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Jett

@monstersgoboom.com
638 followers 482 following 232 posts

They/Them enby game developer. Working professionally in the game industry since the late 80s. with UE5 currently. Ex C.O.D. developer. #C64 #NES #SNES #MEGADRIVE #AMIGA monstersgoboom.itch.io

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Reposted by Jett
RAMSAY @rramsay.bsky.social · 07/11/2025
How about I use #megapaint to update every single bitmap of #LastNinja ? #C64
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RAMSAY @rramsay.bsky.social · 02/11/2025
Hey #C64 artists, MEGAPAINT is here now: megastyle.itch.io/megapaint If you make something using it, please post and hashtag #megapaint Big thanks to @monstersgoboom.com for the coding !!
megastyle.itch.io
Megapaint by Megastyle
Create C64 graphics on your pc with this tool
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zep.p8 @lexaloffle.bsky.social · 16/10/2025
Have some funny lookin trees #picotron
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Jett @monstersgoboom.com · 01/10/2025
This is in a VM. speed isn't a worry on real hardware, I can test that next.
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Jett @monstersgoboom.com · 01/10/2025
yeah it almost worked first go building with Linux Mint. just a few stupid Windows vs Linux things. like filename CASE :P
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Jett @monstersgoboom.com · 30/09/2025
C and #raylib I'm fairly sure it'll work fine. I just don't have the facilities to make 100% fucking sure ( which bothers me a lot )
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Mrmo Tarius @mrmotarius.bsky.social · 12/02/2025
A quick concept/test :) #OhNoMoreGoblins
Textmode pixelart mockup of a combat display of sorts. Four characters appear to be fighting some large skeletons.
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Jett @monstersgoboom.com · 29/09/2025
sorry re-reading that it reads a little harsh. "well I don't" I mean I don't currently have a MAC, maybe again at a later date.
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Jett @monstersgoboom.com · 29/09/2025
well I don't, so it's unlikely to work natively. I'm more likely to get a web build working first. ( once it's 97% stable )
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Jett @monstersgoboom.com · 29/09/2025
it hopefully won't be too long for @rramsay.bsky.social to give the thumbs up. I haven't tested for OSX or Linux though. Windows is the only supported platform.
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Jett @monstersgoboom.com · 29/09/2025
I'm a bad person and forgot to add links to bsky ! Jinkies !
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Jett @monstersgoboom.com · 27/09/2025
They're almost asking to be in a platform beat em up !
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castpixel ⚧️⚢ @castpixel.bsky.social · 25/09/2025
There's no such thing as talent. It's just how much work you put into it. When I was 20 and just getting started as an illustrator, I had to get better fast because rent doesn't pay itself. That's all it is.
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RAMSAY @rramsay.bsky.social · 24/09/2025
I created this little piece, albeit rather quickly to test the upcoming #C64 art tool called #Megapaint created by @monstersgoboom.com really enjoy the ability to mix 2 colours with the patterns! More to do, coming soon!!
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Midnighters @midnighters.games · 23/09/2025
Midnighters is a fresh take on video game publishing from a collective of expert producers, behind titles you know and love. ✨ Here to provide devs and publishers with an extra set of hands. midnighters.games
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Jett @monstersgoboom.com · 24/09/2025
It was probably one dude somewhere, isolated.
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Jett @monstersgoboom.com · 23/09/2025
I still remember the day we got into the office and they'd all been nicked at Psygnosis.
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Jett @monstersgoboom.com · 23/09/2025
GIMME !! this is beautiful
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Jett @monstersgoboom.com · 23/09/2025
sadly yes. discord where the same question is asked at least 4 times a week.
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SarahJaneAvory @sarahjaneavory.bsky.social · 12/09/2025
A little update of my Spectrum Next project...
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Jett @monstersgoboom.com · 13/09/2025
This looks incredible, I played the preview, splendid atmosphere
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flame @aeriform.bsky.social · 31/08/2025
I I / I / I I / I preview of the onboarding narrative sequence—
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Jett @monstersgoboom.com · 13/09/2025
Very Proud to see Minicube64 and @aeriform.bsky.social highlighted.
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Jett @monstersgoboom.com · 12/09/2025
ABSOLUTELY !! yes please.
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Jett @monstersgoboom.com · 11/09/2025
If you condemn gun violence, you have to condemn all of it. not just when it's against people you agree with.
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Thomas I-G @thomasig.bsky.social · 11/09/2025
Moderate voices in the US, particularly in the UK, need to recognise you can decry political violence, “offer sympathies” whilst also recognise that Kirk was a despicable person who touted extremist views and profited off the fear of minorities. It is possible to express these concurrent thoughts.
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flame @aeriform.bsky.social · 03/09/2025
I I / I / I I / I — Project Signal demo This is a narrative experience and the first thing I've ever made for SEGA MegaDrive/Genesis. I didn't know if what I wanted to do was technically possible or within my means. www.aeriform.io/veil available to supporters for now— #indiedev #megadrive #retro
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Jett @monstersgoboom.com · 02/09/2025
Good luck! I was about to ask the same question!
media.tenor.com
a woman in a blue shirt is standing in front of a crowd and says i volunteer as tribute .
ALT: a woman in a blue shirt is standing in front of a crowd and says i volunteer as tribute .
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castpixel ⚧️⚢ @castpixel.bsky.social · 08/08/2025
Pac-Quest animated
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Mrmo Tarius @mrmotarius.bsky.social · 04/07/2025
Testing these monolythic crystal tiles.
3D render of what looks like a vintage LCD display, showing a scene with several crystalline monolithic blocks in a weird, game-like tentacle filled environment.
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Hackaday @hackadayofficial.bsky.social · 20/07/2025
SymbOS Is a Funhouse mirror look at a future that never was
hackaday.com
SymbOS Is a Funhouse mirror look at a future that never was
Hackaday Article
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Jett @monstersgoboom.com · 20/07/2025
Megadrive has 64kb of VRAM. I don't quote memory as kilobit, I assume most people see KB and know I meant kilobytes.
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Jett @monstersgoboom.com · 19/07/2025
Even compressed all the frames is around 150kb
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Jett @monstersgoboom.com · 19/07/2025
Yes only the current frame is in VRAM you can confirm with an emulator.
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Elias Daler @eliasdaler.bsky.social · 18/07/2025
A historic moment... I bought a CD burner and now my game launches from the CD on a real PS1! I don't have a modchip, so I'm loading it using Unirom, also it takes a while for the CD drive to spin up... so skip to 00:41 if you just want to see the gameplay. #psx #ps1 #playstation #gamedev
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Jett @monstersgoboom.com · 18/07/2025
Todays foolishness. #CommanderX16 #X16 #8bit experiment in using LZO to unpack sprites.
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Jett @monstersgoboom.com · 16/06/2025
All tiles, so the background layer. All sprites are available
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Jett @monstersgoboom.com · 16/06/2025
Blitting to VRAM, so the VRAM usage is constant regardless of visibility. I think for taller rooms it would be more sensible to just have taller metatiles VRAM use is the same regardless.
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Jett @monstersgoboom.com · 16/06/2025
Experimented over the weekend to recreate the Isometric blit code I did back on the Mega Drive to the #PCEngine / #TurboGrafx16. using #HuCC. I minimized the VRAM usage quite a bit, and made it draw 8x8x8 grid because why not ? art from scrabling.itch.io/pixel-isomet...
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David Buchanan @retr0.id · 05/06/2025
userland ROP on day 1 💪
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Jett @monstersgoboom.com · 25/05/2025
#psx foolishness. data optimizations mean I can "just" render 3 scenes from #crocotile3D at 60fps, this is without object culling so it's still trying to render each face.
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Jett @monstersgoboom.com · 15/05/2025
Apparently my phone/kofi changed my name MobstersGoBoom , not mad about it though ;)
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Jett @monstersgoboom.com · 14/05/2025
Aha fab,i'll triple check
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Jett @monstersgoboom.com · 14/05/2025
Actually one weird thing I ran into earlier was it wouldn't remember to use analogue / dual shock controller on boot ? It's possible I'm not initializing it correctly though, it's been decades since I touched this machine.
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Jett @monstersgoboom.com · 14/05/2025
Thanks so much it's pretty great!
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Jett @monstersgoboom.com · 14/05/2025
only index 0 is transparent when drawing sprites AFAIK. though the color ramp isn't linear if I remember.
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Hoffman @h0ffman.bsky.social · 14/05/2025
Metal Gear for the MegaDrive is out now. Go grab it and get you're retro stealth on! h0ffman.itch.io/metal-gear-md
h0ffman.itch.io
Metal Gear - MegaDrive Port by Hoffman
Metal Gear for the MegaDrive
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Jett @monstersgoboom.com · 14/05/2025
Theoretically it's 512 ?
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Jett @monstersgoboom.com · 14/05/2025
Unfortunately I don't know who built the scene, it's from Crocotile3D.
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Jett @monstersgoboom.com · 14/05/2025
Purple: Vertex Transformation Blue: Sprites Green: Flat Textured Tris Red: Gouraud Textured Tris Yellow: Flat Textured Quads Cyan: Gouraud Textured Quads
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