04/2026Atlascape for Blender. Bundle your textures into atlases and build complex multi-layered PBR materials which use only a few textures. Export to Unreal, Unity, and Godot. Coming soon to my Superhive and Gumroad stores. #b3d #blender #blender3d #cgi 0173
Nephrendil @nephrendil.bsky.social · 13/04/2026Progress peek, driving on endless texture that's purely noise generated. There will be no image files, no baking, no format conversions, no imports. Everything will be built, assembled, and executed within this one program Countless unique seamless planet surfaces driven by math. #gamedev #indiedev 0155