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Nephrendil

@nephrendil.bsky.social
212 followers 417 following 362 posts

Seeker of peace, nature, beauty, and art. -Hobbyist foliage artist and dev -UPBGE (Blender Game Engine) Working on personal project Coeus, a sci-fi proc gen exploration/collection game.

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Nephrendil @nephrendil.bsky.social · 23/09/2026
Progress peek on my polearm... all of the geometry is original and done myself in Blender, the textures are vanilla DayZ materials (as this will be a mod) Will start on the metal/pipe version next, then we'll see about getting all these proxy slots and hidden selections to work properly #b3d #dayz
An improvised polearm base for DayZ, intended for any game knife (or bayonet) to attach onto the tip.
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Nephrendil @nephrendil.bsky.social · 09/09/2026
I could keep messing with these wheels forever (they're built entirely via geometry nodes) - but at some point I have to call it Good Enough For Now and move on to the next headache.
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Nephrendil @nephrendil.bsky.social · 02/09/2026
Working on player detailing today.. the dish spins around. Next up will be proper wheels, solar panels, then the robotic arms. Nothing motivates me more to work on art side than the pressing need to be buried in code. Procrastination but still progress. #gameart #indiedev #b3d #upbge
Screenshot of an exoplanet rover being created in UPBGE (Blender's Game Engine) for a sci-fi exploration game.
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Nephrendil @nephrendil.bsky.social · 26/08/2026
Enchanted stone golem and spiders Made years ago for long abandoned project. They were rigged and mostly animated too.
Stone golem, created in Dreams PS5Golem shown by itself Stone, crystal, and vine spider creature. Made for an enchanted ruin scene.
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Nephrendil @nephrendil.bsky.social · 21/08/2026
Current progress peek on my personal game project Coeus. I like a fun sci-fi sky, black space is boring. #gamedev #indiedev #b3d #upbge #python
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Nephrendil @nephrendil.bsky.social · 20/08/2026
Lately every day I hop onto #upbge and take a stab at making a star background I'm actually happy with.. It's been many days of not saving any progress, but I think we're getting closer. Sometimes it's the most simple tasks that turn into indecisive slogs, a million flavors of not-quite-right.
A starry background made with shader nodes in upbge (which is a game engine fork of blender #b3d ). 
If you're a #gamedev interested in upbge, I highly suggest the discord community
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Nephrendil @nephrendil.bsky.social · 04/08/2026
I haven't been posting recently, but still chipping at my game in UPBGE. Added the first (fully procedural geometry node) plant today. Still playing with all of the art side of things, but making progress on spawn logic and randomization. #gamedev #indiedev #b3d
Screenshot of my work in progress, which will be named Coeus

It will be a sci-fi proc gen exploration game with fully random planet systems, eventually.
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Nephrendil @nephrendil.bsky.social · 01/07/2026
200 Follower milestone! Thank you all, hope everyone is finding shade and comfort today
Just me in the garden, wearing an entirely handmade outfit and linen veil with crochet netting.
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Nephrendil @nephrendil.bsky.social · 23/06/2026
Also still spending a great many hours enjoying #Enshrouded I wish I had some friends to co-op with, as always, but it's very fun as a solo game too. Base building features are very nice, its like Valheim-x-Minecraft with the voxel capabilities.. Working on my first proper home now
A screenshot of Enshrouded, me playing a harp in a ruined throne room.
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Nephrendil @nephrendil.bsky.social · 19/06/2026
Nice.. bit clunky to use on the phone, but handy new reference for sculpting plants in blender To access the archive directly: data.kew.org
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Nephrendil @nephrendil.bsky.social · 16/06/2026
I don't take many pictures, especially of myself- but I figure my kids might be curious some day so here's the rare update. Never been one for makeup, filters, editing, dye to cover greys, etc... Life is too short, be comfortable in your own skin.
Just a selfie, flaws and all.
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Nephrendil @nephrendil.bsky.social · 11/06/2026
Got our annual onion crop braided yesterday I've now made 5 onion braids in my lifetime, and the 5th finally turned out quite well! Maybe it wont take a decade of harvests to master this new skill Love the homestead feel they give the house for a few months
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Nephrendil @nephrendil.bsky.social · 15/05/2026
Between this and Enshrouded, I may be very quiet for a while
screenshot of Subnautica 2
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Nephrendil @nephrendil.bsky.social · 10/05/2026
Wow, how problematic was that balloon ball pit that it got its own FAQ entry with industry lingo term? How many meetings do you think they've said the word "hyperfrequency"? Im clearly still alive and doing important things.
FAQ from the Balloon Museum website saying Time in ball pit (Hyperfrequency) is limited and regulated
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Nephrendil @nephrendil.bsky.social · 24/04/2026
Coeus devlog update day 20: crater scatters and physics added in Each planet will be endlessly scrolling procedural texture and objects (with samples to find). Made entirely in UPBGE (Blender's game engine branch) #gamedev #indiedev #indiegames #gameart #upbge #b3d #python
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Nephrendil @nephrendil.bsky.social · 18/04/2026
Ready for another Coeus progress peek? Lots of time spent getting all these wheels behaving, almost ready for fun things #gamedev #indiedev #b3d #upbge #python #procgen
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Nephrendil @nephrendil.bsky.social · 17/04/2026
Occasionally after getting dressed I realize an outfit consists entirely of handmade items I created for myself.. Bonus when the outfit also feels cute
An outfit of many green layers.. some sewing, some crochet, some naalbinding, some just knotted together.
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Nephrendil @nephrendil.bsky.social · 16/04/2026
Harvested my Weld plant today, safely tucked into the shed for drying. Eventually this (yellow dye) and my woad (blue) will be used to naturally dye some raw silk green
Photo of weld flower stalks hanging in a shed
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Nephrendil @nephrendil.bsky.social · 13/04/2026
Progress peek, driving on endless texture that's purely noise generated. There will be no image files, no baking, no format conversions, no imports. Everything will be built, assembled, and executed within this one program Countless unique seamless planet surfaces driven by math. #gamedev #indiedev
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Nephrendil @nephrendil.bsky.social · 04/04/2026
Sci-fi planet surface material experiment (now to add some rocks and alien plants)
a procedural material created in Blender
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Nephrendil @nephrendil.bsky.social · 25/03/2026
ALSO the exact same leaf texture.. with quite a bit more math. #environmentart #gameart
A blender screenshot of a grassy material that looks crisp, seamless, and nearly looks 3D despite being flat plane. A white human npc stands in the field for contrast.
#b3d #upbge
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Nephrendil @nephrendil.bsky.social · 25/03/2026
Side note, this is that same seamless leaf texture but with some math + 1 noise texture added.. it produces a truly seamless material Works on displacement/bump etc too btw Someday I'll make a bunch of boring posts about it with the logic snippet. #blender #b3d
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Nephrendil @nephrendil.bsky.social · 25/03/2026
Okay folks it has been a RIDE but we got a basic human shape scaled to the size I wanted and moving in 4 directions. Progress. Baby steps. UPBGE is working now, finally getting a proper start. Next up will be orientation and camera. #gamedev #indiedev #b3d #upbge
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Nephrendil @nephrendil.bsky.social · 18/03/2026
It's been... 8 months.. since I started learning Blender. I've been wildly undecided on which game engine to learn (Unity, Unreal, Godot, etc).. but I think I'm going to keep being contrarian and go this route instead. Geometry node flexibility during run time sounds amazing...
UPBGE logo screenshot and version details, based on Blender 5.0.1
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Nephrendil @nephrendil.bsky.social · 16/03/2026
Played with mountains today, but will be back to fun things again on the morrow
a poorly basic mountain in Blender
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Nephrendil @nephrendil.bsky.social · 13/03/2026
Early stabs at the petal texture, still a work in progress but much less placeholdery than before. Feels really nice to be working on a plant again, thinking about those rock projects all the time drains my soul..
A blender screenshot of a hydrangea flower head asset, partially shaded and partially white. The shaded bits are blue that fade to purple tips, with faint white veins on each petal.
#blender #b3d #environmentart #gameart #3dart #indiedev #gamedev
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Nephrendil @nephrendil.bsky.social · 11/03/2026
Speaking of those unfinished forever-projects haunting the back of my mind... Eventually I need to finish this hydrangea.. stuck at this very tedious place for months
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Nephrendil @nephrendil.bsky.social · 11/03/2026
Occasionally still tormenting myself with this cobblestone texture... Passed the halfway mark! (only the orange square outline is my actual future material, the rest is projected live clones to test seamlessness) Figured out how to make all texture and gradient nodes apply real-time seamless, too.
#Blender screenshot of a cobblestone texture, with about 40% blank dirt and 60% tightly fitted stones

#b3d #gameart #gamedev
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Nephrendil @nephrendil.bsky.social · 06/03/2026
Starting to have fun now, still quite a bit more to be added
a bunch of #blender geo nodes
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Nephrendil @nephrendil.bsky.social · 05/03/2026
If you sit still long enough they get pretty brave
Photo of nearby birds in a garden
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Nephrendil @nephrendil.bsky.social · 05/03/2026
Happy peach bloom day I observe several 'first signs of spring' markers, as I sit out in the garden for hours daily... Invent your own holidays, theyre more fun)
Photo of this year's first peach bloom on my backyard tree.
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Nephrendil @nephrendil.bsky.social · 05/03/2026
Just flipping thru a bunch of slider options... seems like a good place to stop for the night.
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Nephrendil @nephrendil.bsky.social · 05/03/2026
Is it fun to see the progress steps involved on these things? #b3d #blender
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Nephrendil @nephrendil.bsky.social · 05/03/2026
Noise distortion added to my circle grid.. 3rd shape slider demonstrated (first two being scale and resolution) Now to work on the procedural height map to turn this into a mountain.
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Nephrendil @nephrendil.bsky.social · 03/03/2026
DIY Circle Grid
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Nephrendil @nephrendil.bsky.social · 03/03/2026
Nice and clean Circle Grid with 2 sliders (Scale and Resolution) - both demonstrated. Maintains clean quads. I dont know why this isn't already a feature of blender, but I'll put a screenshot of the geometry node tree in the replies.
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Nephrendil @nephrendil.bsky.social · 02/03/2026
A peep at what I spent a silly number of hours struggling with today... (the scale/radius is also on a slider, but this is just the slider for resolution/subdiv on a circular grid) I still need to tackle those line artifacts, but my brain is melting. #b3d #blender #geometrynodes #gamedev #indiedev
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Nephrendil @nephrendil.bsky.social · 28/02/2026
Not dead, still doing art Many hours of playing with stuff like this that no one sees.... (currently making a procedural mountain without addons)
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Nephrendil @nephrendil.bsky.social · 21/02/2026
Sneak peek at brick progress.. Started with following the lovely UV Grid tutorial series by @nodesandnoodles.bsky.social - then worked in some procedural displacement texture for stone variation.. Lots left to experiment with and resolve.
screenshot of a brick material being created in Blender

#b3d #geometrynodes
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Nephrendil @nephrendil.bsky.social · 15/02/2026
Still making (very slow) progress with the cobblestones, but I needed a quick break. Painted some 2k bricks in Krita tonight, will be doing an elaborate node setup for them.
screenshot of 12 bricks stacked in a square, 6 on each side. They'll be used as an atlas in a geometry node setup for Blender
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Nephrendil @nephrendil.bsky.social · 27/01/2026
Meme reading: Morrowind.  Every time you mention it, someone will reinstall it
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Nephrendil @nephrendil.bsky.social · 24/01/2026
Progress update on my cobblestone road material Geo scattering failed me here, or more likely I just suck too much at math for this particular problem, so having to arrange all these rocks by hand like a real stone mason. Props to those who do this in real life.
#blender screenshot of cobblestones in dirt

#b3d #environmentart #indiedev #gamedev #3dart
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Nephrendil @nephrendil.bsky.social · 22/01/2026
End result of my procedural cloud experiments - quite happy with this, it looks lovely in full 3D as well, with full gradient effects visible. Back to playing with stones, now that the sky is fixed.
screenshot of a cloudy sky, fully coded and rendered in Blender #b3d
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Nephrendil @nephrendil.bsky.social · 22/01/2026
Figured out where the sky texture geo node tab was hiding... many hours of playing with procedural clouds.
blender screenshot of a rough skybox test using only texture and color nodes (no volumes, no hdri)
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Nephrendil @nephrendil.bsky.social · 08/01/2026
Last time you'll see these rocks (and their future 8 companions) until they go into full cobblestone material scattering Managed to get a fair bit of depth and detail, they're low poly and sharing bake maps.
Screenshot of 2 stone assets in #blender 

#b3d #gamedev
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Nephrendil @nephrendil.bsky.social · 07/01/2026
Postcard from UV Hell, I'll be here for a good while
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Nephrendil @nephrendil.bsky.social · 03/01/2026
More practice with the high-to-low poly pipeline.. getting better
#blender screenshot of a rock asset in high and low poly forms, with wireframes also shown
#b3d #gameart #gamedev
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Nephrendil @nephrendil.bsky.social · 01/01/2026
Low poly game-ready fbx version of the first cobblestone (9 more to go!) This was my first successful dance with retopology
#blender screenshot of stone assets sitting between some dirt and water
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Nephrendil @nephrendil.bsky.social · 27/12/2025
Stone update
#blender screenshot of 10 flat cobblestone assets
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Nephrendil @nephrendil.bsky.social · 26/12/2025
Got the geo node rock creator and procedural texture all set up today - tomorrow I'll make about a dozen different flat rocks to create a nice cobblestone road
screenshot of a stone created and rendered in #blender
#b3d #gameart #environmentart
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