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Mike Nisbet

@mikesky.dev
931 followers 516 following 178 posts

Tech lead working in the decarbonisation of heating and renewables. Passionate about fixing the climate, nature, and birbs. 🦉 Maintainer of @openbrush.app and OpenXR Extensions for Unity.

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Mike Nisbet @mikesky.dev · 24/03/2026
Friday night’s aurora!
Personal photo of an aurora (northern lights) occurring in north England. Against a star backdrop, a strong band of green with pillars, and a purple haze typical of a stronger aurora sighting.
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Mike Nisbet @mikesky.dev · 21/01/2026
Beyond proud to see Heatly as a case study in the Warm Homes Plan, especially our AR Room Scanner which I worked on! 🎉 You can find us on page 141 amongst some other great companies pushing forward the transition 🍃
A property surveyor uses the Heatly room scanner. The applet is running on an iPad, which is pointed at the corner of a room. An AR overlay marks the border of the room.
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Mike Nisbet @mikesky.dev · 06/03/2025
Overclockers is having a fun time
Empty page showing "We will be back shortly."
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Mike Nisbet @mikesky.dev · 08/11/2024
Hi Bluesky, I’m Mike, I’m mostly known for my work on @openbrushapp.bsky.social, the free fork of Tilt Brush! Currently I’m working to promote cross platform XR, and will soon release a Unity package that takes full advantage of OpenXR extensions without pesky vendor SDKs 💪 Stay tuned for updates!
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Mike Nisbet @mikesky.dev · 08/11/2024
Thanks Ben! 👋 Hi, I’m Mike, I’m mostly known for my work on @openbrushapp.bsky.social, the free fork of Tilt Brush! Right now I’m doing a lot of work to promote cross platform XR, and will shortly release a Unity package that takes full advantage of OpenXR, without pesky vendor SDKs 💪 Stay tuned!
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Mike Nisbet @mikesky.dev · 14/05/2024
App Lab category on @MetaQuestVR🫠
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Mike Nisbet @mikesky.dev · 11/05/2024
Obligatory #aurora photo
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Mike Nisbet @mikesky.dev · 26/04/2024
I got Quest Passthrough working with @unity @OpenXR without *any* of Meta’s SDKs, thanks to the new compositor layer package from Unity 🎉 Cross-platform XR is getting easier! Big shout out to @koujaku’s StereoKit for their C# implementation of XR_FB_passthrough 🙏 #openxr
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Mike Nisbet @mikesky.dev · 20/04/2023
These past few weeks I’ve been working on implementing @glTF3D KHR_animation_pointer in glTFast for @unity. Great to see this format evolve with even more useful capabilities! github.com/atteneder/glTFast/pull/5… #gltf #madewithunity
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Mike Nisbet @mikesky.dev · 10/02/2023
I’ve had a lot of fun meeting @YorksGamesFest attendees and demoing @openbrushapp this week, thanks for coming by! 🤘
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Mike Nisbet @mikesky.dev · 13/12/2022
Open Brush has reached 500 stars on @github! Thanks for the support everyone 🥳 github.com/icosa-gallery/open-brush @openbrushapp #opensource
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Mike Nisbet @mikesky.dev · 24/11/2022
I have been waiting SO long for this, OpenXR passthrough on SteamVR! 🤩 Here's a quick demo of the plugin working with @openbrushapp✨ Excellent work by @rectus_sa! Grab the plugin from their GitHub. It's open source! ❤https://t.co/4t5TKqBfki #openxr #steamvr #openbrush t.co/wAW4ntF0oF
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Mike Nisbet @mikesky.dev · 22/11/2022
A great sign that @openbrushapp v2 is nearly here is that recent pull requests are mainly tidy-ups and small UX changes 🥳 Not long to wait now! 👀
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Mike Nisbet @mikesky.dev · 30/09/2022
Super excited to see @unity is finally shipping a cross vendor loader for Android in their latest @OpenXR package! 🥳 Will be coming to @openbrushapp very soon! docs.unity3d.com/Packages/com.unity…
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Mike Nisbet @mikesky.dev · 12/09/2022
Our Unity XR work on @openbrushapp is merged! 🥳 Big features and new platforms coming to the app soon! #opensource #vr #xr #ar #tiltbrush
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Mike Nisbet @mikesky.dev · 11/08/2022
Controller testing for the @OpenXR powered version of @openbrushapp is nearly done! Sadly it looks like we'll be dropping support for the Logitech VR Ink, as there's no interaction profile available 😢 @Logitech @SteamVR any chance of getting it supported in the future? 🙏
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Mike Nisbet @mikesky.dev · 02/08/2022
Something new is coming to Open Brush soon...👀
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Mike Nisbet @mikesky.dev · 18/07/2022
Open Brush @openbrushapp broke 400 stars on @github! Thank you everyone for showing your support for our evolution of Tilt Brush! 🎉 🥳https://github.com/icosa-gallery/open-brush
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Mike Nisbet @mikesky.dev · 28/06/2022
Okay, I think it's finally time to bring this branch up to date 🚀 twitter.com/openbrushapp/status/154…
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Mike Nisbet @mikesky.dev · 27/06/2022
You can tell when you’ve reached the QA phase of your XR work! Side note: anyone got access to a HTC Vive Cosmos? 😇
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Mike Nisbet @mikesky.dev · 28/04/2022
Oculus finally added experimental support for Unity’s own OpenXR plugin in v39 🥳 hopefully a big win for cross platform features and compatibility!
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Mike Nisbet @mikesky.dev · 14/03/2022
I’ve been learning about @threejs custom glTF extensions this weekend 🤓 Got some exciting #tiltbrush #openbrush related packages to share soon! ⚡️✨
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Mike Nisbet @mikesky.dev · 16/12/2021
Is it me or is @oculus/@meta being deliberately unclear claiming that they support their more advanced features via OpenXR? You're required to use the Oculus specific plugin in Unity, instead of the generic OpenXR backend, therefore STILL making cross platform XR difficult. 😠
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Mike Nisbet @mikesky.dev · 08/06/2021
I can't believe we got this far... thank you to our amazing @IcosaGallery team and all our contributors, be it code, art, financial, feedback, or even just cheering us along! #OpenBrush #TiltBrush #VR #opensource store.steampowered.com/app/1634870/…
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Mike Nisbet @mikesky.dev · 06/12/2020
Super easy to get the TiltLoader up and running! (Sidenote: this obliterates my pc) twitter.com/mrdoob/status/133503990…
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Mike Nisbet @mikesky.dev · 04/12/2020
First steps 😂 Progress is progress!
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Mike Nisbet @mikesky.dev · 14/06/2020
Made a simple version of Stacker using a dot matrix display and #Arduino in a few hours! #MadeInLockdown
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Mike Nisbet @mikesky.dev · 12/05/2020
Inadvertently turned my museum into a Zelda temple... #AnimalCrossing #ACNH #NintendoSwitch
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Mike Nisbet @mikesky.dev · 03/04/2020
A few more pics from @VR_Rosie and I's virtual anniversary date! Thank you #AnimalCrossingNewHorizons for giving us the perfect platform to meet up in! twitter.com/VR_Rosie/status/1246153…
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Mike Nisbet @mikesky.dev · 19/01/2020
More @unity3d #arfoundation fun! This time using plane detection instead of images, was pleasantly surprised with how stable the tracking was! 🐰 by the amazing @VR_Rosie painted in #TiltBrush #AR
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Mike Nisbet @mikesky.dev · 11/01/2020
Managed to get @VR_Rosie's Tilt Brush gallery up and running in @unity3d #arfoundation! Tracking is smooth and steady despite what this video shows. Thanks for the tip @dibely! #screenshotsaturday #babyyoda #TiltBrush
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Mike Nisbet @mikesky.dev · 04/01/2020
Built a simple shift register that outputs 0-F on a loop using #Arduino. After purely programming for so long, creating the base circuitry by hand is extremely fun and addictive.. someone needs to stop me building a full computer 👀
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Mike Nisbet @mikesky.dev · 07/06/2018
First prize! Huge thanks to @RedKiteGames and congrats to all the other winners! #grshowcase
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Mike Nisbet @mikesky.dev · 07/06/2018
Demonstrating our custom game engine at #grshowcase today! @LeedsUniComp
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Mike Nisbet @mikesky.dev · 10/11/2017
Was awesome to meet @David_Wise and @iki_ikram today at @YorksGamesFest , great talks and great insights into the gaming industry! 🎮
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Mike Nisbet @mikesky.dev · 25/09/2017
Was awesome to meet some of the @discordapp Hypesquad at #EGX2017 !
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Mike Nisbet @mikesky.dev · 22/09/2017
Come see @LeedsUniComp all weekend at #EGX2017 !
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Mike Nisbet @mikesky.dev · 21/09/2017
Opening up at #EGX2017 !
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Mike Nisbet @mikesky.dev · 05/08/2016
Lost the race, but PB'd by 24 minutes! #loztmcat
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