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Mike Nisbet

@mikesky.dev
931 followers 516 following 178 posts

Tech lead working in the decarbonisation of heating and renewables. Passionate about fixing the climate, nature, and birbs. 🦉 Maintainer of @openbrush.app and OpenXR Extensions for Unity.

PostsRepliesMedia
Reposted by Mike Nisbet
404 Media @404media.co · 17/08/2026
SCOOP: 404 Media placed a tracking device in a shipment of rare books to see which AI company was buying it. What did we find? It ended up at an Amazon facility where Amazon scans and destroys books. Yes. This is literally the logo outside the Amazon warehouse door. Read now:
404media.co
We Tracked a Shipment of Rare Books. It Ended at an Amazon AI Training Facility
We placed a tracking device in a shipment of rare books to see which AI company was buying it, and found an Amazon facility where Amazon scans and destroys books.
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Mike Nisbet @mikesky.dev · 24/03/2026
Friday night’s aurora!
Personal photo of an aurora (northern lights) occurring in north England. Against a star backdrop, a strong band of green with pillars, and a purple haze typical of a stronger aurora sighting.
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Reposted by Mike Nisbet
Guy Shrubsole @guyshrubsole.bsky.social · 18/03/2026
VICTORY! Government to open up the Land Registry - bringing to an end a thousand years of secrecy shrouding who owns England. I’ve been campaigning for this for ten years: the new Land Use Framework, published later today, makes it government policy. 1/ www.theguardian.com/environment/...
theguardian.com
Government to lift paywall from large parts of the Land Registry
Exclusive: finding out who owns land will become simpler under plans to make the best use of green spaces and hit net zero targets
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Reposted by Mike Nisbet
Technology Connections @techconnectify.bsky.social · 30/01/2026
Let's do this. www.youtube.com/watch?v=KtQ9...
youtube.com
You are being misled about renewable energy technology.
YouTube video by Technology Connections
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Mike Nisbet @mikesky.dev · 21/01/2026
Beyond proud to see Heatly as a case study in the Warm Homes Plan, especially our AR Room Scanner which I worked on! 🎉 You can find us on page 141 amongst some other great companies pushing forward the transition 🍃
A property surveyor uses the Heatly room scanner. The applet is running on an iPad, which is pointed at the corner of a room. An AR overlay marks the border of the room.
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Andrew Sissons @acjsissons.bsky.social · 20/01/2026
The press release for the Warm Homes Plan - the long-awaited Warm Homes Plan! - is out www.theguardian.com/environment/...
theguardian.com
No ban on gas boilers in UK warm homes plan but heat pumps get £2.7bn push
Government opts against phasing out new boilers by 2035 in effort to cut energy bills by as much as £1,000 a year
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Andrew Sissons @acjsissons.bsky.social · 17/11/2025
Delighted to publish this personal essay by me and John: Getting Britain out of the hole. We wanted to write something quite readable that covers the big picture of the UK’s economic struggles. Hopefully we’ve managed at least one of those! @johnspringford.bsky.social getting-out-of-the-hole.uk
getting-out-of-the-hole.uk
Getting Britain out of the hole
A plan for the UK economy
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petercracknell.bsky.social @petercracknell.bsky.social · 01/12/2025
The UK’s first National Emergency Briefing on the #Climate & Nature crisis was held on the 27th November. Sign an open letter to Keir Starmer on the climate crisis. www.nebriefing.org/open-letter-...
nebriefing.org
National Emergency Briefing
An unfiltered assessment of the latest threats to UK food supply, health and national security from eight leading experts to an invitation-only audience - also covering positive solutions. Westminster...
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Andrew Sissons @acjsissons.bsky.social · 18/11/2025
Heat pumps news! DESNZ is expanding the Boiler Upgrade Scheme to cover air to air heat pumps and heat batteries. Both will be eligible for a £2,500 grant if it fully replaces a gas or oil boiler… www.businessgreen.com/news/4521952...
businessgreen.com
Boiler Upgrade Scheme: Government set to expand scheme to include air conditioning heat pumps
Government expands heat pump scheme to include heat batteries and 'air-to-air devices' that can cool homes in summer, despite speculation over budget cuts
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Kenney @kenney.nl · 15/11/2025
I know it's not the coolest thing to bring up and not many people seem to care, but my website is hosted in a local datacenter powered entirely by wind energy and certified under ISO-14001. So my #gameassets are a good choice if you care about the environment 🌲
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Icosa Gallery @icosa.gallery · 14/11/2025
We sneaked out support for Gaussian Splats using the very groovy three.js plugin Spark: icosa.gallery/view/ZTLkNjE...
icosa.gallery
gs_Shelter by andybak on Icosa Gallery
Check out "gs_Shelter" and more work by andybak on Icosa Gallery
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Mike Nisbet @mikesky.dev · 13/11/2025
Wow, @openbrush.app name dropped by @valvesoftware.com in this interview as already working with Steam Frame! 🥳 Please still send us dev kits… www.pcgamer.com/hardware/vr-...
pcgamer.com
The Steam Frame is here: 'a new way to play your entire Steam library'
Wireless connectivity, improved optics, new controllers and a chip all of its own, the Steam Frame looks to be worth the wait.
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Valve @valvesoftware.com · 12/11/2025
Announcing: New @steampowered.com Hardware, coming in 2026: Steam Controller Steam Machine Steam Frame.  Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
steampowered.com
Steam Hardware
The Steam Hardware family officially expands in early 2026.
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Robert Llewellyn @bobbyllew.bsky.social · 08/11/2025
It is with shock and genuine sadness that I learn of the passing of my good friend, long time colleage and just a really kind man, Quentin Willson. He will be sorely missed by many who knew and worked with him.
A picture of Quentin Willson standing in a sunny flied near his home
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Robert Llewellyn @bobbyllew.bsky.social · 23/10/2025
Further exploration of some topics I pondered in the recent Almost Breaking News episode. llewellyn.substack.com/p/two-ideas-...
llewellyn.substack.com
Two Ideas At Once
Can we manage to hold them both?
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Servo @servo.org · 10/10/2025
Igalia is excited to announce a new commission from the Sovereign Tech Fund to advance the Servo web engine. www.igalia.com/2025/10/09/I...
igalia.com
Igalia, Servo, and the Sovereign Tech Fund | Igalia
Igalia is an open source consultancy specialised in the development of innovative projects and solutions. Our engineers have expertise in a wide range of technological areas, including browsers and cl...
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Dennis Detwiller @drgonzo123.bsky.social · 10/09/2025
Evolution (abridged)
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Birdseed Steam VR Coming 10/8 🐦 Buffalo Buffalo @buffalobuffalo.bsky.social · 29/08/2025
KA-KAWWW! In case you missed out on our booth at PAX West, our company has taken up bird watching... kinda. Peep Birdseed, a cozy nature-focused VR game where your goal is to snap the rarest birds in the most majestic (or wacky) poses. Learn more about Birdseed ➡️ buff.ly/VDJqFxG #gamedev #indiedev
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Reposted by Mike Nisbet
Andy Biar @andybiar.bsky.social · 18/08/2025
Announcement! I've been working on Unity support for the new OpenXR Spatial Entities extensions, and today we shipped a public native API in OpenXR Plug-in 1.16.0-pre.1: docs.unity3d.com/Packages/com... This API is a pure C# port of the OpenXR spec, currently limited to spatial entities.
docs.unity3d.com
OpenXR native API | OpenXR Plugin | 1.16.0-pre.1
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Michel Mohr @michelmohr.bsky.social · 20/06/2025
Yes, I finally got all the software I need to be a VR developer!
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Bastiaan Olij @mux213.bsky.social · 11/06/2025
I did a bigger write-up on linked-in but I can finally go public with what I've been working on for the past 3 or so months. OpenXR 1.1.49 adds the much awaited spatial entities extension. Thanks to funding from Khronos, Godot will support this API "today". github.com/godotengine/...
github.com
OpenXR: Add support for spatial entities extension by BastiaanOlij · Pull Request #107391 · godotengine/godot
The OpenXR Spatial entities extension was introduced to standardise obtaining and interacting with information about the users real world environment. It defines a core extension for how to query a...
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Bastiaan Olij @mux213.bsky.social · 11/06/2025
I can finally talk about this in the open, HURRAY! OpenXR 1.1.49 dropped today and one of the two big things I've had a small hand in is Spatial Entities support. Watch this space for more news soon! www.khronos.org/blog/openxr-...
khronos.org
OpenXR Spatial Entities Extensions Released for Developer Feedback
The Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p...
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Heather Flowers (500FF DEMO OUT NOW) @hthrflwrs.bsky.social · 27/05/2025
Poster of Kiki's Delivery Service but Kiki has been replaced with Bouba from the Kiki/Bouba linguistics study. The text reads "Bouba's Delivery Service."
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Vivarium XR Game @vivariumxr.bsky.social · 22/05/2025
Guess who is now live in the Meta Horizon Store? 👉😂🌱👈 www.meta.com/en-gb/experi... #VR #Vivarium #MetaQuest #VRgames #VirtualReality
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Open Brush @openbrush.app · 29/04/2025
Multiplayer painting is now live! Collaborate, chat, draw with friends, show off or just allow others to explore your worlds. Cross platform, free and open source forever. Get it on Steam, Meta, Itch and other stores. #vr #vrart #tiltbrush #openbrush
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Open Brush @openbrush.app · 21/03/2025
Teaser... Coming soon: docs.openbrush.app/alternate-an... It's very cool and expands the features of Open Brush in a lot of interesting ways. We just want to get multiplayer officially released before we hit you all with this :-)
docs.openbrush.app
Feature: Plugin Scripting | Open Brush Docs
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Mike Nisbet @mikesky.dev · 13/03/2025
In light of this, I’m happy to announce I’ve received funding from my old employer, SideQuest, to expand my OpenXR Unity extension plugin further! Let’s all move away from vendor SDKs and make OpenXR truly cross platform. github.com/mikeskydev/u...
github.com
GitHub - mikeskydev/unity-openxr-extensions: Cross-platform OpenXR extensions for Unity. No vendor bloat.
Cross-platform OpenXR extensions for Unity. No vendor bloat. - mikeskydev/unity-openxr-extensions
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Mike Nisbet @mikesky.dev · 07/03/2025
Promising, but I’ll reserve judgement until I see the changes they’ve made. In the meantime, I’m still working on my plugin to deploy a single binary for all VR headsets. H/T to @uploadvr.com, @kentbye.com, Guy and Matthieu for their work bringing this to light developers.meta.com/horizon/blog...
developers.meta.com
Meta and OpenXR
Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.
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Reposted by Mike Nisbet
UploadVR @uploadvr.com · 06/03/2025
Meta's Unity and Unreal "OpenXR" SDKs block other PC VR headsets, going against the spirit of the standard, and developers aren't happy about it:
uploadvr.com
Meta's Unity & Unreal "OpenXR" Integrations Block Other PC VR Headsets
Meta's Unity and Unreal "OpenXR" SDKs block other PC VR headsets, going against the spirit of the standard, and developers aren't happy about it.
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Reposted by Mike Nisbet
Kent Bye (Voices of VR) @kentbye.com · 28/02/2025
I dig into the allegation Meta has been deliberately undermining the @openxr.org standard by blocking apps on PCVR that are non-Meta HMDS or if they're not using Oculus Link. Virtual Desktop's Guy Godin corroborates many of the claims first made by Matthieu Bucchianeri voicesofvr.com/1526-allegat...
voicesofvr.com
#1526: Allegations that Meta’s OVRPlugin is Undermining the Spirit of OpenXR by Blocking Non-Meta Headsets on PCVR. – Voices of VR Podcast
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Fred Emmott @fredemmott.com · 22/02/2025
[1/5] PCVR journalists: when covering a headset software/firmware update, run the OpenXR Conformance Test Suite. If it fails, the headset/software/firmware *DOES NOT* support OpenXR and users should expect problems. The CTS is freely available on GitHub.
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Nick Klingensmith @koujaku.bsky.social · 10/02/2025
Even within the Unity ecosystem, Vendor SDKs aren't required, and working around them will make your app actually portable! See @openbrush.app and @mikesky.dev's work as an excellent example here.
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UploadVR @uploadvr.com · 02/02/2025
Open Blocks, the open source rebirth of Google's Blocks, is now available on Quest in early access, following its release on Steam last year:
uploadvr.com
Google Blocks Open Source Rebirth Open Blocks Launches In Early Access
Open Blocks, the open source rebirth of Google's Blocks, is now available on Quest in early access, following its release on Steam last year.
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Open Blocks @openblocks.app · 30/01/2025
Open Blocks Early Access released for Quest! The most intuitive 3D modelling app is now available for standalone headsets. Free and open source forever. Full "publish and share" solution coming soon. www.meta.com/en-gb/experi... ` ` ` ` #openblocks #vr #vrart #lowpoly
youtube.com
Open Blocks Quest Trailer
YouTube video by Open Blocks
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Mike Nisbet @mikesky.dev · 20/01/2025
I already mothballed my account on the other place but left it up so my followers could find me on here too. After today it’s now fully deleted, I would encourage anyone else still hanging on to do the same. It’s not worth it to continue propping up a platform full of hate.
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Mike Nisbet @mikesky.dev · 01/01/2025
With all the update issues Quests are having I’m genuinely dreading turning on my headsets after the holidays 😬 is it safe to play yet??
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Open Brush @openbrush.app · 21/12/2024
To all our intrepid beta users. Help us test the first release of the long-awaited multiplayer. It's fully cross-platform. Just switch to the beta version, pick a room name, tell others and you can start painting together. Merry XRmas to you all!.#vr #vrart #tiltbrush #openbrush
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Mike Nisbet @mikesky.dev · 18/12/2024
As soon as Meta started using an OpenXR backend, they could have their done stuff in a much more cross-platform manner and saved everyone a headache. I’m building github.com/mikeskydev/u... to prove that, and as a bonus @openbrush.app will now ship a single apk for Pico and Quest, with Passthrough!
github.com
GitHub - mikeskydev/unity-openxr-extensions: Cross-platform OpenXR extensions for Unity. No vendor bloat.
Cross-platform OpenXR extensions for Unity. No vendor bloat. - mikeskydev/unity-openxr-extensions
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Nick Klingensmith @koujaku.bsky.social · 12/12/2024
StereoKit works out-of-box on AndroidXR :) No changes necessary! OpenXR is so kick-ass when used correctly.
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Open Brush @openbrush.app · 12/12/2024
Android XR is finally here! 🥳 Open Brush is *already* compatible thanks to the power of @openxr.bsky.social. See you there! blog.google/products/and...
blog.google
Android XR: The Gemini era comes to headsets and glasses
Android XR is our newest platform built specifically for XR headsets and glasses.
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Nick Klingensmith @koujaku.bsky.social · 12/12/2024
Here's the list of new OpenXR extensions coming with AndroidXR, as well as the existing ones they support! developer.android.com/develop/xr/o...
developer.android.com
Build with supported OpenXR extensions  |  Android XR  |  Android Developers
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OpenXR @openxr.org · 12/12/2024
We are delighted to welcome Google’s adoption of the OpenXR open standard. This milestone marks a win-win, empowering AndroidXR to harness a robust content ecosystem while offering OpenXR developers access to a significantly broader audience. Learn more about AndroidXR: blog.google/products/and...
blog.google
Android XR: The Gemini era comes to headsets and glasses
Android XR is our newest platform built specifically for XR headsets and glasses.
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Mike Nisbet @mikesky.dev · 12/12/2024
Android XR is finally here! It sensibly uses @openxr.bsky.social, so @openbrush.app is already, automatically ported 😁 Looking forward to distributing Open Brush and Open Blocks on Google platforms, they've gone full circle! blog.google/products/and... #OpenXR #AndroidXR
blog.google
Android XR: The Gemini era comes to headsets and glasses
Android XR is our newest platform built specifically for XR headsets and glasses.
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Icosa Gallery @icosa.gallery · 06/12/2024
Hello 👋 We're excited to announce that Icosa Gallery is here on Bluesky. We've been busy behind the scenes, but launch updates are on the horizon. Stay tuned! 🚀 #IcosaGallery #StayTuned
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Open Brush @openbrush.app · 04/12/2024
We're hitting refresh on our posts here! 👋 After a bit of radio silence, we're back and ready to bring you a bunch of developments. #StayTuned #OpenBrush
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Nick Klingensmith @koujaku.bsky.social · 27/11/2024
OpenXR v1.1.43 dropped today! Looks like we've got a few cool extensions this time :) Meta added colocation_discovery, spatial_entity_sharing, and spatial_entity_group_sharing, and Magic Leap added facial_expression, among others. github.com/KhronosGroup...
github.com
Release OpenXR SDK 1.1.43 · KhronosGroup/OpenXR-SDK
OpenXR SDK 1.1.43 (2024-11-27) This release has a few fixes and minor improvements, as well as support for several new vendor extensions. It also improves the "loader_test" which was broken on Andr...
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Monado @monado.dev · 28/11/2024
🌟 Exciting news for the OpenXR community! Mike Nisbet has shared a starter pack featuring individuals and companies championing OpenXR. 🚀 If you're interested in OpenXR, see details down below.💡 And let's continue building the future of free and open XR together. #OpenXR #FOSS #Monado
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The Khronos Group @khronos.org · 27/11/2024
OpenXR Working Group member, Fred Emmott's latest blog shares 12 tips that will help you avoid common problems, maximize your software’s compatibility, find issues before your users, and simplifying & accelerating debugging. fredemmott.com/blog/2024/11... #openxr
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Monado @monado.dev · 26/11/2024
🌟 Monado, the Cross-Platform, Open-Source OpenXR runtime, is now on Blue Sky! Follow us for updates on OpenXR and immersive tech. 🚀✨ We're still on Mastodon and X as @MonadoXR. Let’s grow the open XR community together! 🤝 Start here : monado.dev
monado.dev
Monado - Open Source XR Runtime
Monado is an open source XR runtime delivering immersive experiences such as VR and AR on on mobile, PC/desktop and any other device. Monado aims to be a complete implementation of the OpenXR API made...
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