Reposted by JettRAMSAY @rramsay.bsky.social · 07/11/2025How about I use #megapaint to update every single bitmap of #LastNinja ? #C64 093
Reposted by JettRAMSAY @rramsay.bsky.social · 02/11/2025Hey #C64 artists, MEGAPAINT is here now: megastyle.itch.io/megapaint If you make something using it, please post and hashtag #megapaint Big thanks to @monstersgoboom.com for the coding !!megastyle.itch.ioMegapaint by MegastyleCreate C64 graphics on your pc with this tool 185
Reposted by Jettzep.p8 @lexaloffle.bsky.social · 16/10/2025Have some funny lookin trees #picotron 124738
Jett @monstersgoboom.com · 01/10/2025This is in a VM. speed isn't a worry on real hardware, I can test that next. 010
Jett @monstersgoboom.com · 01/10/2025yeah it almost worked first go building with Linux Mint. just a few stupid Windows vs Linux things. like filename CASE :P 110
Jett @monstersgoboom.com · 30/09/2025C and #raylib I'm fairly sure it'll work fine. I just don't have the facilities to make 100% fucking sure ( which bothers me a lot ) 120
Reposted by JettMrmo Tarius @mrmotarius.bsky.social · 12/02/2025A quick concept/test :) #OhNoMoreGoblins 21798
Jett @monstersgoboom.com · 29/09/2025sorry re-reading that it reads a little harsh. "well I don't" I mean I don't currently have a MAC, maybe again at a later date. 010
Jett @monstersgoboom.com · 29/09/2025well I don't, so it's unlikely to work natively. I'm more likely to get a web build working first. ( once it's 97% stable ) 110
Jett @monstersgoboom.com · 29/09/2025it hopefully won't be too long for @rramsay.bsky.social to give the thumbs up. I haven't tested for OSX or Linux though. Windows is the only supported platform. 210
Jett @monstersgoboom.com · 29/09/2025I'm a bad person and forgot to add links to bsky ! Jinkies ! 220
Reposted by Jettcastpixel ⚧️⚢ @castpixel.bsky.social · 25/09/2025There's no such thing as talent. It's just how much work you put into it. When I was 20 and just getting started as an illustrator, I had to get better fast because rent doesn't pay itself. That's all it is. 111618
Reposted by JettRAMSAY @rramsay.bsky.social · 24/09/2025I created this little piece, albeit rather quickly to test the upcoming #C64 art tool called #Megapaint created by @monstersgoboom.com really enjoy the ability to mix 2 colours with the patterns! More to do, coming soon!! 04917
Reposted by JettMidnighters @midnighters.games · 23/09/2025Midnighters is a fresh take on video game publishing from a collective of expert producers, behind titles you know and love. ✨ Here to provide devs and publishers with an extra set of hands. midnighters.games 38817
Jett @monstersgoboom.com · 23/09/2025I still remember the day we got into the office and they'd all been nicked at Psygnosis. 120
Jett @monstersgoboom.com · 23/09/2025sadly yes. discord where the same question is asked at least 4 times a week. 120
Reposted by JettSarahJaneAvory @sarahjaneavory.bsky.social · 12/09/2025A little update of my Spectrum Next project... 1423534
Jett @monstersgoboom.com · 13/09/2025This looks incredible, I played the preview, splendid atmosphere 020
Reposted by Jettflame @aeriform.bsky.social · 31/08/2025I I / I / I I / I preview of the onboarding narrative sequence— 1132
Jett @monstersgoboom.com · 13/09/2025Very Proud to see Minicube64 and @aeriform.bsky.social highlighted. 060
Jett @monstersgoboom.com · 11/09/2025If you condemn gun violence, you have to condemn all of it. not just when it's against people you agree with. 051
Reposted by JettThomas I-G @thomasig.bsky.social · 11/09/2025Moderate voices in the US, particularly in the UK, need to recognise you can decry political violence, “offer sympathies” whilst also recognise that Kirk was a despicable person who touted extremist views and profited off the fear of minorities. It is possible to express these concurrent thoughts. 414529
Reposted by Jettflame @aeriform.bsky.social · 03/09/2025I I / I / I I / I — Project Signal demo This is a narrative experience and the first thing I've ever made for SEGA MegaDrive/Genesis. I didn't know if what I wanted to do was technically possible or within my means. www.aeriform.io/veil available to supporters for now— #indiedev #megadrive #retro 612525
Jett @monstersgoboom.com · 02/09/2025Good luck! I was about to ask the same question!media.tenor.coma woman in a blue shirt is standing in front of a crowd and says i volunteer as tribute .ALT: a woman in a blue shirt is standing in front of a crowd and says i volunteer as tribute . 140
Reposted by JettMrmo Tarius @mrmotarius.bsky.social · 04/07/2025Testing these monolythic crystal tiles. 31307
Reposted by JettHackaday @hackadayofficial.bsky.social · 20/07/2025SymbOS Is a Funhouse mirror look at a future that never washackaday.comSymbOS Is a Funhouse mirror look at a future that never wasHackaday Article 0159
Jett @monstersgoboom.com · 20/07/2025Megadrive has 64kb of VRAM. I don't quote memory as kilobit, I assume most people see KB and know I meant kilobytes. 110
Jett @monstersgoboom.com · 19/07/2025Yes only the current frame is in VRAM you can confirm with an emulator. 110
Reposted by JettElias Daler @eliasdaler.bsky.social · 18/07/2025A historic moment... I bought a CD burner and now my game launches from the CD on a real PS1! I don't have a modchip, so I'm loading it using Unirom, also it takes a while for the CD drive to spin up... so skip to 00:41 if you just want to see the gameplay. #psx #ps1 #playstation #gamedev 411217
Jett @monstersgoboom.com · 18/07/2025Todays foolishness. #CommanderX16 #X16 #8bit experiment in using LZO to unpack sprites. 182
Jett @monstersgoboom.com · 16/06/2025All tiles, so the background layer. All sprites are available 000
Jett @monstersgoboom.com · 16/06/2025Blitting to VRAM, so the VRAM usage is constant regardless of visibility. I think for taller rooms it would be more sensible to just have taller metatiles VRAM use is the same regardless. 100
Jett @monstersgoboom.com · 16/06/2025Experimented over the weekend to recreate the Isometric blit code I did back on the Mega Drive to the #PCEngine / #TurboGrafx16. using #HuCC. I minimized the VRAM usage quite a bit, and made it draw 8x8x8 grid because why not ? art from scrabling.itch.io/pixel-isomet... 194
Jett @monstersgoboom.com · 25/05/2025#psx foolishness. data optimizations mean I can "just" render 3 scenes from #crocotile3D at 60fps, this is without object culling so it's still trying to render each face. 0305
Jett @monstersgoboom.com · 15/05/2025Apparently my phone/kofi changed my name MobstersGoBoom , not mad about it though ;) 110
Jett @monstersgoboom.com · 14/05/2025Actually one weird thing I ran into earlier was it wouldn't remember to use analogue / dual shock controller on boot ? It's possible I'm not initializing it correctly though, it's been decades since I touched this machine. 100
Jett @monstersgoboom.com · 14/05/2025only index 0 is transparent when drawing sprites AFAIK. though the color ramp isn't linear if I remember. 020
Reposted by JettHoffman @h0ffman.bsky.social · 14/05/2025Metal Gear for the MegaDrive is out now. Go grab it and get you're retro stealth on! h0ffman.itch.io/metal-gear-mdh0ffman.itch.ioMetal Gear - MegaDrive Port by HoffmanMetal Gear for the MegaDrive 16285143
Jett @monstersgoboom.com · 14/05/2025Unfortunately I don't know who built the scene, it's from Crocotile3D. 000
Jett @monstersgoboom.com · 14/05/2025Purple: Vertex Transformation Blue: Sprites Green: Flat Textured Tris Red: Gouraud Textured Tris Yellow: Flat Textured Quads Cyan: Gouraud Textured Quads 000