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OpenXR

@openxr.org
234 followers 167 following 22 posts

OpenXR is a royalty-free, open standard that provides a common set of APIs for developing XR applications that run across a wide range of AR and VR devices. www.khronos.org/openxr

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OpenXR @openxr.org · 22/07/2026
OpenXR now has tiered Adopter fees by company size — lowering the cost of conformance for smaller XR makers, same technical bar. www.khronos.org/blog/openxr-... SIGGRAPH LA: OpenXR session today 2-3:30pm PDT www.khronos.org/events/siggr... #OpenXR #SIGGRAPH2026 #XR #AR #VR #spatial
OpenXR Introduces Tiered Adopter Fees to Expand its Ecosystem of Conformant Implementations
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The Khronos Group @khronos.org · 20/07/2026
SIGGRAPH 2026 is well underway and we just held the Khronos Fast Forward to a great crowd! There's plenty left! Check-out our event's page for full list of Khronos activities: www.khronos.org/events/siggr... #Siggraph2026 #Khronos
Khronos President, Neil Trevett delivers the Khronos Fast Forward at Siggraph 2026
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OpenXR @openxr.org · 15/07/2026
Excellent tutorial for those wanting to learn how to use Vulkan in spatial computing
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The Vulkan Working Group @vulkan.org · 15/07/2026
New Tutorial - OpenXR and Vulkan 1.3 Spatial Computing Walking from the OpenXR/Vulkan 1.3 handshake all the way to multi-GPU CAVE installations and light-field rendering — everything needed to ship real spatial computing applications. docs.vulkan.org/tutorial/lat... #Vulkan #OpenXR #spatial #3D
New tutorial on OpenXR and Vulkan 1.3 spatial computing
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The Khronos Group @khronos.org · 16/06/2026
We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up. Learn more about Khronos' activities at AWE: www.khronos.org/events/highl... #glTF #OpenXR #Vulkan
If you're at AWE this week, be sure to drop by booth 1041 and say hi!
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OpenXR @openxr.org · 21/05/2026
Join us at AWE USA 2026 in Long Beach, June 15-18. Find us at Booth 1041 for OpenXR, glTF, Gaussian Splats, XR performance sessions, and more. www.khronos.org/events/awe-2... #AWE2026 #OpenXR #glTF #XR #SpatialComputing #OpenStandards #Gaussian
Come say hi and bring your questions! Booth # 1041
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Bastiaan Olij @mux213.bsky.social · 07/04/2026
Proud to have had a hand in making this happen. Adding visibility to what is supported in middleware helps move the standard forward and give much needed clarity to developers.
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Niclas Overby Ⓝ @overby.me · 01/02/2026
Frederic Plourde from @collabora.com doing "Leveling up @openxr.org" talk at @fosdem.org
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OpenXR @openxr.org · 07/04/2026
The Khronos OpenXR Extension Matrix now includes middleware support data from Godot, LÖVR, StereoKit, Unity, and Unreal Engine — so developers can see exactly what's available across the full XR stack. khronos.org/blog/khronos-adds-middleware-insights-to-the-openxr-extension-matrix #OpenXR #XR
khronos.org
Khronos Adds Middleware Insights to the OpenXR Extension Matrix
The Khronos OpenXR working group has expanded its Extension Matrix to include self-reported data from middleware providers. Developers now have a clearer view of what's available across the broader XR...
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The Khronos Group @khronos.org · 06/01/2026
Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: www.khronos.org/events/siggr... #glTF #OpenXR #spatial #machinelearning #AI
slides and recordings from SIGGRAPH Asia 2025 are now available
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OpenXR @openxr.org · 24/11/2025
Deadline for both OpenXR RFPs is November 30th. Less than a week away. See below for details.
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OpenXR @openxr.org · 13/11/2025
We are pleased to announce the release of the Best Practices Validation Layer. It addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes. Learn more: www.khronos.org/blog/new-ope... #OpenXR #XR
OpenXR Best Practices Validation Layer
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OpenXR @openxr.org · 11/11/2025
There are currently two Request for Proposals open for OpenXR on our website at: www.khronos.org/rfp. One is for specification support and the other is for CTS maintenance. Closing date for both is November 30th #openxr #RFP #CTS #Specification
2 RFPs are open for OpenXR
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OpenXR @openxr.org · 10/11/2025
Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready! www.khronos.org/blog/godot-o... #openxr #godot #game #engine #spatial #anchors #android
Godot Engine developer gives update on OpenXR integration
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OpenXR @openxr.org · 22/09/2025
At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rönngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification. Video is now available: www.youtube.com/watch?v=dMLf... #openxr
youtube.com
Evolution of OpenXR: Core Specification Updates and Platform Interoperability
YouTube video by The Khronos Group
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OpenXR @openxr.org · 08/09/2025
The Khronos Group has issued an RFP for Part 1 of OpenXR validation layer enhancements. All submissions are due September 30th. Learn more: www.khronos.org/rfp/openxr-v... #requestforproposal #OpenXR #validation
khronos.org
The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
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The Khronos Group @khronos.org · 01/07/2025
Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.
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UploadVR @uploadvr.com · 17/06/2025
The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence:
uploadvr.com
OpenXR Spatial Entities Extensions Standardize Surfaces, Markers, Anchors & Persistence
The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence.
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Collabora @collabora.com · 19/06/2025
Released last month, Monado 25.0.0 brings enhanced Android support and driver updates to improved runtime stability and tooling. Here's a look at the wide array of improvements that landed in this release: col.la/monado25 #OpenXR #immersivetech #xrtech #XR #OpenSource @openxr.org
col.la
Monado v25.0.0: Driving the future of cross-platform Open Source XR
From enhanced Android support and driver updates to improved runtime stability and tooling, Monado 25.0.0 brings a wide array of improvements.
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The Khronos Group @khronos.org · 11/06/2025
Be sure to visit Khronos members Pico and VNTANA in booth 417, 202A at #AWE2025!
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The Khronos Group @khronos.org · 12/06/2025
It's the last day at #AWE2025! Be sure to visit Khronos Group members: LunarG, Unity and Qualcomm!
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OpenXR @openxr.org · 10/06/2025
Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence. Learn more: khr.io/1j3
khr.io
OpenXR Spatial Entities Extensions Released for Developer Feedback
The Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p...
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The Khronos Group @khronos.org · 09/06/2025
Attending AWE? Be sure to stop by and visit us in booth 510! Check out our event page for more information on glTF and 3D Commerce panels, as well as a session on OpenXR. Learn more: www.khronos.org/events/awe-2... #AWE #AWE25
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OpenXR @openxr.org · 01/05/2025
XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frédéric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th! Learn more: www.khronos.org/events/xr-ex... #XRExpo2025 #OpenXR
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OpenXR @openxr.org · 07/03/2025
With Meta's upcoming v74 SDK release, the built-in OpenXR path for Unity, UnrealEngine, and Godot will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. developers.meta.com/horizon/blog...
developers.meta.com
Meta and OpenXR
Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.
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OpenXR @openxr.org · 21/02/2025
Statement from OpenXR in response to community discourse on the OVRPlugin from Meta: www.khronos.org/news/permali...
khronos.org
The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
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Kevin O’Donovan @kevinodonovan.bsky.social · 27/01/2025
It certainly was a good session and well worthwhile for folks to watch the recording. I was there 😉 ...
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OpenXR @openxr.org · 24/01/2025
Khronos Group President, Neil Trevett, participated in state of the union panel on #spatial computing at #CES earlier this month. A recording of the panel is now available. Check it out at: www.ces.tech/videos/2025/...
ces.tech
Spatial Computing – A State of the Union
Spatial Computing is a revolution blending computing with the real world. Key players share technical insights, use case learnings, the influence of AI, and discuss what’s next.
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The Khronos Group @khronos.org · 24/01/2025
The Khronos Group is a proud sponsor of XR Women Thrive taking place February 7-9 in sunny Florida! The symposium will include hands-on workshops, talks, and plenty of networking opportunities. Learn more and register: www.xrwomen.com/thrive2025
xrwomen.com
Thrive in 2025 — XR Women
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OpenXR @openxr.org · 16/01/2025
At SIGGRAPH Asia, we hosted an OpenXR Birds of a Feather featuring the latest advancements, challenges, and best practices in leveraging #OpenXR's versatile framework. The BOF was recorded and is now available: www.youtube.com/watch?v=GXYe...
youtube.com
OpenXR Birds of a Feather at SIGGRAPH Asia 2024
YouTube video by The Khronos Group
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OpenXR @openxr.org · 20/12/2024
This video from Android Developers, explores the OpenXR API, their partnership with Unity, and the experimental release of Unity for Android XR, including features and roadmap. www.youtube.com/watch?v=UhDx... #google #android #openxr @unity.com
youtube.com
Build immersive apps & experiences with OpenXR & Unity
YouTube video by Android Developers
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OpenXR @openxr.org · 20/12/2024
Khronos hosted an OpenXR Birds of a Feather at SIGGRAPH Asia. The slides and video are now available on the event site: www.khronos.org/events/siggr...
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OpenXR @openxr.org · 19/12/2024
Check out @godotengine.org's new video about some of the hand interaction features being improved in the upcoming #Godot XR Tools: youtu.be/xJKQ2ca5zVw #openxr
youtu.be
Godot XR Tools Improved Hand Physics
YouTube video by Bastiaan Olij
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Fred Emmott @fredemmott.com · 17/12/2024
Just made a public test build of new project, XRFrameTools for Win32/64 apps using @openxr.org : - measures frame intervals and various CPU timings - supports live data and logging with CSV conversion - extended support for D3D11 apps - extended support for NVIDIA GPUs github.com/fredemmott/X...
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Open Brush @openbrush.app · 12/12/2024
Android XR is finally here! 🥳 Open Brush is *already* compatible thanks to the power of @openxr.bsky.social. See you there! blog.google/products/and...
blog.google
Android XR: The Gemini era comes to headsets and glasses
Android XR is our newest platform built specifically for XR headsets and glasses.
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Kent Bye (Voices of VR) @kentbye.com · 12/12/2024
Google owns @owlchemylabs.com, and so it's not a huge surprise that they're working on implementing Android XR Support for Job Simulator & Vacation Simulator via Unity integrations. Interesting comment about #OpenXR @openxr.bsky.social in their blog announcement: owlchemylabs.com/blog/owlchem...
Owlchemy Labs Announces Android XR Support for Job Simulator, Vacation SimulatorBy utilizing the latest OpenXR standard, Android XR enables easier porting of features such as Device, Hand, Eye, and Face Tracking, along with AR plane detection and anchors, empowering developers to more easily port their apps while maintaining the same high level of functionality and user experience that their players expect. Through their partnership with Unity to deliver a Unity package, developers are able to port and build new experiences using the standards they are familiar with.
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OpenXR @openxr.org · 12/12/2024
We are delighted to welcome Google’s adoption of the OpenXR open standard. This milestone marks a win-win, empowering AndroidXR to harness a robust content ecosystem while offering OpenXR developers access to a significantly broader audience. Learn more about AndroidXR: blog.google/products/and...
blog.google
Android XR: The Gemini era comes to headsets and glasses
Android XR is our newest platform built specifically for XR headsets and glasses.
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OpenXR @openxr.org · 10/12/2024
Here's a great resource on best practices for OpenXR API Layers on Windows from @fredemmott.com. His 12 tips will help you avoid common problems, maximize your software’s compatibility, find issues before your users, and simplifying & accelerating debugging. fredemmott.com/blog/2024/11... #openxr
fredemmott.com
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