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mod.io

@mod.io
91 followers 167 following 102 posts

Enable UGC across PC & consoles with mod.io; the world's most trusted solution for providing official cross-platform UGC. ⚙️ #EnableCreatePlay

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mod.io @mod.io · 14/09/2026
Our blog just got coat a fresh coat of paint, and is now fully integrated in the mod.io website. It's more easily accessible, ad-free, and prettier than ever. Access our latest news, new features, case studies, changelog, and subscribe to never miss critical information from @mod.io mod.io/blog
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mod.io @mod.io · 03/09/2026
Wrapping up another #Gamescom, marked by the presence of our partners on the biggest stage. @cdprojektred.com @ubisoft.com, Urban Games, Paradox Interactive; very grateful for their trust, and our shared love for games, modding, and the people who make it all happen.
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mod.io @mod.io · 15/06/2026
Don't miss the talk from Dewald about mod & UGC support for @unrealengine.bsky.social at #UnrealFest26 in Chicago this week! unrealfest.unrealengine.com/event/462815...
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mod.io @mod.io · 01/06/2026
With the release of The Clubies, we've passed the bar of more than 350 games using @mod.io for mods & UGC support. Celebrate with a cute party game with custom level sharing directly integrated in-game: store.steampowered.com/app/2538170/...
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mod.io @mod.io · 30/04/2026
All the latest from @mod.io! Improvments for creators, new features, Switch 2 support, and games going live with our marketplace solution! Find our more on our blog. blog.mod.io/dev-update-s...
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mod.io @mod.io · 24/04/2026
Congratulations to @brokenarmsgames.bsky.social on the launch of Under Par Golf Achitect, using @mod.io to allow players to share their custom golf courses! mod.io/g/under-par-...
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mod.io @mod.io · 14/04/2026
Celebrating the release of @regionsofruin.bsky.social from Gameclaw Studio and @rawfury.bsky.social, with integrated @mod.io mod support from day one! Explore, Gather, Fight, Rebuild and get Modding! store.steampowered.com/app/1375750/...
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mod.io @mod.io · 01/04/2026
We're rolling out a large study about mods & UGC creators' preferences. The results will contribute to continuously improve @mod.io and help our partners understand your expectations to build better tools and opportunities for you! forms.office.com/r/k4rrHGz5ep
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mod.io @mod.io · 11/03/2026
We’re excited to see Crosshair X from CenterPoint Gaming integrate mod.io to power their crosshair overlay sharing across all PC storefronts! 🎯 Browse the hundreds of custom crosshairs already available: mod.io/g/crosshair-x
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mod.io @mod.io · 10/03/2026
Whether it has wheels or tracks, it'll eventually finds its way to @mod.io! This week, we're welcoming @sledders.bsky.social, as the reference snowmobile simulator is adding full in-game & cross-platform mod-support with us! mod.io/g/sledders
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mod.io @mod.io · 19/02/2026
Last week, we had the pleasure to be invited at the Ubisoft Developers Conference 2026 hosted by Massive Entertainement; for a talk with our friends from Ubisoft Mainz about official mod support for Anno 1800. Our deepest thanks to @ubisoft.com for having us as guests in such an internal event! 🩵
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mod.io @mod.io · 09/02/2026
Next month, meet the @mod.io team at @officialgdc.bsky.social in San Fransisco. We're bringing our full range of solutions, with an emphasis on the latest: Switch 2 support, monetization solutions, account verification, file validation systems and automated moderation.
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mod.io @mod.io · 29/01/2026
We're looking for a C++ / Unreal Software Engineer to join our Game Services team and help develop and maintain our C++ SDK and Unreal Engin plugin. Join our team in Melbourne working to develop industry-defining solutions for modding & UGC support! apply.workable.com/modio/j/C6A0...
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mod.io @mod.io · 26/01/2026
We're looking for a Backend Engineer to join our team in Melbourne, Australia. Help us design, develop and maintain the high-performance backend services powering the @mod.io ecosystem. More info: apply.workable.com/modio/j/FE42...
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mod.io @mod.io · 14/12/2025
Create and share incredibly cute diaoramas in @cozyrama.bsky.social published by our friends at Frozen District. Sharing the content you created and downloading assets created by the community is as easy as can be with the mod.io in-game integration. store.steampowered.com/app/3133020/...
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mod.io @mod.io · 17/11/2025
We're looking for a Cloud Engineer (Azure/AWS) and a Senior Systems Admin to join the team at mod.io! Join us to help develop and sustain the infrastructure powering the User-Generated Content services for the game industry! More info: mod.io/careers
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mod.io @mod.io · 13/11/2025
We're honored to continue our modding journey with Anno & our friends at @ubisoft.com! After Anno 1800, mod.io will again be the home for mods for Anno 117: Pax Romana. The official page is already live and ready to share your creations and download mods others created! mod.io/g/anno-117-p...
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mod.io @mod.io · 10/11/2025
We're looking for a Cloud & IT Systems Engineer! You'll be responsible for building, optimizing, and maintaining our cloud and on-premises systems; ensuring high availability, scalability and performance. Role based in Melbourne, Australia. Details: apply.workable.com/modio/j/902C...
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mod.io @mod.io · 03/11/2025
Celebrating @pioneersofpagonia.bsky.social from Envision Entertainement going live with their Pagonia Editor update using mod.io in-game integration for players to share custom created new maps! store.steampowered.com/news/ap... Check the maps already available on mod.io/g/pioneers-of-pagonia
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mod.io @mod.io · 10/10/2025
Happy to help bring official mod support to Wayfinder! You can get started with modding using the official Mod Editor and access mods directly in game! steamcommunity.com/games/117169...
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mod.io @mod.io · 06/10/2025
More GCAP content from mod.io. If you're in Melbourne this week, don't miss @scottreismanis.bsky.social and Joshua Astbury fireside chat about the evolving landscape of modding & UGC, on Wednesday! registration.crowdcomms.com/gcapandagdas...
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mod.io @mod.io · 02/10/2025
If you're visiting our hometown of Melbourne next week for GCAP; don't miss on the talk from our Head of Business Development, Paul. And figure out how to bring UGC & mod support into your next game! registration.crowdcomms.com/gcapandagdas...
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mod.io @mod.io · 24/09/2025
Tomorrow on our Discord, we're hosting a live Q&A with Adrian from Vortexbuffer, the developer behind the fan mod turned official DLC adding cross-platform mod support to Crypt of the NecroDancer. discord.com/invite/modio
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mod.io @mod.io · 16/09/2025
Congratulations to the winners of the Frostpunk 2 Modding Contest organized by @11bitstudios.bsky.social, we were blown away by the level of quality and ambition of submissions. These mods are definitely worth you giving them a spin for your next run! mod.io/g/frostpunk2
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mod.io @mod.io · 15/09/2025
Celebrating the release of Firefighting Simulator: Ignite with custom missions supported by mod․io! Proud of helping Astragon to bring more custom content to their players! Mission Editor trailer: www.youtube.com/watch?v=E8mq... More info on Steam: store.steampowered.com/news/app/166...
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mod.io @mod.io · 25/08/2025
As per usual, Gamescom was a blast for mod.io; 5 days packed with 100+ meetings with partners, and 1500+ cups of our signature user-generated coffees, and constant positive feedback from our partners. Thanks to @igea.bsky.social for hosting us on their booth this year again!
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mod.io @mod.io · 18/08/2025
We're excited to support NVIDIA AI in expanding the capabilities of Project G-Assist. Using mod.io, you can now share and install community-built plug-ins, directly from G-Assist using the mod.io plug-in, or from the dedicated hub!
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mod.io @mod.io · 18/08/2025
It's gamescom week! Find out all the details about our presence in Cologne in our dedicated page: mod.io/gamescom And meet us in Hall 3.2 for a chat around a cup of our signature User Generated Coffee!
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mod.io @mod.io · 21/07/2025
It is soon the time to gather in Köln & discuss the latest in UGC, sipping on a delicious cup of our signature user-generated coffee (we're sticking with this joke, and our renowned coffee stand). You'll find mod.io once again in Hall 3.2, hit us up to schedule a meeting!
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mod.io @mod.io · 10/07/2025
Celebrating the release of the mod update for GORN 2 by @freelives.bsky.social & Cortopia Studios, published by @devolverdigital.com. Get ready for renewed and ludicrous violence in VR as modding allows for customizable weapons and environments! mod.io/g/gorn-2.
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mod.io @mod.io · 25/06/2025
Very excited for the release of patch 1.5 for S.T.A.L.K.E.R. 2 and thankful for @gscgameworld.bsky.social's trust in mod.io! ☢️ Modders can download S.T.A.L.K.E.R. 2 Zone Kit store.epicgames.com/en-US/p/stal... and join the official community on discord.com/invite/stalker
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mod.io @mod.io · 04/06/2025
We're recruiting Intermediate & Senior Cloud Systems Engineers! Join our team and help design, implement optimize and manage our cloud-based infrastructure. Hybrid positions, located in Melbourne, Australia. apply.workable.com/modio/j/F451...
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mod.io @mod.io · 02/06/2025
We're incredibly proud to be working with @cdprojektred.com to bring cross-platform mod support to PC, PS5 and Xbox Series X|S for The Witcher 3: Wild Hunt. The update, coming later this year, will make it easier and more accessible than ever to play with mods! www.thewitcher.com/se/en/news/5...
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mod.io @mod.io · 13/05/2025
We're incredibly proud to confirm our collaboration with @gscgameworld.bsky.social to bring official cross-platform mod support to S.T.A.L.K.E.R. 2 later this year. We'll see you in the Zone, Stalker!
STALKER 2 cross-platform mod support powered by mod.io
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mod.io @mod.io · 15/04/2025
Showcasing Mix Universe, a solo-dev title developed by @chriszuko.bsky.social with in-game UGC integration built using the Component UI functionality from our Unreal Engine plugin. ⚙️ More on Component UI: blog.mod.io/component-ui... 🪐 Mix Universe on Steam: store.steampowered.com/app/1654810/...
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mod.io @mod.io · 03/04/2025
One week left to enter the Transport Fever 2 Mod Contest for a chance to snag some cash prizes and an invitation to visit the studio! www.transportfever2.com/modding-cont...
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mod.io @mod.io · 25/03/2025
Back in 2018, @foundationgame.bsky.social was one of the very first titles to use mod.io services, so we're delighted, almost seven years later to see mod support powered by mod.io for Foundation 1.0! Available directly in-game and on mod.io/g/foundation
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mod.io @mod.io · 18/03/2025
in our latest blog article, we're diving into Component UI, our solution to easily build an in-game custom UI for browsing & interacting with User-Generated Content, fully integrated in our Unreal Engine and Unity plugins. blog.mod.io/component-ui...
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mod.io @mod.io · 17/03/2025
Six months after launch, we take an in-depth look at how @larianstudios.com built Baldur's Gate 3 official mod support using mod.io cross-platform & white-label solutions. Check out the highlights mod.io/case-studies... and our blog article: blog.mod.io/baldurs-gate...
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mod.io @mod.io · 13/03/2025
This one is for VR mod creators; Mannequin from @fasttravelgames.com is hosting a custom skin contest, with a juicy $2.000 cash prize for the most popular piece of content! Details: mod.io/g/mannequinv...
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mod.io @mod.io · 25/02/2025
We're looking for C++ and Unreal Engine Developer! Join our team in Melbourne to help maintain and improve mod.io C++ SDK and Unreal Engine plugin. Details: apply.workable.com/modio/j/7EDB...
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mod.io @mod.io · 20/02/2025
We're looking for a Community Manager to join our communications & marketing team; work with our community of creators, with content moderation and supporting our partners with their UGC go-to-market plans. Remote opportunity. apply.workable.com/modio/j/8073...
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mod.io @mod.io · 18/02/2025
Taking a moment to reflect on the past year, and celebrate growth and progress made in 2024! blog.mod.io/2024-year-in...
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mod.io @mod.io · 10/02/2025
We're proud to announce that we're now ISO 27001 Certified; meeting the highest standards for information security, and following best-in class procedures and frameworks to handle the data from our partners, creators and players! 🛡️
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mod.io @mod.io · 03/02/2025
Welcoming CarX Drift racing Online to the club of games using our services to enable UGC cross-platform on PC & Consoles. With already 1.8 downloads since release last month, it's already going full speed! mod.io/g/carx-dro Creators can join their Discord to learn more: discord.com/invite/M37Uvxh
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mod.io @mod.io · 23/01/2025
Official Baldur's Gate 3 Mod Support is now available with GeForce NOW. Thanks to the work of the teams at NVIDIA, players will be able to access curated mods like on Consoles & Mac. An exciting new milestone as it's the first title allowing mod support with mod․io on a streaming service!
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mod.io @mod.io · 19/12/2024
We're delighted to have partnered with Oxide Games and Xbox Game Studios to bring Official Mod Support to Ara: History Untold, now available with their 1.2 Update - Modder's Paradise! mod.io/g/ara-histor...
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mod.io @mod.io · 19/12/2024
It's time to wind down for the holidays, pour yourself a hot cocoa, put on some festive music and look at a season-appropriate train cruising through a snowy landscape. At least that's our plan, thanks to our friends at Urban Games and this exclusive for Transport Fever 2. mod.io/g/transportf...
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mod.io @mod.io · 17/12/2024
Happy to support @fasttravelgames.com with the official mod support for Mannequin, which just went live today with their latest update! You can already check out the new content available on mod.io/g/mannequinvr and directly in-game!
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mod.io @mod.io · 13/12/2024
Congratulations to @larianstudios.bsky.social for being awarded Best Community Support at the Game Awards! We couldn't be happier to work with their incredible teams on their official mod support solution! 💙
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