Reposted by mtthgnSteve Jones @stevejones20.bsky.social · 01/10/2026Arike Ogunbowale has been *insane* 0496
Reposted by mtthgnGareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 29/09/2026Andrey Surnov's concept work for Jusant in my brain again this morning. Can't think of a game set among ruins that made me more desperate to see more of its world. So few games manage such an original and rich aesthetic, so sad the team never got to make more. 17798187
mtthgn @mtthgn.bsky.social · 27/09/2026I’ve seen a few people point out how bad this is, but I’m not sure I understand the reaction. What’s specifically so bad? In somes ways this is more pro-consumer than being required to permanently store a card with Sony, especially goven Sony’s history with data breaches. 240
Reposted by mtthgnev @etarrh.bsky.social · 20/09/2026had so much fun making the music and sounds for this game! it was my first time making music using tracker software, such a cool learning experience and a whole different way of thinking about composition! here is a little preview / demo vid.... possibly more to come... 👀 you can try it out on itch! 074
Reposted by mtthgnmtthgn @mtthgn.bsky.social · 19/09/2026For this year's GBA Jam, @etarrh.bsky.social, @efkyo.bsky.social, and I made a bite-sized platformer! I'd love it if you could check it out. mtthgn.itch.io/sun-rise The jam was a ton of fun! Huge thanks to @gbdev.io for hosting the jam, and make sure to check out the other games too!mtthgn.itch.ioSun Rise by mtthgn, EF_Kyron, etarrhMy entry for GBAJAM 2026 076
mtthgn @mtthgn.bsky.social · 19/09/2026Here in Oklahoma, this basically describes life since August 🥲 Everyone’s both excited and a little skeptical the weather is *actually* going to turn for the better this week 001
mtthgn @mtthgn.bsky.social · 19/09/2026For this year's GBA Jam, @etarrh.bsky.social, @efkyo.bsky.social, and I made a bite-sized platformer! I'd love it if you could check it out. mtthgn.itch.io/sun-rise The jam was a ton of fun! Huge thanks to @gbdev.io for hosting the jam, and make sure to check out the other games too!mtthgn.itch.ioSun Rise by mtthgn, EF_Kyron, etarrhMy entry for GBAJAM 2026 076
mtthgn @mtthgn.bsky.social · 06/09/2026Even today, a large part of The Odyssey’s marketing was about how IMAX elevates the viewing experience. 100
mtthgn @mtthgn.bsky.social · 21/07/2026What OpenFPGA cores are folks using for GBA Emulation on the pocket these days?I know about spiritualized, but that one is pretty old as far as I'm aware. I'm participating in the GBA Jam, and I'd like to make sure it runs in as many places as possible. #gamedev #analoguepocket #gbadev #retrogaming 060
mtthgn @mtthgn.bsky.social · 17/07/2026This is so cool to me. Do you have any suggestions for beginners to start learning the basics of things like FPGA and whatnot? I’ve spent my whole career on the software side of things, but I’d love to tinker with things like this at some point 100
Reposted by mtthgnVideo Game History Foundation @gamehistoryorg.bsky.social · 01/07/2026Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts. 3044081780
mtthgn @mtthgn.bsky.social · 23/06/2026These are some of my favorite posts on my feed. Keep up the awesome work!! 110
Reposted by mtthgnasie @asie.pl · 16/06/2026Wonderful Toolchain, the WonderSwan homebrew devkit I've been working on for years, is now available on macOS! Download and learn more at wonderful.asie.pl/wiki/doku.ph.... 02811
mtthgn @mtthgn.bsky.social · 13/06/2026I’ll need to get that Blaze list! It’s been ages since I’ve played FaB, but Blaze has been my favorite hero since her release 100
Reposted by mtthgnGame Boy Scene @gameboyscene.bsky.social · 10/06/2026Jam for #GameBoyAdvance games starts in about 2 days! #GBAJam 2026 "The full-scale GBA game jam back ... just in time for the console's 25th anniversary! You have 3 months to make something cool that runs on the Game Boy Advance." itch.io/jam/gbajam26 #gbadev #retrogaming #indiedev #gbdevitch.ioGBA Jam 2026A game jam from 2026-06-13 to 2026-09-30 hosted by Pyro_Pyro, Nikku4211, skylyrac, GValiente, kva64, exelotl & avivace. The full-scale GBA game jam is back again for 2026 - just in time for the consol... 03215
mtthgn @mtthgn.bsky.social · 13/05/2026I‘ve got it bookmarked and can’t wait to read it! Do you know if the feature is going to make it in the next print issue of game informer or not? 130
mtthgn @mtthgn.bsky.social · 15/04/2026Mega Maganium is so good! I've also been playing with a trick room + Maganium team that uses Cofagrigus as the trick room setter instead of Farigiraf. Your team looks like a bunch of fun! 110
mtthgn @mtthgn.bsky.social · 14/04/2026This is awesome! For your pixel art, do you typically start with 3d model as a reference? 110
Reposted by mtthgnEvil John 2: John By Dawn @johnryanwrites.bsky.social · 09/04/2026When I talk about how the coming-up generation of devs are going to develop gaming into its own unique language (separate from other media) and elevate gaming itself, this is what I mean. The kids are alright and they are making amazing games. 112619
mtthgn @mtthgn.bsky.social · 02/04/2026You know it's a sad state of affairs when mailing lists seem like a better way of running things these days. There is built in support with git too... 😅 010
mtthgn @mtthgn.bsky.social · 31/03/2026Just purchased South of Midnight now that it’s out for PS5. I can’t wait to dive in! This was one of the few games that made me wish I had an xbox last year 000
Reposted by mtthgnCirkus @cirkusleader.bsky.social · 22/03/2026Games like Dungeons of Hinterberg are the reason I will *always* prefer stylized art over realistic. This game isn't graphically intensive, but it's absolutely gorgeous to look at. 1851534
mtthgn @mtthgn.bsky.social · 25/03/2026I'm curious, did your experience with the valerion projector improve after setup? I've been eyeing one of these, but it's hard to separate marketing hype from reality. 100
mtthgn @mtthgn.bsky.social · 23/03/2026Are there any plans for a physical release down the road? I tend to double-purchase digital-games I love 😅 120
mtthgn @mtthgn.bsky.social · 23/03/2026Another problem is that most folks have not meaningfully experienced the alternative, so imagining a safe, walkable community without the dangers of vehicles zooming by is difficult to fathom. At least from the question stated in the image, "walking distance" doesn't address "walkability" concerns. 010
mtthgn @mtthgn.bsky.social · 19/03/2026Great to hear! I know presenting in moments like that can be super stressful. 010
mtthgn @mtthgn.bsky.social · 18/03/2026I love these references so much! It’s great to see your process 110
mtthgn @mtthgn.bsky.social · 18/03/2026Players can sense the common sizes that appear on the screen, so meta sprites can make things feel a lot more natural + less boxy. They can also lead to more efficient OBJ VRAM usage. This sprite could technically be a 64x64 sprite, but it'd take over 2x the VRAM! #gamedev #retrodev #pixelart 082
mtthgn @mtthgn.bsky.social · 18/03/2026The GBA has fixed sprite sizes, essentially combinations of 8, 16, 32, and 64 for width and height. In order to have sprites free of these constraints, you can make "meta sprites" out of multiple sprites. This brings other challenges, like proper horizontal flipping 😅 #retrodev #gamedev #pixelart 2143
mtthgn @mtthgn.bsky.social · 14/03/2026How are these games? I've been thinking about picking them up! 000
mtthgn @mtthgn.bsky.social · 10/03/2026The fact that I felt I had to double check whether a boba clause was actually in the contract really speaks to Outersloth's incredible vibe. 100
mtthgn @mtthgn.bsky.social · 08/03/2026I watched all of this today; it was an excellent presentation! Very informative, I learned a ton. 110
mtthgn @mtthgn.bsky.social · 03/03/2026Physical games have some useful differences, IMO. For example, as a parent, being able to take games away without having to futz with parental controls is huge! There’s also resale value, and the rare times I can play physical games while PSN is down because the PS5 can verify the disk locally 😅 000
mtthgn @mtthgn.bsky.social · 27/02/2026The new Pokemon starters look excellent! Pombon is gonna be a huge hit, but my heart has always been drawn to the grass pokemon. Browt's angry eyes are so cute! 000
mtthgn @mtthgn.bsky.social · 25/02/2026I've been meaning to say that I've been really enjoying your blog since discovering it via your post on running and Dragon Quest! I feel like it really highlights how hobbies (and different life experiences in general) can provide fresh perspectives on each other. Keep up the amazing work! 110
mtthgn @mtthgn.bsky.social · 18/02/2026To be more clear, the only constructs in that screenshot specifically made by me is all the Sprite stuff. The scene concept and the display control you see are functionality baked in to Natu, the framework built by the developers of Goodboy Galaxy: natu.exelo.tlnatu.exelo.tlNatu 010
mtthgn @mtthgn.bsky.social · 18/02/2026It's nim! And yes, it compiles to native. There's a bit of macro work going on to get that `scene TestScene` syntax. 110
Reposted by mtthgnmtthgn @mtthgn.bsky.social · 17/02/2026Lately I've been working on being able to properly support meta-sprites in my GBA games. The term meta-sprite is a colloquial way of saying you're combining multiple sprites to represent a single entity. In the video, the mega man zero is a meta-sprite the pink blob is a regular sprite. #gamedev 193
mtthgn @mtthgn.bsky.social · 17/02/2026I feel like I recall a dissonance between the reviews of "Princess Peach: Showtime!" and my experience with it. For me, it was a perfect introduction to many game genres for my kids. They still enjoy playing it to this day. 010
mtthgn @mtthgn.bsky.social · 17/02/2026I've been really enjoying the game, and the documentary was great! 010