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Interactive Games and Entertainment Association (IGEA)

@igea.bsky.social
648 followers 359 following 221 posts

Interactive Games & Entertainment Association (IGEA) is the industry association representing developers, publishers & distributors of video games in Aust & NZ.

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Reposted by Interactive Games and Entertainment Association (IGEA)
Amy PJ 🌺 @hellomisspotter.com · 29/09/2026
Hello I feel like not enough people know about the TAKING UP SPACE event, 4 October at ACMI, it's FREE and open to everyone! The conference runs from 1–5pm ft. talks from prominent gender marginalised voices in the games industry. Grab your FREE TICKET now: gamesweek.melbourne/events/indus...
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 23/09/2026
The 2026 Australian Game Development Survey is now open! To ensure that we can receive more data, we've streamlined this years survey to the key data points so we can efficiently advocate. All responses are strictly confidential. Help us advocate better for you. ow.ly/HE9T50ZQoZt
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IGEA needs your voice – please complete our 2026 Australian Game Development Survey
The Australian game development industry has made significant progress in recent years, with new funding initiatives and support measures introduced
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 23/09/2026
Always great to see an Aussie take centre stage! Right on out of Melbourne's theatres to a worldwide games audience. www.abc.net.au/news/2026-09-21/liam…
abc.net.au
Liam McIntyre used to work at EB Games. Now he's the face of Wolverine
From the bizarre nature of shooting for games, to the pressure to live up to Hugh Jackman, Liam Mcintyre explains how it felt to become Wolverine.
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Reposted by Interactive Games and Entertainment Association (IGEA)
Midnighters @midnighters.games · 18/09/2026
🎉 We've passed our first year as a publisher 🎉 and with so many upcoming announcements we thought we'd celebrate with a games showcase straight from us to you Tune in for games, trailers, and ✨DEMOS✨ ⏰ Oct. 1st @ 10AM AEST // Sept. 30th @ 5PM PST 🔗 midnighters.games/events/midnight-screening-2026
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Reposted by Interactive Games and Entertainment Association (IGEA)
Yarn Spinner 🔜 #MIGW26 @yarnspinner.dev · 16/09/2026
Examples of good reasons to book a meeting with us during #GCAP26: • you've used Yarn Spinner • you want to use Yarn Spinner • you don't use Yarn Spinner + would like to tell us why • you haven't seen us in a while and would like to • you just like Tasmanians, game devs, coffee, or sharing dog pics
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Reposted by Interactive Games and Entertainment Association (IGEA)
Belinda Coomes @belindacoomes.bsky.social · 16/09/2026
Humbled that Malys has been nominated for Excellence in Music at the AGDA's this year! I'm super proud of the @summerfallstudios.com team for creating the world of Malys that I was able to help shape through its music. Regardless of the outcome, I feel incredibly privileged to... (1/3)
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 16/09/2026
Today Screen Australia has announced over $2.1 million in games funding across 41 projects with their Games Production and Emerging Gamemakers program. These games come from every state and territory - congratulations to all recipients! ow.ly/fAKC50ZO8E4
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Screen Australia funds games projects in every state and territory as Screen Currency 2026 points to sector growth - Screen Australia
Screen Australia has today announced over $2.1 million in games funding across 41 projects that showcase the depth of talent across Australia. Provided through the Games Production and Emerging Gamemakers programs, the funding supports the nationwide strength of the games industry, highlighted in recent research released by the agency.  Screen Australia Head of Games Joey […]
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Reposted by Interactive Games and Entertainment Association (IGEA)
Chaos Theory Games @chaostheorygames.bsky.social · 07/09/2026
Stoneheart Archive just got its biggest update yet 🏰 🍂 4 seasons that change how the Archive marches 🦉🐙🐘 3 caretakers, each with their own abilities 📚 Meta progression that outlives the run Free and playable in your browser on @itch.io chaostheorygames.itch.io/stoneheart-a... #indiegames
chaostheorygames.itch.io
Stoneheart Archive by chaostheorygames
Moving-base survival roguelike. Free Web Playable
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 24/08/2026
Last week the Screen Australia Screen Currency report came out, and provided valuable key insights for game developers. This friday, they'll be hosting an AMA session on that report. If you're interested, you must register via the link below: ow.ly/26Tn50ZC8bW
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Join the Screen Currency 2026 Ask Me Anything (AMA) Online - Screen Australia
Got questions about the research or want to hear more about what’s next for screen and games businesses? Join CEO Deirdre Brennan, COO Grainne Brunsdon, Director of First Nations Strategy Rachel Perkins and Director of Strategy & Insights Adrian Coates in an interactive discussion that answers your questions about Screen Currency 2026, including a short presentation of the key findings and insights, and an open Q&A.
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 24/08/2026
Great article from Jackson Ryan highlighting the importance of the upcoming classification guidelines review. Top industry experts weigh in, including our CEO, Ron Curry. www.theguardian.com/games/2026/aug/…
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 21/08/2026
Great podcast episode with our favourite researcher, Jeff Brand answering the question: How can game-based learning and student game creation transform students’ understanding of STEM concepts? ow.ly/6SwU50ZC89r
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 19/08/2026
The Screen Currency 2026 Report from Screen Australia released today and is a key and valuable resource for Australian game makers. Read the full report and findings here: ow.ly/5CLn50ZB8ki
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Australians deeply value local screen and games content, strengthening that connection is key to future success: Screen Australia report    - Screen Australia
New research from Screen Australia has found Australians value local stories more than ever, but the future success of the sector will depend on how effectively Australian creators and businesses compete for their attention, build intellectual property long-term and navigate local and global opportunities. In a landmark piece of research, Screen Currency 2026 reveals 84% […]
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Reposted by Interactive Games and Entertainment Association (IGEA)
Lisy Kane @lisykane.com · 11/08/2026
we are so back, GCAP PITCH is here.
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Reposted by Interactive Games and Entertainment Association (IGEA)
Cam @camrogerslegal.bsky.social · 11/08/2026
Pro Jank Footy media blitz today! www.theguardian.com/games/2026/a...
theguardian.com
‘People in Japan thought we made footy up’: Pro Jank Footy, the video game taking Australian rules to the world
Game developer David Ashby and Aunty Donna’s Broden Kelly talk about their chaotic and silly sport game – involving meat pies with legs and Ford Falcons on the oval
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Reposted by Interactive Games and Entertainment Association (IGEA)
Games Connect Asia Pacific (GCAP) @gcapconf.bsky.social · 11/08/2026
To celebrate GCAP's 20th year anniversary, IGEA is giving away 20 free GCAP Assist tickets to facilitate GCAP access for under-represented and/or marginalised communities from across the Australian games industry. ow.ly/HKOm50ZxX29
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 07/08/2026
Buru and the Old People have officially launched their Steam Page - Congratulations to the Elftcat Studio team. A narrative adventure where you take on the role of Buru, a retired thief who agrees to one last job.. Check out the announcement trailer! ow.ly/iItZ50ZxkVx
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 04/08/2026
The 2026 Census is happening in ONE WEEK! On 11 August we encourage Aussie game devs to be counted. When asked for your occupation title, write Digital Games Developer and then provide further details. Thanks to the Design Institute of Australia for this campaign. ow.ly/yUV650ZvZuW
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Reposted by Interactive Games and Entertainment Association (IGEA)
Fellow Traveller @fellowtraveller.games · 03/08/2026
We’re hiring - come join the Fellow Traveller marketing team as a Product Manager! This is a senior role leading the marketing for some very cool games. More info and how to apply here bit.ly/FTPMJob
bit.ly
Job Opportunity - Product Manager — Fellow Traveller Games
We have the rare opportunity to join the Fellow Traveller marketing team as a Product Manager. Product Managers play a key role at Fellow Traveller, taking ownership of a portion of our game…
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Reposted by Interactive Games and Entertainment Association (IGEA)
Knowledge @edgeknowledge.bsky.social · 31/07/2026
In today's issue, we talk to "micro-AAA" @pridefulsloth.com co-founder Cheryl Vance about taking Go Go Town! to the top of the Switch 2 charts with only five staff. Sign up here for new issues at 2pm GMT every Friday: bit.ly/knowledgenew...
Art from Prideful Sloth's Go Go Town!Prideful Sloth co-founder Cheryl Vance.
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Reposted by Interactive Games and Entertainment Association (IGEA)
Region Locked - Documentary @regionlocked-doco.bsky.social · 30/07/2026
Region locked is launching at 8am tomorrow! It's now or never! 🚀🇦🇺 www.kickstarter.com/projects/reg...
kickstarter.com
Coming soon: Region Locked: Unlocking Australian Video Games
'Region Locked' tells the high-stakes story of the Australian video game industry and the legends that formed it.
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Reposted by Interactive Games and Entertainment Association (IGEA)
Chaos Theory Games @chaostheorygames.bsky.social · 27/07/2026
The trees in our forest autobattler are learning to walk. 15 sketches, 3 become real units. Pick one per row and reply with your favourites! Choose carefully. You'll be relying on these units in Thornhold’s next build.
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 16/07/2026
Our new whitepaper, Australia Empowered by Applied Games, showcases Australian examples of how games, gamification, simulation and VR are being used to enhance health, mental wellbeing, online safety, road safety, education and environmental outcomes. Full report: ow.ly/Jesc50Zo26r
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Beyond entertainment: how games are improving lives across Australia
Australia Empowered by Applied Games, is IGEA’s latest publication which explores how game technologies are being used to deliver positive
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Reposted by Interactive Games and Entertainment Association (IGEA)
Dr Paris Buttfield-Addison 🔜 MIGW26 @hey.paris · 15/07/2026
Lovely article from @screenhub.bsky.social about the brilliant #Tasmanian #gamedev industry, including our very own @secretlab.games and @yarnspinner.dev, plus @smashattackaus.bsky.social, and @tasgamemakers.com! www.screenhub.com.au/news/industr...
screenhub.com.au
Tasmania's local games industry is quietly thriving | ScreenHub: Film, TV, Streaming and Games
Tasmania's games industry is quietly thriving through community and government support buoying success across studios of all sizes.
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 15/07/2026
You love to see it - here's some key friends from Tasmania talking about the thriving games scene there! Thank you ScreenHub www.screenhub.com.au/news/industry-…
screenhub.com.au
Tasmania's local games industry is quietly thriving | ScreenHub: Film, TV, Streaming and Games
Tasmania's games industry is quietly thriving through community and government support buoying success across studios of all sizes.
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 09/07/2026
It's hard to believe this year has already hit July. It's important to reflect on the year that was, and the year that is to come. Please enjoy our bi annual publication highlighting our major activities and accomplishments this year. Download your copy here: igea.net/2026/07/2026-eofy
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 06/07/2026
Tomorrow morning we kick off this years IGEA Educates summit! There's still time to join us - register and join our discord before 10am! Igea-Educates-2026.eventbrite.com.au
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 26/06/2026
A lovely round up of the Australian Consumer Sales data we put out earlier this week. Thank you ScreenHub! www.screenhub.com.au/news/games/aus…
screenhub.com.au
Australian spending on video games rose 12% in 2025 to $4.2 billion | ScreenHub: Film, TV, Streaming and Games
Australian consumer spending on video games rose 12% in 2025, now representing $4.2 billion for the local economy. Here's what to know.
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 24/06/2026
Another MIGW delegation has been announced! This time Screen Canberra will select up to 4 delegates to support at Melbourne International Games Week (MIGW) 2026. EOI's will close 8 July 2026 - Apply here! screencanberra.com.au/initiatives/m…
screencanberra.com.au
Melbourne International Games Week 2026 Delegation - Screen Canberra
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 24/06/2026
IGEA has released the 2025 Australia and New Zealand Consumer Sales data results. View the full stats here: Australia: igea.net/2026/06/2025-australian-vi… New Zealand: igea.net/2026/06/2025-new-zealand-v…
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 23/06/2026
Wonderful to hear Secret Lab own Dr Paris Buttfield-Addison on yesterdays Afternoons with Joel Rheinberger! Talking all things games industry in Tasmania - check it out from 2 hours and 12 minutes. www.abc.net.au/listen/programs/hoba…
abc.net.au
Afternoons - ABC listen
Postcode Bingo takes us to 7008 in the heart of Hobart
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 23/06/2026
Join us and Stepico with a webinar: Serious Games in Practice: Turning Simulation into Training Impact. This session will connect broader industry trends with examples of how game studios can apply their expertise beyond entertainment. See you at 4 pm on 2 July! ow.ly/iVs450ZfuH9
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 18/06/2026
Good news out of the ACT - a great feature on Uppercut Games newly announced title and how Screen Canberra helped this happen! region.com.au/canberra-studio-puts-…
region.com.au
Canberra studio puts Australian gaming on the map with new title unveiled at Xbox Showcase | Region Canberra
The video game industry is worth an eyewatering $250 billion a year, double that of the film industry. Yet until…
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 17/06/2026
Great news out of QLD - Screen Queensland have announced the recipients of the most recent games funding round. Congratulations to the 12 funded projects! screenqueensland.com.au/sq-news/med…
screenqueensland.com.au
Games Grants growing Queensland games development | Screen Queensland
Image: Game play still from Games Grants recipient Darcy Morris’ Hex Punks: 2000 Screen Queensland has revealed a fresh slate of homegrown games titles receiving Games Grants funding…
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 16/06/2026
In partnership with the Interactive Games and Entertainment Association (IGEA), the Department of State Development (DSD), and supported by Create SA, the SAFC is supporting a South Australian presence at Melbourne International Games Week. Learn more and apply: ow.ly/eT3S50ZbHuy
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Games - South Australian Film Corporation
FUNDING & SUPPORT Games The SAFC supports video game development and production and games businesses as part of its commitment to supporting and developing all sectors of the South Australian screen industry.
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 16/06/2026
Screen NSW has opened a competitive market travel grant to support a limited number of experienced NSW digital games practitioners to attend Gamescom 2026 being held in Cologne, Germany, from 26-30 August 2026. Applications are open now until the 26th of June. Apply: ow.ly/WZRK50ZbHl1
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Screen NSW - Gamescom 2025 Market Travel program
Screen NSW has opened a competitive market travel grant to support a limited number of experienced NSW digital games practitioners to attend Gamescom 2025 being held in Cologne, Germany, from 19- 24 August 2025.
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 15/06/2026
Did you see Screen Australia has started a podcast? Head of Games Joey Egger and Ari Harrison of Umbrella share the opportunities and creative strategies for screen and games collaboration as part of a new mini series! ow.ly/n55t50ZbBc2
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How Aussie indie games and screen are levelling up with IP - Screen Australia
Get the lowdown on the indie games space from Screen Australia Head of Games Joey Egger and Ari Harrison of Umbrella.
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 15/06/2026
One of the most consistent shocks for people is the average age of gamers - Here Julian Price discusses some interesting stats from IGEAs Australia Plays studies, in comparison to the ESA's recent stats. ow.ly/Qint50ZbAwc
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Grey gamers: Why video gaming is becoming more popular among older generations
Podcast Episode · 3AW Mornings with Tom Elliott · June 10 · 5m
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 11/06/2026
Liquid Development, a Keywords Studio, is growing its Australian team and looking for talented AAA artists to join them. All open roles: www.keywordsstudios.com/en/careers/b...
keywordsstudios.com
Browse careers - Keywords Studios Limited
With 70+ studios in 26 countries, we are the #1 technical and creative solutions provider to the global video games industry.
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 10/06/2026
IGEA and the NZ Game Developers Association present the 2026 New Zealand Policy Platformer. As the NZ general election approaches, we outline opportunities and policy settings, and present a unified vision for a modernised partnership between industry and Government. ow.ly/otbo50Z9J1K
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2026 New Zealand Video Games Industry Policy Platformer
The Interactive Games & Entertainment Association (IGEA) and the New Zealand Game Developers Association (NZGDA) proudly present the 2026 New
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 04/06/2026
Service and Creative Skills Australia (SaCSA) is mapping real-world career pathways to better understand progression, skills development and workforce challenges. If you work in game production, art or design, your experience can help inform future workforce planning. ow.ly/zRgQ50Z6ZjH
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Career Journey Mapping: Expressions of Interest - Service and Creative Skills Australia (SaCSA)
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Reposted by Interactive Games and Entertainment Association (IGEA)
Games Connect Asia Pacific (GCAP) @gcapconf.bsky.social · 29/05/2026
12 hours until the deadline for speaker submissions! We have come to the end of the extension, and we won't be extending again. Get a feel for the community and celebration that GCAP and AGDAs brings to the aussie game dev scene: ow.ly/6ohB50Z5q8e - then apply! ow.ly/NmVJ50Z5q8f
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GCAP 2026 Speaker Submissions Extended - GCAP26
Applications will now close at COB on the 29th of May 2026. To apply, click here. Games Connect Asia Pacific...
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 25/05/2026
The IGEA Educates Summit returns on 7 July 2026 with this year’s theme: Stepping Stones. The Summit is designed to help students and emerging developers better understand the expectations, pathways, and realities of working in games. Grab your FREE ticket here: ow.ly/wAqp50Z3RSv
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 25/05/2026
In this special episode of Game Wise, Jens sits down with Peter Xi, Partner at RSM specialising in R&D Tax and Government Incentives, and Roisin Arkwright, National Tax Technical Director at RSM, to unpack what the latest Federal Budget means for Australian game studios. ow.ly/XI5b50Z3HY5
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 25/05/2026
Congratulations are in order for the 11 projects in South Australia that have received funding from the SAFC's new Digital Games Fund! SAFC has also welcomed the members of their new Games Industry Advisory Group, which will provide strategic direction for games. ow.ly/xqTH50Z3HoU
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SAFC powers-up South Australia's video games sector with $500,000 funding for 11 projects and new industry advisory group - SAFC
South Australia’s video game development sector is powering up, with new South Australian Film Corporation (SAFC) funding and a dedicated expert advisory group set to drive growth in the industry. Eleven South Australian game studios have been selected to share in $500,000 to further development of their video game projects through the SAFC’s new Digital […]
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 20/05/2026
Play Now is BACK as part of Melbourne International Games Week 2026! Presented by VicScreen, Play Now Melbourne has become the leading marketplace for doing business with Australia’s digital games sector, drawing in international publishers and platform holders. ow.ly/Knmf50Z2313
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Play Now Melbourne is back for 2026
Australia’s largest games market Play Now Melbourne will return on 8 October 2026 during Melbourne International Games Week.
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 20/05/2026
Roblox has begun rolling out Roblox Kids and Roblox Select accounts in Australia, Indonesia, the Netherlands and New Zealand. These accounts will bring in a variety of safety tools to help parents. Roblox has put together a helpful primer on what families should know: ow.ly/97GW50Z21Xa
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What Families Need to Know About Roblox’s New Age-Based Protections | Roblox
Roblox is a global platform where millions of people gather together every day to imagine, create, and share experiences with each other in immersive, user-generated 3D worlds.
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Reposted by Interactive Games and Entertainment Association (IGEA)
Crossy Road @crossyroad.bsky.social · 14/05/2026
💙 Starting May 21 (PDT), you can play Bluey’s House in Crossy Road Castle exclusively on Apple Arcade! 📽 Watch the full trailer here: www.youtube.com/watch?v=Mql_...
youtube.com
Bluey x Crossy Road Castle | Coming Soon!
YouTube video by Crossy Road
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 12/05/2026
NSW devs, this ones for you! Screen NSW and PAX Australia are offering up to 10 NSW-based independent game developers the opportunity to receive funding support to exhibit their digital game at PAX Australia in Melbourne 9-11 October 2026. Applications are open NOW: ow.ly/ZXLx50YXV15
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Screen NSW - PAX Market Support Program
Screen NSW and PAX Australia is offering up to 10 NSW-based independent game developers the opportunity to receive funding support to exhibit their digital game at PAX Australia in Melbourne 10 - 12 October 2025.
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 08/05/2026
Huge congratulations to the Beethoven & Dinosaur team for an incredible launch of Mixtape! With the positive reviews pouring in, the playlists queuing up, this is sure to be an instant aussie game classic. Here's just one of the positive reviews: ow.ly/Ynkq50YWnzK
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Mixtape review: Aussie game is a powerful ode to music and the freedom of youth | ScreenHub: Film, TV, Streaming and Games
Mixtape is a lush exploration of the freedom that youth promises, and how music can provide hope and encouragement in a seemingly barren world.
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Interactive Games and Entertainment Association (IGEA) @igea.bsky.social · 07/05/2026
Thank you everyone who joined us for the APRA AMCOS and IGEA Melbourne Games Mixer! It was a great night of connecting developers with musicians, with lots of good food and great networking. Can’t wait for the next one!
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