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mtthgn

@mtthgn.bsky.social
93 followers 442 following 164 posts

Maker of half-finished things. Software engineer by trade.

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Reposted by mtthgn
Steve Jones @stevejones20.bsky.social · 01/10/2026
Arike Ogunbowale has been *insane*
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Reposted by mtthgn
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 29/09/2026
Andrey Surnov's concept work for Jusant in my brain again this morning. Can't think of a game set among ruins that made me more desperate to see more of its world. So few games manage such an original and rich aesthetic, so sad the team never got to make more.
Jusant Concept, Andrey SurnovJusant Concept, Andrey SurnovJusant Concept, Andrey SurnovJusant Concept, Andrey Surnov
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mtthgn @mtthgn.bsky.social · 27/09/2026
I’ve seen a few people point out how bad this is, but I’m not sure I understand the reaction. What’s specifically so bad? In somes ways this is more pro-consumer than being required to permanently store a card with Sony, especially goven Sony’s history with data breaches.
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ev @etarrh.bsky.social · 20/09/2026
had so much fun making the music and sounds for this game! it was my first time making music using tracker software, such a cool learning experience and a whole different way of thinking about composition! here is a little preview / demo vid.... possibly more to come... 👀 you can try it out on itch!
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Reposted by mtthgn
mtthgn @mtthgn.bsky.social · 19/09/2026
For this year's GBA Jam, @etarrh.bsky.social, @efkyo.bsky.social, and I made a bite-sized platformer! I'd love it if you could check it out. mtthgn.itch.io/sun-rise The jam was a ton of fun! Huge thanks to @gbdev.io for hosting the jam, and make sure to check out the other games too!
mtthgn.itch.io
Sun Rise by mtthgn, EF_Kyron, etarrh
My entry for GBAJAM 2026
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mtthgn @mtthgn.bsky.social · 19/09/2026
Here in Oklahoma, this basically describes life since August 🥲 Everyone’s both excited and a little skeptical the weather is *actually* going to turn for the better this week
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mtthgn @mtthgn.bsky.social · 19/09/2026
For this year's GBA Jam, @etarrh.bsky.social, @efkyo.bsky.social, and I made a bite-sized platformer! I'd love it if you could check it out. mtthgn.itch.io/sun-rise The jam was a ton of fun! Huge thanks to @gbdev.io for hosting the jam, and make sure to check out the other games too!
mtthgn.itch.io
Sun Rise by mtthgn, EF_Kyron, etarrh
My entry for GBAJAM 2026
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mtthgn @mtthgn.bsky.social · 06/09/2026
Even today, a large part of The Odyssey’s marketing was about how IMAX elevates the viewing experience.
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mtthgn @mtthgn.bsky.social · 05/08/2026
Congratulations!! So exciting!
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mtthgn @mtthgn.bsky.social · 21/07/2026
What OpenFPGA cores are folks using for GBA Emulation on the pocket these days?I know about spiritualized, but that one is pretty old as far as I'm aware. I'm participating in the GBA Jam, and I'd like to make sure it runs in as many places as possible. #gamedev #analoguepocket #gbadev #retrogaming
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mtthgn @mtthgn.bsky.social · 17/07/2026
This is so cool to me. Do you have any suggestions for beginners to start learning the basics of things like FPGA and whatnot? I’ve spent my whole career on the software side of things, but I’d love to tinker with things like this at some point
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Video Game History Foundation @gamehistoryorg.bsky.social · 01/07/2026
Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts.
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mtthgn @mtthgn.bsky.social · 25/06/2026
What a spectacular finish
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mtthgn @mtthgn.bsky.social · 23/06/2026
These are some of my favorite posts on my feed. Keep up the awesome work!!
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Reposted by mtthgn
asie @asie.pl · 16/06/2026
Wonderful Toolchain, the WonderSwan homebrew devkit I've been working on for years, is now available on macOS! Download and learn more at wonderful.asie.pl/wiki/doku.ph....
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mtthgn @mtthgn.bsky.social · 13/06/2026
I’ll need to get that Blaze list! It’s been ages since I’ve played FaB, but Blaze has been my favorite hero since her release
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Reposted by mtthgn
Game Boy Scene @gameboyscene.bsky.social · 10/06/2026
Jam for #GameBoyAdvance games starts in about 2 days! #GBAJam 2026 "The full-scale GBA game jam back ... just in time for the console's 25th anniversary! You have 3 months to make something cool that runs on the Game Boy Advance." itch.io/jam/gbajam26 #gbadev #retrogaming #indiedev #gbdev
itch.io
GBA Jam 2026
A game jam from 2026-06-13 to 2026-09-30 hosted by Pyro_Pyro, Nikku4211, skylyrac, GValiente, kva64, exelotl & avivace. The full-scale GBA game jam is back again for 2026 - just in time for the consol...
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mtthgn @mtthgn.bsky.social · 13/05/2026
I‘ve got it bookmarked and can’t wait to read it! Do you know if the feature is going to make it in the next print issue of game informer or not?
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mtthgn @mtthgn.bsky.social · 24/04/2026
This is great news! Congratulations!
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mtthgn @mtthgn.bsky.social · 19/04/2026
I’m hoping for a Thunder vs Celtics finals!
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mtthgn @mtthgn.bsky.social · 15/04/2026
Mega Maganium is so good! I've also been playing with a trick room + Maganium team that uses Cofagrigus as the trick room setter instead of Farigiraf. Your team looks like a bunch of fun!
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mtthgn @mtthgn.bsky.social · 14/04/2026
This is awesome! For your pixel art, do you typically start with 3d model as a reference?
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Reposted by mtthgn
Evil John 2: John By Dawn @johnryanwrites.bsky.social · 09/04/2026
When I talk about how the coming-up generation of devs are going to develop gaming into its own unique language (separate from other media) and elevate gaming itself, this is what I mean. The kids are alright and they are making amazing games.
Art for South of Midnight, nominated for a PeabodyA screenshot for sunset visitor's next game, Prove You're Human
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mtthgn @mtthgn.bsky.social · 02/04/2026
You know it's a sad state of affairs when mailing lists seem like a better way of running things these days. There is built in support with git too... 😅
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mtthgn @mtthgn.bsky.social · 31/03/2026
Just purchased South of Midnight now that it’s out for PS5. I can’t wait to dive in! This was one of the few games that made me wish I had an xbox last year
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Reposted by mtthgn
Cirkus @cirkusleader.bsky.social · 22/03/2026
Games like Dungeons of Hinterberg are the reason I will *always* prefer stylized art over realistic. This game isn't graphically intensive, but it's absolutely gorgeous to look at.
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mtthgn @mtthgn.bsky.social · 25/03/2026
awesome, thanks for the feedback!
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mtthgn @mtthgn.bsky.social · 25/03/2026
I'm curious, did your experience with the valerion projector improve after setup? I've been eyeing one of these, but it's hard to separate marketing hype from reality.
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mtthgn @mtthgn.bsky.social · 23/03/2026
Are there any plans for a physical release down the road? I tend to double-purchase digital-games I love 😅
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mtthgn @mtthgn.bsky.social · 23/03/2026
Another problem is that most folks have not meaningfully experienced the alternative, so imagining a safe, walkable community without the dangers of vehicles zooming by is difficult to fathom. At least from the question stated in the image, "walking distance" doesn't address "walkability" concerns.
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mtthgn @mtthgn.bsky.social · 21/03/2026
This is great news!! Congratulations!!
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mtthgn @mtthgn.bsky.social · 19/03/2026
Great to hear! I know presenting in moments like that can be super stressful.
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mtthgn @mtthgn.bsky.social · 18/03/2026
I love these references so much! It’s great to see your process
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mtthgn @mtthgn.bsky.social · 18/03/2026
Players can sense the common sizes that appear on the screen, so meta sprites can make things feel a lot more natural + less boxy. They can also lead to more efficient OBJ VRAM usage. This sprite could technically be a 64x64 sprite, but it'd take over 2x the VRAM! #gamedev #retrodev #pixelart
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mtthgn @mtthgn.bsky.social · 18/03/2026
The GBA has fixed sprite sizes, essentially combinations of 8, 16, 32, and 64 for width and height. In order to have sprites free of these constraints, you can make "meta sprites" out of multiple sprites. This brings other challenges, like proper horizontal flipping 😅 #retrodev #gamedev #pixelart
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mtthgn @mtthgn.bsky.social · 18/03/2026
This is the funniest technical foul I've ever seen 😂
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mtthgn @mtthgn.bsky.social · 14/03/2026
How are these games? I've been thinking about picking them up!
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mtthgn @mtthgn.bsky.social · 10/03/2026
The fact that I felt I had to double check whether a boba clause was actually in the contract really speaks to Outersloth's incredible vibe.
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mtthgn @mtthgn.bsky.social · 08/03/2026
I watched all of this today; it was an excellent presentation! Very informative, I learned a ton.
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mtthgn @mtthgn.bsky.social · 05/03/2026
This looks awesome! Amazing work!
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mtthgn @mtthgn.bsky.social · 03/03/2026
Physical games have some useful differences, IMO. For example, as a parent, being able to take games away without having to futz with parental controls is huge! There’s also resale value, and the rare times I can play physical games while PSN is down because the PS5 can verify the disk locally 😅
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mtthgn @mtthgn.bsky.social · 27/02/2026
The new Pokemon starters look excellent! Pombon is gonna be a huge hit, but my heart has always been drawn to the grass pokemon. Browt's angry eyes are so cute!
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mtthgn @mtthgn.bsky.social · 25/02/2026
I've been meaning to say that I've been really enjoying your blog since discovering it via your post on running and Dragon Quest! I feel like it really highlights how hobbies (and different life experiences in general) can provide fresh perspectives on each other. Keep up the amazing work!
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mtthgn @mtthgn.bsky.social · 18/02/2026
This is amazing! Really awesome
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mtthgn @mtthgn.bsky.social · 18/02/2026
To be more clear, the only constructs in that screenshot specifically made by me is all the Sprite stuff. The scene concept and the display control you see are functionality baked in to Natu, the framework built by the developers of Goodboy Galaxy: natu.exelo.tl
natu.exelo.tl
Natu
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mtthgn @mtthgn.bsky.social · 18/02/2026
It's nim! And yes, it compiles to native. There's a bit of macro work going on to get that `scene TestScene` syntax.
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Reposted by mtthgn
mtthgn @mtthgn.bsky.social · 17/02/2026
Lately I've been working on being able to properly support meta-sprites in my GBA games. The term meta-sprite is a colloquial way of saying you're combining multiple sprites to represent a single entity. In the video, the mega man zero is a meta-sprite the pink blob is a regular sprite. #gamedev
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mtthgn @mtthgn.bsky.social · 17/02/2026
I feel like I recall a dissonance between the reviews of "Princess Peach: Showtime!" and my experience with it. For me, it was a perfect introduction to many game genres for my kids. They still enjoy playing it to this day.
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mtthgn @mtthgn.bsky.social · 17/02/2026
I've been really enjoying the game, and the documentary was great!
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