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Jett

@monstersgoboom.com
638 followers 482 following 232 posts

They/Them enby game developer. Working professionally in the game industry since the late 80s. with UE5 currently. Ex C.O.D. developer. #C64 #NES #SNES #MEGADRIVE #AMIGA monstersgoboom.itch.io

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Jett @monstersgoboom.com · 01/10/2025
This is in a VM. speed isn't a worry on real hardware, I can test that next.
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Jett @monstersgoboom.com · 18/07/2025
Todays foolishness. #CommanderX16 #X16 #8bit experiment in using LZO to unpack sprites.
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Jett @monstersgoboom.com · 16/06/2025
Experimented over the weekend to recreate the Isometric blit code I did back on the Mega Drive to the #PCEngine / #TurboGrafx16. using #HuCC. I minimized the VRAM usage quite a bit, and made it draw 8x8x8 grid because why not ? art from scrabling.itch.io/pixel-isomet...
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Jett @monstersgoboom.com · 25/05/2025
#psx foolishness. data optimizations mean I can "just" render 3 scenes from #crocotile3D at 60fps, this is without object culling so it's still trying to render each face.
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Jett @monstersgoboom.com · 14/05/2025
More sprite tomfoolering, and a perf tracker #PSX #Homebrew Art from Final Fantasy Tactics ( obviously )
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Jett @monstersgoboom.com · 12/05/2025
#PSX data tool progress. Quadifer mostly works. finds a triangle pairs with matching edges, the perf boost is quite a bit. Now I'm detecting if a face has a solid colour and marking it as Flat vs Gouraud, faster to draw those. I also added rudimentary sprites too :)
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Jett @monstersgoboom.com · 10/05/2025
Playstation 1 #PSX coding experiment. using the example scene from Crocotile3D and baking the lighting. converted GLTF to my format and got this loading and displaying on #PSX after a few hours of coding this morning. takes me back :) I would have killed for PCSX-redux back in the day.
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Jett @monstersgoboom.com · 03/03/2025
In gay order.
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Jett @monstersgoboom.com · 03/03/2025
As far as I know, this is now the complete set. #assembly #leventhal
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Jett @monstersgoboom.com · 26/01/2025
Got a Dreamcast yesterday, beat Soul Calibur arcade mode in on go #stillgotit
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Jett @monstersgoboom.com · 05/01/2025
Implemented Mixamo animation and suddenly a landscape and bushes appear ??
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Jett @monstersgoboom.com · 14/12/2024
more messing with shaders. Bloom SSAO Bone Animation via Textures Fast Soft Billboards. Quake 2 and Killzone data for testing only.
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Jett @monstersgoboom.com · 03/12/2024
Ugh I missed again!
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Jett @monstersgoboom.com · 10/11/2024
Quicky experiment with root motion and a simple state machine. using #Raylib as the base.
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Jett @monstersgoboom.com · 04/11/2024
Only one missing from the set of ancient tomes now #assembly
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Jett @monstersgoboom.com · 01/11/2024
oo I think I can get the hang of this !!
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Jett @monstersgoboom.com · 27/10/2024
and the beginnings of root motion.
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Jett @monstersgoboom.com · 27/10/2024
blending animations is done in the shader. just blend two source animation textures.
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Jett @monstersgoboom.com · 25/10/2024
Moved all data to GPU. animations are uploaded as a texture here. rendering 4096 meshes without instancing. #raylib
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Jett @monstersgoboom.com · 28/09/2024
Slowly (occasionally) working on a #Quake BSP loader. this one ( so far ) can load Q1 & Q2 into a more manageable data format. To really push it here I'm loading 4 different maps and using #raylib to display them. NO VIS testing here yet.
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Jett @monstersgoboom.com · 25/09/2024
Why yes my banner is a picture of a bowl of peas. Give peas a chance!
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Jett @monstersgoboom.com · 31/08/2024
Dug this out recently.
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Jett @monstersgoboom.com · 22/08/2023
Quote-skeet this with someone outside the MCU who could wield Mjolnir.
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Jett @monstersgoboom.com · 27/07/2023
What I see on the Android app. Just behind a button.
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Jett @monstersgoboom.com · 13/07/2023
"Fight the Empire!!"
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Jett @monstersgoboom.com · 04/07/2023
I mean
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Jett @monstersgoboom.com · 04/07/2023
Making sure to like and repost.
Characters saying "I'm doing my part" from the movie "Starship Troopers"
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