Mike Nisbet @mikesky.dev · 21/01/2026Beyond proud to see Heatly as a case study in the Warm Homes Plan, especially our AR Room Scanner which I worked on! 🎉 You can find us on page 141 amongst some other great companies pushing forward the transition 🍃 130
Mike Nisbet @mikesky.dev · 08/11/2024Hi Bluesky, I’m Mike, I’m mostly known for my work on @openbrushapp.bsky.social, the free fork of Tilt Brush! Currently I’m working to promote cross platform XR, and will soon release a Unity package that takes full advantage of OpenXR extensions without pesky vendor SDKs 💪 Stay tuned for updates! 1121
Mike Nisbet @mikesky.dev · 08/11/2024Thanks Ben! 👋 Hi, I’m Mike, I’m mostly known for my work on @openbrushapp.bsky.social, the free fork of Tilt Brush! Right now I’m doing a lot of work to promote cross platform XR, and will shortly release a Unity package that takes full advantage of OpenXR, without pesky vendor SDKs 💪 Stay tuned! 070
Mike Nisbet @mikesky.dev · 26/04/2024I got Quest Passthrough working with @unity @OpenXR without *any* of Meta’s SDKs, thanks to the new compositor layer package from Unity 🎉 Cross-platform XR is getting easier! Big shout out to @koujaku’s StereoKit for their C# implementation of XR_FB_passthrough 🙏 #openxr 000
Mike Nisbet @mikesky.dev · 20/04/2023These past few weeks I’ve been working on implementing @glTF3D KHR_animation_pointer in glTFast for @unity. Great to see this format evolve with even more useful capabilities! github.com/atteneder/glTFast/pull/5… #gltf #madewithunity 000
Mike Nisbet @mikesky.dev · 10/02/2023I’ve had a lot of fun meeting @YorksGamesFest attendees and demoing @openbrushapp this week, thanks for coming by! 🤘 000
Mike Nisbet @mikesky.dev · 13/12/2022Open Brush has reached 500 stars on @github! Thanks for the support everyone 🥳 github.com/icosa-gallery/open-brush @openbrushapp #opensource 000
Mike Nisbet @mikesky.dev · 24/11/2022I have been waiting SO long for this, OpenXR passthrough on SteamVR! 🤩 Here's a quick demo of the plugin working with @openbrushapp✨ Excellent work by @rectus_sa! Grab the plugin from their GitHub. It's open source! ❤https://t.co/4t5TKqBfki #openxr #steamvr #openbrush t.co/wAW4ntF0oF 010
Mike Nisbet @mikesky.dev · 22/11/2022A great sign that @openbrushapp v2 is nearly here is that recent pull requests are mainly tidy-ups and small UX changes 🥳 Not long to wait now! 👀 000
Mike Nisbet @mikesky.dev · 30/09/2022Super excited to see @unity is finally shipping a cross vendor loader for Android in their latest @OpenXR package! 🥳 Will be coming to @openbrushapp very soon! docs.unity3d.com/Packages/com.unity… 000
Mike Nisbet @mikesky.dev · 12/09/2022Our Unity XR work on @openbrushapp is merged! 🥳 Big features and new platforms coming to the app soon! #opensource #vr #xr #ar #tiltbrush 000
Mike Nisbet @mikesky.dev · 11/08/2022Controller testing for the @OpenXR powered version of @openbrushapp is nearly done! Sadly it looks like we'll be dropping support for the Logitech VR Ink, as there's no interaction profile available 😢 @Logitech @SteamVR any chance of getting it supported in the future? 🙏 000
Mike Nisbet @mikesky.dev · 18/07/2022Open Brush @openbrushapp broke 400 stars on @github! Thank you everyone for showing your support for our evolution of Tilt Brush! 🎉 🥳https://github.com/icosa-gallery/open-brush 000
Mike Nisbet @mikesky.dev · 28/06/2022Okay, I think it's finally time to bring this branch up to date 🚀 twitter.com/openbrushapp/status/154… 000
Mike Nisbet @mikesky.dev · 27/06/2022You can tell when you’ve reached the QA phase of your XR work! Side note: anyone got access to a HTC Vive Cosmos? 😇 000
Mike Nisbet @mikesky.dev · 28/04/2022Oculus finally added experimental support for Unity’s own OpenXR plugin in v39 🥳 hopefully a big win for cross platform features and compatibility! 000
Mike Nisbet @mikesky.dev · 14/03/2022I’ve been learning about @threejs custom glTF extensions this weekend 🤓 Got some exciting #tiltbrush #openbrush related packages to share soon! ⚡️✨ 000
Mike Nisbet @mikesky.dev · 16/12/2021Is it me or is @oculus/@meta being deliberately unclear claiming that they support their more advanced features via OpenXR? You're required to use the Oculus specific plugin in Unity, instead of the generic OpenXR backend, therefore STILL making cross platform XR difficult. 😠 000
Mike Nisbet @mikesky.dev · 08/06/2021I can't believe we got this far... thank you to our amazing @IcosaGallery team and all our contributors, be it code, art, financial, feedback, or even just cheering us along! #OpenBrush #TiltBrush #VR #opensource store.steampowered.com/app/1634870/… 000
Mike Nisbet @mikesky.dev · 06/12/2020Super easy to get the TiltLoader up and running! (Sidenote: this obliterates my pc) twitter.com/mrdoob/status/133503990… 000
Mike Nisbet @mikesky.dev · 14/06/2020Made a simple version of Stacker using a dot matrix display and #Arduino in a few hours! #MadeInLockdown 000
Mike Nisbet @mikesky.dev · 12/05/2020Inadvertently turned my museum into a Zelda temple... #AnimalCrossing #ACNH #NintendoSwitch 000
Mike Nisbet @mikesky.dev · 03/04/2020A few more pics from @VR_Rosie and I's virtual anniversary date! Thank you #AnimalCrossingNewHorizons for giving us the perfect platform to meet up in! twitter.com/VR_Rosie/status/1246153… 000
Mike Nisbet @mikesky.dev · 19/01/2020More @unity3d #arfoundation fun! This time using plane detection instead of images, was pleasantly surprised with how stable the tracking was! 🐰 by the amazing @VR_Rosie painted in #TiltBrush #AR 000
Mike Nisbet @mikesky.dev · 11/01/2020Managed to get @VR_Rosie's Tilt Brush gallery up and running in @unity3d #arfoundation! Tracking is smooth and steady despite what this video shows. Thanks for the tip @dibely! #screenshotsaturday #babyyoda #TiltBrush 020
Mike Nisbet @mikesky.dev · 04/01/2020Built a simple shift register that outputs 0-F on a loop using #Arduino. After purely programming for so long, creating the base circuitry by hand is extremely fun and addictive.. someone needs to stop me building a full computer 👀 000
Mike Nisbet @mikesky.dev · 07/06/2018First prize! Huge thanks to @RedKiteGames and congrats to all the other winners! #grshowcase 000
Mike Nisbet @mikesky.dev · 07/06/2018Demonstrating our custom game engine at #grshowcase today! @LeedsUniComp 000
Mike Nisbet @mikesky.dev · 10/11/2017Was awesome to meet @David_Wise and @iki_ikram today at @YorksGamesFest , great talks and great insights into the gaming industry! 🎮 000
Mike Nisbet @mikesky.dev · 25/09/2017Was awesome to meet some of the @discordapp Hypesquad at #EGX2017 ! 000