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mod.io

@mod.io
91 followers 167 following 102 posts

Enable UGC across PC & consoles with mod.io; the world's most trusted solution for providing official cross-platform UGC. ⚙️ #EnableCreatePlay

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mod.io @mod.io · 29/09/2026
Incredibly proud of the work done by @cdprojektred.com and Yigsoft bringing cross-platform mod support to @thewitcher.com using @mod.io! Time to mod your own Witcher path!
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mod.io @mod.io · 14/09/2026
Our blog just got coat a fresh coat of paint, and is now fully integrated in the mod.io website. It's more easily accessible, ad-free, and prettier than ever. Access our latest news, new features, case studies, changelog, and subscribe to never miss critical information from @mod.io mod.io/blog
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mod.io @mod.io · 07/09/2026
Your new reference talk about modding & UGC best practices for Unreal Engine, delivered by our engineer Dewald Hein at Unreal Fest Chicago is now available for all on replay. A must watch if you're working with UE. www.youtube.com/watch?v=wM2I...
youtube.com
PAK to the Future: UGC in Unreal Engine | Unreal Fest Chicago 2026
YouTube video by Unreal Engine
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mod.io @mod.io · 03/09/2026
Wrapping up another #Gamescom, marked by the presence of our partners on the biggest stage. @cdprojektred.com @ubisoft.com, Urban Games, Paradox Interactive; very grateful for their trust, and our shared love for games, modding, and the people who make it all happen.
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mod.io @mod.io · 03/09/2026
Hey Stalkers! @gscgameworld.bsky.social have released the Phase 2 for Zone Kit, @stalker2.bsky.social impressive modding tools. Now with narrative, localization and audio tools, it's time to bring new stories to the zone! Details: www.stalker2.com/news/zone-ki...
stalker2.com
Zone Kit Phase 2 Is Live: New Modding Tools | S.T.A.L.K.E.R. 2: Heart of Chornobyl — Official website
Zone Kit Phase 2 is here: build your own quests, place actors on the map, localize and voice anything, and more. Here's everything new, plus the full patchnotes.
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mod.io @mod.io · 10/08/2026
A mid-year update from @scottreismanis.bsky.social, covering the recent succesful roll-out of our monetization solutions across several titles; and the latest from @mod.io as we're gearing up for a busy Gamescom in a few weeks! mod.io/blog/2026-ha...
mod.io
2026 Half-year Update: Marketplace going live
Major milestones with he first games going live with mod.io Marketplace solution, and acceleration of UGC adoption in the industry.
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mod.io @mod.io · 30/07/2026
Proud to partner with Urban Games to bring a consistent modding experience to Transport Fever 3 players across all platforms! www.transportfever3.com/news/dev-blo...
transportfever3.com
Dev Blog - Episode 5: Highlights – Transport Fever 3
The fifth installment of the First Look series provides an overview of many improvements and features that have been implemented for Transport Fever 3
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mod.io @mod.io · 28/07/2026
Curious about how UGC & modding support can support your game? What are the latest numbers and cases studies? Wondering if monetization is something worth exploring? @loicfontaine.bsky.social delivered a state-of-the-art talk last month at @gamecamp.fr, check it out! www.youtube.com/watch?v=A7Ta...
youtube.com
Harnessing Creativity: Modding & UGC Opportunities | Loïc Fontaine | Game Camp 2026
YouTube video by Game Camp
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mod.io @mod.io · 17/07/2026
Our friends at @gscgameworld.bsky.social have opened Closed Beta registrations for the Phase 2 of Zone Kit for @stalker2.bsky.social , which adds narrative scripting, audio & localization support, letting modders create new quests! Details & registration: www.stalker2.com/news/zone-ki...
stalker2.com
Zone Kit Closed Beta: New Narrative Modding Tools | S.T.A.L.K.E.R. 2: Heart of Chornobyl — Official website
Apply to Zone Kit's Closed Beta. Get early access to new quest, audio, and localization tools to build a complete story mod for S.T.A.L.K.E.R. 2.
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mod.io @mod.io · 15/06/2026
Don't miss the talk from Dewald about mod & UGC support for @unrealengine.bsky.social at #UnrealFest26 in Chicago this week! unrealfest.unrealengine.com/event/462815...
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mod.io @mod.io · 11/06/2026
Snowrunner continues breaking new grounds, and paving new roads; now bringing mod support to Switch 2!
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mod.io @mod.io · 01/06/2026
With the release of The Clubies, we've passed the bar of more than 350 games using @mod.io for mods & UGC support. Celebrate with a cute party game with custom level sharing directly integrated in-game: store.steampowered.com/app/2538170/...
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mod.io @mod.io · 05/05/2026
In our latest technical blog post, we explore how developers can use mutators in their Unreal Engine games to help modders hit the ground running. blog.mod.io/unreal-engin...
blog.mod.io
Unreal Engine: Mod Support using Mutators
Providing a way for Unreal Engine developers to help modders hit the ground running with mutators.
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mod.io @mod.io · 30/04/2026
All the latest from @mod.io! Improvments for creators, new features, Switch 2 support, and games going live with our marketplace solution! Find our more on our blog. blog.mod.io/dev-update-s...
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mod.io @mod.io · 24/04/2026
Congratulations to @brokenarmsgames.bsky.social on the launch of Under Par Golf Achitect, using @mod.io to allow players to share their custom golf courses! mod.io/g/under-par-...
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mod.io @mod.io · 14/04/2026
Celebrating the release of @regionsofruin.bsky.social from Gameclaw Studio and @rawfury.bsky.social, with integrated @mod.io mod support from day one! Explore, Gather, Fight, Rebuild and get Modding! store.steampowered.com/app/1375750/...
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mod.io @mod.io · 01/04/2026
We're rolling out a large study about mods & UGC creators' preferences. The results will contribute to continuously improve @mod.io and help our partners understand your expectations to build better tools and opportunities for you! forms.office.com/r/k4rrHGz5ep
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mod.io @mod.io · 11/03/2026
We’re excited to see Crosshair X from CenterPoint Gaming integrate mod.io to power their crosshair overlay sharing across all PC storefronts! 🎯 Browse the hundreds of custom crosshairs already available: mod.io/g/crosshair-x
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mod.io @mod.io · 10/03/2026
Whether it has wheels or tracks, it'll eventually finds its way to @mod.io! This week, we're welcoming @sledders.bsky.social, as the reference snowmobile simulator is adding full in-game & cross-platform mod-support with us! mod.io/g/sledders
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mod.io @mod.io · 06/03/2026
We're proud to be the first UGC & mod support solution ready to support games on Switch 2; now available in our SDK, and coming soon to our Unreal & Unity Plugins! Check our monthly update for more. blog.mod.io/monthly-upda...
blog.mod.io
Monthly Update — February 2026
We’ve been starting the year releasing some new features and improvements to mod.io, starting as promised with Switch 2 support coming to…
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mod.io @mod.io · 19/02/2026
Last week, we had the pleasure to be invited at the Ubisoft Developers Conference 2026 hosted by Massive Entertainement; for a talk with our friends from Ubisoft Mainz about official mod support for Anno 1800. Our deepest thanks to @ubisoft.com for having us as guests in such an internal event! 🩵
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mod.io @mod.io · 09/02/2026
Next month, meet the @mod.io team at @officialgdc.bsky.social in San Fransisco. We're bringing our full range of solutions, with an emphasis on the latest: Switch 2 support, monetization solutions, account verification, file validation systems and automated moderation.
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mod.io @mod.io · 04/02/2026
Deputing a new series highlitghing the work of some of our most active and engaged creators this year, starting with prolific Snowrunner modder: Glitchworks! blog.mod.io/mod-creator-...
blog.mod.io
Mod Creator Highlight: Glitchworks
In this new series on our blog, we showcase the work of some of the most dedicated creators using mod.io, starting with Glitchworks!
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Reposted by mod.io
Scott (mod.io & ModDB) @scottreismanis.bsky.social · 03/02/2026
Starting off the year with DICE. If you are thinking about mods, UGC and creator economies for your games in 2026, lets meet. I’m keen to discuss UGC strategies applicable to your game, and the running start we provide studios at @mod.io
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mod.io @mod.io · 29/01/2026
We're looking for a C++ / Unreal Software Engineer to join our Game Services team and help develop and maintain our C++ SDK and Unreal Engin plugin. Join our team in Melbourne working to develop industry-defining solutions for modding & UGC support! apply.workable.com/modio/j/C6A0...
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mod.io @mod.io · 26/01/2026
We're looking for a Backend Engineer to join our team in Melbourne, Australia. Help us design, develop and maintain the high-performance backend services powering the @mod.io ecosystem. More info: apply.workable.com/modio/j/FE42...
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mod.io @mod.io · 22/01/2026
Sustained growth, new features, leading cross-platform UGC support, more than one game onboarding per week, industry analysis, as well as our plans and ambitions for next year, it's mod․io's 2025 year in review! blog.mod.io/2025-year-in...
blog.mod.io
2025 — Year in Review
Sustained growth, leading cross-platform UGC support, new features, industry analysis and our plans for 2026; it’s mod.io’s year in review!
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mod.io @mod.io · 23/12/2025
This holiday season, with some of our friends at @larianstudios.com @gscgameworld.bsky.social @braceyourselfgames.com @ubisoft.com @warpfrog.bsky.social , we wanted to thank all the creators who make mods & content to make our favorite games even better! www.youtube.com/watch?v=jxhD...
youtube.com
Thanking all creators & Happy Holidays from mod.io
YouTube video by mod.io
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mod.io @mod.io · 23/12/2025
The year isn't over just yet and we got one final update on our latest released features and upcoming improvements! medium.com/@loic_56361/...
medium.com
Monthly Update — December 2025
We’re closing 2025 with a last update! USD pricing for our marketplace solution, UGC collections in template UI & upcoming Switch 2…
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mod.io @mod.io · 14/12/2025
Create and share incredibly cute diaoramas in @cozyrama.bsky.social published by our friends at Frozen District. Sharing the content you created and downloading assets created by the community is as easy as can be with the mod.io in-game integration. store.steampowered.com/app/3133020/...
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mod.io @mod.io · 20/11/2025
Introducing our Unreal Engine Sample Project! Based on Epic's Action RPG learning resource, this demo provides you with a live example of a project using the full range of mod.io's UE plugins and solutions. blog.mod.io/mod-io-unrea...
blog.mod.io
mod.io Unreal Engine Sample Project
Learn how to make your Unreal Engine moddable using mod.io more easily than ever before, with our new ActionRPG sample project.
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Reposted by mod.io
Scott (mod.io & ModDB) @scottreismanis.bsky.social · 20/11/2025
We're hiring a number of cloud and backend engineering roles at @mod.io. We would love to hear from you if you relish the thought of working in a rapidly scaling environment, serving millions of mods daily across 300+ live games.
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mod.io @mod.io · 17/11/2025
We're looking for a Cloud Engineer (Azure/AWS) and a Senior Systems Admin to join the team at mod.io! Join us to help develop and sustain the infrastructure powering the User-Generated Content services for the game industry! More info: mod.io/careers
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mod.io @mod.io · 13/11/2025
We're honored to continue our modding journey with Anno & our friends at @ubisoft.com! After Anno 1800, mod.io will again be the home for mods for Anno 117: Pax Romana. The official page is already live and ready to share your creations and download mods others created! mod.io/g/anno-117-p...
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mod.io @mod.io · 10/11/2025
We're looking for a Cloud & IT Systems Engineer! You'll be responsible for building, optimizing, and maintaining our cloud and on-premises systems; ensuring high availability, scalability and performance. Role based in Melbourne, Australia. Details: apply.workable.com/modio/j/902C...
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mod.io @mod.io · 05/11/2025
Happy to welcome Ovomind to mod․io, allowing creators to build mods using Ovomind SDK to interact with players emotions! Learn more on: ovomind.com
ovomind.com
Ovomind DK1 – Affective GenAI Powered by Emotion | Real-Time Emotion Data for Game Developers - Ovomind
Analyse player’s emotion in real time and personalize your gameplay with the Ovomind DK1.
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mod.io @mod.io · 03/11/2025
Celebrating @pioneersofpagonia.bsky.social from Envision Entertainement going live with their Pagonia Editor update using mod.io in-game integration for players to share custom created new maps! store.steampowered.com/news/ap... Check the maps already available on mod.io/g/pioneers-of-pagonia
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mod.io @mod.io · 17/10/2025
A great talk from @dthompsoncs.bsky.social at #NZGDC on how studios can approach UGC & mod support implementation, filled with valuable examples and case studies from all across the gaming landscape. ✨ www.youtube.com/watch?v=HHkJ...
youtube.com
Empowering Creators | David Thompson | NZGDC 2025
YouTube video by NZGDA
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mod.io @mod.io · 10/10/2025
Happy to help bring official mod support to Wayfinder! You can get started with modding using the official Mod Editor and access mods directly in game! steamcommunity.com/games/117169...
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mod.io @mod.io · 06/10/2025
More GCAP content from mod.io. If you're in Melbourne this week, don't miss @scottreismanis.bsky.social and Joshua Astbury fireside chat about the evolving landscape of modding & UGC, on Wednesday! registration.crowdcomms.com/gcapandagdas...
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mod.io @mod.io · 02/10/2025
If you're visiting our hometown of Melbourne next week for GCAP; don't miss on the talk from our Head of Business Development, Paul. And figure out how to bring UGC & mod support into your next game! registration.crowdcomms.com/gcapandagdas...
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mod.io @mod.io · 26/09/2025
Excited to publish our UGC Impact Study 2025, conducted by game data analysts @gamediscoverco.bsky.social. This extended research shows the significant impact of UGC & mods support, from retention to DLC sales, and dives into consoles & VR data for the first time. blog.mod.io/ugc-impact-s...
blog.mod.io
UGC Impact Study 2025
GameDiscoverCo & mod.io publish an updated study on the commercial impact of UGC support for games on PC, Consoles & VR.
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mod.io @mod.io · 25/09/2025
In the process of wrapping up Build-a-Map Contest #5 for @timberborn.bsky.social, some winners requested their winnings be given away to charity and we were delighted to make a donation in their name to @beavertrust.bsky.social, the charity picked by our friends at @mechanistry.bsky.social 🦫💙
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mod.io @mod.io · 24/09/2025
Tomorrow on our Discord, we're hosting a live Q&A with Adrian from Vortexbuffer, the developer behind the fan mod turned official DLC adding cross-platform mod support to Crypt of the NecroDancer. discord.com/invite/modio
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mod.io @mod.io · 19/09/2025
We just rolled out a major update to our documentation on docs.mod.io, with refreshed content, better structure and an overall improved customer experience. Learn more about it and our recent development in our latest developer diary. blog.mod.io/mod-io-month...
blog.mod.io
mod.io Monthly Dev Diary — September 2025
Update to our documentation, improved SSO UI, better word filters, a theme system for our Unity plugin & more on dedicated server…
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mod.io @mod.io · 16/09/2025
Congratulations to the winners of the Frostpunk 2 Modding Contest organized by @11bitstudios.bsky.social, we were blown away by the level of quality and ambition of submissions. These mods are definitely worth you giving them a spin for your next run! mod.io/g/frostpunk2
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mod.io @mod.io · 15/09/2025
Celebrating the release of Firefighting Simulator: Ignite with custom missions supported by mod․io! Proud of helping Astragon to bring more custom content to their players! Mission Editor trailer: www.youtube.com/watch?v=E8mq... More info on Steam: store.steampowered.com/news/app/166...
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mod.io @mod.io · 25/08/2025
As per usual, Gamescom was a blast for mod.io; 5 days packed with 100+ meetings with partners, and 1500+ cups of our signature user-generated coffees, and constant positive feedback from our partners. Thanks to @igea.bsky.social for hosting us on their booth this year again!
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mod.io @mod.io · 18/08/2025
We're excited to support NVIDIA AI in expanding the capabilities of Project G-Assist. Using mod.io, you can now share and install community-built plug-ins, directly from G-Assist using the mod.io plug-in, or from the dedicated hub!
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mod.io @mod.io · 18/08/2025
It's gamescom week! Find out all the details about our presence in Cologne in our dedicated page: mod.io/gamescom And meet us in Hall 3.2 for a chat around a cup of our signature User Generated Coffee!
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