Jett @monstersgoboom.com · 01/10/2025This is in a VM. speed isn't a worry on real hardware, I can test that next. 010
Jett @monstersgoboom.com · 18/07/2025Todays foolishness. #CommanderX16 #X16 #8bit experiment in using LZO to unpack sprites. 182
Jett @monstersgoboom.com · 16/06/2025Experimented over the weekend to recreate the Isometric blit code I did back on the Mega Drive to the #PCEngine / #TurboGrafx16. using #HuCC. I minimized the VRAM usage quite a bit, and made it draw 8x8x8 grid because why not ? art from scrabling.itch.io/pixel-isomet... 194
Jett @monstersgoboom.com · 25/05/2025#psx foolishness. data optimizations mean I can "just" render 3 scenes from #crocotile3D at 60fps, this is without object culling so it's still trying to render each face. 0305
Jett @monstersgoboom.com · 14/05/2025More sprite tomfoolering, and a perf tracker #PSX #Homebrew Art from Final Fantasy Tactics ( obviously ) 2387
Jett @monstersgoboom.com · 12/05/2025#PSX data tool progress. Quadifer mostly works. finds a triangle pairs with matching edges, the perf boost is quite a bit. Now I'm detecting if a face has a solid colour and marking it as Flat vs Gouraud, faster to draw those. I also added rudimentary sprites too :) 04611
Jett @monstersgoboom.com · 10/05/2025Playstation 1 #PSX coding experiment. using the example scene from Crocotile3D and baking the lighting. converted GLTF to my format and got this loading and displaying on #PSX after a few hours of coding this morning. takes me back :) I would have killed for PCSX-redux back in the day. 414021
Jett @monstersgoboom.com · 03/03/2025As far as I know, this is now the complete set. #assembly #leventhal 5496
Jett @monstersgoboom.com · 26/01/2025Got a Dreamcast yesterday, beat Soul Calibur arcade mode in on go #stillgotit 050
Jett @monstersgoboom.com · 05/01/2025Implemented Mixamo animation and suddenly a landscape and bushes appear ?? 040
Jett @monstersgoboom.com · 14/12/2024more messing with shaders. Bloom SSAO Bone Animation via Textures Fast Soft Billboards. Quake 2 and Killzone data for testing only. 0100
Jett @monstersgoboom.com · 10/11/2024Quicky experiment with root motion and a simple state machine. using #Raylib as the base. 070
Jett @monstersgoboom.com · 04/11/2024Only one missing from the set of ancient tomes now #assembly 2100
Jett @monstersgoboom.com · 27/10/2024blending animations is done in the shader. just blend two source animation textures. 021
Jett @monstersgoboom.com · 25/10/2024Moved all data to GPU. animations are uploaded as a texture here. rendering 4096 meshes without instancing. #raylib 361
Jett @monstersgoboom.com · 28/09/2024Slowly (occasionally) working on a #Quake BSP loader. this one ( so far ) can load Q1 & Q2 into a more manageable data format. To really push it here I'm loading 4 different maps and using #raylib to display them. NO VIS testing here yet. 1195
Jett @monstersgoboom.com · 25/09/2024Why yes my banner is a picture of a bowl of peas. Give peas a chance! 120
Jett @monstersgoboom.com · 22/08/2023Quote-skeet this with someone outside the MCU who could wield Mjolnir. 010