Reposted by mtthgnGareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 29/09/2026Andrey Surnov's concept work for Jusant in my brain again this morning. Can't think of a game set among ruins that made me more desperate to see more of its world. So few games manage such an original and rich aesthetic, so sad the team never got to make more. 17772182
Reposted by mtthgnev @etarrh.bsky.social · 20/09/2026had so much fun making the music and sounds for this game! it was my first time making music using tracker software, such a cool learning experience and a whole different way of thinking about composition! here is a little preview / demo vid.... possibly more to come... 👀 you can try it out on itch! 073
Reposted by mtthgnmtthgn @mtthgn.bsky.social · 19/09/2026For this year's GBA Jam, @etarrh.bsky.social, @efkyo.bsky.social, and I made a bite-sized platformer! I'd love it if you could check it out. mtthgn.itch.io/sun-rise The jam was a ton of fun! Huge thanks to @gbdev.io for hosting the jam, and make sure to check out the other games too!mtthgn.itch.ioSun Rise by mtthgn, EF_Kyron, etarrhMy entry for GBAJAM 2026 076
mtthgn @mtthgn.bsky.social · 19/09/2026For this year's GBA Jam, @etarrh.bsky.social, @efkyo.bsky.social, and I made a bite-sized platformer! I'd love it if you could check it out. mtthgn.itch.io/sun-rise The jam was a ton of fun! Huge thanks to @gbdev.io for hosting the jam, and make sure to check out the other games too!mtthgn.itch.ioSun Rise by mtthgn, EF_Kyron, etarrhMy entry for GBAJAM 2026 076
mtthgn @mtthgn.bsky.social · 21/07/2026What OpenFPGA cores are folks using for GBA Emulation on the pocket these days?I know about spiritualized, but that one is pretty old as far as I'm aware. I'm participating in the GBA Jam, and I'd like to make sure it runs in as many places as possible. #gamedev #analoguepocket #gbadev #retrogaming 060
Reposted by mtthgnVideo Game History Foundation @gamehistoryorg.bsky.social · 01/07/2026Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts. 3044091781
Reposted by mtthgnasie @asie.pl · 16/06/2026Wonderful Toolchain, the WonderSwan homebrew devkit I've been working on for years, is now available on macOS! Download and learn more at wonderful.asie.pl/wiki/doku.ph.... 02811
Reposted by mtthgnGame Boy Scene @gameboyscene.bsky.social · 10/06/2026Jam for #GameBoyAdvance games starts in about 2 days! #GBAJam 2026 "The full-scale GBA game jam back ... just in time for the console's 25th anniversary! You have 3 months to make something cool that runs on the Game Boy Advance." itch.io/jam/gbajam26 #gbadev #retrogaming #indiedev #gbdevitch.ioGBA Jam 2026A game jam from 2026-06-13 to 2026-09-30 hosted by Pyro_Pyro, Nikku4211, skylyrac, GValiente, kva64, exelotl & avivace. The full-scale GBA game jam is back again for 2026 - just in time for the consol... 03215
Reposted by mtthgnJohn Ryan @johnryanwrites.bsky.social · 09/04/2026When I talk about how the coming-up generation of devs are going to develop gaming into its own unique language (separate from other media) and elevate gaming itself, this is what I mean. The kids are alright and they are making amazing games. 112619
mtthgn @mtthgn.bsky.social · 31/03/2026Just purchased South of Midnight now that it’s out for PS5. I can’t wait to dive in! This was one of the few games that made me wish I had an xbox last year 000
Reposted by mtthgnCirkus @cirkusleader.bsky.social · 22/03/2026Games like Dungeons of Hinterberg are the reason I will *always* prefer stylized art over realistic. This game isn't graphically intensive, but it's absolutely gorgeous to look at. 1851635
mtthgn @mtthgn.bsky.social · 18/03/2026The GBA has fixed sprite sizes, essentially combinations of 8, 16, 32, and 64 for width and height. In order to have sprites free of these constraints, you can make "meta sprites" out of multiple sprites. This brings other challenges, like proper horizontal flipping 😅 #retrodev #gamedev #pixelart 2143
mtthgn @mtthgn.bsky.social · 27/02/2026The new Pokemon starters look excellent! Pombon is gonna be a huge hit, but my heart has always been drawn to the grass pokemon. Browt's angry eyes are so cute! 000
Reposted by mtthgnmtthgn @mtthgn.bsky.social · 17/02/2026Lately I've been working on being able to properly support meta-sprites in my GBA games. The term meta-sprite is a colloquial way of saying you're combining multiple sprites to represent a single entity. In the video, the mega man zero is a meta-sprite the pink blob is a regular sprite. #gamedev 193
mtthgn @mtthgn.bsky.social · 17/02/2026Lately I've been working on being able to properly support meta-sprites in my GBA games. The term meta-sprite is a colloquial way of saying you're combining multiple sprites to represent a single entity. In the video, the mega man zero is a meta-sprite the pink blob is a regular sprite. #gamedev 193
mtthgn @mtthgn.bsky.social · 17/02/2026I'm really hoping "Relooted" by @nyamakop.co.za ends up on Playstation some day. The game looks incredible and I'm really bummed I don't have a device that can currently play it 😭 010
Reposted by mtthgnRylan Stiles @rylanstiles.bsky.social · 09/02/2026Thunder injury report vs. Lakers; Shai Gilgeous-Alexander (abdominal strain) OUT Ajay Mitchell (abdominal strain) OUT Nikola Topic (testicular surgery) OUT Thomas Sorber (torn ACL) OUT Jalen Williams isn’t listed signaling his return. 0215
mtthgn @mtthgn.bsky.social · 08/02/2026An element of the cartridge era of games I love is save files local to the cartridge. I love moments where you buy an old gameboy game and there's an existing save file on it. It's a little glimpse into another person's life, akin to words in the margins, underlined passages in a used book. 020
Reposted by mtthgnMothership @mothership.blog · 26/01/2026Welcome to Mothership. ✨ mothership.blog 5391110
Reposted by mtthgnMr Luke Kemp esq. @luke-k.bsky.social · 24/12/2025Season's greetings from the only Christmas game you need to play, Forspoken. 04610
mtthgn @mtthgn.bsky.social · 26/11/2025An under-appreciated aspect of modern RPGs is how you can fold laundry during all the story parts. 030
mtthgn @mtthgn.bsky.social · 08/11/2025It's been a while since I got to work on my game, but today I got to knock out a rough implementation of vertical scrolling! Here you can see platform snapping to an offset and different focus points for when you're in the air versus on the ground. #ScreenshotSaturday #indiedev #gamedev 1114
Reposted by mtthgnOh No He Didn't @ohnohedidnt24.bsky.social · 10/10/2025OH NO. HE. DIDN'T!!! 3301105
mtthgn @mtthgn.bsky.social · 21/09/2025It's #ScreenShotSaturday, and I no longer use pngs for sprites! I now get all pixel information directly from aseprite files, saving me export time and less manual definitions all around :) #indiegamedev #gamedev #aseprite #pixelart #indiedev #retrodev #gbadev 0133
Reposted by mtthgnLost In Cult @lostincult.co.uk · 26/08/2025We're proud to announce our next EDITIONS physical releases... 🥁 Arco for the Switch 🤠 NORCO for the PS5 🖱️ Final updates on disc/cart + our usual design and preservation focus. Limited to 1,500 / 3,000 units. Pre-order yours: www.lostincult.co.uk/editions 313333
Reposted by mtthgnembedded-ideas.de @embedded-ideas.de · 25/08/2025The Open AGB Display is live - A fully open source IPS screen mod for the Game Boy Advance, offering extra screen space for classic Game Boy games. Based on the RP2350, it is software defined and easy to adapt. Please repost! #openagbdisplay #oshw #gameboy www.embedded-ideas.de/posts/250825...embedded-ideas.deOpen AGB Display - An Open Source IPS Display Mod for the Game Boy AdvanceThe Open AGB Display is a fully open source IPS screen mod for the Game Boy Advance, offering extra screen space for classic Game Boy games. Based on the RP2350, it is software defined and easy to ada... 44215
mtthgn @mtthgn.bsky.social · 23/08/2025This #ScreenShotSaturday includes more than just my game running! This week, the moving platforms now move along a fixed path! I thought it'd be fun to see a bit more of the dev process, so here you can see the platform being placed via Tiled, my map editor of choice. #gamedev #indiedev #retrodev 1144
mtthgn @mtthgn.bsky.social · 16/08/2025Today's the first #ScreenshotSaturday that I'm on time for! This week I implemented moving platforms. Thanks to @maddymakesgames.com for her amazing "Celeste & TowerFall Physics" article! The logic in my GBA game is inspired by the Solids and Actors approach. maddymakesgames.com/articles/cel... 071
mtthgn @mtthgn.bsky.social · 20/07/2025Being willing to talk on the phone effectively amounts to a super power in this day and age. I swear, for the vast majority of restaurants you can give them a call, check their availability, and book a reservation faster than whatever third party booking system can load their single-page web app. 000
Reposted by mtthgnChris Plante @plante.bsky.social · 17/07/2025With new Tony Hawk and Donkey Kong games, millennial gamers finally have an excuse to regale their spouses about the sickest sleepovers of their childhood. Prayers out for patient partners 5975
mtthgn @mtthgn.bsky.social · 13/07/2025Today I FINALLY got level switching on the GBA game implemented! Now I can conceivably make a series of levels that begin to feel like a game, rather than a sandbox. #ScreenshotSaturday #retrodev #gamedev #gba #gbadev #devlog 1317
mtthgn @mtthgn.bsky.social · 08/07/2025Just listened to the most recent episode of @plante.bsky.social’s Post Games, and listening to @writnelson.bsky.social talk about the state of the industry was such a treat. Post Games is shaping up to be one of my favorite podcasts. Check it out if you haven’t yet! 110
mtthgn @mtthgn.bsky.social · 08/07/2025Once again I continue my tradition of being late to #ScreenshotSaturday. This weekend I got multiple backgrounds working in my GBA game. I got some extra inspiration by buying some of @nauris.bsky.social's pixel art assets in their summer sale! Much better than my dev art! #GameDev 0143
Reposted by mtthgnSteve Lackmeyer @stevelackmeyer.bsky.social · 23/06/2025Everything you need to know about the Thunder NBA Championship parade on Tuesday. Be sure to read this ... www.oklahoman.com/story/news/2...oklahoman.comWhat to know about the Thunder championship parade, the biggest celebration in OKC historyOklahoma City has spent the past several weeks preparing for a Thunder championship parade. They want people to be smart about their trip downtown. 031
Reposted by mtthgnChris Person @papapishu.bsky.social · 21/05/2025I keep seeing ads for ChatGPT specifically aimed at students and we should treat this shit like it’s cigarettes. 101192279
Reposted by mtthgnNBA @nba.com · 22/05/2025A HISTORIC #KiaMVP FOR SGA 🏆 ▪️ 2nd MVP from Canada (Steve Nash - 2x) ▪️ 3rd MVP from OKC (Russell Westbrook, Kevin Durant) ▪️ 2nd player to average 32.0+ PPG and 6.0+ APG on 50.0+ FG% in a season (Michael Jordan - 2x) 610616
mtthgn @mtthgn.bsky.social · 04/05/2025Playing around with the GBA's affine transformations on sprites #gamedev #retrodev #screenshotsaturday 193
mtthgn @mtthgn.bsky.social · 28/04/2025PSA for Clair Obscur players: be careful on the world map! I was able to get stuck on the map. I went to camp and thought that leaving camp would spawn me in area I could walk again, but nope, still stuck. I had to go 3 saves back before I was unstuck again. #clairobscur #expedition33 010
mtthgn @mtthgn.bsky.social · 28/04/2025I was picking away at "Lumiére" melody from Clair Obscur on the piano this morning, and realized that it's the classic Pokemon "Road to Viridian City - From Pallet Town" melody, but walking down instead of up. For a game that isn't ashamed of its influences, I have to wonder if it's on purpose. 100
Reposted by mtthgnLuke Plunkett @lukeplunkett.com · 25/04/20252) dont know if ive been so moved by a prologue/intro section for a very, very long time 411412
mtthgn @mtthgn.bsky.social · 25/04/2025Clair Obscur Expedition 33: Very good. Me: Very bad at a parrying and dodging. #clairobscur #expedition33 000
Reposted by mtthgnAlexa Ray Corriea @alexaray.bsky.social · 15/04/2025Adopting the Blue Prince model of only being able to walk into a certain number of rooms per day and once I’ve hit my limit I get to go straight to bed. 12966167
mtthgn @mtthgn.bsky.social · 16/04/2025I’m curious, for those who have found Room 46, what day did you first find it on? For me, it was Day 23. #BluePrince 000
mtthgn @mtthgn.bsky.social · 11/04/2025Me: “I don’t really see the need for taking screenshots to have a dedicated button on controllers.” Also me, after starting Blue Prince: *aggressively screenshotting every single piece of paper* #BluePrince 000
mtthgn @mtthgn.bsky.social · 07/04/2025Colors for GBA games are hard. All these photos are showing the same scene rendered. The colors that emulators and FPGA devices display by default are dramatically more luminance, even when filters are applied to make it look more like the original device. #gbadev #indiedev #gamedev #solodev 2163
mtthgn @mtthgn.bsky.social · 07/04/2025It's no longer #screenshotsaturday, but better late than never, right? I Spent the weekend learning Natu's new "Scenes" and "Systems" concepts. Here you can see a new version of one of Natu's examples leveraging the functionality. Two scenes instead of the original one! #gamedev #indiedev #gbadev 092
mtthgn @mtthgn.bsky.social · 03/04/2025South of Midnight looks awesome. I wish I had something that could run it! Maybe one day it’ll come to PS5? One can dream, ha. 000
mtthgn @mtthgn.bsky.social · 03/04/2025I love seeing new life breathed into long forgotten consoles. This is amazing, Alastair! 020