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mtthgn

@mtthgn.bsky.social
92 followers 442 following 164 posts

Maker of half-finished things. Software engineer by trade.

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Reposted by mtthgn
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 29/09/2026
Andrey Surnov's concept work for Jusant in my brain again this morning. Can't think of a game set among ruins that made me more desperate to see more of its world. So few games manage such an original and rich aesthetic, so sad the team never got to make more.
Jusant Concept, Andrey SurnovJusant Concept, Andrey SurnovJusant Concept, Andrey SurnovJusant Concept, Andrey Surnov
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ev @etarrh.bsky.social · 20/09/2026
had so much fun making the music and sounds for this game! it was my first time making music using tracker software, such a cool learning experience and a whole different way of thinking about composition! here is a little preview / demo vid.... possibly more to come... 👀 you can try it out on itch!
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mtthgn @mtthgn.bsky.social · 19/09/2026
For this year's GBA Jam, @etarrh.bsky.social, @efkyo.bsky.social, and I made a bite-sized platformer! I'd love it if you could check it out. mtthgn.itch.io/sun-rise The jam was a ton of fun! Huge thanks to @gbdev.io for hosting the jam, and make sure to check out the other games too!
mtthgn.itch.io
Sun Rise by mtthgn, EF_Kyron, etarrh
My entry for GBAJAM 2026
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mtthgn @mtthgn.bsky.social · 19/09/2026
For this year's GBA Jam, @etarrh.bsky.social, @efkyo.bsky.social, and I made a bite-sized platformer! I'd love it if you could check it out. mtthgn.itch.io/sun-rise The jam was a ton of fun! Huge thanks to @gbdev.io for hosting the jam, and make sure to check out the other games too!
mtthgn.itch.io
Sun Rise by mtthgn, EF_Kyron, etarrh
My entry for GBAJAM 2026
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mtthgn @mtthgn.bsky.social · 21/07/2026
What OpenFPGA cores are folks using for GBA Emulation on the pocket these days?I know about spiritualized, but that one is pretty old as far as I'm aware. I'm participating in the GBA Jam, and I'd like to make sure it runs in as many places as possible. #gamedev #analoguepocket #gbadev #retrogaming
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Video Game History Foundation @gamehistoryorg.bsky.social · 01/07/2026
Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts.
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asie @asie.pl · 16/06/2026
Wonderful Toolchain, the WonderSwan homebrew devkit I've been working on for years, is now available on macOS! Download and learn more at wonderful.asie.pl/wiki/doku.ph....
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Game Boy Scene @gameboyscene.bsky.social · 10/06/2026
Jam for #GameBoyAdvance games starts in about 2 days! #GBAJam 2026 "The full-scale GBA game jam back ... just in time for the console's 25th anniversary! You have 3 months to make something cool that runs on the Game Boy Advance." itch.io/jam/gbajam26 #gbadev #retrogaming #indiedev #gbdev
itch.io
GBA Jam 2026
A game jam from 2026-06-13 to 2026-09-30 hosted by Pyro_Pyro, Nikku4211, skylyrac, GValiente, kva64, exelotl & avivace. The full-scale GBA game jam is back again for 2026 - just in time for the consol...
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John Ryan @johnryanwrites.bsky.social · 09/04/2026
When I talk about how the coming-up generation of devs are going to develop gaming into its own unique language (separate from other media) and elevate gaming itself, this is what I mean. The kids are alright and they are making amazing games.
Art for South of Midnight, nominated for a PeabodyA screenshot for sunset visitor's next game, Prove You're Human
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mtthgn @mtthgn.bsky.social · 31/03/2026
Just purchased South of Midnight now that it’s out for PS5. I can’t wait to dive in! This was one of the few games that made me wish I had an xbox last year
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Cirkus @cirkusleader.bsky.social · 22/03/2026
Games like Dungeons of Hinterberg are the reason I will *always* prefer stylized art over realistic. This game isn't graphically intensive, but it's absolutely gorgeous to look at.
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mtthgn @mtthgn.bsky.social · 18/03/2026
The GBA has fixed sprite sizes, essentially combinations of 8, 16, 32, and 64 for width and height. In order to have sprites free of these constraints, you can make "meta sprites" out of multiple sprites. This brings other challenges, like proper horizontal flipping 😅 #retrodev #gamedev #pixelart
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mtthgn @mtthgn.bsky.social · 18/03/2026
This is the funniest technical foul I've ever seen 😂
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mtthgn @mtthgn.bsky.social · 27/02/2026
The new Pokemon starters look excellent! Pombon is gonna be a huge hit, but my heart has always been drawn to the grass pokemon. Browt's angry eyes are so cute!
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mtthgn @mtthgn.bsky.social · 17/02/2026
Lately I've been working on being able to properly support meta-sprites in my GBA games. The term meta-sprite is a colloquial way of saying you're combining multiple sprites to represent a single entity. In the video, the mega man zero is a meta-sprite the pink blob is a regular sprite. #gamedev
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mtthgn @mtthgn.bsky.social · 17/02/2026
Lately I've been working on being able to properly support meta-sprites in my GBA games. The term meta-sprite is a colloquial way of saying you're combining multiple sprites to represent a single entity. In the video, the mega man zero is a meta-sprite the pink blob is a regular sprite. #gamedev
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mtthgn @mtthgn.bsky.social · 17/02/2026
I'm really hoping "Relooted" by @nyamakop.co.za ends up on Playstation some day. The game looks incredible and I'm really bummed I don't have a device that can currently play it 😭
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Rylan Stiles @rylanstiles.bsky.social · 09/02/2026
Thunder injury report vs. Lakers; Shai Gilgeous-Alexander (abdominal strain) OUT Ajay Mitchell (abdominal strain) OUT Nikola Topic (testicular surgery) OUT Thomas Sorber (torn ACL) OUT Jalen Williams isn’t listed signaling his return.
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mtthgn @mtthgn.bsky.social · 08/02/2026
An element of the cartridge era of games I love is save files local to the cartridge. I love moments where you buy an old gameboy game and there's an existing save file on it. It's a little glimpse into another person's life, akin to words in the margins, underlined passages in a used book.
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Mothership @mothership.blog · 26/01/2026
Welcome to Mothership. ✨ mothership.blog
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Mr Luke Kemp esq. @luke-k.bsky.social · 24/12/2025
Season's greetings from the only Christmas game you need to play, Forspoken.
A screenshot taken from Forspoken's prologue, showing the protagonist on the streets of New York City looking up at a Christmas tree.
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mtthgn @mtthgn.bsky.social · 26/11/2025
An under-appreciated aspect of modern RPGs is how you can fold laundry during all the story parts.
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mtthgn @mtthgn.bsky.social · 08/11/2025
It's been a while since I got to work on my game, but today I got to knock out a rough implementation of vertical scrolling! Here you can see platform snapping to an offset and different focus points for when you're in the air versus on the ground. #ScreenshotSaturday #indiedev #gamedev
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Oh No He Didn't @ohnohedidnt24.bsky.social · 10/10/2025
OH NO. HE. DIDN'T!!!
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mtthgn @mtthgn.bsky.social · 21/09/2025
It's #ScreenShotSaturday, and I no longer use pngs for sprites! I now get all pixel information directly from aseprite files, saving me export time and less manual definitions all around :) #indiegamedev #gamedev #aseprite #pixelart #indiedev #retrodev #gbadev
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Lost In Cult @lostincult.co.uk · 26/08/2025
We're proud to announce our next EDITIONS physical releases... 🥁 Arco for the Switch 🤠 NORCO for the PS5 🖱️ Final updates on disc/cart + our usual design and preservation focus. Limited to 1,500 / 3,000 units. Pre-order yours: www.lostincult.co.uk/editions
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embedded-ideas.de @embedded-ideas.de · 25/08/2025
The Open AGB Display is live - A fully open source IPS screen mod for the Game Boy Advance, offering extra screen space for classic Game Boy games. Based on the RP2350, it is software defined and easy to adapt. Please repost! #openagbdisplay #oshw #gameboy www.embedded-ideas.de/posts/250825...
embedded-ideas.de
Open AGB Display - An Open Source IPS Display Mod for the Game Boy Advance
The Open AGB Display is a fully open source IPS screen mod for the Game Boy Advance, offering extra screen space for classic Game Boy games. Based on the RP2350, it is software defined and easy to ada...
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mtthgn @mtthgn.bsky.social · 23/08/2025
This #ScreenShotSaturday includes more than just my game running! This week, the moving platforms now move along a fixed path! I thought it'd be fun to see a bit more of the dev process, so here you can see the platform being placed via Tiled, my map editor of choice. #gamedev #indiedev #retrodev
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mtthgn @mtthgn.bsky.social · 16/08/2025
Today's the first #ScreenshotSaturday that I'm on time for! This week I implemented moving platforms. Thanks to @maddymakesgames.com for her amazing "Celeste & TowerFall Physics" article! The logic in my GBA game is inspired by the Solids and Actors approach. maddymakesgames.com/articles/cel...
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mtthgn @mtthgn.bsky.social · 20/07/2025
Being willing to talk on the phone effectively amounts to a super power in this day and age. I swear, for the vast majority of restaurants you can give them a call, check their availability, and book a reservation faster than whatever third party booking system can load their single-page web app.
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Chris Plante @plante.bsky.social · 17/07/2025
With new Tony Hawk and Donkey Kong games, millennial gamers finally have an excuse to regale their spouses about the sickest sleepovers of their childhood. Prayers out for patient partners
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mtthgn @mtthgn.bsky.social · 13/07/2025
Today I FINALLY got level switching on the GBA game implemented! Now I can conceivably make a series of levels that begin to feel like a game, rather than a sandbox. #ScreenshotSaturday #retrodev #gamedev #gba #gbadev #devlog
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mtthgn @mtthgn.bsky.social · 08/07/2025
Just listened to the most recent episode of @plante.bsky.social’s Post Games, and listening to @writnelson.bsky.social talk about the state of the industry was such a treat. Post Games is shaping up to be one of my favorite podcasts. Check it out if you haven’t yet!
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mtthgn @mtthgn.bsky.social · 08/07/2025
Once again I continue my tradition of being late to #ScreenshotSaturday. This weekend I got multiple backgrounds working in my GBA game. I got some extra inspiration by buying some of @nauris.bsky.social's pixel art assets in their summer sale! Much better than my dev art! #GameDev
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Steve Lackmeyer @stevelackmeyer.bsky.social · 23/06/2025
Everything you need to know about the Thunder NBA Championship parade on Tuesday. Be sure to read this ... www.oklahoman.com/story/news/2...
oklahoman.com
What to know about the Thunder championship parade, the biggest celebration in OKC history
Oklahoma City has spent the past several weeks preparing for a Thunder championship parade. They want people to be smart about their trip downtown.
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Chris Person @papapishu.bsky.social · 21/05/2025
I keep seeing ads for ChatGPT specifically aimed at students and we should treat this shit like it’s cigarettes.
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NBA @nba.com · 22/05/2025
A HISTORIC #KiaMVP FOR SGA 🏆 ▪️ 2nd MVP from Canada (Steve Nash - 2x) ▪️ 3rd MVP from OKC (Russell Westbrook, Kevin Durant) ▪️ 2nd player to average 32.0+ PPG and 6.0+ APG on 50.0+ FG% in a season (Michael Jordan - 2x)
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mtthgn @mtthgn.bsky.social · 04/05/2025
Playing around with the GBA's affine transformations on sprites #gamedev #retrodev #screenshotsaturday
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mtthgn @mtthgn.bsky.social · 28/04/2025
PSA for Clair Obscur players: be careful on the world map! I was able to get stuck on the map. I went to camp and thought that leaving camp would spawn me in area I could walk again, but nope, still stuck. I had to go 3 saves back before I was unstuck again. #clairobscur #expedition33
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mtthgn @mtthgn.bsky.social · 28/04/2025
I was picking away at "Lumiére" melody from Clair Obscur on the piano this morning, and realized that it's the classic Pokemon "Road to Viridian City - From Pallet Town" melody, but walking down instead of up. For a game that isn't ashamed of its influences, I have to wonder if it's on purpose.
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Luke Plunkett @lukeplunkett.com · 25/04/2025
2) dont know if ive been so moved by a prologue/intro section for a very, very long time
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mtthgn @mtthgn.bsky.social · 25/04/2025
Clair Obscur Expedition 33: Very good. Me: Very bad at a parrying and dodging. #clairobscur #expedition33
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Alexa Ray Corriea @alexaray.bsky.social · 15/04/2025
Adopting the Blue Prince model of only being able to walk into a certain number of rooms per day and once I’ve hit my limit I get to go straight to bed.
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mtthgn @mtthgn.bsky.social · 16/04/2025
I’m curious, for those who have found Room 46, what day did you first find it on? For me, it was Day 23. #BluePrince
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mtthgn @mtthgn.bsky.social · 11/04/2025
Me: “I don’t really see the need for taking screenshots to have a dedicated button on controllers.” Also me, after starting Blue Prince: *aggressively screenshotting every single piece of paper* #BluePrince
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mtthgn @mtthgn.bsky.social · 07/04/2025
Colors for GBA games are hard. All these photos are showing the same scene rendered. The colors that emulators and FPGA devices display by default are dramatically more luminance, even when filters are applied to make it look more like the original device. #gbadev #indiedev #gamedev #solodev
A photo of a green Anologue Pocket, using the default “Analogue GBA” filter. The backround is bright and visibly purple, and the sprites colors are very crisp. A photo of a green Anologue Pocket using the “Original GBA LCD” filter. The background is dark, but details are visible. The sprite remains fully discernable, but the colors are more muted.   A photo of a pink AGB-001, showing the natu example game. The backround appears effectively black, and the sprite is hadder to make out as well.
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mtthgn @mtthgn.bsky.social · 07/04/2025
It's no longer #screenshotsaturday, but better late than never, right? I Spent the weekend learning Natu's new "Scenes" and "Systems" concepts. Here you can see a new version of one of Natu's examples leveraging the functionality. Two scenes instead of the original one! #gamedev #indiedev #gbadev
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mtthgn @mtthgn.bsky.social · 03/04/2025
South of Midnight looks awesome. I wish I had something that could run it! Maybe one day it’ll come to PS5? One can dream, ha.
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mtthgn @mtthgn.bsky.social · 03/04/2025
I love seeing new life breathed into long forgotten consoles. This is amazing, Alastair!
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