Nephrendil @nephrendil.bsky.social · 23/09/2026Progress peek on my polearm... all of the geometry is original and done myself in Blender, the textures are vanilla DayZ materials (as this will be a mod) Will start on the metal/pipe version next, then we'll see about getting all these proxy slots and hidden selections to work properly #b3d #dayz 071
Nephrendil @nephrendil.bsky.social · 09/09/2026I could keep messing with these wheels forever (they're built entirely via geometry nodes) - but at some point I have to call it Good Enough For Now and move on to the next headache. 011
Nephrendil @nephrendil.bsky.social · 02/09/2026Working on player detailing today.. the dish spins around. Next up will be proper wheels, solar panels, then the robotic arms. Nothing motivates me more to work on art side than the pressing need to be buried in code. Procrastination but still progress. #gameart #indiedev #b3d #upbge 091
Nephrendil @nephrendil.bsky.social · 26/08/2026Enchanted stone golem and spiders Made years ago for long abandoned project. They were rigged and mostly animated too. 010
Nephrendil @nephrendil.bsky.social · 21/08/2026Current progress peek on my personal game project Coeus. I like a fun sci-fi sky, black space is boring. #gamedev #indiedev #b3d #upbge #python 0144
Nephrendil @nephrendil.bsky.social · 20/08/2026Lately every day I hop onto #upbge and take a stab at making a star background I'm actually happy with.. It's been many days of not saving any progress, but I think we're getting closer. Sometimes it's the most simple tasks that turn into indecisive slogs, a million flavors of not-quite-right. 060
Nephrendil @nephrendil.bsky.social · 04/08/2026I haven't been posting recently, but still chipping at my game in UPBGE. Added the first (fully procedural geometry node) plant today. Still playing with all of the art side of things, but making progress on spawn logic and randomization. #gamedev #indiedev #b3d 1153
Nephrendil @nephrendil.bsky.social · 01/07/2026200 Follower milestone! Thank you all, hope everyone is finding shade and comfort today 060
Nephrendil @nephrendil.bsky.social · 23/06/2026Also still spending a great many hours enjoying #Enshrouded I wish I had some friends to co-op with, as always, but it's very fun as a solo game too. Base building features are very nice, its like Valheim-x-Minecraft with the voxel capabilities.. Working on my first proper home now 020
Nephrendil @nephrendil.bsky.social · 19/06/2026Nice.. bit clunky to use on the phone, but handy new reference for sculpting plants in blender To access the archive directly: data.kew.org 020
Nephrendil @nephrendil.bsky.social · 16/06/2026I don't take many pictures, especially of myself- but I figure my kids might be curious some day so here's the rare update. Never been one for makeup, filters, editing, dye to cover greys, etc... Life is too short, be comfortable in your own skin. 090
Nephrendil @nephrendil.bsky.social · 11/06/2026Got our annual onion crop braided yesterday I've now made 5 onion braids in my lifetime, and the 5th finally turned out quite well! Maybe it wont take a decade of harvests to master this new skill Love the homestead feel they give the house for a few months 040
Nephrendil @nephrendil.bsky.social · 15/05/2026Between this and Enshrouded, I may be very quiet for a while 010
Nephrendil @nephrendil.bsky.social · 10/05/2026Wow, how problematic was that balloon ball pit that it got its own FAQ entry with industry lingo term? How many meetings do you think they've said the word "hyperfrequency"? Im clearly still alive and doing important things. 010
Nephrendil @nephrendil.bsky.social · 24/04/2026Coeus devlog update day 20: crater scatters and physics added in Each planet will be endlessly scrolling procedural texture and objects (with samples to find). Made entirely in UPBGE (Blender's game engine branch) #gamedev #indiedev #indiegames #gameart #upbge #b3d #python 1144
Nephrendil @nephrendil.bsky.social · 18/04/2026Ready for another Coeus progress peek? Lots of time spent getting all these wheels behaving, almost ready for fun things #gamedev #indiedev #b3d #upbge #python #procgen 1192
Nephrendil @nephrendil.bsky.social · 17/04/2026Occasionally after getting dressed I realize an outfit consists entirely of handmade items I created for myself.. Bonus when the outfit also feels cute 040
Nephrendil @nephrendil.bsky.social · 16/04/2026Harvested my Weld plant today, safely tucked into the shed for drying. Eventually this (yellow dye) and my woad (blue) will be used to naturally dye some raw silk green 030
Nephrendil @nephrendil.bsky.social · 13/04/2026Progress peek, driving on endless texture that's purely noise generated. There will be no image files, no baking, no format conversions, no imports. Everything will be built, assembled, and executed within this one program Countless unique seamless planet surfaces driven by math. #gamedev #indiedev 0155
Nephrendil @nephrendil.bsky.social · 04/04/2026Sci-fi planet surface material experiment (now to add some rocks and alien plants) 021
Nephrendil @nephrendil.bsky.social · 25/03/2026ALSO the exact same leaf texture.. with quite a bit more math. #environmentart #gameart 021
Nephrendil @nephrendil.bsky.social · 25/03/2026Side note, this is that same seamless leaf texture but with some math + 1 noise texture added.. it produces a truly seamless material Works on displacement/bump etc too btw Someday I'll make a bunch of boring posts about it with the logic snippet. #blender #b3d 131
Nephrendil @nephrendil.bsky.social · 25/03/2026Okay folks it has been a RIDE but we got a basic human shape scaled to the size I wanted and moving in 4 directions. Progress. Baby steps. UPBGE is working now, finally getting a proper start. Next up will be orientation and camera. #gamedev #indiedev #b3d #upbge 0113
Nephrendil @nephrendil.bsky.social · 18/03/2026It's been... 8 months.. since I started learning Blender. I've been wildly undecided on which game engine to learn (Unity, Unreal, Godot, etc).. but I think I'm going to keep being contrarian and go this route instead. Geometry node flexibility during run time sounds amazing... 030
Nephrendil @nephrendil.bsky.social · 16/03/2026Played with mountains today, but will be back to fun things again on the morrow 061
Nephrendil @nephrendil.bsky.social · 13/03/2026Early stabs at the petal texture, still a work in progress but much less placeholdery than before. Feels really nice to be working on a plant again, thinking about those rock projects all the time drains my soul.. 192
Nephrendil @nephrendil.bsky.social · 11/03/2026Speaking of those unfinished forever-projects haunting the back of my mind... Eventually I need to finish this hydrangea.. stuck at this very tedious place for months 030
Nephrendil @nephrendil.bsky.social · 11/03/2026Occasionally still tormenting myself with this cobblestone texture... Passed the halfway mark! (only the orange square outline is my actual future material, the rest is projected live clones to test seamlessness) Figured out how to make all texture and gradient nodes apply real-time seamless, too. 010
Nephrendil @nephrendil.bsky.social · 06/03/2026Starting to have fun now, still quite a bit more to be added 020
Nephrendil @nephrendil.bsky.social · 05/03/2026If you sit still long enough they get pretty brave 020
Nephrendil @nephrendil.bsky.social · 05/03/2026Happy peach bloom day I observe several 'first signs of spring' markers, as I sit out in the garden for hours daily... Invent your own holidays, theyre more fun) 020
Nephrendil @nephrendil.bsky.social · 05/03/2026Just flipping thru a bunch of slider options... seems like a good place to stop for the night. 010
Nephrendil @nephrendil.bsky.social · 05/03/2026Is it fun to see the progress steps involved on these things? #b3d #blender 261
Nephrendil @nephrendil.bsky.social · 05/03/2026Noise distortion added to my circle grid.. 3rd shape slider demonstrated (first two being scale and resolution) Now to work on the procedural height map to turn this into a mountain. 000
Nephrendil @nephrendil.bsky.social · 03/03/2026Nice and clean Circle Grid with 2 sliders (Scale and Resolution) - both demonstrated. Maintains clean quads. I dont know why this isn't already a feature of blender, but I'll put a screenshot of the geometry node tree in the replies. 141
Nephrendil @nephrendil.bsky.social · 02/03/2026A peep at what I spent a silly number of hours struggling with today... (the scale/radius is also on a slider, but this is just the slider for resolution/subdiv on a circular grid) I still need to tackle those line artifacts, but my brain is melting. #b3d #blender #geometrynodes #gamedev #indiedev 062
Nephrendil @nephrendil.bsky.social · 28/02/2026Not dead, still doing art Many hours of playing with stuff like this that no one sees.... (currently making a procedural mountain without addons) 041
Nephrendil @nephrendil.bsky.social · 21/02/2026Sneak peek at brick progress.. Started with following the lovely UV Grid tutorial series by @nodesandnoodles.bsky.social - then worked in some procedural displacement texture for stone variation.. Lots left to experiment with and resolve. 040
Nephrendil @nephrendil.bsky.social · 15/02/2026Still making (very slow) progress with the cobblestones, but I needed a quick break. Painted some 2k bricks in Krita tonight, will be doing an elaborate node setup for them. 040
Nephrendil @nephrendil.bsky.social · 24/01/2026Progress update on my cobblestone road material Geo scattering failed me here, or more likely I just suck too much at math for this particular problem, so having to arrange all these rocks by hand like a real stone mason. Props to those who do this in real life. 060
Nephrendil @nephrendil.bsky.social · 22/01/2026End result of my procedural cloud experiments - quite happy with this, it looks lovely in full 3D as well, with full gradient effects visible. Back to playing with stones, now that the sky is fixed. 020
Nephrendil @nephrendil.bsky.social · 22/01/2026Figured out where the sky texture geo node tab was hiding... many hours of playing with procedural clouds. 031
Nephrendil @nephrendil.bsky.social · 08/01/2026Last time you'll see these rocks (and their future 8 companions) until they go into full cobblestone material scattering Managed to get a fair bit of depth and detail, they're low poly and sharing bake maps. 081
Nephrendil @nephrendil.bsky.social · 07/01/2026Postcard from UV Hell, I'll be here for a good while 040
Nephrendil @nephrendil.bsky.social · 03/01/2026More practice with the high-to-low poly pipeline.. getting better 061
Nephrendil @nephrendil.bsky.social · 01/01/2026Low poly game-ready fbx version of the first cobblestone (9 more to go!) This was my first successful dance with retopology 030
Nephrendil @nephrendil.bsky.social · 26/12/2025Got the geo node rock creator and procedural texture all set up today - tomorrow I'll make about a dozen different flat rocks to create a nice cobblestone road 072